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{{about|the recurring game mechanic|Palutena's up-special move in the [[Super Smash Bros. (series)|Super Smash Bros.]] games|[[List of fighters debuting in Super Smash Bros. for Nintendo 3DS / Wii U#Palutena|List of fighters debuting in Super Smash Bros. for Nintendo 3DS / Wii U § Palutena]]}} | {{about|the recurring game mechanic|Palutena's up-special move in the [[Super Smash Bros. (series)|Super Smash Bros.]] games|[[List of fighters debuting in Super Smash Bros. for Nintendo 3DS / Wii U#Palutena|List of fighters debuting in Super Smash Bros. for Nintendo 3DS / Wii U § Palutena]]}} | ||
[[File:Bob-omb Battlefield SM64DS first warp location.png|thumb|Mario warps to a [[flower (Super Mario series)|flower bed]] in the Bob-omb Battlefield in ''Super Mario 64 DS''.]] | [[File:Bob-omb Battlefield SM64DS first warp location.png|thumb|Mario warps to a [[flower (Super Mario series)|flower bed]] in the Bob-omb Battlefield in ''Super Mario 64 DS''.]] | ||
'''Warping''' appears in the [[Super Mario (franchise)|''Super Mario'' franchise]] as an action and a gameplay mechanic in which a character instantly travels from one location to another. ''[[Super Mario Bros.]]'' is the first ''Super Mario'' game to feature warping. Warping is most often done through the use of [[Warp Pipe]]s. Some installments of the | '''Warping''' appears in the [[Super Mario (franchise)|''Super Mario'' franchise]] as an action and a gameplay mechanic in which a character instantly travels from one location to another. ''[[Super Mario Bros.]]'' is the first ''Super Mario'' game to feature warping. Warping is most often done through the use of [[Warp Pipe]]s. Some installments of the [[Super Mario (series)|''Super Mario'' series]] have [[Warp Zone]]s, which allow for even farther travel. | ||
In ''[[Super Mario 64]]'', there is an invisible warp (also known as a '''Warp Point''')<ref>{{cite|date=June 1997|title=''Nintendo Magazine System'' (AU) Issue #51|page=47 and 48}}</ref> in ten of the courses: the [[Bob-omb Battlefield]] (which has two); [[Whomp's Fortress]]; [[Cool, Cool Mountain]]; [[Lethal Lava Land]]; [[Shifting Sand Land]]; [[Snowman's Land]]; [[Wet-Dry World]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; and [[Rainbow Ride]]. The warps allow [[Mario]] to quickly travel between distant areas within the same course. In ''[[Super Mario 64 DS]]'', once Mario or another character has warped, three down arrows briefly appear to point to the Touch Screen and show where he has been relocated. | In ''[[Super Mario 64]]'', there is an invisible warp (also known as a '''Warp Point''')<ref>{{cite|date=June 1997|title=''Nintendo Magazine System'' (AU) Issue #51|page=47 and 48}}</ref> in ten of the courses: the [[Bob-omb Battlefield]] (which has two); [[Whomp's Fortress]]; [[Cool, Cool Mountain]]; [[Lethal Lava Land]]; [[Shifting Sand Land]]; [[Snowman's Land]]; [[Wet-Dry World]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; and [[Rainbow Ride]]. The warps allow [[Mario]] to quickly travel between distant areas within the same course. In ''[[Super Mario 64 DS]]'', once Mario or another character has warped, three down arrows briefly appear to point to the Touch Screen and show where he has been relocated. |
Revision as of 12:07, August 2, 2024
- This article is about the recurring game mechanic. For Palutena's up-special move in the Super Smash Bros. games, see List of fighters debuting in Super Smash Bros. for Nintendo 3DS / Wii U § Palutena.
Warping appears in the Super Mario franchise as an action and a gameplay mechanic in which a character instantly travels from one location to another. Super Mario Bros. is the first Super Mario game to feature warping. Warping is most often done through the use of Warp Pipes. Some installments of the Super Mario series have Warp Zones, which allow for even farther travel.
In Super Mario 64, there is an invisible warp (also known as a Warp Point)[1] in ten of the courses: the Bob-omb Battlefield (which has two); Whomp's Fortress; Cool, Cool Mountain; Lethal Lava Land; Shifting Sand Land; Snowman's Land; Wet-Dry World; Tall, Tall Mountain; Tiny-Huge Island; and Rainbow Ride. The warps allow Mario to quickly travel between distant areas within the same course. In Super Mario 64 DS, once Mario or another character has warped, three down arrows briefly appear to point to the Touch Screen and show where he has been relocated.
In the Donkey Kong Country and Donkey Kong Land series, this action is done through Warp Barrels, although some bonus rooms can indirectly be used as small warps because the exit back into the main level is often farther from the start. In Donkey Kong 64, warping is done from activated Bananaport Pads, though also within the same area.
Gallery
Screencast from Super Mario 64
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Italian | Portale[2] | Portal |
References
- ^ June 1997. Nintendo Magazine System (AU) Issue #51. Page 47 and 48.
- ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 92.