User:Dorsal Axe/Sandbox/Flower: Difference between revisions
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:"''Charged...but it had no effect!''" | :"''Charged...but it had no effect!''" | ||
[[File:PMTTYD NS Condition Attack Up.png|40px]] | [[File:PMTTYD NS Condition Attack Up.png|40px]] | ||
[[Attack Up]] | |||
* The special move [[Power Lift]] will increase the attack power of Mario and his partner for 3 turns. | * The special move [[Power Lift]] will increase the attack power of Mario and his partner for 3 turns. | ||
* The move [[Charge (move)|Charge]] and the item [[Hot Sauce]] will increase the user's attack power for the next turn only. | * The move [[Charge (move)|Charge]] and the item [[Hot Sauce]] will increase the user's attack power for the next turn only. | ||
===Merlee's Attack Up=== | |||
[[File:PMTTYD NS Condition Charm Attack Up.png|40px]] | |||
==Attack Down== | ==Attack Down== | ||
:"''Attack has dropped!''" | :"''Attack has dropped!''" | ||
[[File:PMTTYD NS Condition Attack Down.png|40px]] | [[File:PMTTYD NS Condition Attack Down.png|40px]] | ||
[[Attack Down]] | |||
[[ | |||
==Defense Up== | ==Defense Up== | ||
:"''Defense is boosted!''" | :"''Defense is boosted!''" | ||
[[File:PMTTYD NS Condition Defense Up.png|40px]] | [[File:PMTTYD NS Condition Defense Up.png|40px]] | ||
[[Defense Up]] | |||
===Merlee's Defense Up=== | ===Merlee's Defense Up=== | ||
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:"''Defense has dropped!''" | :"''Defense has dropped!''" | ||
[[File:PMTTYD NS Condition Defense Down.png|40px]] | [[File:PMTTYD NS Condition Defense Down.png|40px]] | ||
[[Defense Down]] | |||
==HP Regeneration== | ==HP Regeneration== | ||
:"''HP will briefly recover!''" | :"''HP will briefly recover!''" | ||
[[File:PMTTYD NS Condition HP Regeneration.png|40px]] | [[File:PMTTYD NS Condition HP Regeneration.png|40px]] | ||
A character with HP Regeneration will recover a small amount of [[Heart Point]]s (HP) at the end of each turn for the duration of the effect. | A character with [[Regen|HP Regeneration]] will recover a small amount of [[Heart Point]]s (HP) at the end of each turn for the duration of the effect. | ||
* Consuming a [[Slow Mushroom]] or [[Couple's Cake]] will recover 2 HP at the end of the user's turn, for 10 turns total. | * Consuming a [[Slow Mushroom]] or [[Couple's Cake]] will recover 2 HP at the end of the user's turn, for 10 turns total. | ||
* Consuming a [[Meteor Meal]] will recover 2 HP for 3 turns total, in addition to immediately restoring 7 HP. | * Consuming a [[Meteor Meal]] will recover 2 HP for 3 turns total, in addition to immediately restoring 7 HP. | ||
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:"''FP will briefly recover!''" | :"''FP will briefly recover!''" | ||
[[File:PMTTYD NS Condition FP Regeneration.png|40px]] | [[File:PMTTYD NS Condition FP Regeneration.png|40px]] | ||
A character with FP Regeneration will recover a small amount of [[Flower Point]]s (FP) at the end of each turn for the duration of the effect. | A character with [[Regen|FP Regeneration]] will recover a small amount of [[Flower Point]]s (FP) at the end of each turn for the duration of the effect. | ||
* Consuming [[Gradual Syrup]] will recover 2 FP at the end of the user's turn, for 10 turns total. | * Consuming [[Gradual Syrup]] will recover 2 FP at the end of the user's turn, for 10 turns total. | ||
* The [[Happy Flower]] badge will recover 1 FP at the end of the user's turn. | * The [[Happy Flower]] badge will recover 1 FP at the end of the user's turn. | ||
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:"''Can't be affected by status changes!''" - Nintendo Switch | :"''Can't be affected by status changes!''" - Nintendo Switch | ||
[[File:PMTTYD NS Condition Allergic.png|40px]] | [[File:PMTTYD NS Condition Allergic.png|40px]] | ||
A character affected by Allergic will be immune to all status condition changes for the duration of the effect. It will not remove other status conditions already in effect, however. | A character affected by [[Allergic]] will be immune to all status condition changes for the duration of the effect. It will not remove other status conditions already in effect, however. | ||
* Inflicted by the [[Shadow Queen]]'s ''Dangerous Breath''. | * Inflicted by the [[Shadow Queen]]'s ''Dangerous Breath'' (chance to affect, alongside [[#Confused|Confused]] and [[#Poisoned|Poisoned]]). | ||
* Inflicted by [[Beldam]]'s ''No Status''. | * Inflicted by [[Beldam]]'s ''No Status''. | ||
* Consuming [[Space Food]] will bestow the effect on the user, in addition to immediately recovering 5 HP. | * Consuming [[Space Food]] will bestow the effect on the user, in addition to immediately recovering 5 HP. | ||
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:"''Burned! The fire will steadily do damage!''" | :"''Burned! The fire will steadily do damage!''" | ||
[[File:PMTTYD NS Condition Burned.png|40px]] | [[File:PMTTYD NS Condition Burned.png|40px]] | ||
A character who is [[Burn|Burned]] will be visibly on fire and lose 1 HP at the end of each turn for the duration of the effect. The duration of being Burned is typically shorter than that of being [[#Poisoned|Poisoned]]. This condition can be negated by the [[#Frozen|Frozen]] status condition, as well as cured from the falling water or ice nozzle [[Stage (Paper Mario: The_Thousand-Year Door)#Stage nozzles|stage hazard]]. [[Lava Bubble]]'s, [[Ember]]'s, and [[Phantom Ember]]'s are immune to being Burned, and will in fact recover HP when struck with a fire attack. | |||
* Inflicted by [[Vivian]]'s ''[[Shade Fist]]'' and ''[[Fiery Jinx]]''. | |||
* Inflicted by [[Hamma, Bamma, and Flare|Flare]]'s ''Flamespit'', ''Doubleflame'', and ''Multiflame''. | |||
* Inflicted by [[Lava Bubble]]'s ''Fireball''. | |||
* Inflicted by [[Ember]]'s ''Fireball'', and ''Traveling Flame''. | |||
* Inflicted by [[Phantom Ember]]'s ''Fireball''. | |||
* Inflicted by [[X-Naut PhD]]'s red ''Chemical Throw''. | |||
* Inflicted by [[Sir Grodus]]'s ''Flamethrower''. | |||
* The fire nozzle [[Stage (Paper Mario: The_Thousand-Year Door)#Stage nozzles|stage hazard]] can burn characters on stage during battle. | |||
* The move [[Fire Drive]] will inflict targets with this condition. | |||
==Charged== | |||
[[Charged]] | |||
==Confused== | ==Confused== | ||
:"''Confused! Actions will be hindered for a while!'' | :"''Confused! Actions will be hindered for a while!'' | ||
[[File:PMTTYD NS Condition Confused.png|40px]] | [[File:PMTTYD NS Condition Confused.png|40px]] | ||
A character who is [[Confused]] has an approximately 50% chance each turn to do take an unexpected action instead of the intended action. | |||
Mario or his partner may use a basic attack on one another which the player cannot [[Guard]] or [[Superguard]] against, use Defend, Appeal, or Run Away actions, or switch to a random partner (ignoring the effect of [[Quick Change]]). Enemies may attack each other, or use healing moves or items on Mario or his partner. If an enemy is unable to attack a valid target on their team on their turn, they will simply do nothing. | |||
* Inflicted by [[Vivian]]'s ''[[Infatuate]]''. | |||
* Inflicted by [[Atomic Boo]]'s ''Spook''. | |||
* Inflicted by [[Shadow Queen]]'s ''Dangerous Breath'' (chance to affect, alongside [[#Allergic|Allergic]], and [[#Poisoned|Poisoned]]). | |||
* Inflicted by [[Wizzerd]]'s ''Confusion Beam''. | |||
* Inflicted by [[Bonetail]]'s green ''Dangerous Breath''. | |||
* Consuming [[Ruin Powder]] will confuse all of the user's enemies in battle. | |||
* The move [[Head Rattle]] can inflict the target with this condition. | |||
==Counter== | ==Counter== | ||
:"''Direct attacks will be countered!''" | :"''Direct attacks will be countered!''" | ||
[[File:PMTTYD NS Condition Counter.png|40px]] | [[File:PMTTYD NS Condition Counter.png|40px]] | ||
A character affected by Counter will for the duration of the effect cause direct attacker's to receive half of the damage they deal back to themselves (rounded down). | A character affected by [[Payback|Counter]] will for the duration of the effect cause direct attacker's to receive half of the damage they deal back to themselves (rounded down). | ||
* Bestowed on self by [[Poison Puff]]'s ''Poison Charge''. In addition to countering damage, attackers will also become poisoned. | * Bestowed on self by [[Poison Puff]]'s ''Poison Charge''. In addition to countering damage, attackers will also become poisoned. | ||
* Bestowed on self by [[Sir Grodus]]'s ''Counterattack''. | * Bestowed on self by [[Sir Grodus]]'s ''Counterattack''. | ||
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[[File:PMTTYD NS Condition Bomb Counter.png|40px]] | [[File:PMTTYD NS Condition Bomb Counter.png|40px]] | ||
Bobbery's [[Hold Fast]] attack creates a status condition on himself that functions similarly to Counter. However, certain attacks may trigger this effect that do not trigger the regular Counter effect, such as [[Doopliss]]'s ''Hammer''. The effect can be stacked with the Counter condition. | Bobbery's [[Hold Fast]] attack creates a status condition on himself that functions similarly to Counter. However, certain attacks may trigger this effect that do not trigger the regular Counter effect, such as [[Doopliss]]'s ''Hammer''. The effect can be stacked with the Counter condition. | ||
* | * [[Bobbery]]'s move ''[[Hold Fast]]'' will bestow this status condition on himself. | ||
==Dizzy== | ==Dizzy== | ||
:"''Dizzy! Attacks might miss!''" | :"''Dizzy! Attacks might miss!''" | ||
[[File:PMTTYD NS Condition Dizzy.png|40px]] | [[File:PMTTYD NS Condition Dizzy.png|40px]] | ||
A character who is [[Dizzy]] has an approximately 50% chance each turn for their attack to miss the target. As [[FP]] is consumed for FP-consuming moves at the start of an attack, this will result in FP being wasted for missed attacks. | |||
* The falling prop stage event can make affected characters Dizzy during battle. | |||
* Consuming a [[Dizzy Dial]] has a chance to inflict this condition on all of the user's enemies in battle. | |||
* [[Ms. Mowz]]'s move ''[[Tease]]'' can inflict targets with this status condition. | |||
==Dodgy== | ==Dodgy== | ||
:"''Dodgy! Some attacks will automatically be dodged!''" | :"''Dodgy! Some attacks will automatically be dodged!''" | ||
[[File:PMTTYD NS Condition Dodgy.png|40px]] | [[File:PMTTYD NS Condition Dodgy.png|40px]] | ||
A character afflicted with [[Dodgy]] has a 50% of evading incoming attacks during battle for the duration of the effect. | |||
* Bestowed on self or ally by [[Magikoopa]]'s ''Magic Boost'' (chance to affect, alongside other positive status conditions). | |||
* Bestowed on self by [[Macho Grubba]]'s ''Dodgy''. | |||
* Bestowed on self by [[Sir Grodus]]'s ''Evade''. | |||
* The fog nozzle [[Stage (Paper Mario: The_Thousand-Year Door)#Stage nozzles|stage hazard]] will bestow a similar effect to Dodgy on affected characters, but not the status condition itself. This can be stacked with Dodgy for a maximum 75% chance of evading incoming attacks. | |||
* Consuming a [[Repel Cape]] will bestow this effect on the user for 4 turns. | |||
* [[Flurrie]]'s move ''[[Dodgy Fog]]'' will bestow this status condition on Mario. | |||
* The [[Lucky Start]] badge may bestow the effect on Mario at the start of a battle, for 3 turns. | |||
==Electrified== | ==Electrified== | ||
:"''Electrified! Enemies that make contact will get hurt!''" | :"''Electrified! Enemies that make contact will get hurt!''" | ||
[[File:PMTTYD NS Condition Electrified.png|40px]] | [[File:PMTTYD NS Condition Electrified.png|40px]] | ||
A character who becomes [[Electrified]] will cause direct attackers to fail their attack and take 1 HP of damage to themselves. Despite being a positive status condition, the [[Feeling Fine]] badge will prevent it from being bestowed on the user, except for when using the [[Zap Tap]] badge. | |||
* Bestowed on self by [[Dark Puff]]'s ''Shocking Charge''. | |||
* Bestowed on self by [[Ruff Puff]]'s ''Shocking Charge''. | |||
* Bestowed on self by [[Green Magikoopa]]'s ''Zap''. | |||
* Bestowed on self by [[Ice Puff]]'s ''Freezing Charge''. | |||
* Bestowed on self by [[Kammy Koopa]]'s ''Zap''. | |||
* Bestowed on self by [[Elite Wizzerd]]'s ''Power Up'' (chance to affect, alongside [[#Dodgy|Dodgy]] and [[#Invisible|Invisible]]) | |||
* Consuming a [[Volt Shroom]] or [[Electro Pop]] can bestow this status condition on the user. | |||
* Consuming a [[Love Pudding]], [[Peach Tart]], or [[Mystery]] has a chance to bestow this status condition on the user, amongst other conditions. | |||
* The [[Zap Tap]] badge bestows a constant Electrified status condition on the user. | |||
* The [[Lucky Start]] badge may bestow the effect on Mario at the start of a battle, for 3 turns. | |||
==Frozen== | ==Frozen== | ||
:"''Frozen! Movement will be impossible for a while!''" | :"''Frozen! Movement will be impossible for a while!''" | ||
[[File:PMTTYD NS Condition Frozen.png|40px]] | [[File:PMTTYD NS Condition Frozen.png|40px]] | ||
A character who is [[Frozen]] will be visibly encased in a block of ice and be unable to take any action for the duration of the effect. When the status condition ends, the affected character will take 1 HP of damage. This condition can be negated by the [[#Burned|Burned]] status condition, as well as cured from fire nozzle [[Stage (Paper Mario: The_Thousand-Year Door)#Stage nozzles|stage hazard]]. | |||
==Huge== | ==Huge== | ||
:"''Huge! Attack power is now boosted!''" | :"''Huge! Attack power is now boosted!''" | ||
[[File:PMTTYD NS Condition Huge.png|40px]] | [[File:PMTTYD NS Condition Huge.png|40px]] | ||
[[Huge]] | |||
==Tiny== | ==Tiny== | ||
:"''Tiny! Attack power has now dropped!''" | :"''Tiny! Attack power has now dropped!''" | ||
[[File:PMTTYD NS Condition Tiny.png|40px]] | [[File:PMTTYD NS Condition Tiny.png|40px]] | ||
[[Tiny]] | |||
==Immobilized== | ==Immobilized== | ||
:"''Immobilized! Movement will be impossible for a while!''" | :"''Immobilized! Movement will be impossible for a while!''" | ||
[[File:PMTTYD NS Condition Immobilized.png|40px]] | [[File:PMTTYD NS Condition Immobilized.png|40px]] | ||
[[Immobilized]] | |||
==Invisible== | ==Invisible== | ||
:"''Invisible! Attacks will now miss!''" | :"''Invisible! Attacks will now miss!''" | ||
[[File:PMTTYD NS Condition Invisible.png|40px]] | [[File:PMTTYD NS Condition Invisible.png|40px]] | ||
[[Invisible]] | |||
==Poisoned== | ==Poisoned== | ||
:"''Poisoned! The toxins will steadily do damage!''" | :"''Poisoned! The toxins will steadily do damage!''" | ||
[[File:PMTTYD NS Condition Poisoned.png|40px]] | [[File:PMTTYD NS Condition Poisoned.png|40px]] | ||
[[Poison|Poisoned]] | |||
==Prohibited== | ==Prohibited== | ||
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[[File:PMTTYD NS Condition Prohibited Hammer.png|40px]] | [[File:PMTTYD NS Condition Prohibited Hammer.png|40px]] | ||
[[File:PMTTYD NS Condition Prohibited Partner Skill.png|40px]] | [[File:PMTTYD NS Condition Prohibited Partner Skill.png|40px]] | ||
A character affected by Prohibited will be forbidden from using specific attack commands. | A character affected by [[Prohibited Command|Prohibited]] will be forbidden from using specific attack commands. | ||
* Inflicted by [[Bowser]]'s ''Jump'' attack. | * Inflicted by [[Bowser]]'s ''Jump'' attack. | ||
* The [[Jumpman (badge)|Jumpman]] badge will increase Mario's [[jump]] attack power by 1 at the cost of prohibiting use of the [[ | * The [[Jumpman (badge)|Jumpman]] badge will increase Mario's [[jump]] attack power by 1, at the cost of prohibiting use of his [[hammer]]. | ||
* The [[Hammerman]] badge will increase Mario's [[hammer]] attack power by 1, at the cost of prohibiting use of his [[jump]]. | |||
==Quick== | ==Quick== | ||
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:''Mario can act an additional time this turn!'' | :''Mario can act an additional time this turn!'' | ||
[[File:PMTTYD NS Condition Quick.png|40px]] | [[File:PMTTYD NS Condition Quick.png|40px]] | ||
[[Fast]] | |||
==Sleepy== | ==Sleepy== | ||
:"''Sleepy! It'll take time for the sleepiness to wear off!''" | :"''Sleepy! It'll take time for the sleepiness to wear off!''" | ||
[[File:PMTTYD NS Condition Sleepy.png|40px]] | [[File:PMTTYD NS Condition Sleepy.png|40px]] | ||
[[Sleepy]] | |||
==Slow== | ==Slow== | ||
:"''Less chances to attack are now available!''" | :"''Less chances to attack are now available!''" | ||
[[File:PMTTYD NS Condition Slow.png|40px]] | [[File:PMTTYD NS Condition Slow.png|40px]] | ||
[[Slow]] |
Revision as of 05:42, May 26, 2024
Attack Up
- "Attack is boosted!"
- "Charged! Attack power is now boosted!"
- "Charged...but it had no effect!"
- The special move Power Lift will increase the attack power of Mario and his partner for 3 turns.
- The move Charge and the item Hot Sauce will increase the user's attack power for the next turn only.
Merlee's Attack Up
Attack Down
- "Attack has dropped!"
Defense Up
- "Defense is boosted!"
Merlee's Defense Up
Defense Down
- "Defense has dropped!"
HP Regeneration
- "HP will briefly recover!"
A character with HP Regeneration will recover a small amount of Heart Points (HP) at the end of each turn for the duration of the effect.
- Consuming a Slow Mushroom or Couple's Cake will recover 2 HP at the end of the user's turn, for 10 turns total.
- Consuming a Meteor Meal will recover 2 HP for 3 turns total, in addition to immediately restoring 7 HP.
- Consuming Mushroom Broth will recover 2 HP for 5 turns total, in addition to immediately restoring 15 HP and lowering the user's Defense by 1.
- The Happy Heart and Happy Heart P badges will recover 1 HP at the end of the user's turn.
- The Lucky Start badge may bestow the effect on Mario at the start of a battle, recovering 2 HP at the end of each turn for 3 turns total.
FP Regeneration
- "FP will briefly recover!"
A character with FP Regeneration will recover a small amount of Flower Points (FP) at the end of each turn for the duration of the effect.
- Consuming Gradual Syrup will recover 2 FP at the end of the user's turn, for 10 turns total.
- The Happy Flower badge will recover 1 FP at the end of the user's turn.
- The Lucky Start badge may bestow the effect on Mario at the start of a battle, recovering 2 FP at the end of each turn for 3 turns total.
Allergic
- "Status hasn't changed!" - Nintendo GameCube
- "Can't be affected by status changes!" - Nintendo Switch
A character affected by Allergic will be immune to all status condition changes for the duration of the effect. It will not remove other status conditions already in effect, however.
- Inflicted by the Shadow Queen's Dangerous Breath (chance to affect, alongside Confused and Poisoned).
- Inflicted by Beldam's No Status.
- Consuming Space Food will bestow the effect on the user, in addition to immediately recovering 5 HP.
Burned
- "Burned! The fire will steadily do damage!"
A character who is Burned will be visibly on fire and lose 1 HP at the end of each turn for the duration of the effect. The duration of being Burned is typically shorter than that of being Poisoned. This condition can be negated by the Frozen status condition, as well as cured from the falling water or ice nozzle stage hazard. Lava Bubble's, Ember's, and Phantom Ember's are immune to being Burned, and will in fact recover HP when struck with a fire attack.
- Inflicted by Vivian's Shade Fist and Fiery Jinx.
- Inflicted by Flare's Flamespit, Doubleflame, and Multiflame.
- Inflicted by Lava Bubble's Fireball.
- Inflicted by Ember's Fireball, and Traveling Flame.
- Inflicted by Phantom Ember's Fireball.
- Inflicted by X-Naut PhD's red Chemical Throw.
- Inflicted by Sir Grodus's Flamethrower.
- The fire nozzle stage hazard can burn characters on stage during battle.
- The move Fire Drive will inflict targets with this condition.
Charged
Confused
- "Confused! Actions will be hindered for a while!
A character who is Confused has an approximately 50% chance each turn to do take an unexpected action instead of the intended action. Mario or his partner may use a basic attack on one another which the player cannot Guard or Superguard against, use Defend, Appeal, or Run Away actions, or switch to a random partner (ignoring the effect of Quick Change). Enemies may attack each other, or use healing moves or items on Mario or his partner. If an enemy is unable to attack a valid target on their team on their turn, they will simply do nothing.
- Inflicted by Vivian's Infatuate.
- Inflicted by Atomic Boo's Spook.
- Inflicted by Shadow Queen's Dangerous Breath (chance to affect, alongside Allergic, and Poisoned).
- Inflicted by Wizzerd's Confusion Beam.
- Inflicted by Bonetail's green Dangerous Breath.
- Consuming Ruin Powder will confuse all of the user's enemies in battle.
- The move Head Rattle can inflict the target with this condition.
Counter
- "Direct attacks will be countered!"
A character affected by Counter will for the duration of the effect cause direct attacker's to receive half of the damage they deal back to themselves (rounded down).
- Bestowed on self by Poison Puff's Poison Charge. In addition to countering damage, attackers will also become poisoned.
- Bestowed on self by Sir Grodus's Counterattack.
- Consuming a Spite Pouch will bestow this effect on the user.
- The Return Postage badge functions similarly to this effect, but does not actually apply a status condition on the user. Therefore, the effect of the badge can be stacked with the Counter condition to counter all damage.
Bomb Counter
- "Direct attacks will be countered!"
Bobbery's Hold Fast attack creates a status condition on himself that functions similarly to Counter. However, certain attacks may trigger this effect that do not trigger the regular Counter effect, such as Doopliss's Hammer. The effect can be stacked with the Counter condition.
Dizzy
- "Dizzy! Attacks might miss!"
A character who is Dizzy has an approximately 50% chance each turn for their attack to miss the target. As FP is consumed for FP-consuming moves at the start of an attack, this will result in FP being wasted for missed attacks.
- The falling prop stage event can make affected characters Dizzy during battle.
- Consuming a Dizzy Dial has a chance to inflict this condition on all of the user's enemies in battle.
- Ms. Mowz's move Tease can inflict targets with this status condition.
Dodgy
- "Dodgy! Some attacks will automatically be dodged!"
A character afflicted with Dodgy has a 50% of evading incoming attacks during battle for the duration of the effect.
- Bestowed on self or ally by Magikoopa's Magic Boost (chance to affect, alongside other positive status conditions).
- Bestowed on self by Macho Grubba's Dodgy.
- Bestowed on self by Sir Grodus's Evade.
- The fog nozzle stage hazard will bestow a similar effect to Dodgy on affected characters, but not the status condition itself. This can be stacked with Dodgy for a maximum 75% chance of evading incoming attacks.
- Consuming a Repel Cape will bestow this effect on the user for 4 turns.
- Flurrie's move Dodgy Fog will bestow this status condition on Mario.
- The Lucky Start badge may bestow the effect on Mario at the start of a battle, for 3 turns.
Electrified
- "Electrified! Enemies that make contact will get hurt!"
A character who becomes Electrified will cause direct attackers to fail their attack and take 1 HP of damage to themselves. Despite being a positive status condition, the Feeling Fine badge will prevent it from being bestowed on the user, except for when using the Zap Tap badge.
- Bestowed on self by Dark Puff's Shocking Charge.
- Bestowed on self by Ruff Puff's Shocking Charge.
- Bestowed on self by Green Magikoopa's Zap.
- Bestowed on self by Ice Puff's Freezing Charge.
- Bestowed on self by Kammy Koopa's Zap.
- Bestowed on self by Elite Wizzerd's Power Up (chance to affect, alongside Dodgy and Invisible)
- Consuming a Volt Shroom or Electro Pop can bestow this status condition on the user.
- Consuming a Love Pudding, Peach Tart, or Mystery has a chance to bestow this status condition on the user, amongst other conditions.
- The Zap Tap badge bestows a constant Electrified status condition on the user.
- The Lucky Start badge may bestow the effect on Mario at the start of a battle, for 3 turns.
Frozen
- "Frozen! Movement will be impossible for a while!"
A character who is Frozen will be visibly encased in a block of ice and be unable to take any action for the duration of the effect. When the status condition ends, the affected character will take 1 HP of damage. This condition can be negated by the Burned status condition, as well as cured from fire nozzle stage hazard.
Huge
- "Huge! Attack power is now boosted!"
Tiny
- "Tiny! Attack power has now dropped!"
Immobilized
- "Immobilized! Movement will be impossible for a while!"
Invisible
- "Invisible! Attacks will now miss!"
Poisoned
- "Poisoned! The toxins will steadily do damage!"
Prohibited
A character affected by Prohibited will be forbidden from using specific attack commands.
- Inflicted by Bowser's Jump attack.
- The Jumpman badge will increase Mario's jump attack power by 1, at the cost of prohibiting use of his hammer.
- The Hammerman badge will increase Mario's hammer attack power by 1, at the cost of prohibiting use of his jump.
Quick
- "More chances to attack are now available!"
- Mario can act an additional time this turn!
Sleepy
- "Sleepy! It'll take time for the sleepiness to wear off!"
Slow
- "Less chances to attack are now available!"