Same Is Lame: Difference between revisions

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{{Minigame-infobox
{{minigame infobox
|image=[[File:SameIsTame.png|260px]]
|image=[[File:SameIsTame.png|260px]]
|controls={{button|gcn|A}}: Select A<br>{{button|gcn|B}}: Select B<br>{{button|gcn|L}}: Select L<br>{{button|gcn|R}}: Select R<br>
|appears_in=''[[Mario Party 6]]''
|type=4-player Minigame
|type=4-Player mini-game
|appeared_in=''[[Mario Party 6]]''
|time=5 seconds per round
|track=Slow and Steady
|sample=[[File:MP6 Slow and Steady.oga]]
}}
}}
'''Same is Lame''' is a 4-player [[minigame]] in ''[[Mario Party 6]]''.
'''Same Is Lame''' is a 4-Player [[minigame]] in ''[[Mario Party 6]]''.
 
==Introduction==
The first player runs across the area, then jumps down a small set of stairs and then onto the podium. The view then changes to the one shown in-game.


==Gameplay==
==Gameplay==
In this minigame every player has a podium to stand on. The point of the game is to choose a button with nobody else pressing the same button. If this turns out to be the case, the player's podium rises. The first one to rise three times wins, but if somebody does press the same button as the player, neither of them will rise. More than one player can win.
In this minigame, every player has a podium to stand on. During each round, players have five seconds to press the {{button|gcn|B}}, {{button|gcn|A}}, {{button|gcn|R}}, or {{button|gcn|L}} button. As long as there is time left during the round, the players can change their choices by pressing another button. If the results show that a player's choice is different from the others', that player's podium rises. Nothing happens to any players that have pressed the same button as another player or did not press a button within the time limit. The first player to choose a different button three times wins, though multiple players can win. If ten rounds pass without anyone reaching three points, the minigame ends in a tie.
<br clear=all>
 
{{Mario Party 6}}
==Ending==
[[Category:4-player Minigames]]
The losers'/loser's platform(s) head(s) back down to the bottom as the camera zooms in on the winner(s). A spotlight then shines on the winner(s), and confetti rains down on them as they perform their victory animation(s). In some cases, losers can be seen doing their losing animations.
[[Category:Mario Party 6 Minigames]]
 
==Controls==
* {{button|gcn|B}} {{button|gcn|A}} {{button|gcn|L}} {{button|gcn|R}} &ndash; Pick a button
 
==In-game text==
* '''Rules''' &ndash; ''"Choose a button to press. If you're the only player to choose that button, your platform will rise. Raise three levels to win!"''
* '''Advice''' &ndash; ''"You can change your button choice as many times as you want before the timer runs out."''
 
==Names in other languages==
{{foreign names
|Jap=ちがってアップ
|JapR=Chigatte Appu
|JapM=Be different and up
|Fre=On ne Copie pas
|FreM=We Don't Copy
|Ger=Aufsteiger
|GerM=Fast Climber
|Spa=Variedad con gusto
|SpaM=Preferring Variety
|Ita=Pulsante Esclusivo
|ItaM=Unique Button
}}
 
{{MP6 minigames}}
[[Category:4-player minigames]]
[[Category:Mario Party 6 minigames]]

Latest revision as of 03:50, January 8, 2024

Same Is Lame
Same Is Lame from Mario Party 6
Appears in Mario Party 6
Type 4-Player mini-game
Time limit 5 seconds per round
Music track Slow and Steady
Music sample

Same Is Lame is a 4-Player minigame in Mario Party 6.

Introduction[edit]

The first player runs across the area, then jumps down a small set of stairs and then onto the podium. The view then changes to the one shown in-game.

Gameplay[edit]

In this minigame, every player has a podium to stand on. During each round, players have five seconds to press the B Button, A Button, R Button, or L Button button. As long as there is time left during the round, the players can change their choices by pressing another button. If the results show that a player's choice is different from the others', that player's podium rises. Nothing happens to any players that have pressed the same button as another player or did not press a button within the time limit. The first player to choose a different button three times wins, though multiple players can win. If ten rounds pass without anyone reaching three points, the minigame ends in a tie.

Ending[edit]

The losers'/loser's platform(s) head(s) back down to the bottom as the camera zooms in on the winner(s). A spotlight then shines on the winner(s), and confetti rains down on them as they perform their victory animation(s). In some cases, losers can be seen doing their losing animations.

Controls[edit]

  • B Button A Button L Button R Button – Pick a button

In-game text[edit]

  • Rules"Choose a button to press. If you're the only player to choose that button, your platform will rise. Raise three levels to win!"
  • Advice"You can change your button choice as many times as you want before the timer runs out."

Names in other languages[edit]

Language Name Meaning Notes
Japanese ちがってアップ[?]
Chigatte Appu
Be different and up
French On ne Copie pas[?] We Don't Copy
German Aufsteiger[?] Fast Climber
Italian Pulsante Esclusivo[?] Unique Button
Spanish Variedad con gusto[?] Preferring Variety