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| {{italic title}} | | {{image|more=yes}} |
| {{FASTAT}}
| | ===Allies=== |
| {{infobox
| | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:white" |
| |image=[[File:Box NA - Super Mario 3D World.png|250px]]<br>'''North American box art'''.
| | |-style="background:#ffeb4a; color:black;" |
| |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]]<br>[[1-UP Studio]]<ref name="Edge">[http://www.edge-online.com/features/the-making-of-super-mario-3d-world-how-nintendo-bridged-the-gap-between-marios-past-and-present/ Edge: The Making of Super Mario 3D World]</ref>
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| |publisher=[[Nintendo]]
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| |released='''Original Release'''<br>{{releasedate|Japan|November 21, 2013<ref>[http://www.nintendo.co.jp/wiiu/ardj/index.html#]</ref>|USA|November 22, 2013|Canada|November 22, 2013|Brazil|November 26, 2013<ref> http://www.reinodocogumelo.com/2013/11/redator-do-new-york-times-afirma-que.html?m=1</ref>|Europe|November 29, 2013<ref name='Oct1 Nintendo Direct'>[http://www.youtube.com/watch?v=nnac6aGGG10]</ref>|Australia|November 30, 2013<ref> [http://www.nintendo.com.au/catalogue/super-mario-3d-world]</ref>}} '''[[Nintendo Selects]]'''<br>{{releasedate|Europe|March 11, 2016|USA|September 30, 2016}}
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| |genre=Platformer
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| |modes=Single-player<br>Multiplayer
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| |ratings={{ratings|esrb=e|pegi=3|cero=a|acb=g|usk=6|dejus=l}}
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| |platforms=[[Wii U]]
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| |media={{container|wiiu=1|wiiudl=1}}
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| |input={{input|wiiu=1|wiiusideways=1|wiiununchuk=1|wiiuclassic=1|wiiupro=1}}
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| }}
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| '''''Super Mario 3D World''''' is a 3D platformer action game for the [[Wii U]]. It is a follow-up game of the [[Nintendo 3DS]] installment ''[[Super Mario 3D Land]]'', the fifteenth title in the ''[[Super Mario (series)|Super Mario]]'' series, the sixth original 3D ''Mario'' title, the seventh 3D ''Mario'' title overall, and the fifth 3D ''Mario'' title on a home console after ''[[Super Mario Galaxy 2]]''. The game also received a prequel/spin off based on [[The Adventures of Captain Toad]] levels in this game titled ''[[Captain Toad: Treasure Tracker]]'', which was first released on November 13, 2014 in Japan almost a year later.
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| ==Story==
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| [[File:WiiU SM3DW 10.01.13 Scrn11.png|thumb|200px|left|[[Bowser]] captures the Green [[Sprixie Princesses|Sprixie Princess]] during the game's intro.]]
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| On an evening in the [[Mushroom Kingdom]], [[Mario]], [[Luigi]], [[Princess Peach]], and [[Toad]] come to view and enjoy the fireworks outside of [[Princess Peach's Castle]], when they discover a slanted [[Clear Pipe]] along the path. Mario and Luigi fix the Clear Pipe with hammers and wrenches, causing the pipe to eject a large number of items as well as a [[Sprixie Princesses|Sprixie Princess]], a fairy-like creature of the [[Sprixie]] species. The Green Sprixie Princess begins to explain that [[Bowser]] has kidnapped six of her fellow Sprixie Princesses and that she needs their help; thereafter, however, [[Bowser]] emerges from the pipe and traps the princess inside a bottle before disappearing back down the pipe with her. Peach, in trying to stop Bowser, falls down the pipe herself, and the others soon follow in order to assist her. The heroes soon end up in the [[Sprixie Kingdom]], where the journey mainly takes place.<ref>http://www.nintendo.co.uk/Games/Wii-U/SUPER-MARIO-3D-WORLD-765385.html</ref>
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| After going through six worlds, the group encounter Bowser in [[World Castle]], where he is keeping the Red Sprixie Princess; the only Sprixie Princess whom has not been saved yet. After the group successfully defeats Bowser, the Sprixie Princess is saved. However, the celebration is cut short by Bowser surprisingly returning, capturing all seven Sprixie Princesses in a large bottle, and escaping to [[World Bowser]]: a theme park modeled after the Koopa King.
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| The heroes make their way through this world, and encounter Bowser again in [[The Great Tower of Bowser Land]]. Here, Bowser makes use of a [[Super Bell]], turning into [[Meowser]], and initiating the final battle. The group manages to defeat Meowser after climbing the tower, and rescue all of the Sprixie Princesses. Now safe from Bowser, they thank the heroes as they go through a Clear Pipe back to the Mushroom Kingdom.
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| ==Gameplay==
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| [[File:WiiU SuperMario scrn01 E3.png|thumb|230px|[[Mario]], [[Luigi]], [[Toad]] and [[Princess Peach]] all running in [[Really Rolling Hills]].]]
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| ''Super Mario 3D World'' is a linear 3D [[Genre#Platformer|platform game]] with gameplay similar to the 2D games. The player must reach the [[Goal Pole]] at the end before losing a life or running out of time.
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| ===Multiplayer===
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| [[File:SM3DW screenshot3.png|thumb|left|250px|Players' score results at the end of a stage. This is shown when there are at least two active players after a course has been cleared.]]
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| For the first time in a 3D ''Super Mario'' title the game supports up to four-player simultaneous multiplayer, allowing players to control Mario, Luigi, Princess Peach, Toad, and Rosalina; additional players can drop in at any time by pressing {{button|wiiu|A}}/{{button|wii|2}}, and can drop out by pausing and pressing {{button|wii|-}} on the pause menu, similar to ''New Super Mario Bros. Wii'' and ''New Super Mario Bros. U''; in this game, however, players can also switch characters before entering a stage. Each character has different abilities, much like they had in ''[[Super Mario Bros. 2]]''. The multiplayer works similarly to ''New Super Mario Bros. Wii'' and ''New Super Mario Bros. U'', in that players can enter a bubble at any time, pick each other up and throw each other, bounce on each others' heads, and so on. Players also share lives when playing in multiplayer, rather than each player having a separate life counter. The game uses a cooperative and competitive multiplayer system; each player works together to get to the end of the stage, but is ranked based on points earned out of the total score at the end. The player that scores the most points for one stage receives a crown, which can be stolen by the other players and gives the player wearing it at the end of the stage a score bonus.
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| In addition to being the default player one controller, the {{button|wiiu|GamePad}} can be used at any point during gameplay to interact with the environment, allowing players to stun enemies, momentarily reveal hidden objects (both in levels and on the map), hit blocks, stop moving platforms, and various other functions, similar to the [[Co-Star Luma]] from ''Super Mario Galaxy 2'' and [[Boost Mode]] from ''[[New Super Mario Bros. U]]''. The {{button|wiiu|GamePad}} can also be used to control the camera during gameplay by pressing the button on the bottom corner of the GamePad screen and tilting the controller, in what is known as Free Camera Mode. It works in a similar fashion to the camera from ''Super Mario 64'' and ''[[Super Mario Sunshine]]''. The GamePad can also be used for Off-TV Play at any point.
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| ===Nintendo Network===
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| ''Super Mario 3D World'' features Nintendo Network support in the form of Miiverse integration and [[Mii|Ghost Mii]]s. These features are first enabled on a given save file after progressing a bit into the game. With Miiverse, players can make a post at any point on the World Map or after completing a stage by tapping the "Post" icon; other players' posts can also be viewed on the World Map by walking up to their Miis and pressing {{button|wiiu|A}}/{{button|wii|2}}, or on the top of the stage results screen. Ghost Miis are created after the player clears a course without losing a life, and they perfectly recreate the player's movements throughout the course, automatically distributing them to other players. Players who receive the data can play through an already cleared course with three Ghost Mii characters. While traveling through a course, the Ghost Mii characters occasionally carry gifts behind them that when caught can contain various items. The Nintendo Network settings for this title can be changed at any point by pausing the game and selecting the Nintendo Network icon button.
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| ===Returning elements===
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| ''Super Mario 3D World'' plays very similarly to ''[[Super Mario 3D Land]]'', being a 3D platformer with gameplay similar to the 2D games. This game retains its predecessor's similarity to ''[[Super Mario Bros. 3]]'' (with colorful blocks, the [[Super Leaf]], [[Spike]]s and the Lose a Life theme returning from that game); many elements from ''[[Super Mario World]]'' return as well, such as [[Chargin' Chuck]]s and [[Galoomba|Kuribon]]s, now with an official English name, Galoombas. Stages are once again open yet linear, have a time limit, and end by grabbing the classic [[Goal Pole]] at the end. [[Green Star]]s return from the ''Super Mario Galaxy'' games, taking the role of the [[Star Medal]]s from ''Super Mario 3D Land''. There are also various [[Stamp (Super Mario 3D World)|stamps]] that the player can find. There is one in each level and they can be used in [[Miiverse]] posts. The game also seems to be slightly more puzzle-focused than its predecessors. The path from the start of the level to the goal is no longer a straight shot, and the players would often have to use certain power-ups and items in order to find the way ahead. Additionally, the game also features a score system, the first time one has appeared in a 3D ''Mario'' game.
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| [[File:SpikesLostCity.png|thumb|250px|right|Mario and co., in their Cat suits, confronting [[Spike]]s.]]
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| Power-ups, like the [[Fire Flower]] and [[Super Leaf]], make a return, along with almost every item from ''Super Mario 3D Land'' (excluding the [[Statue Leaf]] and [[P-Wing]]). The Mega Mushroom from ''[[New Super Mario Bros.]]'' also makes an appearance. There are also several new power-ups and suits; The most prominent of the new power-ups is the [[Super Bell]], a power-up that grants the player a [[Cat Mario|Cat Suit]], allowing them to lunge at and claw enemies and climb up walls.
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| ===''Luigi Bros.''===
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| {{Main|Mario Bros. (game)#Luigi Bros.}}
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| [[File:Super Mario 3D World - Luigi Bros. Title Screen.jpg|thumb|left|200px|The title screen to ''[[Mario Bros. (game)#Luigi Bros.|Luigi Bros.]]'', a remastered port of ''Mario Bros.'']]
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| As part of the [[Year of Luigi]] celebration, also included is another game that can be accessed from the title screen after beating the main game once (or immediately if ''[[New Super Luigi U]]'' save data is present). The game, titled ''Luigi Bros.'', is a modified ROM of ''[[Mario Bros. (game)|Mario Bros.]]'', but with Luigi as the only playable character. The game can be accessed by touching the Luigi button found in the bottom-left corner of the screen. As it is a modification of the original NES game, it makes use of the Virtual Console interface and allows the use of save/restore points. Also, similar to ''New Super Luigi U'', multiple 8-bit Luigi sprites can be found throughout the game.
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| {{br}}
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| ===Controls=== | |
| <center>
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| {|class="wikitable" style="width:65%; text-align:center" | |
| !rowspan=2 width=20%|Action(s)
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| !colspan=3|Input(s)
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| |-
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| !width=25%|Wii U GamePad<br>Wii U Pro Controller<br>Wii Classic Controller (Pro)
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| !width=25%|Wii Remote (sideways)
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| !width=25%|Wii Remote + Nunchuck
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| |-
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| !colspan=4|Stage controls
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| |-
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| |Move
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| |{{button|wii|CCStickL}} / {{button|wiiu|Pad}}
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| |{{button|wii|Pad}}
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| |{{button|wii|Stick}}
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| |-
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| |[[Dash]] (while moving), hold items (release to throw), attack (power-ups)
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| |{{button|wiiu|Y}} / {{button|wiiu|X}}
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| |{{button|wii|1}}
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| |{{button|wii|B}}
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| |-
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| |[[Jump]], swim, [[Wall Jump|wall jump]] (against wall)
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| |{{button|wiiu|A}} / {{button|wiiu|B}}
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| |{{button|wii|2}}
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| |{{button|wii|A}}
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| |-
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| |[[Crouch]], [[Ground Pound|ground-pound]] (while in mid-air), go down [[Warp Pipe|pipe]], [[slide]] (on a slope)
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| |{{button|wiiu|ZL}} / {{button|wiiu|ZR}}
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| |{{button|wii|B}} / Shake
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| |{{button|wii|Z}}
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| |-
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| |[[Roll]]
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| |{{button|wiiu|ZL}} / {{button|wiiu|ZR}} + {{button|wiiu|Y}} / {{button|wiiu|X}}
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| |{{button|wii|B}} / Shake + {{button|wii|1}}
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| |{{button|wii|Z}} + {{button|wii|B}}
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| |-
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| |[[Long Jump (move)|Long jump]] (while moving)
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| |{{button|wiiu|ZL}} / {{button|wiiu|ZR}} + {{button|wiiu|B}} / {{button|wiiu|A}}
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| |{{button|wii|B}} / Shake + {{button|wii|2}}
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| |{{button|wii|Z}} + {{button|wii|A}}
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| |-
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| |Rolling long jump (during a roll)
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| |colspan=3|Crouch + Roll + Jump
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| |-
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| |[[Somersault]]
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| |{{button|wii|CCStickL}} / {{button|wiiu|Pad}} (in reverse direction) + {{button|wiiu|A}} / {{button|wiiu|B}}
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| |{{button|wii|Pad}} (reverse direction) + {{button|wii|2}}
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| |{{button|wii|Stick}} (reverse direction) + {{button|wii|A}}
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| |-
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| |Enter horizontal pipe
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| |{{button|wii|CCStickL}} / {{button|wiiu|Pad}} (in the direction of the entrance)
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| |{{button|wii|Pad}} (in the direction of the entrance)
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| |{{button|wii|Stick}} (in the direction of the entrance)
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| |-
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| |[[Bubble]] (multiplayer only)
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| |{{button|wiiu|L}} / {{button|wiiu|R}}
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| |{{button|wii|A}}
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| |{{button|wii|C}}
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| |-
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| |Pause
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| |{{button|wiiu|Plus}}
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| |colspan=2|{{button|wii|+}}
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| |-
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| |Use inventory item
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| |{{button|wiiu|Minus}}
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| |colspan=2|{{button|wii|-}}
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| |-
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| |Camera
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| |{{button|wii|CCStickR}} (Tilt GamePad in Free Camera Mode)
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| |N/A
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| |{{button|wii|Pad}}
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| |-
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| !colspan=4|World Screen controls
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| |-
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| |Move
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| |{{button|wii|CCStickL}} / {{button|wiiu|Pad}}
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| |{{button|wii|Pad}}
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| |{{button|wii|Stick}}
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| |-
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| |Dash (while moving)
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| |{{button|wiiu|Y}} / {{button|wiiu|X}}
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| |{{button|wii|1}}
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| |{{button|wii|B}}
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| |-
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| |Jump
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| |{{button|wiiu|A}} / {{button|wiiu|B}}
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| |{{button|wii|2}}
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| |{{button|wii|A}}
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| |-
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| |Menu
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| |{{button|wiiu|Plus}}
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| |colspan=2|{{button|wii|+}}
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| |-
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| |View map, drop out (pause menu)
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| |{{button|wiiu|Minus}}
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| |colspan=2|{{button|wii|-}}
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| |-
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| |Enter stage
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| |{{button|wiiu|A}}
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| |{{button|wii|2}}
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| |{{button|wii|A}}
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| |-
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| !colspan=4|Menu controls
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| |-
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| |Select option
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| |{{button|wii|CCStickL}} / {{button|wiiu|Pad}}
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| |{{button|wii|Pad}}
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| |{{button|wii|Stick}}
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| |-
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| |Confirm
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| |{{button|wiiu|A}}
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| |{{button|wii|2}}
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| |{{button|wii|A}}
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| |-
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| |Cancel
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| |{{button|wiiu|B}}
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| |{{button|wii|1}}
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| |{{button|wii|B}}
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| |}
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| </center>
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| ==Worlds==
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| The game features a large world map, consisting of 8 worlds, in a similar vein to ''[[Super Mario Bros. 3]]'', with 4 unlockable bonus worlds. Each world is connected by [[Clear Pipe]]s.<ref name="NA Oct 23rd Trailer">http://www.youtube.com/watch?v=qnInWnRCTKk</ref> Unlike previous games, where players follow a simple path through the maps, the map here can be freely roamed with full control of the characters, except with a limited jump. Each world features a set of levels along with [[Enemy Blockade|Enemy Blockades]], [[Toad House]]s, [[Sprixie House]]s, [[Lucky House]]s, and either [[Mystery House]]s or a puzzle-focused series of levels called "[[The Adventures of Captain Toad]]" with [[Captain Toad]] playable. The maps also contain items such as coins and 1-Up Mushrooms and other secrets.
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| When the player finishes a course with all Green Stars, the ball ornament on the flagpole will be replaced with a Green Star, which can even become gold when the stage is cleared with all five characters, the stamp from that stage is collected (if any), and at least one character touches the top of the flag at the end of the stage. Upon reaching World Crown, the player can also see which stage has been cleared with which characters on the Map Progression screen or when approaching a stage. When all the stages in a world have been cleared with every character, a paw print mark will be shown on the upper-right corner of the Map Progression screen.
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| {| style="text-align:center; width:100%; margin-bottom:5px; border-collapse:collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
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| |-style="background: #ABC;"
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| !width="4%"|World
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| !width="1%"|Preview
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| !width="95%" colspan="2"|Description
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| |-style="background: #ABD;"
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| !colspan="4"|Main Worlds
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| |-
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| |[[World 1 (Super Mario 3D World)|World 1]]
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| |[[File:World 1 - Super Mario 3D World.png|250px]]
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| |colspan="2"|A simple grassland world, where the Green [[Sprixie Princess]] is captured. The boss is the first encounter with [[Bowser]].
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| |-
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| |[[World 2 (Super Mario 3D World)|World 2]]
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| |[[File:World 2 - Super Mario 3D World.png|250px]]
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| |colspan="2"|A desert-themed world, where the Yellow Sprixie Princess is captured. The boss is [[Boom Boom]].
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| |-
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| |[[World 3 (Super Mario 3D World)|World 3]]
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| |[[File:World 3 Map SM3DW.jpg|250px]]
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| |colspan="2"|An ice-themed world, where the Blue Sprixie Princess is captured. The first boss is [[Pom Pom]], and the second boss is [[Hisstocrat]].
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| |-
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| |[[World 4 (Super Mario 3D World)|World 4]]
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| |[[File:SM3DW 4-Map Luigi.jpg|250px]]
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| |colspan="2"|A canyon and mountain themed world, where the Orange Sprixie Princess is captured. The boss is [[Boss Brolder]].
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| |-
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| |[[World 5 (Super Mario 3D World)|World 5]]
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| |[[File:World 5 Map SM3DW.jpg|250px]]
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| |colspan="2"|A beach and ocean world, where the Purple Sprixie Princess is captured. The boss is [[King Ka-Thunk]].
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| |-
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| |[[World 6 (Super Mario 3D World)|World 6]]
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| |[[File:3DWorld6MapLuigi - alt.jpg|250px]]
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| |colspan="2"|A cloud-themed world, where the Cyan Sprixie Princess is captured. The first boss is a second encounter with [[Boom Boom]], and the second boss is [[Motley Bossblob]].
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| |-
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| |[[World Castle]]
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| |[[File:World_Castle_SM3DW.png|250px]]
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| |colspan="2"|A large castle submerged in lava, where the Red Sprixie Princess is captured. The boss is a second encounter with Bowser.
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| |-
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| |[[World Bowser]]
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| |[[File:World Bowser SM3DW.jpg|250px]]
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| |colspan="2"|The eighth and final world, which is a large amusement park modeled after Bowser. Prior to the player arriving at this point in the game, they encounter news that Bowser makes a surprise return at the end of World Castle, and captures all seven Sprixie Princesses again; they are now being held hostage in this world.
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| The first three bosses are Pom Pom, Queen Hisstocrat, and Motley Bossblob, and the final boss is a final encounter with Bowser.
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| |-style="background: #ABD;"
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| !colspan="4"|Bonus Worlds
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| |-
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| |[[World Star (Super Mario 3D World)|World Star]]
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| |[[File:World Star SM3DW.jpg|250px]]
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| |colspan="2"|The first bonus world with [[Luma (species)|Lumas]] and [[Star Bit]]s. [[Rosalina]] is found in the second level in this world.
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| |-
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| |[[World Mushroom (Super Mario 3D World)|World Mushroom]]
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| |[[File:World_Mushroom_SM3DW.png|250px]]
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| |width="50%"|The second bonus world.
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| |rowspan="2" width="50%"|These worlds contain levels from previous worlds, with a twist, such as making it a night level or a speed run. For this reason, there are no stamps in these worlds.
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| |-
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| |[[World Flower (Super Mario 3D World)|World Flower]]
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| |[[File:Super Mario 3D World - World Flower.png|250px]]
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| |width="50%"|The third bonus world.
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| |-
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| |[[World Crown]]
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| |[[File:WiiU screenshot TV 0145C.jpg|250px]]
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| |colspan="2"|The final bonus world. This is the shortest world in the game, containing one main level ([[Champion's Road]]), a Captain Toad level ([[Captain Toad's Fiery Finale]]), and a Mystery House containing 30 Green Stars ([[Mystery House Marathon]]). This world also contains the last [[Sprixie House]], where the player can obtain a [[Stamp (Super Mario 3D World)|stamp]] of a pixelated Luigi.
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| |}
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| ==Characters==
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| ===Playable and abilities===
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| {|class=table cellspacing=2 border=2 cellpadding=3 align=center width=100% style="margin-bottom:6px;border-collapse:collapse;background:white"
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| |-style="background:gray;color:black" | |
| !colspan="3" width="25%"|Character
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| !width="30%"|Advantages & Abilities
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| !width="30%"|Disadvantages
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| !width="15%"|Unlocking Criteria
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| |-style="background:#ff9797" align="center"
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| |colspan="3"|'''[[Mario]]'''
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| |colspan="2" rowspan="3"|Balanced<br>
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| |rowspan="3"|Playable from start
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| |-style="background:#ff9797"
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| |align="center" colspan="3"|[[File:Mario Artwork (alt) - Super Mario 3D World.png|x120px]]
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| |-style="background:#ff9797"
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| |align="center" width="100px"|<small>Speed: ★★★☆☆</small>
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| |align="center" width="100px"|<small>Sprint: ★★★☆☆</small>
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| |align="center" width="100px"|<small>Jump: ★★★☆☆</small>
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| |-style="background:#BBFF99" align="center"
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| |colspan="3"|'''[[Luigi]]'''
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| |rowspan="3"|Jumps high<br><br>[[Scuttle]]s when jumping
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| |rowspan="3"|Sprints later<br><br>Low traction
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| |rowspan="3"|Playable from start
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| |-style="background:#BBFF99"
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| |align="center" colspan="3"|[[File:Luigi Artwork (alt) - Super Mario 3D World.png|x150px]]
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| |-style="background:#BBFF99"
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| |align="center" width="100px"|<small>Speed: ★★★☆☆</small>
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| |align="center" width="100px"|<small>Sprint: ★★☆☆☆</small>
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| |align="center" width="100px"|<small>Jump: ★★★★★</small>
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| |-style="background:pink" align="center"
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| |colspan="3"|'''[[Princess Peach]]'''
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| |rowspan="3"|Can hover briefly after jumping<br><br>Sprints sooner
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| |rowspan="3"|Runs slower
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| |rowspan="3"|Playable from start
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| |-style="background:pink"
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| |align="center" colspan="3"|[[File:Princess Peach Artwork (alt) - Super Mario 3D World.png|x150px]]
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| |-style="background:pink"
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| |align="center" width="100px"|<small>Speed: ★★☆☆☆</small>
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| |align="center" width="100px"|<small>Sprint: ★★★★☆</small>
| |
| |align="center" width="100px"|<small>Jump: ★★★☆☆</small>
| |
| |-style="background:skyblue" align="center"
| |
| |colspan="3"|'''[[Toad]]'''
| |
| |rowspan="3"|Runs quickly
| |
| |rowspan="3"|Falls the fastest<br><br>Sprints the latest
| |
| |rowspan="3"|Playable from start
| |
| |-style="background:skyblue"
| |
| |align="center" colspan="3"|[[File:Toad Running Artwork (alt) - Super Mario 3D World.png|x120px]]
| |
| |-style="background:skyblue"
| |
| |align="center" width="100px"|<small>Speed: ★★★★★</small>
| |
| |align="center" width="100px"|<small>Sprint: ★☆☆☆☆</small>
| |
| |align="center" width="100px"|<small>Jump: ★★☆☆☆</small>
| |
| |-style="background:#bcffe8" align="center"
| |
| |colspan="3"|'''[[Rosalina]]'''
| |
| |rowspan="3"|Can use her signature [[Spin|Spin attack]] that gives her an effective double jump. Also lets her defeat enemies and break blocks.<br><br>Has a high jump with normal traction<br><br>Sprints the soonest
| |
| |rowspan="3"|Runs the slowest<br><br>Loses her Spin attack when she gains a power-up (not including the Super Mushroom, the Double Cherry and the Super Star)
| |
| |rowspan="3"|Complete {{world|star2|2}}, [[Super Galaxy]]
| |
| |-style="background:#bcffe8"
| |
| |align="center" colspan="3"|[[File:Rosalina Artwork - Super Mario 3D World.png|x150px]]
| |
| |-style="background:#bcffe8"
| |
| |align="center" width="100px"|<small>Speed: ★☆☆☆☆</small>
| |
| |align="center" width="100px"|<small>Sprint: ★★★★★</small>
| |
| |align="center" width="100px"|<small>Jump: ★★★★★</small>
| |
| |-style="background:#e3d6b0" align="center"
| |
| |colspan="3"|'''[[Captain Toad]]'''
| |
| |rowspan="3"|Sprints the soonest, like Rosalina
| |
| |rowspan="3"|Cannot jump<ref>https://www.youtube.com/watch?v=6y8pARq1G34</ref>
| |
| |rowspan="3"|Playable only in [[The Adventures of Captain Toad]] levels
| |
| |-style="background:#e3d6b0"
| |
| |align="center" colspan="3"|[[File:Toad Brigade Captain Artwork - Super Mario 3D World.png|x120px]]
| |
| |-style="background:#e3d6b0"
| |
| |align="center" width="100px"|<small>Speed: ★★★☆☆</small>
| |
| |align="center" width="100px"|<small>Sprint: ★★★★★</small>
| |
| |align="center" width="100px"|<small>Jump: ☆☆☆☆☆</small>
| |
| |}
| |
| | |
| ===Transformations===
| |
| <center>
| |
| {|class="wikitable" style="margin-bottom:6px; text-align:center;"
| |
| !colspan="5" style="background:gray;color:white"|Transformations
| |
| |-
| |
| !colspan="5"|[[Small Mario]]
| |
| |-
| |
| |colspan="5"|[[File:Small Mario Artwork - Super Mario 3D World.png|150x150px|center|Small Mario]]
| |
| |-
| |
| !colspan=5 style="background:gray;color:white"|Transformations
| |
| |-
| |
| !width=150px|[[Super Mario]]
| |
| !width=150px|[[Cat Mario]]
| |
| !width=150px|[[Tanooki Mario]]
| |
| !width=150px|[[Boomerang Mario]]
| |
| !width=150px|[[Fire Mario]]
| |
| |-
| |
| |[[File:Mario Artwork - Super Mario 3D World.png|150x150px|center|link=Super Mario]]
| |
| |[[File:Cat Mario Artwork - Super Mario 3D World.png|150x150px|center|link=Cat Mario]]
| |
| |[[File:Tanooki Mario Artwork - Super Mario 3D World.png|150x150px|center|link=Tanooki Mario]]
| |
| |[[File:Boomerang Mario Artwork - Super Mario 3D World.png|150x150px|center|link=Boomerang Mario]]
| |
| |[[File:Fire Mario Artwork - Super Mario 3D World.png|150x150px|center|link=Fire Mario]]
| |
| |-
| |
| !colspan=5 style="background:#ddd"|Power-up
| |
| |-
| |
| ![[Super Mushroom]]
| |
| ![[Super Bell]]
| |
| ![[Super Leaf]]
| |
| ![[Boomerang Flower]]
| |
| ![[Fire Flower]]
| |
| |-
| |
| |[[File:Super Mushroom Artwork - Super Mario 3D World.png|x50px|link=Super Mushroom]]
| |
| |[[File:Super Bell Artwork (alt) - Super Mario 3D World.png|x50px|link=Super Bell]]
| |
| |[[File:Super Leaf Artwork - Super Mario 3D World.png|x50px|link=Super Leaf]]
| |
| |[[File:Boomerang Flower Artwork - Super Mario 3D World.png|x50px|Boomerang Flower]]
| |
| |[[File:Fire Flower Artwork - Super Mario 3D World.png|x50px|link=Fire Flower]]
| |
| |-
| |
| !colspan=5 style="background:gray;color:white"|Transformations
| |
| |-
| |
| !width=150px|[[Double Mario]]
| |
| !width=150px|[[Mega Mario]]
| |
| !width=150px|[[Invincible Mario]]
| |
| !width=150px|[[White Tanooki Mario]]
| |
| !width=150px|[[Lucky Cat Mario]]
| |
| |-
| |
| |[[File:Double Mario Artwork - Super Mario 3D World.png|150x150px|center|link=Double Mario]]
| |
| |[[File:Mega Mario Group Artwork - Super Mario 3D World.png|150x150px|center|link=Mega Mario]]
| |
| |[[File:Nsmb2 starman mario.png|150x150px|center|link=Invincible Mario]]
| |
| |[[File:White Tanooki Mario Artwork - Super Mario 3D World.png|150x150px|center|link=White Tanooki Mario]]
| |
| |[[File:Golden Statue Mario.png|150x150px|center|link=Lucky Cat Mario]]
| |
| |-
| |
| !colspan=5 style="background:#ddd"|Power-up
| |
| |-
| |
| ![[Double Cherry]]
| |
| ![[Mega Mushroom]]
| |
| ![[Super Star]]
| |
| ![[Invincibility Leaf]]
| |
| ![[Lucky Bell]]
| |
| |-
| |
| |[[File:Double Cherry Artwork - Super Mario 3D World.png|x50px|link=Double Cherry]]
| |
| |[[File:Mega Mushroom Artwork - Super Mario 3D World.png|x50px|link=Mega Mushroom]]
| |
| |[[File:Super Star Artwork - Super Mario 3D World.png|x50px|link=Super Star]]
| |
| |[[File:Invincibility Leaf Artwork - Super Mario 3D World.png|x50px|center|link=Invincibility Leaf|Invincibility Super Leaf]]
| |
| |[[File:Lucky Bell.png|x60px|center|link=Lucky Bell]]
| |
| |}
| |
| </center>
| |
| | |
| ===Supporting Cast===
| |
| {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
| |
| |-style="background:#4141ff; color:white;"
| |
| !Image | | !Image |
| | !Name |
| !Description | | !Description |
| |- | | |- |
| |align=center|[[File:Fairy Group Artwork - Super Mario 3D World.png|125px]]<br>[[Sprixie Princess]] | | | align="center"|[[File:Fluffin' puffin.png|x90px]] |
| |align=center|Sprixie Princesses rule the [[Sprixie Kingdom]] and are captured by [[Bowser]] at the begining of the game. At the end of every world, the player rescues a Sprixie Princess and it builds a [[Clear Pipe]] to the next world. After [[World Castle]], Bowser captures all the Sprixie Princesses again, but they are rescued permanently when the player defeats [[Meowser]] in [[World Bowser]]. | | !|[[Fluffin' Puffin]] |
| | |When thrown, they create a platform of fluff that Yoshi can temporarily walk on. |
| | |- |
| | | align="center"|[[File:YWW Poochy.png|x90px]] |
| | !|[[Poochy]] |
| | |A dog that Yoshi can use as a platform to walk over unsafe terrain or to reach items in small gaps. |
| |- | | |- |
| |align=center|[[File:SprixieSM3DW.jpg|125px]]<br>[[Sprixie]] | | | align="center"|[[File:No image.png|x90px]] |
| |align=center|Sprixies are fairy-like creatures that are ruled by Sprixie Princesses. They appear in many levels and hold binoculars, allowing the player to see the end of the level. They are also found in [[Sprixie House]]s.
| | !|[[Egg-Plant]] |
| |-
| | |Flowers that spit out Yarn Balls. |
| |align=center|[[File:SMG YellowLuma.jpg|125px]]<br>[[Luma (species)|Luma]]
| |
| |align=center|Lumas make a minor appearance as non-playable characters. They can be found floating around the map in the bonus worlds. The player cannot interact with them.
| |
| |-
| |
| |align=center|[[File:Plessie Artwork - Super Mario 3D World.png|125px]]<br>[[Plessie]]
| |
| |align=center|Plessie is a character that the player can ride across water. The player must tilt {{button|wii|stick}} to move or accelerate. The player can press {{button|wii|a}} to jump. He functions similarly to [[Dorrie]] from ''[[Super Mario 64]]'' and [[Manta Ray]] from ''[[Super Mario Galaxy]]''. | |
| |-
| |
| |align=center|[[File:RabbitSM3DW.jpg|125px]]<br>[[Rabbit]]
| |
| |align=center|Rabbits can be found in several levels, where they run from the player. When caught by the player, they release power-ups, [[coins]], or [[Green Stars]].
| |
| |-
| |
| |align=center|[[File:GiantRabbitSM3DW.jpg|125px]]<br>Giant Rabbit
| |
| |align=center|Similar to normal rabbits, they try to run from the player and must be caught. These rabbits release [[Mega Mushroom]]s.
| |
| |-
| |
| |align=center|[[File:Toads SMR.png|125px]]<br>[[Toad (species)|Toads]]
| |
| |align=center|Toads appear in and host [[Toad House]]s, where the player can win power-ups.
| |
| |} | | |} |
|
| |
|
| ==Enemies and obstacles==
| |
| ===New===
| |
| {|border="1" cellpadding="3" style="background:#f5f5f5;text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" align=center
| |
| |-
| |
| !bgcolor="orange" align=center|Image
| |
| !bgcolor="orange" align=center|Description
| |
| !bgcolor="orange" align=center|First Appearance
| |
| |-
| |
| |align=center|[[File:Blue Ant Artwork - Super Mario 3D World.png|90px]]<br>[[Ant Trooper]]
| |
| |align=center|Ant Troopers are purple ant-like enemies that attack by marching in groups. They cannot be defeated with a jump, but they can be ground-pounded, pounced/tail-whipped, or hit with a Boomerang.
| |
| |align=center|[[Ant Trooper Hill]]
| |
| |-
| |
| |align=center|[[File:Big Ant Trooper.jpg|150px]]<br>[[Big Ant Trooper]]
| |
| |align=center|Big Ant Troopers are larger versions of Ant Troopers. They cannot be defeated, but the player can jump on them to reach otherwise inaccessible areas.
| |
| |align=center|[[Ant Trooper Hill]]
| |
| |-
| |
| |align=center|[[File:Super Mario 3D World - 2-A Big Galoomba Blockade.jpg|150px]]<br>[[Big Galoomba]]
| |
| |align=center|Big Galoombas are larger versions of [[Galoomba]]s. They attack by attempting to ram into the player and can be defeated if jumped on twice. A [[Ground Pound]] will defeat it in one hit.
| |
| |align=center|[[Big Galoomba Blockade]]
| |
| |-
| |
| |align=center|[[File:Blockstepper.png|120px]]<br>[[Blockstepper]]
| |
| |align=center|Blocksteppers are blocks with hats and feet that attack by marching in groups. They can be defeated by most attack methods, but the group will scatter when one is defeated. After a while, they will begin to chase the player.
| |
| |align=center|[[Double Cherry Pass]]
| |
| |-
| |
| |align=center|[[File:Blurker.png|100px]]<br>[[Blurker]]
| |
| |align=center|Blurkers are pink block-like enemies that are found in groups blocking areas. If interacted with on the Wii U Gamepad or attacked by normal means, they will temporarily disappear like a [[Boo]], but will respawn. They can be permanently defeated through use of a [[Mega Mushroom]], a [[Piranha Plant (potted)|Piranha Plant]], [[White Tanooki Mario]] or [[Lucky Cat Mario]].
| |
| |align=center|[[Shadow Play Alley]]
| |
| |-
| |
| |align=center|[[File:Golem Lookalikes Screenshot - Super Mario 3D World.png|150px]]<br>[[Brolder]]
| |
| |align=center|Brolders are boulder enemies found in lava levels. When the player approaches, the pop up from the ground and attempt to roll over the player. When attacked, they can be carried and thrown to press switches or collect [[Green Star]]s. They can also be defeated permanently by throwing them into [[Lava|lava]] or touching them with [[Lucky Cat Mario]] or [[White Tanooki Mario]].
| |
| |align=center|[[Brolder Blockade]]
| |
| |-
| |
| |align=center|[[File:Cat Banzai Bill - Super Mario 3D World.png|120px]]<br>[[Cat Banzai Bill]]
| |
| |align=center|Cat Banzai Bills are [[Banzai Bill]]s with a cat appearance. They attack by following the player and can be defeated with most attacks.
| |
| |align=center|[[The Bullet Bill Express]]
| |
| |-
| |
| |align=center|[[File:Cat Bullet Bill.png|120px]]<br>[[Cat Bullet Bill]]
| |
| |align=center|Cat Bullet Bills are [[Bullet Bill]]s with a cat appearance. They attack by following the player, similarly to the [[Bull's-Eye Bill]], and can be defeated with most attacks.
| |
| |align=center|[[Footlight Lane]]
| |
| |-
| |
| |align=center|[[File:Cat Goomba Artwork - Super Mario 3D World.png|100px]]<br>[[Cat Goomba]]
| |
| |align=center|Cat Goombas are [[Goomba]]s with a cat appearance. They attack by jumping and pouncing like [[Cat Mario]] to its original location. They can be defeated with most attacks. Some will leave behind a [[Super Bell]] when defeated.
| |
| |align=center|[[Super Bell Hill]]
| |
| |-
| |
| |align=center|[[File:WiiU SM3DW 10.01.13 Scrn04.png|150px]]<br>[[Charvaargh]]
| |
| |align=center|A dragon-like enemy that attacks the player by leaping out of the lava. It will instantly defeat the player if touched, regardless of the player's current form. They cannot be defeated.
| |
| |align=center|[[Simmering Lava Lake]]
| |
| |-
| |
| |align=center|[[File:Conkdor Artwork - Super Mario 3D World.png|90px]]<br>[[Conkdor]]
| |
| |align=center|Conkdors are bird enemies that stay in place and lunge at the player to attack. They can be defeated with most attacks, although the player cannot jump on their spiky shell. Their beaks can also break [[Giant Brick Block]]s.
| |
| |align=center|[[Conkdor Canyon]]
| |
| |-
| |
| |align=center|[[File:Flopter.jpg|150px]]<br>[[Flopter]]
| |
| |align=center|Flopters are bug-like enemies that attack by attempting to fly into the player. They can be defeated with most attacks.
| |
| |align=center|[[The Bullet Bill Express]]
| |
| |-
| |
| |align=center|[[File:Fuzzler.png|120px]]<br>[[Fuzzler]]
| |
| |align=center|A [[Fuzzy]]-like enemy that rolls around on the railings used by a [[Switchboard]]. They can be defeated with [[Lucky Cat Mario]] or if they come into contact with water.
| |
| |align=center|[[Switchboard Falls]]
| |
| |-
| |
| |align=center|[[File:Grumblump Inferno.jpg|150px]]<br>[[Grumblump]]
| |
| |align=center|A block enemy that the player must use as a platform to progress. It will move faster for a short time if the player uses a [[Ground Pound]] on it.
| |
| |align=center|[[Grumblump Inferno]]
| |
| |-
| |
| |align=center|[[File:Spring Steal Screenshot - Super Mario 3D World.png|120px]]<br>[[Hop-Chop]]
| |
| |align=center|A spring-like enemy that attacks the player by ramming into them. If the player jumps on one, it may turn into a spring that the player can pick up and jump on to reach higher places.
| |
| |align=center|[[Big Bounce Byway]]
| |
| |-
| |
| |align=center|[[File:Horned Ant Trooper.jpg|150px]]<br>[[Horned Ant Trooper]]
| |
| |align=center|Horned Ant Troopers are [[Ant Trooper]]s with horns. They can be defeated with most attacks, though they cannot be jumped on.
| |
| |align=center|[[Ant Trooper Hill]]
| |
| |-
| |
| |align=center|[[File:SM3DW King Ka-Thunk's Castle.jpg|150px]]<br>[[Ka-Thunk]]
| |
| |align=center|Ka-Thunks are rectangular frames covered in spikes that move around in certain patterns, similarly to a [[Tox Box]]. They cannot be defeated.
| |
| |align=center|[[King Ka-Thunk's Castle]]
| |
| |-
| |
| |align=center|[[File:Underwater Gobstoppers Screenshot - Super Mario 3D World.png|150px]]<br>[[Madpole]]
| |
| |align=center|Madpoles are tadpole-like enemies that chase the player in the water. They can be defeated with most attacks.
| |
| |align=center|[[Rammerhead Reef]]
| |
| |-
| |
| |align=center|[[File:Para Dry Bones Artwork - Super Mario 3D World.png|120px]]<br>[[Parabones]]
| |
| |align=center|Parabones are winged [[Dry Bones]] that attack the player by flying into them, and they will reassemble themselves if jumped on. Unlike the [[Koopa Paratroopa]], their wings will not disappear when jumped on. They can be defeated permanently by [[Invincible Mario]], [[Lucky Cat Mario]] and [[White Tanooki Mario]].
| |
| |align=center|[[Fuzzy Time Mine]]
| |
| |-
| |
| |align=center|[[File:SM3DW Piranha Creeper Creek.png|150px]]<br>[[Piranha Creeper]]
| |
| |align=center|Piranha Creepers are [[Piranha Plant]] variants with long stems. They move around in a certain pattern and will shorten their stems when attacked.
| |
| |align=center|[[Piranha Creeper Creek]]
| |
| |-
| |
| |align=center|[[File:Rammerhead2.png|120px]]<br>[[Rammerhead]]
| |
| |align=center|Rammerheads are hammerhead shark-like enemies that try to ram into the player with their heads. They can only be defeated with [[Lucky Cat Mario]] or [[Invincible Mario]].
| |
| |align=center|[[Rammerhead Reef]]
| |
| |-
| |
| |align=center|[[File:RingBurner3DWorld.PNG|120px]]<br>[[Ring Burner]]
| |
| |align=center|Ring Burners are robotic enemies that fire waves of plasma periodically. The player can stop the enemy from firing by standing on the switch. They cannot be defeated.
| |
| |align=center|[[Cakewalk Flip]]
| |
| |-
| |
| |align=center|[[File:Skipsqueak.png|120px]]<br>[[Skipsqueak]]
| |
| |align=center|Skipsqueaks are mouse enemies that run in place and jump on rotating platforms. They can be defeated by any attack.
| |
| |align=center|[[Really Rolling Hills]]
| |
| |-
| |
| |align=center|[[File:WiiU SuperMario scrn10 E3.png|150px]]<br>[[Snow Pokey]]
| |
| |align=center|Snow Pokeys are [[Pokey]]s made of snow that chase the player. They can be defeated with most attacks, allowing their body segments to be picked up and thrown.
| |
| |align=center|[[Snowball Park]]
| |
| |-
| |
| |align=center|[[File:Spiny Skipsqueak.png|120px]]<br>[[Spiny Skipsqueak]]
| |
| |align=center|Spiny Skipsqueaks are enemies that act identically to the Skipsqueak, but they cannot be jumped on. They can be defeated by any attack except a jump.
| |
| |align=center|[[Really Rolling Hills]]
| |
| |-
| |
| |align=center|[[File:Orange Roly Screenshot - Super Mario 3D World.png|150px]]<br>[[Splorch]]
| |
| |align=center|Splorches are fireballs that chase the player. The trail of lava they leave behind can also hurt the player. These enemies can only be defeated by [[Invincible Mario]], [[Lucky Cat Mario]], or [[White Tanooki Mario]]; though they can be pushed into the lava with projectile attacks from [[Boomerang Mario]] and [[Fire Mario]].
| |
| |align=center|[[Enemy Blockade|Brolder Blockade Is Back]]
| |
| |-
| |
| |align=center|[[File:Splounder.png|100px]]<br>[[Splounder]]
| |
| |align=center|Splounders are enemies only found in levels featuring [[Plessie]]. If Plessie collides with one, the player will lose some of their speed but they can defeat it by jumping on it. By jumping on it, the player can also reach objects in the air Plessie cannot reach by jumping.
| |
| |align=center|[[Plessie's Plunging Falls]]
| |
| |-
| |
| |align=center|[[File:Cloud Puffs Screenshot - Super Mario 3D World.png|150px]]<br>[[Ty-Foo]]
| |
| |align=center|Ty-Foos are cloud enemies that blow wind at the player in an attempt to push them off of the stage. The player can stun them temporarily through the touch screen on the Gamepad or defeat it permanently by touching it while under the effects of a [[Mega Mushroom]].
| |
| |align=center|[[Ty-Foo Flurries]]
| |
| |-
| |
| |align=center|[[File:Walleye.png|100px]]<br>[[Walleye]]
| |
| |align=center|Walleyes are [[Whomp]]-like enemies that try to hinder the player's progress by moving back and forth sideways. They can be stunned through the touchscreen of the Gamepad or defeated permanently by [[Golden Statue Mario]] or [[White Tanooki Mario]].
| |
| |align=center|[[Ty-Foo Flurries]]
| |
| |}
| |
|
| |
|
| | ==Enemies== |
| ===Returning=== | | ===Returning=== |
| {|border="1" cellpadding="3" style="background:#f5f5f5;text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" align=center
| | <gallery> |
| !bgcolor="yellow" align=center|Image
| | No image.png|[[Boo Guy]]s |
| !bgcolor="yellow" align=center|Description
| | No image.png|[[Bull's-Eye Bill]]s |
| !bgcolor="yellow" align=center|First Appearance
| | YWW Bullet Bill.jpg|[[Bullet Bill]]s |
| |-
| | No image.png|[[Bumpty|Bumpties]] |
| |align=center|[[File:Baddie Box SM3DW.jpg|100px]]<br>[[Baddie Box]]
| | YWW Burt.jpg|[[Burt]]s |
| |align=center|Baddie Boxes are blocks that release [[Bob-omb]]s when approached. They cannot be destroyed.
| | YWW Cheep Cheep.jpg|[[Cheep Cheep]]s |
| |align=center|[[Bob-ombs Below]]
| | YWW Clawdaddy.jpg|[[Clawdaddy|Clawdaddies]] |
| |-
| | YWW Fang.jpg|[[Fang]]s |
| |align=center|[[File:SM3DW banzaibill.jpg|150px]]<br>[[Banzai Bill]]
| | No image.png|[[Flightless Skeleton Goonie]]s |
| |align=center|Banzai Bills are a larger variety of [[Bullet Bill]]s. They share the same weaknesses as the Cat Banzai Bill.
| | No image.png|[[Flightless Goonie]]s |
| |align=center|[[Bullet Bill Base]]
| | YWW Fly Guy.jpg|[[Fly Guy]]s |
| |-
| | YCW Fooly Flower.png|[[Fooly Flower]]s |
| |align=center|[[File:WiiU SM3DW 10.15.13 Scrn24.png|150px]]<br>[[Beach Koopa]]
| | Gargantua Blargg YWW.jpg|[[Gargantua Blargg]]s |
| |align=center|Beach Koopas are [[Koopa Troopa]]s that do not have shells. They act the same as normal Koopa Troopas and can be defeated with any attack.
| | No image.png|[[Goonie]]s |
| |align=center|[[Koopa Troopa Cave]]
| | YWW Gusty.jpg|[[Gusty|Gusties]] |
| |-
| | Snifberg the Unfeeling Battle.jpg|[[Icy Spiked Ball]]s |
| |align=center|[[File:BiddybudSM3DW.jpg|125px]]<br>[[Biddybud]]
| | No image.png|[[Item Balloon]]s |
| |align=center|Biddybuds are [[Goomba]]-like enemies that walk in a specific pattern. They can be defeated with any attack.
| | YWW Koopa Paratroopa.jpg|[[Koopa Paratroopa]]s |
| |align=center|[[Switch Scramble Circus]]
| | YWW Koopa Troopa.jpg|[[Koopa Troopa]]s |
| |-
| | YWW Lakitu.jpg|[[Lakitu]]s |
| |align=center|[[File:Deep-Black Jungle Drift.jpg|150px]]<br>[[Big Boo]]
| | YWW Lava Drop.jpg|[[Lava Drop]]s |
| |align=center|Big Boos are a larger variant of [[Boo]]. They can only be defeated by [[Light Box]]es, [[Invincible Mario]], [[Lucky Cat Mario]] and [[White Tanooki Mario]].
| | YWW Little Mouser.jpg|[[Little Mouser]]s |
| |align=center|[[Shifty Boo Mansion]]
| | RollinDowntheRiver.png|[[Lunge Fish]] |
| |-
| | YWW Monty Mole.jpg|[[Monty Mole]]s |
| |align=center|[[File:Big Piranha Plant SM3DW.jpg|125px]]<br>[[Big Piranha Plant]]
| | No image.png|[[Naval Bud]]s |
| |align=center|Big Piranha Plants are a larger variant of [[Piranha Plant]]. They attack by attempting to bite the player. They can be defeated by most attacks, though they require two hits though a [[Ground Pound]] will defeat it instantly.
| | YWW Giant Nep-Enut.jpg|[[Nep-Enut]]s |
| |align=center|[[Mount Beanpole]]
| | YWW Nipper Plant.jpg|[[Nipper Plant]]s |
| |-
| | No image.png|[[Nipper Spore]]s |
| |align=center|[[File:CatBulletBill-Rosalina-SM3DW.jpg|150px]]<br>[[Bill Blaster]]
| | YWW Piranha Plant.jpg|[[Piranha Plant]]s |
| |align=center|Bill Blasters are cannons that shoot [[Bullet Bill]]s or [[Cat Bullet Bill]]s. They cannot be destroyed.
| | Ukiki Yoshi's Woolly World.png|[[Seedy Sally]]s |
| |align=center|[[Bowser's Bullet Bill Brigade]]
| | No image.png|[[Short Fuse]]s |
| |-
| | YWW Shy Guy.jpg|[[Shy Guy]]s |
| |align=center|[[File:Blooper SM3DW.jpg|125px]]<br>[[Blooper]]
| | YWW Shy Guy Tower.jpg|[[Shy Guy Tower]]s |
| |align=center|Bloopers are squid-like enemies that appear in underwater areas. They attack by charging at the player. They can be defeated by most attacks.
| | No image.png|[[Skeleton Goonie]]s |
| |align=center|[[Rammerhead Reef]]
| | No image.png|[[Snifit]]s |
| |-
| | SnowGuys YoshiWoollyWorld.png|[[Snow Guy]]s |
| |align=center|[[File:Baddie Box SM3DW.jpg|100px]]<br>[[Bob-omb]]
| | No image.png|[[Spiked Ball]]s |
| |align=center|Bob-ombs are bomb enemies. They attack by following the player and attempting to explode near them. When attacked, they can be picked up, but they must be thrown because they will explode after a few seconds.
| | No image.png|[[Spinner]]s |
| |align=center|[[Bob-ombs Below]]
| | No image.png|[[Spiny Egg]]s |
| |-
| | No image.png|[[Spray Fish]]es |
| |align=center|[[File:BooSM3DW.jpg|150px]]<br>[[Boo]]
| | No image.png|[[Stalking Piranha Plant]]s |
| |align=center|Boos are ghost enemies. They attack by floating toward the player. When looked at, they stop moving. They can only be defeated by [[Invincible Mario]], a [[Light Box]], [[Lucky Cat Mario]] and [[White Tanooki Mario]].
| | Stilt Guy YWW.jpg|[[Stilt Guy]]s |
| |align=center|[[Shifty Boo Mansion]]
| | YWW TapTap.jpg|[[Tap-Tap]]s |
| |-
| | Ukiki Yoshi's Woolly World.png|[[Ukiki]]s |
| |align=center|[[File:BoomerangBroSM3DW.png|100px]]<br>[[Boomerang Bro]]
| | No image.png|[[Wall Lakitu]]s |
| |align=center|Boomerang Bros. are Koopa enemies that throw boomerangs. They can be defeated with most attacks.
| | YWW Wild Ptooie Piranha.jpg|[[Wild Ptooie Piranha]]s |
| |align=center|[[Beep Block Skyway]]
| | YWW Woozy Guy.jpg|[[Woozy Guy]]s |
| |-
| | </gallery> |
| |align=center|[[File:BulletBillSM3DW.jpg|150px]]<br>[[Bullet Bill]]
| |
| |align=center|Bullet Bills are bullets that shoot out of [[Bill Blaster]]s in a straight line. They can be defeated with most attack methods.
| |
| |align=center|[[Bowser's Bullet Bill Brigade]]
| |
| |-
| |
| |align=center|[[File:Bully Artwork - Super Mario 3D World.png|125px]]<br>[[Bully]]
| |
| |align=center|Bullies are enemies that charge at the player in attempt to push them off the platform. They can be defeated with [[Mega Mario]], [[Lucky Cat Mario]], [[White Tanooki Mario]], but they can be pushed off platforms by performing any attack repeatedly.
| |
| |align=center|[[Spooky Seasick Wreck]]
| |
| |-
| |
| |align=center|[[File:Cannon Box (alt) - Super Mario 3D World.png|125px]]<br>[[Cannon]]
| |
| |align=center|Cannons are boxes that shoot [[Cannonball]]s at the player. They can be destroyed if hit by a cannonball from a [[Cannon Box]] or if a [[Brick Block]] under it is hit.
| |
| |align=center|[[Bowser's Bullet Bill Brigade]]
| |
| |-
| |
| |align=center|[[File:Chargin' Chuck Artwork - Super Mario 3D World.png|125px]]<br>[[Chargin' Chuck]]
| |
| |align=center|Chargin' Chucks are large Koopas with football gear. they attack by charging at the player and ramming into them. Most attacks can defeat them, but they usually must be hit twice. A [[Ground Pound]] will defeat it in one hit.
| |
| |align=center|[[Chargin' Chuck Blockade]]
| |
| |-
| |
| |align=center|[[File:CheepCheepSM3DW.jpg|125px]]<br>[[Cheep Cheep]]
| |
| |align=center|Cheep Cheeps are fish enemies that attack by swimming at the player. They can be defeated with most attacks.
| |
| |align=center|[[Pipeline Lagoon]]
| |
| |-
| |
| |align=center|[[File:CoinCofferSM3DW.jpg|120px]]<br>[[Coin Coffer]]
| |
| |align=center|Coin Coffers are enemies that try to run away from the player. They can be defeated by most attacks. When defeated, they release many coins.
| |
| |align=center|[[Pipeline Lagoon]]
| |
| |-
| |
| |align=center|[[File:Honeycomb Starway.jpg|150px]]<br>[[Fire Bar]]
| |
| |align=center|Fire Bars are rotating sticks with fireballs on them.
| |
| |align=center|[[Fort Fire Bros.]]
| |
| |-
| |
| |align=center|[[File:SM3DWFireBro.jpg|125px]]<br>[[Fire Bro]]
| |
| |align=center|Fire Bros. are Koopa enemies that attack by throwing fireballs. They can be defeated with most attacks.
| |
| |align=center|[[Double Cherry Pass]]
| |
| |-
| |
| |align=center|[[File:VenusFireTrapSM3DW.png|125px]]<br>[[Fire Piranha Plant]]
| |
| |align=center|Fire Piranha Plants are a variant of [[Piranha Plant]] that can shoot fireballs. They can be defeated with most attacks. The player can also send its own fireballs back at it by using the touch screen of the Gamepad.
| |
| |align=center|[[Shadow-Play Alley]]
| |
| |-
| |
| |align=center|[[File:Fizzlit SM3DW.png]]<br>[[Fizzlit]]
| |
| |align=center|Fizzlits are purple blob enemies that melt into an electrically-charged puddle. They can be defeated with any attack while in their purple form, or by [[Lucky Cat Mario]] and [[White Tanooki Mario]] when electrified.
| |
| |align=center|[[Switchboard Falls]]
| |
| |-
| |
| |align=center|[[File:Fighter Flys.PNG|100px]]<br>[[Fighter Fly]]
| |
| |align=center|Fighter Flies are bouncing fly-like enemies in the ''Luigi Bros.'' minigame
| |
| |align=center|''Luigi Bros.''
| |
| |-
| |
| |align=center|[[File:WiiU SuperMario scrn06 E3.png|150px]]<br>[[Fuzzy]]
| |
| |align=center|Fuzzies are black, furry creatures. They function as obstacles and they can only be defeated by a [[Super Star]], [[Lucky Cat Mario]], [[White Tanooki Mario]] or a [[Piranha Plant (potted)|Piranha Plant]].
| |
| |align=center|[[Shadow-Play Alley]]
| |
| |-
| |
| |align=center|[[File:WiiU SuperMario scrn07 E3.png|150px]]<br>[[Fuzzy Horde]]
| |
| |align=center|Fuzzy Hordes are very large groups of Fuzzies. They slowly move toward the player and cannot be defeated.
| |
| |align=center|[[Fuzzy Time Mine]]
| |
| |-
| |
| |align=center|[[File:GaloombaSM3DW.png]]<br>[[Galoomba]]
| |
| |align=center|Galoombas are [[Goomba]]-like enemies that are rounder and must be attacked twice or ground-pounded to be defeated.
| |
| |align=center|[[Puffprod Peaks]]
| |
| |-
| |
| |align=center|[[File:Goomba Artwork - Super Mario 3D World.png|125px]]<br>[[Goomba]]
| |
| |align=center|Goombas are enemies that resemble brown mushrooms and attack by attempting to run into the player. They can be defeated with any attack.
| |
| |align=center|[[Super Bell Hill]]
| |
| |-
| |
| |align=center|[[File:GoombaTowerSM3DW.jpg|125px]]<br>[[Goomba Tower]]
| |
| |align=center|Goomba Towers are stacks of Goombas. They act like normal Goombas do, but must be attacked multiple times or ground-pounded to be fully defeated.
| |
| |align=center|[[Bowser's Highway Showdown]]
| |
| |-
| |
| |align=center|[[File:HammerBroSM3DW.png]]<br>[[Hammer Bro]]
| |
| |align=center|Hammer Bros. are Koopa enemies that attack by throwing hammers at the player. They can be defeated by most attacks.
| |
| |align=center|[[Enemy Blockade#Fire Bros. Hideout #3|Fire Bros. Hideout #3]]
| |
| |-
| |
| |align=center|[[File:Koopa Troopa Artwork - Super Mario 3D World.png|125px]]<br>[[Koopa Troopa]]
| |
| |align=center|Koopa Troopas are turtle-like creatures with shells. They attack by trying to walk into the player. When attacked, they will lose their shell, which can be carried.
| |
| |align=center|[[Koopa Troopa Cave]]
| |
| |-
| |
| |align=center|[[File:SM3DWLavaBubble.jpg|125px]]<br>[[Lava Bubble]]
| |
| |align=center|Lava Bubbles are living fireballs that emerge from lava and attempt to collide with the player. They can only be defeated when the player is invincible.
| |
| |align=center|[[Lava Rock Lair]]
| |
| |-
| |
| |align=center|[[File:SM3DWBlueLavaBubble.jpg|125px]]<br>[[Lava Bubble (blue)|Blue Lava Bublle]]
| |
| |align=center|Blue Lava Bubbles are Lava Bubbles that appear in levels with blue lava. They act exactly like the normal red ones.
| |
| |align=center|[[Backstreet Bustle]]
| |
| |-
| |
| |align=center|[[File:Magikoopa Artwork - Super Mario 3D World.png|125px]]<br>[[Magikoopa]]
| |
| |align=center|Magikoopas are enemies that use magic to spawn other enemies. They can be defeated by most attacks.
| |
| |align=center|[[Magikoopa Blockade]]
| |
| |-
| |
| |align=center|[[FIle:SM3DWMicroGoomba.jpg|150px]]<br>[[Micro Goomba]]
| |
| |align=center|Micro Goombas are very small variants of Goombas that attack by chasing the player. They can be defeated with any attack, but they can be pushed away if interacted with using the GamePad.
| |
| |align=center|[[Koopa Troopa Cave]]
| |
| |-
| |
| |align=center|[[File:FloatingMinesSM3DWorld.jpg|150px]]<br>[[Floating Mine]]
| |
| |align=center|Floating Mines are balls with spikes that are often found in [[Clear Pipe]]s as obstacles. They can be defeated by [[Invincible Mario]], [[White Tanooki Mario]] or a fireball from [[Fire Mario]].
| |
| |align=center|[[Clear Pipe Cruise]]
| |
| |-
| |
| |align=center|[[File:Rosalina SM3DW.png|150px]]<br>[[Octoomba]]
| |
| |align=center|Octoombas are a variant of Goombas that throw projectiles at the player. They cannot be defeated with a jump, but they can be defeated with most other attacks.
| |
| |align=center|[[Super Galaxy]]
| |
| |-
| |
| |align=center|[[File:Para-Biddybuds Artwork - Super Mario 3D World.png|150px]]<br>[[Para-Biddybud]]
| |
| |align=center|Para-Biddybuds are a variant of Biddybuds that hover above the ground and fly in circles. They can be defeated with most attacks.
| |
| |align=center|[[Switch Scramble Circus]]
| |
| |-
| |
| |align=center|[[File:Peepa SM3DW.png]]<br>[[Peepa]]
| |
| |align=center|Peepas are Boo-like enemies that move in a set pattern, blocking a path. They can be defeated with a Light Box, Invincible Mario, Lucky Cat Mario and White Tanooki Mario.
| |
| |align=center|[[Shifty Boo Mansion]]
| |
| |-
| |
| |align=center|[[File:PiranhaPlantSM3DW.jpg|150px]]<br>[[Piranha Plant]]
| |
| |align=center|Piranha Plants are carnivorous plants that attack by attempting to bite the player. They can be defeated by most attacks.
| |
| |align=center|[[Mount Beanpole]]
| |
| |-
| |
| |align=center|[[File:PorcupufferSM3DW.jpg|125px]]<br>[[Porcupuffer]]
| |
| |align=center|Porcupuffers are giant Cheep Cheeps that have spikes on their backs. They attempt to swim at the player and can be defeated by most attack methods (except jumps).
| |
| |align=center|[[Pipeline Lagoon]]
| |
| |-
| |
| |align=center|[[File:MarioMBNES.png|150px]]<br>[[Shellcreeper]]
| |
| |align=center|Shellcreepers are Koopa Troopa-like enemies. They are the simplest enemies that appear in the ''Luigi Bros.'' minigame.
| |
| |align=center|''Luigi Bros.''
| |
| |-
| |
| |align=center|[[File:Crab.PNG|100px]]<br>[[Sidestepper]]
| |
| |align=center|Sidesteppers are crab enemies that appear in the ''Luigi Bros.'' minigame. They require two hits to be immobilized.
| |
| |align=center|''Luigi Bros.''
| |
| |-
| |
| |align=center|[[File:Spike Artwork - Super Mario 3D World.png|125px]]<br>[[Spike]]
| |
| |align=center|Spikes are Koopa enemies that throw Spike Bars. They can be defeated with most attacks.
| |
| |align=center|[[Hands-On Hall]]
| |
| |-
| |
| |align=center|[[File:SpikeBar3dworld.jpg|150px]]<br>[[Spike Bar]]
| |
| |align=center|Spike Bars are obstacles that are usually found spinning around a block. They can be destroyed with Lucky Cat Mario and White Tanooki Mario.
| |
| |align=center|[[Boiling Blue Bully Belt]]
| |
| |-
| |
| |align=center|[[File:SpinySM3DW.jpg|125px]]<br>[[Spiny]]
| |
| |align=center|Spinies are red Koopa Troopa-like enemies with spikes on them. They can be defeated with most attacks (except jumps).
| |
| |align=center|[[Big Bounce Byway]]
| |
| |-
| |
| |align=center|[[File:Stingby Artwork - Super Mario 3D World.png|125px]]<br>[[Stingby]]
| |
| |align=center|Stingbies are bee-like enemies that attack by chasing the player and ramming into them. They can be defeated with most attacks.
| |
| |align=center|[[Switch Scramble Circus]]
| |
| |-
| |
| |align=center|[[File:ThwompSM3DW.jpg|125px]]<br>[[Thwomp]]
| |
| |align=center|Thwomps are large stone enemies that attack by falling on the player. They can be defeated by Lucky Cat Mario and White Tanooki Mario.
| |
| |align=center|[[Bowser's Highway Showdown]]
| |
| |-
| |
| |align=center|[[File:SM3DWVolcanicDebris.jpg|150px]]<br>[[Volcanic Debris]]
| |
| |align=center|Volcanic Debris appear as molten lava falling from the sky.
| |
| |align=center|[[Hisstocrat Returns]]
| |
| |}
| |
| | |
| ==Bosses==
| |
| This is a list of all the bosses in the game. There is a total of 22 boss battles in the game.
| |
| {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
| |
| |-style="background:#ff4141; color:white;"
| |
| !Image
| |
| !Encounters
| |
| !Description
| |
| |-
| |
| |align=center|[[File:Bowser Mobile Artwork - Super Mario 3D World.png|125px]]<br>[[Bowser]]
| |
| |align=center|[[Bowser's Highway Showdown]]
| |
| {{br}}
| |
| [[Bowser's Lava Lake Keep]]
| |
| |align=center|Bowser is the main antagonist who invades the [[Sprixie Kingdom]] and captures the seven [[Sprixie Princesses]]. Bowser drives his [[Bowser Mobile]] and attacks by throwing [[Kick Bomb]]s and breathing fireballs at the player. He is fought by hitting the [[Kick Bomb]]s at him and is defeated after nine hits.
| |
| |-
| |
| |align=center|[[File:Cat Bowser.jpg|125px]]<br>[[Meowser]]
| |
| |align=center|[[The Great Tower of Bowser Land]]
| |
| |align=center|Meowser is the cat form of Bowser who is found after Bowser uses a [[Super Bell]]. He pursues the player up The Great Tower of Bowser Land. A little ways up, there is a POW Block used to blast him away, however he returns and uses a [[Double Cherry]] to make four more Meowsers. He is defeated after the player hits the giant [[POW Block]] at the top of the tower four times.
| |
| |-
| |
| |align=center|[[File:BoomBoomRenderSM3DW.png|125px]]<br>[[Boom Boom]]
| |
| |align=center|[[Bowser's Bullet Bill Brigade]]
| |
| {{br}}
| |
| [[Bowser's Bob-omb Brigade]]
| |
| {{br}}
| |
| [[Boss Blitz]]
| |
| |align=center|Boom Boom is a weak boss who attacks by spinning and turning invisible. He must be stomped three times to be defeated. He spins around in his shell after each hit. In the second battle, he creates a clone of his shell while he spins.
| |
| |-
| |
| |align=center|[[File:PomPomSM3DW.jpg|125px]]<br>[[Pom Pom]]
| |
| |align=center|[[The Bullet Bill Express]]
| |
| {{br}}
| |
| [[The Bowser Express]]
| |
| {{br}}
| |
| [[Boss Blitz]]
| |
| |align=center|Pom Pom is the female version of Boom Boom. She attacks by multiplying herself and throwing a shurikens at the player. Like Boom Boom, she must be stomped three times to be defeated.
| |
| |-
| |
| |align=center|[[File:Hisstocrat.png|125px]]<br>[[Hisstocrat]]
| |
| |align=center|[[A Banquet with Hisstocrat]]
| |
| {{br}}
| |
| [[Boss Blitz]]
| |
| |align=center|Hisstocrat is a giant snake-like creature who attacks by emerging from the ground and hurling boulders at the player. He also sends out smaller snakes with plates on their heads, some of which have [[Super Bell]]s on them. To defeat him, the player must stomp on his head three times.
| |
| |-
| |
| |align=center|[[File:Queen Hisstocrat.jpg|125px]]<br>[[Queen Hisstocrat]]
| |
| |align=center|[[Hisstocrat Returns]]
| |
| {{br}}
| |
| [[Boss Blitz]] | |
| |align=center|Queen Hisstocrat is the female version of Hisstocrat. She acts very similarly, but uses fireballs instead of boulders and breathes fireballs at the plates if they are around for too long.
| |
| |-
| |
| |align=center|[[File:King Brolder SM3DW.png|125px]]<br>[[Boss Brolder]]
| |
| |align=center|[[Lava Rock Lair]]
| |
| {{br}}
| |
| [[Brolder Blockade Is Back]]
| |
| {{br}}
| |
| [[Boss Blitz]]
| |
| |align=center|Boss Brolder is a large [[Brolder]] that attacks by attempting to roll over the player or release flaming rocks. He is defeated by throwing smaller Brolders at him three times.
| |
| |-
| |
| |align=center|[[File:KingKa-Thunk artwork.png|125px]]<br>[[King Ka-Thunk]]
| |
| |align=center|[[King Ka-thunk's Castle]]
| |
| {{br}}
| |
| [[Boss Blitz]]
| |
| |align=center|King Ka-thunk is a metal square with spikes that is attached to the inside of a larger [[Ka-Thunk]]. He mainly attacks by moving around inside his frame and trying to slam down on the player. To defeat him, the player must stomp his backside three times.
| |
| |-
| |
| |align=center|[[File:PrinceBully SM3DW.png|125px]]<br>[[Prince Bully]]
| |
| |align=center|[[Prince Bully Blockade]]
| |
| {{br}}
| |
| [[Prince Bully Blockade Is Back]]
| |
| |align=center|Prince Bully is a large [[Bully]] that attacks by ramming into the player and spitting fireballs. He is defeated by being pushed into a Clear Pipe and stomped on after he comes out. It must be repeated three times.
| |
| |-
| |
| |align=center|[[File:Motley Encore.jpg|125px]]<br>[[Motley Bossblob]]
| |
| |align=center|[[Motley Bossblob's Big Battle]]
| |
| {{br}}
| |
| [[Motley Bossblob's Encore]]
| |
| {{br}}
| |
| [[Boss Blitz]]
| |
| |align=center|Motley Bossblob is a jester-like boss that attacks by gathering metallic blobs to become a larger version of himself, then attempting to jump on the player. The player must defeat him by stomping on him three times when the blobs are released, after a big ground pound.
| |
| |}
| |
|
| |
|
| ==Items and objects== | | ==Items and objects== |
| ===Power-ups===
| | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:white" |
| {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5" | | |-style="background:deepskyblue; color:black;" |
| |-style="background:#009700; color:white;" | |
| !Image | | !Image |
| !Transformation | | !Name |
| !Description | | !Description |
| |- | | |- |
| !colspan=3 style="background:#a6eba6;"|New power-ups
| | |align="center"|[[File:YWW Blue Yarn Ball.jpg|x70px]] |
| | !|[[Yarn Ball]]s |
| | |Balls that can be thrown by Yoshi to weave objects, attack enemies, and collect items. |
| |- | | |- |
| |align=center|[[File:Super Bell Artwork - Super Mario 3D World.png|125px]]<br>[[Super Bell]] | | |align="center"|[[File:No image.png|x70px]] |
| |align=center|[[File:Cat Mario Artwork - Super Mario 3D World.png|125px]]<br>[[Cat Mario]] | | ![[! Switch]]es |
| |align=center|The Super Bell is a golden bell that transforms Mario into Cat Mario. This allows him to climb walls and the [[Goal Pole]] and pounce at enemies. He can also attack enemies that he stands near.
| | |Reveal bonus areas or transform [[Dotted-Line Block]]s into solid blocks, allowing Yoshi to reach otherwise inaccessible areas. |
| |- | | |- |
| |align=center|[[File:Double Cherry Artwork - Super Mario 3D World.png|125px]]<br>[[Double Cherry]] | | |align="center"|[[File:YWW Beads.jpg|x70px]] |
| |align=center|[[File:Double Mario Artwork - Super Mario 3D World.png|125px]]<br>[[Double Mario]] | | !|[[Bead]]s |
| |align=center|The Double Cherry is a set of cherries that transform Mario into Double Mario. An identical clone of Mario will appear. This allows the player to activate certain switches or defeat more enemies.
| | |Can be used to purchase [[Power Badge]]s for use in other levels. |
| |- | | |- |
| |align=center|[[File:Lucky Bell.png|125px]]<br>[[Lucky Bell]] | | |align="center"|[[File:YWW Blue Chomp Rock.jpg|x70px]] |
| |align=center|[[File:Golden Statue Mario.png|125px]]<br>[[Lucky Cat Mario]] | | !|[[Chomp Rock]]s |
| |align=center|The Lucky Bell is a bronze bell that transforms Mario into Lucky Cat Mario. This form functions identically to Cat Mario, with the added feature of transforming into an invincible golden statue when ground-pounding. This allows him to collect many coins and defeat most enemies that cannot otherwise be defeated. It begins appearing in [[World Mushroom (Super Mario 3D World)|World Mushroom]]. | | |Large balls that can be rolled by Yoshi to break soft rock, activate switches, and access otherwise-inaccessible areas. |
| |- | | |- |
| !colspan=3 style="background:#a6eba6;"|Returning power-ups
| | |align="center"|[[File:No image.png|x70px]] |
| | !|[[Egg Block|Yarn Basket]]s |
| | |Blocks that release Yarn Balls when hit. |
| |- | | |- |
| |align=center|[[File:Super Mushroom Artwork - Super Mario 3D World.png|125px]]<br>[[Super Mushroom]] | | |align="center"|[[File:No image.png|x70px]] |
| |align=center|[[File:Mario Artwork - Super Mario 3D World.png|125px]]<br>[[Super Mario]]
| | !|[[Flipper]]s |
| |align=center|Collecting the Super Mushroom transforms the player into Super Mario, making them bigger and allowing them to take a hit from an enemy without immediately losing a life. This is the default form of Mario. | | |One-way gates. |
| |- | | |- |
| |align=center|[[File:Fire Flower Artwork - Super Mario 3D World.png|125px]]<br>[[Fire Flower]] | | |align="center"|[[File:YWW Fruit Beads.jpg|x70px]] |
| |align=center|[[File:Fire Mario Artwork - Super Mario 3D World.png|125px]]<br>[[Fire Mario]] | | !|[[Fruit]] |
| |align=center|Collecting the Fire Flower transforms Mario into Fire Mario. This allows him to throw fireballs to defeat enemies. | | | |
| |- | | |- |
| |align=center|[[File:Boomerang Flower Artwork - Super Mario 3D World.png|125px]]<br>[[Boomerang Flower]] | | |align="center"|[[File:Yoshi's Woolly World - E3 2014 screen 6.jpg|x70px]] |
| |align=center|[[File:Boomerang Mario Artwork - Super Mario 3D World.png|125px]]<br>[[Boomerang Mario]] | | !|[[Goal Ring]]s |
| |align=center|When Mario collects the Boomerang Flower, he gets a blue Koopa shell and can throw boomerangs to collect items or defeat enemies. | | |A ring of Beads that marks the end of a level. |
| |- | | |- |
| |align=center|[[File:Super Leaf Artwork - Super Mario 3D World.png|125px]]<br>[[Super Leaf]] | | |align="center"|[[File:No image.png|x70px]] |
| |align=center|[[File:Tanooki Mario Artwork - Super Mario 3D World.png|125px]]<br>[[Tanooki Mario]]
| | !|[[Heart (item)|Heart]]s |
| |align=center|When the player collects a Super Leaf, they transform into Tanooki Mario. This allows them to float through the air for a short time and whip enemies with their tail. | | |Usually released in groups from Winged Clouds and Checkpoints. They increase Yoshi's health meter when collected. |
| |- | | |- |
| |align=center|[[File:Invincibility Leaf Artwork - Super Mario 3D World.png|125px]]<br>[[Invincibility Leaf]] | | |align="center"|[[File:No image.png|x70px]] |
| |align=center|[[File:White Tanooki Mario Artwork - Super Mario 3D World.png|125px]]<br>[[White Raccoon Mario]] | | !|[[Number Platform]]s |
| |align=center|When the player dies more than five times in a level, an [[Assist Block]] appears, containing an Invincibility Leaf. When it is collected, he functions exactly like [[Tanooki Mario]], but with the added feature of being invincible. If this leaf is collected, the stars on the player's save file will not sparkle. | | |Small platforms marked with a number that Yoshi can only stand on a limited number of times before they disappear. |
| |- | | |- |
| |align=center|[[File:Mega Mushroom Artwork - Super Mario 3D World.png|125px]]<br>[[Mega Mushroom]] | | |align="center"|[[File:No image.png|x70px]] |
| |align=center|[[File:Mega Mario Group Artwork - Super Mario 3D World.png|125px]]<br>[[Mega Mario]] | | !|[[Paddle wheel]]s |
| |align=center|When the player collects a Mega Mushroom, they become very large and can defeat most enemeies and destroy most objects by touching them. He can also ground-pound to create a shockwave that can defeat nearby enemies. | | |Wheels that move when stood on. They consist of four small platforms arranged in a circle. |
| |- | | |- |
| |align=center|[[File:Super Star Artwork - Super Mario 3D World.png|125px]]<br>[[Super Star]] | | |align="center"|[[File:Clear-pbadge.jpg|x70px]] |
| |align=center|[[File:SM3DW Invincible Mario.jpg|125px]]<br>[[Invincible Mario]]
| | !|[[Power Badge (Yoshi's Woolly World)|Power Badge]]s |
| |align=center|When the player collects a Super Star, they become invincible and can run faster for a short time and can defeat almost any enemy they touch. In multiplayer mode, they also share the power with any character they touch. | | |Power-ups that can be purchased with Beads at the start of a level, granting Yoshi specific powers within that level. |
| |- | | |- |
| !colspan=3 style="background:#a6eba6;"|Support items
| | |align="center"|[[File:PresentBox YWW.png|x70px]] |
| | !|[[Present Box]]es |
| | |Boxes that can be unraveled with Yoshi's tongue, releasing an item. |
| |- | | |- |
| |align=center|[[File:Cannon Box (alt) - Super Mario 3D World.png|125px]]<br>[[Cannon Box]] | | |align="center"|[[File:YWW Smiley Flower.jpg|x70px]] |
| |align=center|[[File:Cannon Box Artwork - Super Mario 3D World.png|125px]]
| | !|[[Smiley Flower]]s |
| |align=center|Cannon Boxes are created when certain [[? Block]]s are hit. When worn, they continually shoot cannonballs that can defeat enemies or destroy objects. If the player holds {{button|wiiu|x}}/{{button|wiiu|y}}/{{button|wii|1}}/{{button|wii|b}}, the cannon can be charged, allowing the ball to travel farther. | | |Five of these appear in each level. Collecting all of them in a world unlocks an extra level in that world. |
| |- | | |- |
| |align=center|[[File:Shiny Question Block Artwork - Super Mario 3D World.png|125px]]<br>[[Coin Box]] | | |align="center"|[[File:No image.png|x70px]] |
| |align=center|[[File:Toad Coin Box.jpg|125px]]
| | !|[[Spring Ball]]s |
| |align=center|Coin Boxes are types of [[? Block]]s that can be worn by the player. When the player walks, they will collect coins. | | |Balls that bounce the player high in the air when jumped on. |
| |- | | |- |
| |align=center|[[File:Koopa Troopa Artwork - Super Mario 3D World.png|125px]]<br>[[Green Shell]] | | |align="center"|[[File:StampPatch.png|x70px]] |
| |align=center|[[File:ShellMarioSM3DW.jpg|125px]]
| | !|[[Stamp Patch]]es |
| |align=center|Green Shells are shells originally from [[Koopa Troopa]]s. If the player crouches while holding one, they will enter the shell and can scoot around for a few seconds, defeating enemies and bouncing off walls. The shell will change color to match the player. | | |Unlock new [[Miiverse]] stamps when collected. |
| |- | | |- |
| |align=center|[[File:Goomba Hat Artwork - Super Mario 3D World.png|125px]]<br>[[Goomba Mask]] | | |align="center"|[[File:No image.png|x70px]] |
| |align=center|[[File:WiiU SM3DW 10.15.13 Scrn09.png|125px]]
| | !|[[Transformation Door]]s |
| |align=center|When the player wears a Goomba Mask, Goombas and Goomba variants will not attack the player, though other types of enemies still will. When the player jumps, a Goomba sound effect can be heard. | | |Doors that teleport Yoshi to another part of a level or a sub-area. |
| |- | | |- |
| |align=center|[[File:Light Box Artwork - Super Mario 3D World.png|125px]]<br>[[Light Box]] | | |align="center"|[[File:No image.png|x70px]] |
| |align=center|[[File:Light Box Screenshot - Super Mario 3D World.png|125px]]
| | !|[[Warp Pipe]]s |
| |align=center|Light Boxes are wearable blocks containing light bulbs. They are found mainly in [[Ghost House]]s and can be used to defeat [[Boo]]s and Boo variants. Light Boxes will change color to match the player. | | |Pipes that teleport Yoshi to another part of a level or a sub-area. |
| |- | | |- |
| |align=center|[[File:Piranha Plant Artwork - Super Mario 3D World.png|125px]]<br>[[Piranha Plant (potted)|Piranha Plant]] | | |align="center"|[[File:YWW Watermelon.jpg|x70px]] |
| |align=center|[[File:PottedPiranhaSM3DW.jpg|125px]]
| | !|[[Watermelon]]s |
| |align=center|These are a potted variation of [[Piranha Plant]] that the player can hold. They will eat enemies they come in contact with and will collect items. They will also attack other players in multiplayer mode. | | |Fruits that, when eaten, allow Yoshi to spit out seeds. |
| |- | | |- |
| |align=center|[[File:Propeller Box Artwork - Super Mario 3D World.png|125px]]<br>[[Propeller Box]] | | |align="center"|[[File:No image.png|x70px]] |
| |align=center|[[File:WiiU SM3DW 10.15.13 Scrn26.png|125px]]
| | !|[[Winged Cloud]]s |
| |align=center|Propeller Boxes can be worn by the player and allow the player to fly for a short time. The box changes color to match the player. | | |Releases an item or triggers an event when hit with a Yarn Ball. |
| |- | | |- |
| |align=center|[[File:Kuribon Shoe Artwork - Super Mario 3D World.png|125px]]<br>[[Ice Skate]] | | |align="center"|[[File:YWW Cyan Wonder Wool.jpg|x70px]] |
| |align=center|[[File:WiiU SM3DW 10.15.13 Scrn04.png|125px]]
| | !|[[Wonder Wool]]s |
| |align=center|Ice Skates are items based on [[Goomba's Shoe]]s. They are found with Goombas in them and can be worn by the player to skate across ice. The player will defeat enemies they run into. | | |Five of these appear in each level. Collecting all of them in a level knits together that level's Yoshi design. |
| |} | | |} |
|
| |
| ===Items===
| |
| {|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
| |
| |-style="background:#ff00ff; color:white;"
| |
| !Image
| |
| !Description
| |
| |-
| |
| |align=center|[[File:1-Up Mushroom Artwork - Super Mario 3D World.png|125px]]<br>[[1-Up Mushroom]]
| |
| |align=center|When collected, 1-Up Mushrooms grant the player an extra life.
| |
| |-
| |
| |align=center|[[File:Plus Clock Artwork - Super Mario 3D World.png|125px]]<br>[[+ Clock]]
| |
| |align=center|+ Clocks add either 10 seconds or 100 seconds to the timer.
| |
| |-
| |
| |align=center|[[File:Question Block Artwork - Super Mario 3D World.png|125px]]<br>[[? Block]]
| |
| |align=center|? Blocks contain power-ups or coins, which are released when the block is hit or ground-pounded.
| |
| |-
| |
| |align=center|[[File:Assist Block Artwork - Super Mario 3D World.png|125px]]<br>[[Assist Block]]
| |
| |align=center|Assist Blocks contain the [[Invincibility Leaf]]. They appear after the player loses several lives in a course.
| |
| |-
| |
| |align=center|[[File:Baseball Artwork - Super Mario 3D World.png|125px]]<br>[[Baseball (item)|Baseball]]
| |
| |align=center|Baseballs can be thrown to defeat enemies.
| |
| |-
| |
| |align=center|[[File:Boomerangbro3Dworld.jpg|125px]]<br>[[Beep Block]]
| |
| |align=center|Beep Blocks are platforms that appear and disappear at a time interval. The player must jump at the correct time to avoid falling.
| |
| |-
| |
| |align=center|[[File:BlueCoinSM3DW.jpg|125px]]<br>[[Blue Coin]]
| |
| |align=center|Blue Coins are coins that appear from a [[P Switch]]. They function the same as regular coins.
| |
| |-
| |
| |align=center|[[File:BoardSM3DW.jpg|125px]]<br>[[Board (Super Mario 3D Land)|Board]]
| |
| |align=center|Boards are wooden cutouts of enemies that function as obstacles.
| |
| |-
| |
| |align=center|[[File:BombSM3DW.jpg|125px]]<br>[[Bomb (item)|Bomb]]
| |
| |align=center|Bombs are inactive [[Bob-omb]]s that light their fuses when picked up. They can be used to destroy objects.
| |
| |-
| |
| |align=center|[[File:Yellow Tile Sprint Screenshot - Super Mario 3D World.png|125px]]<br>[[Boost Pad]]
| |
| |align=center|Boost Pads are pads that, when walked on, make the player travel at fast speeds for a short time.
| |
| |-
| |
| |align=center|[[File:Brick Block Artwork - Super Mario 3D World.png|125px]]<br>[[Brick Block]]
| |
| |align=center|Brick Blocks are blocks that the player can destroy. They are usually empty, but may contain items.
| |
| |-
| |
| |align=center|[[File:CatWheel.PNG|125px]]<br>[[Cat Wheel]]
| |
| |align=center|Cat Wheels are wheels that spin when attacked by Cat Mario. They usually raise platforms or reveal secret areas.
| |
| |-
| |
| |align=center|[[File:Character switch.jpg|125px]]<br>[[Character Switch]]
| |
| |align=center|Character Switches are switches that can only be activated by the character depicted on them. They reveal Stamps, Green Stars, and Coins.
| |
| |-
| |
| |align=center|[[File:CheckpointFlagSM3DW.jpg|125px]]<br>[[Checkpoint Flag]]
| |
| |align=center|Checkpoint Flags appear midway through a level and save the player's progress, allowing them to restart from the flag if they die.
| |
| |-
| |
| |align=center|[[File:Clear Pipe Artwork - Super Mario 3D World.png|100px]]<br>[[Clear Pipe]]
| |
| |align=center|Clear Pipes are a type of Warp Pipe. The player can enter one to travel from one place to another.
| |
| |-
| |
| |align=center|[[File:SM3DW Clear Pipe Cannon.jpg|125px]]<br>[[Clear Pipe Cannon]]
| |
| |align=center|Clear Pipe Cannons are cannons that shoot the player to another part of a level. They can also be found as [[Cloud Cannon]]s, which shoot the player to [[Coin Heaven]]
| |
| |-
| |
| |align=center|[[File:Coin Artwork - Super Mario 3D World.png|125px]]<br>[[Coin]]
| |
| |align=center|Collecting 100 Coins grants the player an extra life.
| |
| |-
| |
| |align=center|[[File:Shiny Question Block Artwork - Super Mario 3D World.png|125px]]<br>[[Coin Box]]
| |
| |align=center|Coin Boxes are boxes that the player wears, allowing them to collect coins when they move. It is removed when the player completes a level or touches an enemy.
| |
| |-
| |
| |align=center|[[File:SM3DWColorPanels.png|125px]]<br>[[Color Panel]]
| |
| |align=center|Color Panels are found in bonus areas and light up when stepped on. When the player steps on all panels in an area, a Green Star appears.
| |
| |-
| |
| |align=center|[[File:SM3DW 1-4 Luigi.jpeg|125px]]<br>[[Coin Ring]]
| |
| |align=center|Coin rings are found in Plessie levels and grant the player five Coins when passed through
| |
| |-
| |
| |align=center|[[File:Coin Stack Artwork - Super Mario 3D World.png|125px]]<br>[[Coin Stack]]
| |
| |align=center|Coin Stacks are stacks of several coins that can be collected. They give the player many coins at once.
| |
| |-
| |
| |align=center|[[File:Crate3DLand.png]]<br>[[Crate]]
| |
| |align=center|Crates are wooden boxes that act as obstacles.
| |
| |-
| |
| |align=center|[[File:SM3DW World3-2.png|125px]]<br>[[Donut Block]]
| |
| |align=center|Donut Blocks are platforms that slowly fall when stepped on.
| |
| |-
| |
| |align=center|[[File:SM3dwflpswitch.PNG]]<br>[[Flipswitch Panel]]
| |
| |align=center|Flipswitch panels change colors when stepped on. When all panels in an area are changed to orange, a path opens or a Green Star appears.
| |
| |-
| |
| |align=center|[[File:Flagpole-SM3DL.png|75px]]<br>[[Goal Pole]]
| |
| |align=center|Goal Poles are flagpoles found at the end of every level. Touching one completes the level.
| |
| |-
| |
| |align=center|[[File:GoldShellSM3DW.jpg|125px]]<br>[[Gold Shell]]
| |
| |align=center|Gold Shells are Koopa Troopa shells that give coins when they move, similar to Coin Boxes.
| |
| |-
| |
| |align=center|[[File:GreenCoinSM3DW.jpg|125px]]<br>[[Green Coin]]
| |
| |align=center|Green Coins appear after a [[Green Ring]] is activated. When all eight are collected before the time runs out, a Green Star appears.
| |
| |-
| |
| |align=center|[[File:Green Star Artwork - Super Mario 3D World.png|125px]]<br>[[Green Star]]
| |
| |align=center|Three Green Stars can be found in every level. They are required to unlock some levels, and all must be collected for 100% completion of the game.
| |
| |-
| |
| |align=center|[[File:GreenRingSM3DW.jpg|125px]]<br>[[Green Ring]]
| |
| |align=center|When a Green Ring is passed through, Green Coins appear.
| |
| |-
| |
| |align=center|[[File:Super Block Land.jpg|125px]]<br>[[Giant ? Block]] / [[Giant Brick Block]]
| |
| |align=center|Giant ? Blocks and Giant Brick Blocks are larger variations of ? Blocks and Brick Blocks, respectively. They must be hit five times to be destroyed.
| |
| |-
| |
| |align=center|[[File:Key Coin.png|125px]]<br>[[Key Coin]]
| |
| |align=center|When five Key Coins are collected, a [[Warp Box]] appears.
| |
| |-
| |
| |align=center|[[File:Bowser Mobile Battle.png|125px]]<br>[[Kick Bomb]]
| |
| |align=center|Kick Bombs are bombs used to defeat [[Bowser]].
| |
| |-
| |
| |align=center|[[File:Yellowplatform.png|125px]]<br>[[Lift]]
| |
| |align=center|Lifts are platforms that rise and fall. They are used to reach locations at a higher elevation.
| |
| |-
| |
| |align=center|[[File:SM3DW Multi-Vator.jpg|125px]]<br>[[Multi-Vator]]
| |
| |align=center|Multi-Vators are Lifts that are activated when stood on by a certain number of characters.
| |
| |-
| |
| |align=center|[[File:WiiU SM3DW 10.15.13 Scrn10.png|125px]]<br>[[Mushroom Trampoline]]
| |
| |align=center|Mushroom Trampolines are bouncy platforms with a mushroom appearance.
| |
| |-
| |
| |align=center|[[File:MysteryBox SM3DL.png|125px]]<br>[[Mystery Box]]
| |
| |align=center|Mystery Boxes are [[Warp Box]]es that warp the player to a bonus area.
| |
| |-
| |
| |align=center|[[File:PSwitchSM3DW.jpg|125px]]<br>[[P Switch]]
| |
| |align=center|P Switches are switches that release balls in bonus areas or reveal blue coins.
| |
| |-
| |
| |align=center|[[File:POW Block Artwork - Super Mario 3D World.png|125px]]<br>[[POW Block]]
| |
| |align=center|POW Blocks are blocks that cause a shockwave that defeats all enemies and breaks all blocks on screen.
| |
| |-
| |
| |align=center|[[File:SM3DW World 6-House.png|125px]]<br>[[Red-Blue Panel]]
| |
| |align=center|Red-Blue Panels are tiles that flip when the player jumps.
| |
| |-
| |
| |align=center|[[File:RedCoinSM3DW.jpg|125px]]<br>[[Red Coin]]
| |
| |align=center|Red Coins appear when the player passes through a Red Ring. When all eight are collected, the player receives a power-up.
| |
| |-
| |
| |align=center|[[File:RedRingSM3DW.jpg|125px]]<br>[[Red Ring]]
| |
| |align=center|Red Rings reveal Red Coins when they are passed through.
| |
| |-
| |
| |align=center|[[File:Hard Blocks.jpeg|125px]]<br>[[Rock Block]]
| |
| |align=center|Rock Blocks are gray Giant Brick Blocks that are more difficult to destroy.
| |
| |-
| |
| |align=center|[[File:RouletteBlockSM3DW.jpg|125px]]<br>[[Roulette Block]]
| |
| |align=center|Roulette Blocks scroll items in a roulette and release the item that was onscreen when the block was hit.
| |
| |-
| |
| |align=center|[[File:Stamp Artwork - Super Mario 3D World.png|125px]]<br>[[Stamp]]
| |
| |align=center|Stamps can be collected and used in [[Miiverse]] posts. They are also required for 100% game completion.
| |
| |-
| |
| |align=center|[[File:WiiU SuperMario scrn10 E3.png|125px]]<br>[[Snowball]]
| |
| |align=center|Snowballs can be thrown to defeat enemies.
| |
| |-
| |
| |align=center|[[File:SM3DW Switch Block.jpg|125px]]<br>[[Switch Block (Super Mario 3D World)|Switch Block]]
| |
| |align=center|Switch Blocks change the direction of or reveal new Switchboard paths.
| |
| |-
| |
| |align=center|[[File:SM3DW Switchboard Falls.png|125px]]<br>[[Switchboard]]
| |
| |align=center|Switchboards are platforms that move in the direction of the arrow the player stands on.
| |
| |-
| |
| |align=center|[[File:Spring Steal Screenshot - Super Mario 3D World.png|125px]]<br>[[Springboard]]
| |
| |align=center|Springboards appear when [[Hop-Chop]]s are defeated. They are used to reach heights.
| |
| |-
| |
| |align=center|[[File:SM3DW 2-2 Luigi.jpg|125px]]<br>[[Touchstone]]
| |
| |align=center|Thouchstones are platforms that change position when touched on the Wii U GamePad.
| |
| |-
| |
| |align=center|[[File:!Block.png|125px]]<br>[[Warp Box]]
| |
| |align=center|When entered, Warp Boxes teleport the player to another area of a level.
| |
| |-
| |
| |align=center|[[File:Warp Pipe Artwork - Super Mario 3D World.png|100px]]<br>[[Warp Pipe]]
| |
| |align=center|When entered, Warp Pipes teleport the player to another area of a level.
| |
| |}
| |
|
| |
| ==Luigi sightings==
| |
| [[File:SM3DW Bowser-6 Luigi.jpg|thumb|250px|A 8-bit Luigi appears on the moon the last 30 seconds of the timer at the end of [[A Beam in the Dark]]]]
| |
| {{main|List of Luigi sightings in Super Mario 3D World}}
| |
|
| |
| Like with ''New Super Luigi U'', ''Super Mario 3D World'' features 8-bit Luigi sprites hidden in various parts of the game, not just restricted to levels.
| |
|
| |
| ==Development==
| |
| Early in development and according to [[Koichi Hayashida]], Peach was planned to reprise her role as damsel-in-distress which also meant that she wasn't meant to be a playable character originally; however, after [[Yoshiaki Koizumi]] suggested to the development team that she should be a playable character like how Peach did in ''Super Mario Bros. 2'', ''Super Mario 3D World'' ended up being the first and so far only 3D ''Mario'' platformer in which Princess Peach is playable and not kidnapped, as well as the second and latest ''Super Mario'' game after ''[[Super Mario Bros. 2]]'' and the fourth and latest platformer overall after her [[Super Princess Peach|own game]] and ''[[Super Paper Mario]]''.<ref> http://mynintendonews.com/2013/06/12/peach-wasnt-originally-planned-as-a-playable-character-in-super-mario-3d-world/ </ref>
| |
|
| |
| ==Reception==
| |
| ''Super Mario 3D World'' received widespread critical acclaim. IGN gave the game a 9.6, criticizing its four-player camera, but praising its "phenomenal level design, art direction, and multiplayer". <ref>http://www.ign.com/articles/2013/11/19/super-mario-3d-world-review</ref> Destructoid gave the game a perfect 10/10 score, praising specially the Cat Suit mechanism and the addition of Princess Peach as a playable character.<ref>http://www.destructoid.com/review-super-mario-3d-world-265323.phtml </ref> GameXplain gave the game's single and multiplayer modes a 4.5/5 stars. Joystiq also gave the game a perfect score of 5/5 stars.<ref>http://www.joystiq.com/game/super-mario-3d-world</ref> The Official Nintendo Magazine gave it a 93 out of 100, praising its gameplay and multiplayer, while criticising the small level size.<ref>http://www.officialnintendomagazine.co.uk/wii-u/platform/11423/super-mario-3d-world</ref>
| |
|
| |
| The game has been praised for its gameplay, visuals, music, level design, the Cat form's usefulness, and its improved 4-player co-op compared to ''New Super Mario Bros. Wii''. However, its few negatives vary from its camera issues with co-op to some control issues.
| |
|
| |
| As of March 31, 2014, ''Super Mario 3D World'' is the 4th best selling game for the [[Wii U]], having sold about 2.17 million copies worldwide.
| |
|
| |
| ==Gallery==
| |
| {{Morepic}}
| |
| <center><gallery>
| |
| Group Illustration - Super Mario 3D World.png|The first key visual.
| |
| Main Crew Artwork - Super Mario 3D World.png|Four of the playable characters: [[Mario]], [[Luigi]], [[Princess Peach]] and [[Toad]].
| |
| Cat Mario Artwork - Super Mario 3D World.png|[[Cat Mario]].
| |
| Super Bell Artwork (alt) - Super Mario 3D World.png|The [[Super Bell]].
| |
| Green Fairy Artwork - Super Mario 3D World.png|One of the seven [[Sprixie Princesses]].
| |
| Grand Group Artwork - Super Mario 3D World.jpg|The extended key visual showcasing the entire [[Sprixie Kingdom]].
| |
| </gallery></center>
| |
|
| |
| ==Original soundtrack==
| |
| {{main|Super Mario 3D World Original Soundtrack}}
| |
| The game's official original soundtrack, "Super Mario 3D World Original Sound Track" has been released to [[Club Nintendo (rewards program)|Club Nintendo]] members in Japan, Europe, and Australia, and has been performed by the [[Mario 3D World Big Band]].
| |
|
| |
| ==Staff==
| |
| {{main|List of Super Mario 3D World staff}}
| |
|
| |
| The game producer is [[Yoshiaki Koizumi]], and the game direction is done by
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| [[Koichi Hayashida]] and Kenta Motokura. The main characters' voices are done by [[Charles Martinet]], [[Samantha Kelly]] and [[Laura Faye Smith]]. General game production is done by [[Satoru Iwata]] and [[Shigeru Miyamoto]].
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|
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| ==Pre-release and unused content==
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| {{main|List of Super Mario 3D World pre-release and unused content}}
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|
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| Early concept artwork reveals that Cat characters were going to have five fingers, and that Princess Peach's Cat Suit was going to incorporate her brooch. The levels shown off in the E3 demo also have different world and number placements than the final game. Additionally, several sound clips were changed to brand new ones when they were reused ones from previous games in the demo, and several pieces of music were changed to being orchestrated in the final product.
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|
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| ==Glitches==
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| [[File:SM3DW Toad's run Glitch.jpg|250px|thumb|The glitch in action]]
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| {{main|List of Super Mario 3D World glitches}}
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|
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| ===Long Jump glitch===
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| The glitch only occurs when the player is Small Toad. If while holding the snowball the player performs a Long Jump, Toad will be pushed backwards.
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|
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| ==Quotes==
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| {{main|List of Super Mario 3D World quotes}}
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|
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| *''It's-a Me, Mario!'' (Mario being selected)
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| *''Oh, nooooo!'' (Peach while falling)
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| *''Let's go!'' (Rosalina while the level starts)
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| *''He he he, gotcha!'' (Luigi while collected a stamp/green star)
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| *''Gotcha!'' (Toad getting a stamp)
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|
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| ==Media==
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| {{Media
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| |type1=audio
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| |name1=E3 Trailer Theme - Super Mario 3D World
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| |pipe1=''Super Mario 3D World''
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| |description1=Theme as heard in the E3 2013 trailer.
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| |length1=1:36
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|
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| |type2=audio
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| |name2=Main Theme - Super Mario 3D World
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| |pipe2=''Super Mario 3D World''
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| |description2=Main theme without sound effects.
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| |length2=0:57
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|
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| |type3=audio
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| |name3=Super Mario 3D World - Champions Road
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| |pipe3= ''Super Mario 3D World''
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| |description3=Champion's Road Theme, the Gusty Garden Galaxy Theme Remix.
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| |length3=3:47
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|
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| |type4=audio
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| |name4=Captain Toad Theme
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| |pipe4=''Super Mario 3D World''
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| |description4=Captain Toad's Theme Song
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| |length4=1:33
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| }}
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|
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| ==References to other games==
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| *''[[Mario Bros.]]'': There is a bonus game starring [[Luigi]] available on the title screen, called ''Luigi Bros.'' It is played similarly to this game, except both playable characters are Luigi.<ref>https://www.youtube.com/watch?v=Ds0X4QkfeC4</ref> Also, the big [[POW Block]] on the very top of [[The Great Tower of Bowser Land]] must be hit multiple times, getting flatter every time it's hit, just like it does in ''Mario Bros.''
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| *''[[Super Mario Bros.]]'': Some levels have tiles that resemble the ground tiles from this game. The main theme from ''Super Mario Bros.'' is covered for bonus areas and [[Coin Heaven]]s (whose theme comes from ''Super Mario 3D Land''). An 8-bit Luigi sprite from this game can be seen swimming in the background in Bowser's Highway Showdown.<ref name="Bowser Hwy">http://www.youtube.com/watch?v=i3arXxOvp7U</ref> Additionally, [[Beep Block Skyway]] has 8-bit Luigi, Coin and Super Mushroom sprites moving along the walls of the stage. Likewise, all of the Luigi sightings are based on his sprite from this game. In addition, the bonus area in [[Bob-ombs Below]] resembles Mario's 8-bit sprite from the game.
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| *''[[zeldawiki:The Legend of Zelda (game)|The Legend of Zelda]]'': Link's 8-bit sprite from the game can be found in the secret area of [[Rainbow Run (level)|Rainbow Run]].
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| *''[[Super Mario Bros. 2]]'': Mario, Luigi, Peach, and Toad are playable characters. The Mario Bros and the Princess's abilities are based off of theirs from this game, as well as Toad's speed advantage. In addition, Toad having blue spots is possibly a reference to Toad in the original NES version of this game, in which his sprite appears blue. Doors have the same design and color. A cover of the character select music from this game plays in the casino slot minigame <ref>[http://www.youtube.com/watch?v=q5UKysyDZEI]</ref>, as well as in the Coin Bonus areas of the game.<ref name="2-1: Conkdor Canyon">[http://www.youtube.com/watch?v=KsbP8v7LPnA]</ref> [[Bomb]]s also appear and are used in the same way they were used in ''Super Mario Bros. 2.'' [[Rocket]] Ships make an appearance. The two game's stories are also similar, with Mario, Luigi, Princess Peach, and Toad going to another land and saving it from an evil villain in both games.
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| **''[[Yume Kōjō: Doki Doki Panic]]'': The player is required to beat all levels with all of the characters (Mario, Luigi, Peach, Toad, and [[Rosalina]], the last one being a secret character) in order to unlock all the stamps and all five profile stars, mirroring how it was required that all characters in the game were required to beat all the levels to unlock the true ending.
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| *''[[Super Mario Bros. 3]]'': Like its predecessor, ''Super Mario 3D World'' shares some similarities to this game. The "Too Bad!" music is a cover of the death jingle from this game.<ref name="1-5 Demo">[http://www.youtube.com/watch?v=b3RFROLMuZ4]</ref> [[Tank]] levels return from this game. In American and some European versions of the game, when first visiting a Toad House, the Toad will instruct the player to "Pick a box. Its contents will help you on your way." which is a direct quoting from this game's Toad Houses.
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| *''[[Super Mario World]]'': Chargin' Chucks and Galoombas return, and in the case of the former enemy, use the same sound effects for running and being defeated as in this game. Trampolines also use the same sound effect as in this game. The Beach Koopa artwork is also reused as a Stamp. [[World Bowser]] has neon lights like Bowser's Castle did in the [[Valley of Bowser]]. Additionally, hitting the [[Bowser Mobile]] at the beginning of [[The Great Tower of Bowser Land]] occasionally causes ''Super Mario World'' sound effects to play.
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| *''[[Super Mario Kart]]'': The level [[Mount Must Dash]] contains Dash Panels, asphalt, and blocks that reference [[Mario Circuit]] courses from this game. Also, the music is a cover of Mario Circuit. <ref name="Mount Must Dash Gameplay">http://www.youtube.com/watch?v=j0cfS8NlmU4</ref>
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| *''[[Mario Paint]]'': The Cat Goombas make a similar meow to the cat notes from this game.<ref>http://www.youtube.com/watch?v=-qZqSSFrwiM</ref>
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| *''[[Super Mario Land 2: 6 Golden Coins]]'': [[Bowser]] uses a [[Super Bell]] and [[Double Cherry|Double Cherries]] in the same way [[Wario]] used a [[Carrot]] and a [[Fire Flower]] in his battle with Mario.
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| *''[[Super Mario 64]]'' / ''[[Super Mario 64 DS]]'': In levels when players are riding [[Plessie]], the music that plays is a cover of that of [[Rainbow Ride]], [[Tick Tock Clock]], and [[The Princess's Secret Slide]] from this game.<ref name="1-5 Demo"></ref> In Shifty Boo Mansion, the first Green Star is found by jumping into a painting, similar to how Mario enters areas in this game and its remake. When the player catches a rabbit, the rabbit will give an item to the player, similar to how the rabbit gives Mario an item right after getting grabbed.
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| *''[[Super Smash Bros. Melee]]'' / ''[[Super Smash Bros. Brawl]]'': There are two Mystery Houses named Mystery House Melee in World 2 and the one in the later World Mushroom named Mystery House Brawl. Their objectives are to defeat all enemies to advance and go forth. This is a reference to both ''Super Smash Bros. Melee'' and ''Super Smash Bros. Brawl''.
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| *''[[Super Mario Sunshine]]'': Characters can do a spin jump similar to the one in this game.
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| *''[[New Super Mario Bros.]]'': The player can jump on [[Koopa Troopa]]s to steal their shells and ride in them, similar to the [[Blue Shell]] power-up. The sound that plays when the character jumps while riding in the shell is similar to New Super Mario Bros. jump sound effect as well.
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| *''[[Super Princess Peach]]'': The [[Super Bell Hill]] theme has similarities to this game's [[Ladida Plains]] music.
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| *''[[Super Mario Galaxy]]'' / ''[[Super Mario Galaxy 2]]'': [[Green Star]]s make an appearance, replacing [[Star Medal]]s from ''Super Mario 3D Land''. The [[Captain Toad]] returns and the levels where Captain Toad is playable contains the Toad Brigade theme from the ''Super Mario Galaxy'' games. There are secret underground rooms where the player can collect sequences of [[Coin]]s for a limited time and receive a prize if all Coins are collected. Rosalina's special ability is the [[Star Spin]] attack. Rosalina's emblem is a [[Grand Star]]. [[Super Galaxy]], a stage based off of the ''Super Mario Galaxy'' games appears, and so do [[Octoombas]], [[Fizzlit]]s and the [[Comet Observatory]]. The Comet Observatory theme (3rd version) plays in the World Crown map area, while a cover of the [[Gusty Garden Galaxy]] theme can be heard in [[Honeycomb Starway]], [[Honeycomb Skyway]] and [[Champion's Road]]<ref name="Iwata asks">[http://www.youtube.com/watch?v=UpOlaiHWMMg]</ref> A remix of the [[Purple Coin]]s theme plays in World Mushroom and World Flower.<ref>http://www.youtube.com/watch?v=9exk_hpNid8</ref>. The final boss themes (and the Meowser defeated fanfare) have portions of the Battlerock Galaxy, Bowser's Galaxy Reactor, and Bowser's Galaxy Generator themes. The overworld map of the Star World has [[Star Bit]]s in the background. Also, Grumblumps have a similar appearance to [[Rhomp]]s. The Beat Block mechanic returns under the name "Beep Block", and the Beep Block stages return to the "beep-beep-beep-switch" rhythm as in Super Mario Galaxy 2 with the same tempo as the Beat Block Galaxy theme as well. The level [[Cookie Cogworks]] resembles [[Clockwork Ruins Galaxy]]. There is additionally a level called [[Boss Blitz]]; this is in reference to the [[Boss Blitz Galaxy]].
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| *''[[New Super Mario Bros. Wii]]'' / ''[[New Super Mario Bros. U]]'': The abilities to do a simultaneous Ground Pound with multiple players, pick up other players, and place their character in a [[bubble]] make a return. The rolling hill platforms from [[World 1 (New Super Mario Bros. Wii)|World 1]] return. Assist Play is similar to Boost Mode from the latter game in that the player can stop/hinder enemies with the Gamepad, as well as pause stage obstacles like the rolling hills. In [[Snowball Park]], the night-time setting with the background aurora mirrors [[Spinning-Star Sky]].
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| *''[[Super Mario 3D Land]]'': The installment is the follow-up game of this title, and thus has some similarities to said game. The game's cover of the ''Super Mario Bros.'' theme is reused, and a cover of the jazz variation of the main theme plays in [[Super Block Land]]. The snow theme and castle theme return in this game, but they are now orchestrated. [[Warp Box]]es, [[Mystery Box]]es, [[Peepa]]s, [[Coin Coffer]]s, [[Goomba Tower]]s, [[Stingby|Stingbies]], [[Biddybud]]s, and [[Para-Biddybud]]s all return.
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| *''[[Mario Kart 7]]'': [[Princess Peach]]'s portrait from this game, located in [[Sherbet Rink]], is reused.
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| *''[[New Super Mario Bros. 2]]'': There are multiple levels/rooms that contain hordes of Coins, like the secret Coin Express stage, Conkdor Canyon Coin vault, and other various locations. Also, three bonus worlds are called World Star, Mushroom, and Flower, just like the bonus worlds in this game. Golden Koopa Troopas and wearable coin blocks return in Golden Warp Pipes.
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|
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| ==References in later games==
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| *''[[Mario Kart 8]]'': The [[Piranha Plant (potted)|Piranha Plant]] returns as an item. Stamp images are reused in [[Rainbow Road (N64)|<small>N64</small> Rainbow Road]]'s fireworks. [[Stamp (Mario Kart 8)|Stamps]] can also be collected in this game. The [[Double Cherry]] appears as an ad in [[Toad Harbor]]. There is a DLC cup named the [[Bell Cup]], which has a course called [[Super Bell Subway]].
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| **''[[Mario Kart 8 Deluxe]]'': The crown mechanic in Battle Mode is similar to the mechanic in multi-player of ''Super Mario 3D World'', where the player with the highest score from one stage will be wearing a crown in the next stage.
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| *''[[Captain Toad: Treasure Tracker]]'': The game is a spin-off title based around the [[The Adventures of Captain Toad]] levels which originated from this game.<ref>https://www.youtube.com/watch?v=m91qkP5ZaN8</ref> Several elements from this game also return, including music. Super Bell Hill, Shadow-Play Alley, Clear Pipe Cruise, and Conkdor Canyon return as stages in this game. The ending cutscene also reveals that ''Captain Toad: Treasure Tracker'' is a prequel to this game.
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| *''[[Super Smash Bros. for Nintendo 3DS / Wii U|Super Smash Bros. for Wii U]]'': Several pieces of music from this game appear, and the Toad [[List of trophies in Super Smash Bros. for Wii U|trophy]] refers to Captain Toad's inability to jump.
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|
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| ==Names in other languages==
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| {{foreignname
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| |Jap=スーパーマリオ 3Dワールド
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| |JapR=Sūpā Mario 3D Wārudo
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| |JapM=Super Mario 3D World
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| }}
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|
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| ==Trivia==
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| *If one counts the wearable items (such as boxes and shoes), ''Super Mario 3D World'' has the most power-ups in any ''Mario'' platformer thus far, with seventeen power-ups (compared to ''Super Mario Bros. 3'', which has nine).
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| *The character icons from this game (with the exception of Rosalina and Captain Toad's icons) are used in Club Nintendo prizes.
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| *If one looks closely, the plants dance to the background music, changing animations based on part of the song.
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|
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| ==External links==
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| *[http://www.youtube.com/watch?v=PwwjcfgTksU E3 2013 Trailer]
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| *[http://supermario3dworld.nintendo.com/ Official American Website]
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| *[http://www.nintendo.co.uk/Games/Wii-U/SUPER-MARIO-3D-WORLD-765385.html Official United Kingdom Website]
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| *[http://www.nintendo.co.jp/wiiu/ardj/index.html# Official Japanese Website]
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|
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| ==References==
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| <references/>
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|
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| {{BoxTop}}
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| {{SM3DW}}
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| {{Mariogames}}
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| {{Wii U}}
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| {{WiFi}}
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| [[de:Super Mario 3D World]]
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| [[it:Super Mario 3D World]]
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| [[Category:Wii U Games]]
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| [[Category:Games]]
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| [[Category:Platforming Games]]
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| [[Category:Mario Games]]
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| [[Category:Super Mario Series]]
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| [[Category:2013 games]]
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| [[Category:Super Mario 3D World|*]]
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