Tire Trail: Difference between revisions
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{{level | {{level infobox | ||
| | |image=[[File:Tire Trail.png]] | ||
| | |world=[[Gangplank Galleon Ahoy!]] | ||
|code=1 - 6 | |code=1-6 | ||
|game=''[[Donkey Kong Land]] | |game=''[[Donkey Kong Land]] | ||
|after=[[Riggin' Rumble|>>]] | |after=[[Riggin' Rumble|>>]] | ||
|before=[[Rope Ravine|<<]] | |before=[[Rope Ravine|<<]] | ||
}} | }} | ||
'''Tire Trail''' is the sixth level | '''Tire Trail''',<ref>{{cite|date=July 1995|title=''Nintendo Power'' Volume 74|page=14|publisher=Nintendo of America|language=en-us}}</ref><ref>{{cite|title=''Donkey Kong Land'' Nintendo 3DS Virtual Console digital manual|page=13}}</ref> spelled '''Tyre Trail''' in British English,<ref>{{cite|language=en-gb|publisher=Nintendo of UK|date=1995|title=''Donkey Kong Land'' instruction booklet|page=16}}</ref> is the sixth level in ''[[Donkey Kong Land]]'' and of the first world, [[Gangplank Galleon Ahoy!]]. It can only be accessed after completing [[Deck Trek]] and using the special TNT Barrel on the bottom barricade. Tire Trail is a jungle level with numerous [[tire (object)|tire]]s. [[Donkey Kong]] and [[Diddy Kong]] must use them to reach high ledges, cross long gaps, and collect [[banana]]s and [[Kong Token]]s. [[Army|Armies]] first appear in the level, and some [[Zinger]]s are encountered around the gaps. The player can either complete Tire Trail or [[Rope Ravine]] to progress further, as both lead to [[Riggin' Rumble]]. | ||
==Layout== | |||
When the Kongs begin the level, they must travel east and drop down a ledge. A Hogwash is flying between the gap. The Kongs must then walk a little farther and find a large wall in their way. Using a nearby tire, the Kongs must bounce up the wall, then continue on. As they journey more into the level, the Kongs must dodge a mix of enemies, such as Zingers, Kritters, Armies, and Slippas. Soon, they have to climb up a small ledge while dodging a Zinger, and then fall through a small gap to grab the letter O. After bouncing out of the pit with the aid of a tire, the heroes should keep going east and defeat a few Kritters. Shortly after that, they need to jump up another wall by using a tire. Up on the ledge, they find the [[Continue Point]]. | |||
Halfway through the level, the group must bounce off of another tire to reach the top of a raised piece of land, where they can find a [[DK Barrel]]. Then, the heroes should jump down and hop over a lone Zinger. They end up on a small platform. With the tire on it, they must bounce to another platform. Here, they have to hop off another tire to reach a high ledge. At this point, Diddy and Donkey Kong must fall down another ledge and watch out for a Kritter, along with a Slippa. Then, they should jump to a platform with another tire on it. The tire must be used to hop to some more platforms. Again, on these platforms, the Kongs must bounce off of a tire to reach the following area. When they get to the third tire as they do this, they must make a big jump and make it on the path. However, they must bounce off of more tires here to reach the following platforms after it again. But this time, the Kongs face the challenge of jumping over Zingers as they fly through the air, so they must be careful. After this, the group needs to walk a little bit farther, collect several bananas, and enter a portal to exit the level. | |||
==Enemies== | |||
The following enemies appear in the following quantities: | |||
*[[Army]]: 2 | |||
*[[Hogwash the Flying Pig|Hogwash]]: 1 | |||
*[[Kritter]]: 5 | |||
*[[Slippa]]: 3 | |||
*[[Zinger]]: 6 | |||
==Items and objects== | |||
The following items and objects appear in the following quantities: | |||
*[[DK Barrel]]: 2 | |||
*[[Kong Token]]s: 7 (one is below a Zinger, six others are in a Bonus Area) | |||
*[[Red Balloon|Life Balloon]]: 1 | |||
===K-O-N-G Letters=== | |||
*K: On the hill above the first Army. | |||
*O: In a gap after the first Zinger. The Kongs can bounce on a tire to get out of the gap. | |||
*N: In the second bonus room, found by using the barrel cannon underneath a Zinger. | |||
*G: A tire must be used to bounce the Kongs over a gap and grab the letter G. | |||
==Bonus Areas== | |||
[[File:Tyre Trail Bonus Level 2.png|thumb|The second Bonus Area]] | |||
Tire Trail has three [[Bonus room|Bonus Areas]]: | |||
*After the Kongs find the level's first tire, they must go backwards and around the wall in their way. After crossing a wide gap, the Kongs must jump into a [[Blast Barrel]] that takes them to the [[Bonus Area]]. In the area, the Kongs must jump on a nearby button for their collected [[Kong Token]]s to individually blast out of a Barrel Cannon. The Kongs get an [[extra life]] for every Kong Token that they catch. After all of their Kong Token are used, the Kongs are redirected back into the main level. | |||
*Shortly before the [[Continue Point]], the Kongs must bounce on a few Kritters as they go through the area. They must land on a dirt patch in the ground and grab on the ascending rope to go to the second Bonus Area. The Bonus Area takes place in a cave area simply consisting of six Kong Tokens. After collecting them, the Kongs can exit to the right. | |||
*Shortly after the Continue Point, the Kongs must bounce on a few tires to cross some gaps. At some point, the Kongs must use a tire to bounce up to a high ledge while avoiding a Zinger. The Kongs must enter a Blast Barrel under the Zinger to blast to the third and final Bonus Area, which also takes place in a cave. There, the Kongs must simply walk into another Barrel Cannon, which blasts them to the letter N and onto a ledge to the right where they can exit. | |||
==Gallery== | |||
<gallery> | |||
Tyre Trail first Auto-Fire Barrel.png|Diddy reaches a Blast Barrel leading to the first Bonus Level | |||
Tyre Trail letter O.png|The letter O | |||
Tyre Trail Continue Point.png|Diddy jumps to the Continue Point | |||
Tyre Trail Zinger above Auto-Fire Barrel.png|Diddy encounters a Zinger above the Blast Barrel to the third Bonus Level | |||
</gallery> | |||
==Names in other languages== | |||
{{foreign names | |||
|Jap=タイヤ・ジャングル | |||
|JapR=Taiya Janguru | |||
|JapM=Tire Jungle, a name shared with [[Jungle Jinx]] | |||
|Spa=Sendero de llantas | |||
|SpaM=Tire trail | |||
|Ita=La pista delle ruote<ref>{{cite|title=''[[Donkey Kong Land]]'' Italian booklet|page=16}}</ref> | |||
|ItaM=The wheels track | |||
}} | |||
== | ==References== | ||
<references/> | |||
{{DKL}} | {{DKL}} | ||
[[Category: | [[Category:Jungles]] | ||
[[Category:Donkey Kong Land levels]] | |||
[[Category:Donkey Kong Land | |||
Latest revision as of 17:17, August 5, 2024
Level | |
---|---|
Tire Trail | |
Level code | 1-6 |
World | Gangplank Galleon Ahoy! |
Game | Donkey Kong Land |
<< Directory of levels >> |
Tire Trail,[1][2] spelled Tyre Trail in British English,[3] is the sixth level in Donkey Kong Land and of the first world, Gangplank Galleon Ahoy!. It can only be accessed after completing Deck Trek and using the special TNT Barrel on the bottom barricade. Tire Trail is a jungle level with numerous tires. Donkey Kong and Diddy Kong must use them to reach high ledges, cross long gaps, and collect bananas and Kong Tokens. Armies first appear in the level, and some Zingers are encountered around the gaps. The player can either complete Tire Trail or Rope Ravine to progress further, as both lead to Riggin' Rumble.
Layout[edit]
When the Kongs begin the level, they must travel east and drop down a ledge. A Hogwash is flying between the gap. The Kongs must then walk a little farther and find a large wall in their way. Using a nearby tire, the Kongs must bounce up the wall, then continue on. As they journey more into the level, the Kongs must dodge a mix of enemies, such as Zingers, Kritters, Armies, and Slippas. Soon, they have to climb up a small ledge while dodging a Zinger, and then fall through a small gap to grab the letter O. After bouncing out of the pit with the aid of a tire, the heroes should keep going east and defeat a few Kritters. Shortly after that, they need to jump up another wall by using a tire. Up on the ledge, they find the Continue Point.
Halfway through the level, the group must bounce off of another tire to reach the top of a raised piece of land, where they can find a DK Barrel. Then, the heroes should jump down and hop over a lone Zinger. They end up on a small platform. With the tire on it, they must bounce to another platform. Here, they have to hop off another tire to reach a high ledge. At this point, Diddy and Donkey Kong must fall down another ledge and watch out for a Kritter, along with a Slippa. Then, they should jump to a platform with another tire on it. The tire must be used to hop to some more platforms. Again, on these platforms, the Kongs must bounce off of a tire to reach the following area. When they get to the third tire as they do this, they must make a big jump and make it on the path. However, they must bounce off of more tires here to reach the following platforms after it again. But this time, the Kongs face the challenge of jumping over Zingers as they fly through the air, so they must be careful. After this, the group needs to walk a little bit farther, collect several bananas, and enter a portal to exit the level.
Enemies[edit]
The following enemies appear in the following quantities:
Items and objects[edit]
The following items and objects appear in the following quantities:
- DK Barrel: 2
- Kong Tokens: 7 (one is below a Zinger, six others are in a Bonus Area)
- Life Balloon: 1
K-O-N-G Letters[edit]
- K: On the hill above the first Army.
- O: In a gap after the first Zinger. The Kongs can bounce on a tire to get out of the gap.
- N: In the second bonus room, found by using the barrel cannon underneath a Zinger.
- G: A tire must be used to bounce the Kongs over a gap and grab the letter G.
Bonus Areas[edit]
Tire Trail has three Bonus Areas:
- After the Kongs find the level's first tire, they must go backwards and around the wall in their way. After crossing a wide gap, the Kongs must jump into a Blast Barrel that takes them to the Bonus Area. In the area, the Kongs must jump on a nearby button for their collected Kong Tokens to individually blast out of a Barrel Cannon. The Kongs get an extra life for every Kong Token that they catch. After all of their Kong Token are used, the Kongs are redirected back into the main level.
- Shortly before the Continue Point, the Kongs must bounce on a few Kritters as they go through the area. They must land on a dirt patch in the ground and grab on the ascending rope to go to the second Bonus Area. The Bonus Area takes place in a cave area simply consisting of six Kong Tokens. After collecting them, the Kongs can exit to the right.
- Shortly after the Continue Point, the Kongs must bounce on a few tires to cross some gaps. At some point, the Kongs must use a tire to bounce up to a high ledge while avoiding a Zinger. The Kongs must enter a Blast Barrel under the Zinger to blast to the third and final Bonus Area, which also takes place in a cave. There, the Kongs must simply walk into another Barrel Cannon, which blasts them to the letter N and onto a ledge to the right where they can exit.
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | タイヤ・ジャングル[?] Taiya Janguru |
Tire Jungle, a name shared with Jungle Jinx | |
Italian | La pista delle ruote[4] | The wheels track | |
Spanish | Sendero de llantas[?] | Tire trail |
References[edit]
- ^ July 1995. Nintendo Power Volume 74. Nintendo of America (American English). Page 14.
- ^ Donkey Kong Land Nintendo 3DS Virtual Console digital manual. Page 13.
- ^ 1995. Donkey Kong Land instruction booklet. Nintendo of UK (British English). Page 16.
- ^ Donkey Kong Land Italian booklet. Page 16.