Bloomps of the Desert Skies: Difference between revisions
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* [[Bloomp]] | * [[Bloomp]] | ||
* [[Koopa Troopa]] (red) | * [[Koopa Troopa]] (red) | ||
* {{conjectural|[[Big Goombrat]]}} | |||
==Talking Flower quotes== | ==Talking Flower quotes== |
Revision as of 11:29, January 7, 2024
Level | |
---|---|
Bloomps of the Desert Skies | |
World | Sunbaked Desert |
Game | Super Mario Bros. Wonder |
Difficulty | ★★★ |
Wonder Effect | Turns the player character into their Balloon form |
<< Directory of levels >> |
Bloomps of the Desert Skies is a course in Sunbaked Desert in Super Mario Bros. Wonder. As its name suggests, it features many Bloomps. It is unlocked after clearing Sunbaked Desert House, and its own completion unlocks Break Time! Floating Wonder Tokens. This course houses two Wonder Seeds, and has a difficulty of three stars.
Layout
The course starts off with the player standing on a Semisolid Platform, with some semisolid platforms, Goombrats and green Bloomps to the right. A Bloomp pump pointing to the left that pumps out purple Bloomps follows, leading to a ? Block with a Brick Block and a downhill slope with more Goombrats and another Bloomp pump facing upwards that helps the player reach the top of a hill. Above the Bloomp pump is some coins and two flower coins. Next is two semisolid platforms with a red Koopa Troopa and a Goombrat walking on them, before two Bloomps pumps. After a yellow pipe and a semisolid platform is a Bloomp pump pointing to the right, before two semisolid platforms, a Goombrat, and some green Bloomps. There is a Happy Flower on one of the platforms that releases a Lifting Shabon that releases coins, flower coins and a Talking Flower. Then there is one last gentle slope before the Checkpoint Flag.
The course continues with purple Bloomps that go down as well as some gaps. After the first gap is a ? Block in between Brick Blocks and a Goombrat below it. Then there are three semisolid platforms with Goombrats on them, followed by a section with a Big Goombrat and a green Bloomp that has the course's Wonder Flower inside. Next are more semisolid platforms and yellow pipes that send out Goombrats. This leads to a green Bloomp with a Super Mushroom inside, and a set of green Bloomps and yellow pipes that each send out a Goombrat. Three green Bloomps follow, taking the player to the Goal Pole.
After collecting the Wonder Flower, the course's background darkens and turns the player(s) into their Balloon form. A row of purple Bloomps pointing upwards appear from below, guiding the player to go up whilst encountering Goombrats with dandelion pappi attached to them and some Super Stars. As the player goes up they encounter three Bloomp pumps on the sides, a spinning circle of coins and small flower coins, a section with some green Bloomps and more Goombrats including a big one, a split path with gray Bloomps to the left, two spinning wheels with gray Bloomps attached to them, a section with green and cyan Bloomps, and the effect's Wonder Seed surrounded by small flower coins. Collecting it ends the effect, sending the player back to where the Wonder Flower was. The effect lasts for 130 seconds.
10-flower coins
- 10-flower coin 1: Found to the right of the second Bloomp pump.
- 10-flower coin 2: Found up high in between some clouds. It can be reached by jumping on the purple Bloomps which are pumped out from the two Bloomp pumps.
- 10-flower coin 3: In between two semisolid platforms after the Checkpoint Flag, requiring a timed jump from one of the purple Bloomps.
Primary power-up
Enemies
Talking Flower quotes
- "Flyyyy!" (found on top of the hill)
- "Just hangin' out. No reason." (found below a semisolid platform after the hill)
- "A full moon..." (found near the second 10-flower coin)
- "Could be quite a night!"
- "Ta-daaaa!" (found after popping the Lifting Shabon)
- "Hello there!" (second time onwards)
- "Ta-daaaa! The sequel!" (after being pushed off by a Bloomp)
- "Homestretch!" (found near the set of yellow pipes near the goal pole)