Boomsday Machine Daredevil Run: Difference between revisions

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#redirect[[Bowser Jr.'s Boom Bunker#Boomsday Machine Daredevil Run]]
{{mission infobox
|image=[[File:Dark_Matter_Planet.png|200px]]
|location=[[Bowser Jr.'s Boom Bunker]]
|number=2
|boss=[[Boomsday Machine]]
|game=''[[Super Mario Galaxy 2]]''
|before=[[Bowser Jr.'s Boomsday Machine|<<]]
|after=
}}
'''Boomsday Machine Daredevil Run''' is the second mission of [[Bowser Jr.'s Boom Bunker]] in ''[[Super Mario Galaxy 2]]''. This mission will become available if the player collected the [[Comet Medal]] in the [[Bowser Jr.'s Boomsday Machine|previous mission]] and when a [[Prankster Comet]] is in orbit.
==Mission==
For this mission, the player has to do the entirety of the first mission, though this time, the player only has one piece of health. The objective and layout of the mission is the same as the previous, except the planet with the moving platforms is replaced with a planet made of [[dark matter]] with [[Dry Bones]] and a moving platform that goes through raised portions of the dark matter. After the platform is an area where the player needs to use a [[Cloud Flower]] to progress to the [[Launch Star]] that will send the player to the arena where the [[Boomsday Machine]] is fought once more, which uses the same tactics and has the same method of defeating it as the last battle. The [[Checkpoint Flag]] has been moved to the planet with Dark Matter.
 
==Enemies==
<gallery>
Fizzlit.png|[[Fizzlit]]s
SMG Bullet Bill.png|[[Bullet Bill]]s
SMG2 Boomerang Bro Artwork.png|[[Boomerang Bro]]s.
SMG2 Floating Mine Render.png|[[Mikey Mine|Space Mine]]s
SMG2 Electric Fence Close Up.png|[[Electric rail]]s
SMG Dry Bones Artwork.png|[[Dry Bones]]
Boomsday Machine.png|[[Boomsday Machine]] (boss)
</gallery>
 
==Planets visited==
<gallery>
SMG2 Welcome to Bowser Jrs Boom Bunker.png|[[Bowser Jr.'s Boom Bunker#Starting Planet|Starting Planet]]
SMG2 Bowser Jr Boom Bunker Aiming The Cannon.png|[[Bowser Jr.'s Boom Bunker#Boomerang Bros. Planet|Boomerang Bros. Planet]]
SMG2 Bowser Jr Boom Bunker Cannon Planet.png|[[Bowser Jr.'s Boom Bunker#Cannon Planet|Cannon Planet]]
Dark Matter Planet.png|[[Bowser Jr.'s Boom Bunker#Dark Matter Planet|Dark Matter Planet]]
Bowser Jrs Boomsday Machine.png|[[Bowser Jr.'s Boom Bunker#Boomsday Machine Planet|Boomsday Machine Planet]]
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=デスマッチ!クッパJr.の最終兵器?!
|JapR=Desu Matchi! Kuppa Junia no Saishū Heiki?!
|JapM=Death Match! Bowser Jr.'s Final Weapon?!
|SpaA=¡Muerte súbita! El bastión de Bowser Jr.
|SpaAM=Sudden death! Bowser Jr.'s bastion
|SpaE=¡Muerte súbita! El bastión de Bowsy
|SpaEM=Sudden death! Bowser Jr.'s bastion
|Fre=Char à canon (une seule chance)
|FreM=Tank of cannon (also a pun on "Chair à canon", Cannon fodder) (only one chance)
|Ger=Risikokomet! Megamurks für Profis
|GerM=Daredevil Comet! Mega-botch for experts
|Ita=Ultimo scontro con Bowser Jr.
|ItaM=Last fight against Bowser Jr.
|Chi=生死戰! 庫巴Jr.的終極武器?!
|ChiR=Shēngsǐ Zhàn! Kùbā Jr. de Zhōngjí Wǔqì?!
|ChiM=Death Battle! Bowser Jr.'s Ultimate Weapon?!
}}
 
==Trivia==
*During the section before the boss in this mission, the music theme "Tension" is used instead of the same one as [[Bowser Jr.'s Fiery Flotilla]] as heard in the normal mission.
{{SMG2 missions}}
[[Category:Super Mario Galaxy 2 missions]]

Latest revision as of 10:52, July 13, 2024

Mission
Boomsday Machine Daredevil Run
Dark Matter Planet.png
Location Bowser Jr.'s Boom Bunker
Mission # 2
Game Super Mario Galaxy 2
Boss(es) Boomsday Machine
<< Directory of missions >>

Boomsday Machine Daredevil Run is the second mission of Bowser Jr.'s Boom Bunker in Super Mario Galaxy 2. This mission will become available if the player collected the Comet Medal in the previous mission and when a Prankster Comet is in orbit.

Mission[edit]

For this mission, the player has to do the entirety of the first mission, though this time, the player only has one piece of health. The objective and layout of the mission is the same as the previous, except the planet with the moving platforms is replaced with a planet made of dark matter with Dry Bones and a moving platform that goes through raised portions of the dark matter. After the platform is an area where the player needs to use a Cloud Flower to progress to the Launch Star that will send the player to the arena where the Boomsday Machine is fought once more, which uses the same tactics and has the same method of defeating it as the last battle. The Checkpoint Flag has been moved to the planet with Dark Matter.

Enemies[edit]

Planets visited[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese デスマッチ!クッパJr.の最終兵器?![?]
Desu Matchi! Kuppa Junia no Saishū Heiki?!
Death Match! Bowser Jr.'s Final Weapon?!
Chinese 生死戰! 庫巴Jr.的終極武器?![?]
Shēngsǐ Zhàn! Kùbā Jr. de Zhōngjí Wǔqì?!
Death Battle! Bowser Jr.'s Ultimate Weapon?!
French Char à canon (une seule chance)[?] Tank of cannon (also a pun on "Chair à canon", Cannon fodder) (only one chance)
German Risikokomet! Megamurks für Profis[?] Daredevil Comet! Mega-botch for experts
Italian Ultimo scontro con Bowser Jr.[?] Last fight against Bowser Jr.
Spanish (NOA) ¡Muerte súbita! El bastión de Bowser Jr.[?] Sudden death! Bowser Jr.'s bastion
Spanish (NOE) ¡Muerte súbita! El bastión de Bowsy[?] Sudden death! Bowser Jr.'s bastion

Trivia[edit]

  • During the section before the boss in this mission, the music theme "Tension" is used instead of the same one as Bowser Jr.'s Fiery Flotilla as heard in the normal mission.