Corkscrew (Donkey Kong Country: Tropical Freeze): Difference between revisions

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{{italic title|Corkscrew (''Donkey Kong Country: Tropical Freeze'')}}
{{italic title|id=yes}}
{{about|a special move possible to perform in ''[[Donkey Kong Country: Tropical Freeze]]''|[[Wario]]'s special move in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' games|[[Corkscrew (Super Smash Bros. series)]]}}
[[File:Corkscrew1.jpg|300px|thumb|[[Donkey Kong]] attacks a [[Red Finley]] with a Corkscrew.]]
[[File:Corkscrew1.jpg|300px|thumb|right|[[Donkey Kong]] attacks a [[Red Finley]] with a '''Corkscrew'''.]]
The '''Corkscrew''' is an underwater special move in ''[[Donkey Kong Country: Tropical Freeze]]'' and [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|its Nintendo Switch port]]. The move can be executed by any of the playable characters and can be used to attack most submerged enemies, such as [[Finley]]s and [[Gordo]]s, or to collapse flimsy structures in order to reveal items. It can be performed in place or while [[swim]]ming, offering some momentum in the latter case. If [[Donkey Kong]] is alone, he can perform only one Corkscrew at a time, but if he is assisted by a partner (or if the game is played as [[Funky Kong]] in the [[Nintendo Switch]] port), he is able to do Corkscrews continuously, a move referred to as a '''Kong Corkscrew'''.<ref>{{cite|title=''Donkey Kong Country: Tropical Freeze'' Wii U electronic manual|language=en-us|format=PDF|date=2014|page=12|publisher=nintendo.com|accessdate=September 9, 2020|deadlink=y|archive=web.archive.org/web/20170110153828/http://www.nintendo.com/consumer/downloads/manual-WiiU-Donkey_Kong_Country_Tropical_Freeze.pdf}}</ref>
'''Corkscrew''' is a special move in ''[[Donkey Kong Country: Tropical Freeze]]''. When underwater, any of the playable characters can execute this move. The Corkscrew can usually be used as an attack method on most submerged foes, such as [[Finley]]s, but it can sometimes serve other needs, such as that of breaking less durable structures in order to uncover goodies. A Corkscrew attack consists of a swift spin move, which reminds of an actual corkscrew's spiraled form. If the player controls a single [[Kong]] and performs the Corkscrew, the latter will confer him or her a short boost of speed underwater. However, if the Kong is assisted by a partner, the Corkscew can be used continuously, speeding up locomotion when swimming. Players can gain impulse when leaping out of the water if they do the Corkscrew move right under the surface, while facing their character upwards. This way, it is possible to take by surprise and attack land-based enemies from the bottom.


The Corkscrew is reminiscent of [[Enguarde the Swordfish|Enguarde's]] pointy bill attack from the past ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' games, inasmuch it represented the only method of underwater combat in the said games.
The move is comparable to the land-based [[Roll Attack]] and marks the first time in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]] where the [[Kong]]s have the ability to attack enemies underwater without an [[Animal Friends|Animal Friend]]'s help.


The Corkscrew move can be executed by:
The Corkscrew move can be executed by:
*pressing {{button|wiiu|X}} or {{button|wiiu|Y}}, when the player uses the primary controls of the [[Wii U#Wii U GamePad|Wii U GamePad]];
*pressing {{button|wiiu|X}} or {{button|wiiu|Y}}, when the player uses the primary controls of the [[Wii U#Wii U GamePad|Wii U GamePad]] and [[Nintendo Switch#Joy-Con|Joy-Con]];
*pressing {{button|wiiu|ZL}} or {{button|wiiu|ZR}}, when the player uses the secondary controls of the Wii U GamePad;
*pressing {{button|wiiu|ZL}} or {{button|wiiu|ZR}}, when the player uses the secondary controls of the Wii U GamePad and Joy-Con;
*shaking the {{button|wii|Wiimote}} when the player uses only the [[Wii#Wii Remote|Wii Remote]];
*shaking {{button|wii|Wiimote}} when the player uses only the [[Wii#Wii Remote|Wii Remote]];
*shaking the {{button|wii|Wiimote}} and {{button|wii|Nunchuk}} when the player uses both the Wii Remote and the [[Wii#Nunchuk|Nunchuk]].
*shaking {{button|wii|Wiimote}} and {{button|wii|Nunchuk}} when the player uses both the Wii Remote and the [[Wii#Nunchuk|Nunchuk]].
 
==Profiles==
;Corkscrew
{{Multilang profile
|type=manual
|columns=1
|Eng=You can spin while swimming, dealing damage to enemies in your path. You can also destroy barrels and find hidden objects.
***Corkscrew will not work on some enemies.}}
 
;Kong Corkscrew
{{Multilang profile
|type=manual
|columns=1
|Eng=Working together, both characters can spin while swimming, attacking any enemies in their path.
***Kong Corkscrew does not work on some enemies.}}


==Gallery==
==Gallery==
<gallery>
<gallery>
Corkscrew2.jpg|Scattering a school of glowing fish with a Corkscrew move.
Corkscrew2.jpg|Scattering a school of glowing fish with a Corkscrew
Corkscrew3.jpg|An example of surprise attacking an enemy with a Corkscrew.
Corkscrew3.jpg|Attacking a [[Wild Wendell]] with a Corkscrew
</gallery>
</gallery>
==Names in other languages==
{{foreign names
|Ita=Turbo trottola<ref>{{cite|title=''Donkey Kong Country: Tropical Freeze'' Italian e-manual|page=12}}</ref>
|ItaM=Turbo spinner
}}
;Kong Corkscrew
{{foreign names
|Ita=Turbo trottola Kong<ref>{{cite|title=''Donkey Kong Country: Tropical Freeze'' Italian e-manual|page=13}}</ref>
|ItaM=Turbo Kong spinner
}}
==References==
<references/>
{{DKCTF}}
{{DKCTF}}
[[Category:Donkey Kong Moves]]
[[Category:Donkey Kong moves]]
[[Category:Donkey Kong Country: Tropical Freeze]]
[[Category:Donkey Kong Country: Tropical Freeze]]

Latest revision as of 17:17, July 4, 2024

Donkey Kong defeats a Red Finley with a Corkscrew move.
Donkey Kong attacks a Red Finley with a Corkscrew.

The Corkscrew is an underwater special move in Donkey Kong Country: Tropical Freeze and its Nintendo Switch port. The move can be executed by any of the playable characters and can be used to attack most submerged enemies, such as Finleys and Gordos, or to collapse flimsy structures in order to reveal items. It can be performed in place or while swimming, offering some momentum in the latter case. If Donkey Kong is alone, he can perform only one Corkscrew at a time, but if he is assisted by a partner (or if the game is played as Funky Kong in the Nintendo Switch port), he is able to do Corkscrews continuously, a move referred to as a Kong Corkscrew.[1]

The move is comparable to the land-based Roll Attack and marks the first time in the Donkey Kong Country series where the Kongs have the ability to attack enemies underwater without an Animal Friend's help.

The Corkscrew move can be executed by:

  • pressing X Button or Y Button, when the player uses the primary controls of the Wii U GamePad and Joy-Con;
  • pressing ZL Button or ZR Button, when the player uses the secondary controls of the Wii U GamePad and Joy-Con;
  • shaking Wii Remote when the player uses only the Wii Remote;
  • shaking Wii Remote and Nunchuk when the player uses both the Wii Remote and the Nunchuk.

Profiles[edit]

Corkscrew
  • Instruction booklet description:
    • English:
      You can spin while swimming, dealing damage to enemies in your path. You can also destroy barrels and find hidden objects.
      • Corkscrew will not work on some enemies.
Kong Corkscrew
  • Instruction booklet description:
    • English:
      Working together, both characters can spin while swimming, attacking any enemies in their path.
      • Kong Corkscrew does not work on some enemies.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Italian Turbo trottola[2] Turbo spinner
Kong Corkscrew
Language Name Meaning Notes
Italian Turbo trottola Kong[3] Turbo Kong spinner

References[edit]

  1. ^ 2014. Donkey Kong Country: Tropical Freeze Wii U electronic manual (PDF). nintendo.com (American English). Page 12. Archived January 10, 2017, 15:38:28 UTC from the original via Wayback Machine. Retrieved September 9, 2020.
  2. ^ Donkey Kong Country: Tropical Freeze Italian e-manual. Page 12.
  3. ^ Donkey Kong Country: Tropical Freeze Italian e-manual. Page 13.