Time for Adventure: Difference between revisions
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{{ | {{mission infobox | ||
|image=[[File:Time for Adventure.png|200px]] | |image=[[File:Time for Adventure.png|200px]] | ||
| | |location=[[Clockwork Ruins Galaxy]] | ||
| | |number=1 | ||
|game=''[[Super Mario Galaxy 2]]'' | |game=''[[Super Mario Galaxy 2]]'' | ||
|before=<< | |before=<< | ||
Line 10: | Line 10: | ||
==Layout== | ==Layout== | ||
The player first lands on the [[Clockwork Ruins Galaxy#Giant Rotation Planet|Giant Rotation Planet]]. They must avoid or defeat the two [[Jack O'Goomba]]s and hop onto the millstones. The player needs to avoid falling off or being hit by an [[Octoomba]]'s attack, then take the [[Launch Star]] to the [[Clockwork Ruins Galaxy#Pusher Wall Planet|Pusher Wall Planet]]. On this planet, the player should avoid the Jack O'Goombas and pushing walls while trying to reach the top left area. The switch should be used to help the player reach the [[Ground Pound]] switch located to the south, freeing the caged [[Luma]]. The Luma transforms into a Launch Star and sends the player to the [[Clockwork Ruins Galaxy#Rolling Drum Planet|Rolling Drum Planet]]. The player needs to avoid being crushed by the millstones and hurt by spikes. At the end, the player needs to activate a switch to make millstones fall from the sky. The player should climb the millstones and use the | The player first lands on the [[Clockwork Ruins Galaxy#Giant Rotation Planet|Giant Rotation Planet]]. They must avoid or defeat the two [[Jack O'Goomba]]s and hop onto the millstones. The player needs to avoid falling off or being hit by an [[Octoomba]]'s attack, then take the [[Launch Star]] to the [[Clockwork Ruins Galaxy#Pusher Wall Planet|Pusher Wall Planet]]. On this planet, the player should avoid the Jack O'Goombas and pushing walls while trying to reach the top left area. The switch should be used to help the player reach the [[Ground Pound]] switch located to the south, freeing the caged [[Luma]]. The Luma transforms into a Launch Star and sends the player to the [[Clockwork Ruins Galaxy#Rolling Drum Planet|Rolling Drum Planet]]. The player needs to avoid being crushed by the millstones and hurt by spikes. At the end, the player needs to activate a switch to make millstones fall from the sky. The player should climb the millstones and use the [[wire|bar]]s to reach the [[Power Star]]. | ||
==Enemies== | ==Enemies== | ||
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Electrogoomba.png|[[Octoomba]]s | Electrogoomba.png|[[Octoomba]]s | ||
Elite Octoomba.png|[[Elite Octoomba]]s | Elite Octoomba.png|[[Elite Octoomba]]s | ||
SMG Goomba | SMG Goomba Model.png|[[Goomba]]s | ||
SMG2 Clockwork Ruins Millstone Screenshot.png|[[Millstone]]s | SMG2 Clockwork Ruins Millstone Screenshot.png|[[Millstone]]s | ||
SMG2 spikes.png|[[Spike Trap]]s | SMG2 spikes.png|[[Spike Trap]]s | ||
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|Spa=Una aventura entre las ruinas | |Spa=Una aventura entre las ruinas | ||
|SpaM=An Adventure in the Ruins | |SpaM=An Adventure in the Ruins | ||
| | |Fre=Révolutions dans la galaxie | ||
| | |FreM=Revolutions in the Galaxy | ||
|Ger=Rauer Ruinenritt | |Ger=Rauer Ruinenritt | ||
|GerM=Rough Ruins-Ride | |GerM=Rough Ruins-Ride | ||
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*For unknown reasons, if the [[Luigi]] [[Ghost (Super Mario Galaxy 2)|ghost]] is activated in this mission, he runs towards the torch behind him, turns around, backflips, and spin Ground Pounds the flame causing him to fly up and get stuck as if he is in a Launch Star. | *For unknown reasons, if the [[Luigi]] [[Ghost (Super Mario Galaxy 2)|ghost]] is activated in this mission, he runs towards the torch behind him, turns around, backflips, and spin Ground Pounds the flame causing him to fly up and get stuck as if he is in a Launch Star. | ||
{{ | {{SMG2 missions}} | ||
[[Category:Super Mario Galaxy 2 missions]] | [[Category:Super Mario Galaxy 2 missions]] |
Latest revision as of 20:26, March 23, 2024
Mission | |
---|---|
Time for Adventure | |
Location | Clockwork Ruins Galaxy |
Mission # | 1 |
Game | Super Mario Galaxy 2 |
<< Directory of missions >> |
Time for Adventure is the first mission of the Clockwork Ruins Galaxy in Super Mario Galaxy 2.
Layout[edit]
The player first lands on the Giant Rotation Planet. They must avoid or defeat the two Jack O'Goombas and hop onto the millstones. The player needs to avoid falling off or being hit by an Octoomba's attack, then take the Launch Star to the Pusher Wall Planet. On this planet, the player should avoid the Jack O'Goombas and pushing walls while trying to reach the top left area. The switch should be used to help the player reach the Ground Pound switch located to the south, freeing the caged Luma. The Luma transforms into a Launch Star and sends the player to the Rolling Drum Planet. The player needs to avoid being crushed by the millstones and hurt by spikes. At the end, the player needs to activate a switch to make millstones fall from the sky. The player should climb the millstones and use the bars to reach the Power Star.
Enemies[edit]
Planets visited[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | のっかって! 大回転遺跡[?] Nokkatte! Dai Kaiten Iseki |
Ride on! Great Rotating Ruins | |
Chinese | 跳躍! 巨輪遺跡[?] Tiàoyuè! Jùlún Yíjì |
Jump! Giant Wheel Ruins | |
French | Révolutions dans la galaxie[?] | Revolutions in the Galaxy | |
German | Rauer Ruinenritt[?] | Rough Ruins-Ride | |
Italian | Avventura fra gli Ingranaggi[?] | Adventure Among the Gears | |
Spanish | Una aventura entre las ruinas[?] | An Adventure in the Ruins |
Trivia[edit]
- For unknown reasons, if the Luigi ghost is activated in this mission, he runs towards the torch behind him, turns around, backflips, and spin Ground Pounds the flame causing him to fly up and get stuck as if he is in a Launch Star.