Unlock Me: Difference between revisions

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(That's a suitcase)
(→‎Suitability: Not relevant or helpful (just saying "(Character) is (fit level) because (ability)" doesn't explain anything); again, not everything needs to be justified.)
 
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{{minigame-infobox
{{minigame infobox
|title=Unlock Me
|title=Unlock Me
|image=[[File:WWGITUnlockMe.jpg|250px]]
|image=[[File:WWGITUnlockMe.jpg|250px]]
|appeared_in=''[[WarioWare: Get It Together!]]''
|appears_in=''[[WarioWare: Get It Together!]]''
|type=Anything Goes
|type=Anything Goes
|intro=''Match!''
|intro=''Match!''
|info=''"Hey, I got my mitts on the combination to this lock. Just turn the dials to the correct numbers, and the treasure will be mine...eh, I mean OURS. Heh heh, yeah right."''
|info="''Hey, I got my mitts on the combination to this lock. Just turn the dials to the correct numbers, and the treasure will be mine...eh, I mean OURS. Heh heh, yeah right.''"
|clear=15
|clear=15
}}
}}
'''Unlock Me''' is one of the [[microgame]]s in the [[Wario Bug]]'s Anything Goes level in ''[[WarioWare: Get It Together!]]''
'''Unlock Me''' is one of the [[microgame]]s in the [[Wario Bug]]'s Anything Goes level in ''[[WarioWare: Get It Together!]]''
==Gameplay==
==Gameplay==
In this microgame, there is a three-digit combination lock and Wario is holding the code for the lock on a note next to the lock. The combination lock cycles one-by-one through every number from one to four, then goes back to one, giving 64 possible combinations. The player must hit or shoot at the numbers on the lock to make them turn, and match the code.
In this microgame, there is a three-digit combination lock and Wario is holding the code for the lock on a note next to the lock. The combination lock cycles one-by-one through every number from one to four, then goes back to one, giving 64 possible combinations. The player must hit or shoot at the numbers on the lock to make them turn, and match the code.
*'''Level 1:''' Two different dials must be hit once to open a suitcase. When opened, a bunch of bananas or a pile of coins is revealed.
*'''Level 2:''' One dial must be hit once, and another twice to open a safe. When opened, a slice of cake with a garlic clove on it or a creature resembling Wario's nose with a top hat is revealed.
*'''Level 3:''' One dial must be hit once, and another thrice (or once from the top) to open a treasure chest. When opened, a pile of ramen or a desert island is revealed.


*'''Level 1:''' Two different digits must be hit once to open a suitcase. When opened, a bunch of bananas or a pile of coins is revealed.
If two players are utilized for this microgame, some factors change. If the players win, the player that matches more dials receives an effort point.
*'''Level 2:''' One digit must be hit once, and another twice to open a safe. When opened, a slice of cake with a garlic clove on it or a creature resembling Wario’s nose with a top hat is revealed.
*'''Level 1:''' Two dials must be hit once, and another thrice (or once from the top) to open a suitcase.
*'''Level 3:''' One digit must be hit once, and another thrice (or once from the top) to open a treasure chest. When opened, a pile of ramen or a desert island is revealed.
*'''Level 2:''' One dial must be hit once, and two twice to open a safe.
*'''Level 3:''' One dial must be hit once, one twice, and another thrice (or once from the top) to open a treasure chest.


==Mission==
==Mission==
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==Suitability==
==Suitability==
{{WWGITFit
{{WWGIT fit
|5.1=18-Volt|5.2=Mike|5.3=Orbulon
|5.1=18-Volt|5.2=Mike|5.3=Orbulon
|4.1=Ashley|4.2=5-Volt|4.3=Red
|4.1=Ashley|4.2=5-Volt|4.3=Red
Line 28: Line 31:
|1.1=Kat and Ana
|1.1=Kat and Ana
}}
}}
*[[18-Volt]], [[Mike]], and [[Orbulon]] fit well because of their capabilities to shoot or target vertically. Orbulon can do so by using his tractor beam when above the dials.
*[[Ashley]] and [[Red (WarioWare series)|Red]] can also target vertically, though Ashley requires more precision while Red's attacks are slower, making them above-average fits.
*[[5-Volt]] is an above-average fit as she can teleport either above or below the required dials.
*[[Wario]], [[Dribble & Spitz]] are average fits due to their inabilities to attack vertically despite that they can fly to turn the dials.
*[[Young Cricket]] and [[Master Mantis]] are average fits as they can potentially change the dials back as they land if they jump too high.
*[[9-Volt]] is a below-average fit due to his constant horizontal movement requiring him to time his attacks on the dials.
*[[Lulu]] is a below-average fit due to her slow upward movement and fast downward movement which may overshoot the correct digit or require extra time.
*[[Penny]] is a below-average fit due to her unusual movement and the water in her [[Jet Tank One]] potentially overshooting or accidentally hitting the dials.
*[[Kat & Ana]] are unsuitable because their constant jumping may inadvertently turn a dial that was showing the correct digit.


==Names in other languages==
==Names in other languages==
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|KorR=Dai-eol Ki
|KorR=Dai-eol Ki
|KorM=Dial Key
|KorM=Dial Key
|Spa=Clave de la fortuna
|SpaM=
|Ger=Ohne Code nix los
|GerM=No Code, No Fun
|Fre=Déverrouillage de cadenas
|FreM=Lock unlocking
}}
}}


==Trivia==
==Trivia==
*One of the stickers on the suitcase in Level 1 is of the ball from the microgame [[Galaxy Bounce]] and its extended minigame version [[Orbit Ball]] in ''[[WarioWare: Touched!]]''
*One of the stickers on the suitcase in Level 1 is of the ball from the microgame [[Galaxy Bounce]] and its extended minigame version [[Orbit Ball]] in ''[[WarioWare: Touched!]]''
 
{{Wario's microgames}}
{{Wario's Microgames}}
{{WWGIT microgames}}
{{WWGIT Microgames}}
[[Category:WarioWare: Get It Together! microgames]]
[[Category:WarioWare: Get It Together! microgames]]

Latest revision as of 23:27, July 6, 2024

Unlock Me
Unlock Me, an Anything Goes microgame from WWGIT.
Appears in WarioWare: Get It Together!
Type Anything Goes
Command(s) Match!
Info "Hey, I got my mitts on the combination to this lock. Just turn the dials to the correct numbers, and the treasure will be mine...eh, I mean OURS. Heh heh, yeah right."
Points to clear 15

Unlock Me is one of the microgames in the Wario Bug's Anything Goes level in WarioWare: Get It Together!

Gameplay[edit]

In this microgame, there is a three-digit combination lock and Wario is holding the code for the lock on a note next to the lock. The combination lock cycles one-by-one through every number from one to four, then goes back to one, giving 64 possible combinations. The player must hit or shoot at the numbers on the lock to make them turn, and match the code.

  • Level 1: Two different dials must be hit once to open a suitcase. When opened, a bunch of bananas or a pile of coins is revealed.
  • Level 2: One dial must be hit once, and another twice to open a safe. When opened, a slice of cake with a garlic clove on it or a creature resembling Wario's nose with a top hat is revealed.
  • Level 3: One dial must be hit once, and another thrice (or once from the top) to open a treasure chest. When opened, a pile of ramen or a desert island is revealed.

If two players are utilized for this microgame, some factors change. If the players win, the player that matches more dials receives an effort point.

  • Level 1: Two dials must be hit once, and another thrice (or once from the top) to open a suitcase.
  • Level 2: One dial must be hit once, and two twice to open a safe.
  • Level 3: One dial must be hit once, one twice, and another thrice (or once from the top) to open a treasure chest.

Mission[edit]

  • Better Check 'em All (one player only): The player must hit all three dials at least four times in a complete rotation, then clear the microgame.

Suitability[edit]

Good Fit 18-Volt character selection grid icon from WarioWare: Get It Together!Mike character selection grid icon from WarioWare: Get It Together!Orbulon character selection grid icon from WarioWare: Get It Together!
Ashley character selection grid icon from WarioWare: Get It Together!5-Volt character selection grid icon from WarioWare: Get It Together!Red character selection grid icon from WarioWare: Get It Together!
Wario character selection grid icon from WarioWare: Get It Together!Young Cricket character selection grid icon from WarioWare: Get It Together!Mona character selection grid icon from WarioWare: Get It Together!Dribble & Spitz character selection grid icon from WarioWare: Get It Together!Dr. Crygor character selection grid icon from WarioWare: Get It Together!Master Mantis character selection grid icon from WarioWare: Get It Together!Pyoro character selection grid icon from WarioWare: Get It Together!
9-Volt character selection grid icon from WarioWare: Get It Together!Jimmy T character selection grid icon from WarioWare: Get It Together!Lulu character selection grid icon from WarioWare: Get It Together!Penny character selection grid icon from WarioWare: Get It Together!
Bad Fit Kat & Ana character selection grid icon from WarioWare: Get It Together!
  • 18-Volt, Mike, and Orbulon fit well because of their capabilities to shoot or target vertically. Orbulon can do so by using his tractor beam when above the dials.
  • Ashley and Red can also target vertically, though Ashley requires more precision while Red's attacks are slower, making them above-average fits.
  • 5-Volt is an above-average fit as she can teleport either above or below the required dials.
  • Wario, Dribble & Spitz are average fits due to their inabilities to attack vertically despite that they can fly to turn the dials.
  • Young Cricket and Master Mantis are average fits as they can potentially change the dials back as they land if they jump too high.
  • 9-Volt is a below-average fit due to his constant horizontal movement requiring him to time his attacks on the dials.
  • Lulu is a below-average fit due to her slow upward movement and fast downward movement which may overshoot the correct digit or require extra time.
  • Penny is a below-average fit due to her unusual movement and the water in her Jet Tank One potentially overshooting or accidentally hitting the dials.
  • Kat & Ana are unsuitable because their constant jumping may inadvertently turn a dial that was showing the correct digit.

Names in other languages[edit]

Language Name Meaning
Japanese ダイヤルキー
Daiyaru Kī
Dial key

French Déverrouillage de cadenas
Lock unlocking
German Ohne Code nix los
No Code, No Fun
Korean 다이얼 키
Dai-eol Ki
Dial Key

Spanish Clave de la fortuna
 

Trivia[edit]