Pixel Perfect: Difference between revisions

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==Trivia==
==Trivia==
* The images shown at the beginning are the [[Super Mushroom]], [[Super Star|Starman]], and [[Fire Flower]] sprites from ''[[Super Mario Bros. 3]]''.
* The images shown at the beginning are the [[Super Mushroom]], [[Super Star|Starman]], and [[Fire Flower]] sprites from ''[[Super Mario Bros. 3]]''.
* Characters who earn a point will perform their animation for winning a minigame while the other team performs their animation for losing a minigame, rather than their standard happy and sad animations respectively. [[Clock Stoppers]] from ''[[Mario Party 5]]'' shares this distinction, albeit only for characters earning a point.


{{MP6 minigames}}
{{MP6 minigames}}
[[Category:2-vs-2 minigames]]
[[Category:2-vs-2 minigames]]
[[Category:Mario Party 6 minigames]]
[[Category:Mario Party 6 minigames]]

Revision as of 13:53, July 19, 2024

Pixel Perfect
Pixel Perfect from Mario Party 6
Appears in Mario Party 6
Type 2-vs.-2 mini-game
Time limit 20 seconds per round
Music track Slow and Steady
Music sample

Pixel Perfect is a 2-vs.-2 minigame in Mario Party 6. Its name comes from the eponymous term.

Introduction

The camera zooms in on the display on the top of the screen. It then scrolls through pictures of a Star, Mushroom, and Fire Flower and stops on one of them.

Gameplay

There is a large black-and-white grid at the top of the screen that forms a pixelated picture. The two teams have to race each other in copying the picture by ground-pounding different panels to turn them black or white and match the part of the picture. Players must also be careful not to accidentally ground-pound their partners, or they are temporarily squished flat and unable to move. The first team to copy two pictures wins. If five rounds pass without a team scoring two points, the minigame ends in a tie.

Ending

The display above prints out the complete sprite shown on the screen. The winners and losers then perform their corresponding animations.

Controls

  • Control Stick – Move
  • A ButtonJump
  • A Button A Button – Ground-pound

In-game text

  • Rules"Ground-pound floor panels to change their color and make them match the example. The team that scores two points first wins!"
  • Advice"Study the example closely to figure out which panels need to be changed."

Names in other languages

Language Name Meaning Notes
Japanese おえかきパネル[?]
O e kaki paneru
Drawing Panels
French Au Pixel Près[?] Pixel-Precise
German Pixel-Stampf[?] Pixel Pound
Italian Scacchiera Mobile[?] Mobile Chequerboard
Spanish Hasta el último detalle[?] Up to the Last Detail, meaning "having everything covered"

Trivia

  • The images shown at the beginning are the Super Mushroom, Starman, and Fire Flower sprites from Super Mario Bros. 3.
  • Characters who earn a point will perform their animation for winning a minigame while the other team performs their animation for losing a minigame, rather than their standard happy and sad animations respectively. Clock Stoppers from Mario Party 5 shares this distinction, albeit only for characters earning a point.