Switch It Up!: Difference between revisions
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|code=4-2 | |code=4-2 | ||
|game=''[[Super Mario Maker]]'' | |game=''[[Super Mario Maker]]'' | ||
|style={{ | |style={{SMM style|smw}} | ||
|theme=Castle | |theme=Castle | ||
|limit=300 seconds | |limit=300 seconds | ||
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==Layout== | ==Layout== | ||
[[File:SwitchItUp SMM.png|200px|thumb|left|Mario dashing through the final stretch of the level | [[File:SwitchItUp SMM.png|200px|thumb|left|Mario dashing through the final stretch of the level]] | ||
The level begins with a single [[Warp Pipe | The level begins with a single [[Warp Pipe]], which leads to an area with a [[P Switch]] and several [[Spike Top]]s. Hitting the P Switch turns the [[Rotating Block]]s into [[coin]]s. leads to another area with [[Koopa Troopa]] Towers. Another mass of Rotating Blocks appears, and Mario must hit the P Switch on the top right of the area to turn them all into coins and enter a warp pipe below. The next area involves quickly dashing across coins turned into Rotating Blocks, which directly leads to the [[axe]] at the end. | ||
{{br|left}} | {{br|left}} | ||
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{{foreign names | {{foreign names | ||
|Jap=スイッチオン! | |Jap=スイッチオン! | ||
|JapR= | |JapR=Suitchi on! | ||
|JapM=Switch On! | |JapM=Switch On! | ||
|Ita=Attivare gli interrutori! | |Ita=Attivare gli interrutori! | ||
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}} | }} | ||
{{SMM | {{SMM levels}} | ||
[[Category:Castles]] | [[Category:Castles]] | ||
[[Category:Super Mario Maker levels]] | [[Category:Super Mario Maker levels]] |
Revision as of 17:15, May 20, 2024
Level | |
---|---|
Switch It Up! | |
Level code | 4-2 |
Game | Super Mario Maker |
Game style | |
Theme(s) | Castle |
Time limit | 300 seconds |
<< Directory of levels >> |
Switch It Up! is the fourteenth sample level in Super Mario Maker, set in the castle theme and in the Super Mario World style.
Layout
The level begins with a single Warp Pipe, which leads to an area with a P Switch and several Spike Tops. Hitting the P Switch turns the Rotating Blocks into coins. leads to another area with Koopa Troopa Towers. Another mass of Rotating Blocks appears, and Mario must hit the P Switch on the top right of the area to turn them all into coins and enter a warp pipe below. The next area involves quickly dashing across coins turned into Rotating Blocks, which directly leads to the axe at the end.
Enemies
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | スイッチオン![?] Suitchi on! |
Switch On! | |
Italian | Attivare gli interrutori![?] | Activate the switches! | |
Russian | Переключи![?] Perekluchi! |
Switch it! | |
Spanish | ¿Activar o desactivar?[?] | Activate or Deactivate? |