Chomp Walker: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
The player attempts to pull the [[Chain Chomp]] that they are holding by the chain. There are two objects set up along the path: bones and meat. The bones cause the Chain Chomp to simply be distracted, and eating them takes a few seconds. However, eating the meat causes the Chain Chomp to sprint forward. If the Chain Chomp notices the player, it attempts to lunge at them; the player loses if it rams into them. If the player treads onto the grass, it | The player attempts to pull the [[Chain Chomp]] that they are holding by the chain. There are two objects set up along the path: bones and meat. The bones cause the Chain Chomp to simply be distracted, and eating them takes a few seconds. However, eating the meat causes the Chain Chomp to sprint forward. If the Chain Chomp notices the player, it attempts to lunge at them; the player loses if it rams into them. If the player treads onto the grass, it slows them down. | ||
In the [[Shroom City (Mario Party Advance)|Shroom City]] and Mini-Game | In the [[Shroom City (Mario Party Advance)|Shroom City]] and Mini-Game Attack modes, the player must drag the Chain Chomp to the goal within the time limit, given 60 and 40 seconds, respectively. In Play Land, the player must earn as many [[point]]s as possible by dragging the Chain Chomp along. Every so often, there is a checkpoint that adds ten seconds to the timer. | ||
==Controls== | ==Controls== | ||
Line 25: | Line 25: | ||
|JapR=Osanpo wan wan | |JapR=Osanpo wan wan | ||
|JapM=Walk the Chain Chomp | |JapM=Walk the Chain Chomp | ||
| | |Fre=Au pied | ||
| | |FreM=Heel | ||
|Ita=Al passo | |Ita=Al passo | ||
|ItaM=Keep up | |ItaM=Keep up |
Latest revision as of 00:40, January 8, 2024
Chomp Walker | |||
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Appears in | Mario Party Advance | ||
Type | Single-player mini-game | ||
Time limit | 60 seconds (Shroom City) 40 seconds (Play Land and Mini-Game Attack) | ||
Music track | Twist and Shake | ||
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Chomp Walker is a single-player minigame in Mario Party Advance.
Gameplay[edit]
The player attempts to pull the Chain Chomp that they are holding by the chain. There are two objects set up along the path: bones and meat. The bones cause the Chain Chomp to simply be distracted, and eating them takes a few seconds. However, eating the meat causes the Chain Chomp to sprint forward. If the Chain Chomp notices the player, it attempts to lunge at them; the player loses if it rams into them. If the player treads onto the grass, it slows them down.
In the Shroom City and Mini-Game Attack modes, the player must drag the Chain Chomp to the goal within the time limit, given 60 and 40 seconds, respectively. In Play Land, the player must earn as many points as possible by dragging the Chain Chomp along. Every so often, there is a checkpoint that adds ten seconds to the timer.
Controls[edit]
- – Move
In-game text[edit]
Don't let Chain Chomp get distracted! Just tug that li'l guy back on track!
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | おさんぽワンワン[?] Osanpo wan wan |
Walk the Chain Chomp | |
French | Au pied[?] | Heel | |
German | Kette geben[?] | Give chain | |
Italian | Al passo[?] | Keep up | |
Spanish | Chompaseo[?] | Chomp Walk |
Minigames from Mario Party Advance | |
---|---|
Single-player minigames | Amplifried • Barrel Peril • Big Popper • Bill Bounce • Bob-OOOM! • Boo-Bye • Broom Zoom • Bunny Belt • Chomp Walker • Cloud Climb • Dreadmill • Flingshot • Flippin' Out • Floor It! • Forest Jump • Go-go Pogo • Grabbit • Koopa Krunch • Melon Folley • On the Spot • Outta My Way • Pest Aside • Reel Cheep • See Monkey? • Shell Stack • Sled Slide • Sort Stack • Spooky Spike • Stompbot XL • Switch Way? |
Duel minigames | Chain Saw • Chicken! • Hammergeddon • Koopa Kurl • Slammer • Stair Scare • Tank-Down • Volleybomb |
Bowser minigames | Crushed Ice • Koopa Kappa • Mush Rush • Peek-n-Sneak • Splatterball • Trap Floor |
Gambling minigames | Drop 'Em • Match 'Em • Pair 'Em • Stop 'Em • Watch 'Em • Scratch 'Em |