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{{character-infobox
{{character infobox
|image=[[File:Armydillo3.png|250px]]
|image=[[File:DK64 ArmyDillo.png|250px]]
|full_name=Army Dillo
|first_appearance=''[[Donkey Kong 64]]'' ([[List of games by date#1999|1999]])
|first_appearance= ''[[Donkey Kong 64]]'' ([[List of games by date#1999|1999]])
|species=[[Army]]
|species=[[Army]]
}}
}}
{{quote|I-I'm sorry, master, he was too quick for me. B-But I'll get him next time...
{{quote|I-I'm sorry, [[King K. Rool|master]], he was too quick for me. B-but I'll get [[Donkey Kong|him]] next time...|Army Dillo|Donkey Kong 64}}
|Army Dillo|Donkey Kong 64}}
'''Army Dillo''' is a massive [[Army]] equipped with a sturdy, iron shell with two large cannons. He is both the first and the sixth boss of ''[[Donkey Kong 64]]'', since he is fought in both [[Jungle Japes]] and [[Crystal Caves]]. For both boss battles, Army Dillo can only be fought by [[Donkey Kong]], making him the only boss to be faced by the same Kong twice.


'''Army Dillo''' is a gargantuan [[Army]] that is a boss in the game ''[[Donkey Kong 64]]''. He is appointed by [[King K. Rool]] to be the Army guardian of not one, but two keys to [[K. Lumsy]]'s cage.  
==History==
[[File:Army Dillo DK64 battle 1.png|thumb|200px|The battle against Army Dillo]]
In Jungle Japes, the first fight with Army Dillo takes place in a jungle arena. Before the battle begins, Army Dillo rolls out of a cave and into the arena. Army Dillo pokes out from his shell, where two large cannons emerge. Army Dillo lets out a laugh and retreats back in his shell. The boss battle then begins.


==[[Jungle Japes]]==
For this battle, Army Dillo is equipped with two large retractable side-mounted fireball cannons and a metal shell. The battle mainly consists of Army Dillo retreating into his shell and shooting fireballs from his cannons. At first, Army Dillo blasts four fireballs at Donkey Kong. It briefly peeks out of its shell, letting out a laugh. During this opportunity, Donkey Kong must pick up a [[TNT Barrel]] and throw it at Army Dillo's head. The explosion blasts Army Dillo upward and short-circuits his shell, electrocuting him in the process. After this, Army Dillo retreats in his shell and rolls around, attempting to run over Donkey Kong. After a few seconds, Army Dillo returns to blasting fireballs, this time blasting nine of them at a faster rate. As Army Dillo pokes his head out again, Donkey Kong must throw another TNT Barrel at him. This short-circuits his shell again, electrocuting him in the process. In the third and final round, Army Dillo has the same pattern, but moves at a faster rate. He also fires eleven fireballs at Donkey Kong and retracts his head quicker after letting out a laugh. After being hit from a third TNT Barrel, the short-circuiting of Army Dillo's shell causes the cannons to blast off from his shell. Army Dillo flees in embarrassment and relinquishes the first [[Boss Key]] to [[K. Lumsy]]'s cage.
In his first fight with [[Donkey Kong]], Dillo is equipped with two large retractable side-mounted fireball cannons, and a metal shell. The battle mainly consists of Army Dillo retreating into his shell and shooting fireballs from his cannons. The only time Donkey Kong is able to injure Army Dillo is when the Army peeks out from under his shell, giving DK a short amount of time to throw a [[TNT Barrel]] at Army Dillo.


When Army Dillo is hit by the barrel, the explosion throws him into the air and his shell short-circuits, electrocuting Army Dillo in the process. After this, Army Dillo curls up into his shell and rolls around, trying to run over Donkey Kong. A few seconds after this, Army Dillo rolls back to a different position and tries to hit Donkey Kong with fireballs again. This procedure repeats until Army Dillo is hit with a third TNT barrel. When this happens, the short-circuiting of Army Dillo's shell also causes the fireball cannons to be blown off his shell. Seeing this, Army Dillo runs away, leaving the first key to K. Lumsy's cage.
[[File:Armydillokrool.png|thumb|left|Army Dillo talks to K. Rool shortly after losing.]]
[[File:Armydillokrool.png|thumb|Army Dillo, talking to K. Rool.|left]]
When the Kongs first enter [[Angry Aztec]], a cutscene shows Dillo without his armored shell and cowering in fear while being watched by [[King K. Rool|K. Rool]]. Army Dillo says to K. Rool that Donkey Kong was too quick for him, and that he will "get him next time". K. Rool is mad at Army Dillo's failure and glares at him. Out of fright, Army Dillo falls on his back and faints.
After Army Dillo is defeated by Donkey Kong in [[Jungle Japes]], he is cowering in fear while being watched by King K. Rool. Dillo says to K. Rool that Donkey Kong was too quick for him, and that he will "get him next time", most likely referring to their second encounter in Crystal Caves. K. Rool however, is angry at Army Dillo's failure and glares at him. Army Dillo is so frightened by K. Rool's glare that he faints, falling on his back.
{{br|left}}
==[[Crystal Caves]]==
Before he faces Donkey Kong for a second time, Dillo is retooled in a [[Kremling]] base in [[Crystal Caves]]. His weaponry is upgraded with side-mounted rocket boosters, which gives Dillo the ability to perform a shock-wave ground slam. He is also upgraded with a gigantic top-mounted cannon, capable of launching rapid streams of fireballs and homing rockets. In the battle within Crystal Caves, the fight between Army Dillo and DK basically follows the same procedure as their battle in Jungle Japes, only that Army Dillo uses his shock wave attack after he tries to crush Donkey Kong and before he attacks with fireballs again.


Also, when Army Dillo's side cannons explode after receiving three TNT barrels to the face, he keeps on fighting, using his shock wave attack again before he reveals his new top-mounted cannon. Army Dillo then hovers in the air and fires fireballs into the ceiling which rain down on DK. When the last fireball falls, Army Dillo lands and fires a missile which homes in on Donkey Kong. Once that explodes, Army Dillo peeks out from under his shell again. This gives Donkey Kong a limited amount of time to hit Army Dillo with another TNT Barrel. When hit, the short-circuiting of Army Dillo's shell causes the shell to start exploding randomly before it completely blows up. Shell-less and weapon-less, Army Dillo magically flies into the air while spinning. The speed of Army Dillo's spinning increases until Army Dillo disappears, leaving the sixth K. Lumsy Key behind. It is not elaborated what happened to Army Dillo after the rematch.
Army Dillo is also the boss of Crystal Caves, where he is fought by Donkey Kong a second time. The Kongs must feed 350 bananas to [[Scoff]] to unlock the boss door. After Donkey Kong enters through the boss door, a cutscene plays that shows the [[Kremling]]s, in a laboratory, applying upgrades to Army Dillo's new shell (including some who are banging on his shell purposelessly). Army Dillo's upgrades include side-mounted rocket boosters, allowing Army Dillo to hover in the air, and a large top-mounted cannon, capable of firing several fireballs and homing missiles. After his upgrades were applied, Army Dillo rolls into the crystal arena. He briefly peeks out of his shell, letting out his trademark laughter, and then retreats back inside.
[[File:Army Dillo DK64 battle 2.png|thumb|The rematch against Army Dillo in Crystal Caves]]
The first round of the Crystal Caves fight is identical to the Jungle Japes fight, because Army Dillo shoots out four fireballs and then lets out a laugh, meaning that a TNT Barrel should be thrown at him. Army Dillo briefly attempts to roll over Donkey Kong before going into a corner of the arena. Army Dillo then swaps out his cannons for rocket boosters, hovers up, and slams on the ground, creating a green shockwave for Donkey Kong to avoid. After dodging the shockwave, Army Dillo reverts back to his fireball cannons, and Donkey Kong must dodge another fireball assault until Army Dillo shows his face again. The process is repeated again after Army Dillo takes damage a second time, but he will unleash two shockwave attacks before transitioning back to firing fireballs at Donkey Kong. After being hit a third time, Army Dillo's two fireball cannons break off, and he makes a final attempt to run over Donkey Kong. Afterwards, Army Dillo reequips his rocket boosters and performs up to three shockwave attacks. After the third shockwave attack, a massive bazooka will emerge out from the top of Army Dillo's shell. Army Dillo hovers up and blasts out six fireballs, with Donkey Kong having to avoid each one individually. After the final fireball has fallen, Army Dillo will descend back onto the ground and fire a homing missile, which explodes either by crashing into an object, or after 13 seconds. When the missile explodes, Army Dillo will briefly poke his head back out and laugh, meaning another TNT Barrel must be thrown at him. If Donkey Kong fails to damage Army Dillo, he will have to avoid another raining fireball assault, followed by another homing missile, before he can try again. After a fourth and final hit, Army Dillo's shell explodes. He then evaporates into the air and releases the world's [[Boss Key]].


==Names in Other Languages==
In the [[List of Donkey Kong 64 pre-release and unused content#Not For Resale demo cartridge|demo cartridge]], the boss fight against Army Dillo is one of three randomly selected stage options. Army Dillo is at a higher difficulty because he uses the attack patterns and armament from the [[Crystal Caves]] battle.<ref>[http://www.youtube.com/watch?v=gQCAW532A_k#t=11m15s Playthrough of the demo]</ref>
{{Foreignname
 
==Quotes==
In the kiosk demo, Army Dillo had lines of speech, and he was voiced by [[Kevin Bayliss]].
 
*"You dare challenge me?!"
*"Ah ha ha ha!"
*"I must crush you!"
*"You can't beat me!"
*"You'll never defeat K. Rool!"
*"NO!"
*"Noooooooo!"
*"Aaaaaarrgghh!"
 
==Gallery==
<gallery>
Armydillo3.png|Army Dillo in Jungle Japes
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=アーミィ・ジロー
|Jap=アーミィ・ジロー
|JapR=Āmī Jirō
|JapR=Āmī Jirō
|JapM=Army Dillo
|JapM=Army Dillo
|Fre=Tatou
|Fre=Tatou
|FreM=Armadillo}}
|FreM=Armadillo
 
}}
==Trivia==
*A [[List of Donkey Kong 64 beta elements#Not For Resale demo cartridge|demo cartridge]] of ''[[Donkey Kong 64]]'' feature Army Dillo with a different voice and several fully acted lines cut from the final game. Furthermore, though he is fought in [[Jungle Japes]] for the demo, Army Dillo uses the attack patterns and armament of the [[Crystal Caves]] fight<ref>[http://www.youtube.com/watch?v=gQCAW532A_k#t=11m15s Playthrough of the demo]</ref>.


==References==
==References==
<references/>
<references/>
{{BoxTop}}
 
{{NIWA|DKWiki=1}}
{{DK64}}
{{DK64}}
[[Category:Armadillos]]
[[Category:Kremling Krew]]
[[Category:Kremling Krew]]
[[Category:Donkey Kong Bosses]]
[[Category:Donkey Kong 64 bosses]]
[[Category:Donkey Kong Characters]]
[[de:Army Dillo]]

Revision as of 13:09, July 30, 2024

Army Dillo
Army Dillo, from Donkey Kong 64 (in-game)
Species Army
First appearance Donkey Kong 64 (1999)
“I-I'm sorry, master, he was too quick for me. B-but I'll get him next time...”
Army Dillo, Donkey Kong 64

Army Dillo is a massive Army equipped with a sturdy, iron shell with two large cannons. He is both the first and the sixth boss of Donkey Kong 64, since he is fought in both Jungle Japes and Crystal Caves. For both boss battles, Army Dillo can only be fought by Donkey Kong, making him the only boss to be faced by the same Kong twice.

History

The first boss fight against Army Dillo in Donkey Kong 64, during Jungle Japes.
The battle against Army Dillo

In Jungle Japes, the first fight with Army Dillo takes place in a jungle arena. Before the battle begins, Army Dillo rolls out of a cave and into the arena. Army Dillo pokes out from his shell, where two large cannons emerge. Army Dillo lets out a laugh and retreats back in his shell. The boss battle then begins.

For this battle, Army Dillo is equipped with two large retractable side-mounted fireball cannons and a metal shell. The battle mainly consists of Army Dillo retreating into his shell and shooting fireballs from his cannons. At first, Army Dillo blasts four fireballs at Donkey Kong. It briefly peeks out of its shell, letting out a laugh. During this opportunity, Donkey Kong must pick up a TNT Barrel and throw it at Army Dillo's head. The explosion blasts Army Dillo upward and short-circuits his shell, electrocuting him in the process. After this, Army Dillo retreats in his shell and rolls around, attempting to run over Donkey Kong. After a few seconds, Army Dillo returns to blasting fireballs, this time blasting nine of them at a faster rate. As Army Dillo pokes his head out again, Donkey Kong must throw another TNT Barrel at him. This short-circuits his shell again, electrocuting him in the process. In the third and final round, Army Dillo has the same pattern, but moves at a faster rate. He also fires eleven fireballs at Donkey Kong and retracts his head quicker after letting out a laugh. After being hit from a third TNT Barrel, the short-circuiting of Army Dillo's shell causes the cannons to blast off from his shell. Army Dillo flees in embarrassment and relinquishes the first Boss Key to K. Lumsy's cage.

Army Dillo, speaking to King K. Rool.
Army Dillo talks to K. Rool shortly after losing.

When the Kongs first enter Angry Aztec, a cutscene shows Dillo without his armored shell and cowering in fear while being watched by K. Rool. Army Dillo says to K. Rool that Donkey Kong was too quick for him, and that he will "get him next time". K. Rool is mad at Army Dillo's failure and glares at him. Out of fright, Army Dillo falls on his back and faints.

Army Dillo is also the boss of Crystal Caves, where he is fought by Donkey Kong a second time. The Kongs must feed 350 bananas to Scoff to unlock the boss door. After Donkey Kong enters through the boss door, a cutscene plays that shows the Kremlings, in a laboratory, applying upgrades to Army Dillo's new shell (including some who are banging on his shell purposelessly). Army Dillo's upgrades include side-mounted rocket boosters, allowing Army Dillo to hover in the air, and a large top-mounted cannon, capable of firing several fireballs and homing missiles. After his upgrades were applied, Army Dillo rolls into the crystal arena. He briefly peeks out of his shell, letting out his trademark laughter, and then retreats back inside.

The rematch against Army Dillo in Crystal Caves of Donkey Kong 64.
The rematch against Army Dillo in Crystal Caves

The first round of the Crystal Caves fight is identical to the Jungle Japes fight, because Army Dillo shoots out four fireballs and then lets out a laugh, meaning that a TNT Barrel should be thrown at him. Army Dillo briefly attempts to roll over Donkey Kong before going into a corner of the arena. Army Dillo then swaps out his cannons for rocket boosters, hovers up, and slams on the ground, creating a green shockwave for Donkey Kong to avoid. After dodging the shockwave, Army Dillo reverts back to his fireball cannons, and Donkey Kong must dodge another fireball assault until Army Dillo shows his face again. The process is repeated again after Army Dillo takes damage a second time, but he will unleash two shockwave attacks before transitioning back to firing fireballs at Donkey Kong. After being hit a third time, Army Dillo's two fireball cannons break off, and he makes a final attempt to run over Donkey Kong. Afterwards, Army Dillo reequips his rocket boosters and performs up to three shockwave attacks. After the third shockwave attack, a massive bazooka will emerge out from the top of Army Dillo's shell. Army Dillo hovers up and blasts out six fireballs, with Donkey Kong having to avoid each one individually. After the final fireball has fallen, Army Dillo will descend back onto the ground and fire a homing missile, which explodes either by crashing into an object, or after 13 seconds. When the missile explodes, Army Dillo will briefly poke his head back out and laugh, meaning another TNT Barrel must be thrown at him. If Donkey Kong fails to damage Army Dillo, he will have to avoid another raining fireball assault, followed by another homing missile, before he can try again. After a fourth and final hit, Army Dillo's shell explodes. He then evaporates into the air and releases the world's Boss Key.

In the demo cartridge, the boss fight against Army Dillo is one of three randomly selected stage options. Army Dillo is at a higher difficulty because he uses the attack patterns and armament from the Crystal Caves battle.[1]

Quotes

In the kiosk demo, Army Dillo had lines of speech, and he was voiced by Kevin Bayliss.

  • "You dare challenge me?!"
  • "Ah ha ha ha!"
  • "I must crush you!"
  • "You can't beat me!"
  • "You'll never defeat K. Rool!"
  • "NO!"
  • "Noooooooo!"
  • "Aaaaaarrgghh!"

Gallery

Names in other languages

Language Name Meaning Notes
Japanese アーミィ・ジロー[?]
Āmī Jirō
Army Dillo
French Tatou[?] Armadillo

References