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{{ | {{level infobox | ||
|image=[[File:Barbos Bastion DKL3c.png]] | |image=[[File:Barbos Bastion DKL3c.png]] | ||
|code=1-BOSS | |code=1-BOSS | ||
Line 5: | Line 5: | ||
|game=''[[Donkey Kong Land III]]'' | |game=''[[Donkey Kong Land III]]'' | ||
|boss=[[Barbos]] | |boss=[[Barbos]] | ||
| | |track=Big Boss Blues | ||
|before=[[Liftshaft Lottery|<<]] | |before=[[Liftshaft Lottery|<<]] | ||
|after=[[Coral Quarrel|>>]] | |after=[[Coral Quarrel|>>]] | ||
}} | }} | ||
'''Barbos Bastion''' is the boss level of [[Cape Codswallop]], the first world of ''[[Donkey Kong Land III]]''. [[ | '''Barbos Bastion''' is the boss level of [[Cape Codswallop]], the first world of ''[[Donkey Kong Land III]]''. It involves a boss fight between [[Enguarde]] and [[Barbos]]. | ||
==Layout== | |||
== | The fight takes place in a coral reef. Enguarde emerges on the left side of the battlefield, while Barbos is positioned on the right. Barbos attacks by summoning [[Lurchin]]s one at a time, each of which will chase Enguarde for a few seconds and, when they stop, start opening and closing their shells. Enguarde must attack the Lurchins when their shells are open to launch them to the right; Barbos takes damage when they collide with her face. After each hit (including the final one), Barbos will launch a trio of Lurchins in a spread pattern, with one traveling straight to the left and the other two moving diagonally. These Lurchins do not open their shells and cannot be used as ammo against Barbos. Barbos takes three hits to go down and drops a [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] when defeated. | ||
The fight takes place in a coral reef. Enguarde emerges on the left side of the battlefield, while Barbos is positioned on the right. | |||
Barbos attacks by summoning [[Lurchin]]s one at a time, each of which will chase Enguarde for a few seconds and, when they stop, start opening and closing their shells. Enguarde must attack the Lurchins when their shells are open to launch them to the right; Barbos takes damage when they collide with her face. After each hit (including the final one), Barbos will launch a trio of Lurchins in a spread pattern, with one traveling straight to the left and the other two moving diagonally. These Lurchins do not open their shells and cannot be used as ammo against Barbos. Barbos takes three hits to go down and drops a [[Bonus Coin (Donkey Kong | |||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap= | |Jap=みさきのばんにん バーボス | ||
|JapR=Misaki no | |JapR=Misaki no bannin Bābosu | ||
|JapM=Cape Guardian Barbos | |JapM=Cape Guardian Barbos | ||
}} | }} |
Latest revision as of 20:32, January 2, 2024
Level | |
---|---|
Barbos Bastion | |
Level code | 1-BOSS |
World | Cape Codswallop |
Game | Donkey Kong Land III |
Boss | Barbos |
Music track | Big Boss Blues |
<< Directory of levels >> |
Barbos Bastion is the boss level of Cape Codswallop, the first world of Donkey Kong Land III. It involves a boss fight between Enguarde and Barbos.
Layout[edit]
The fight takes place in a coral reef. Enguarde emerges on the left side of the battlefield, while Barbos is positioned on the right. Barbos attacks by summoning Lurchins one at a time, each of which will chase Enguarde for a few seconds and, when they stop, start opening and closing their shells. Enguarde must attack the Lurchins when their shells are open to launch them to the right; Barbos takes damage when they collide with her face. After each hit (including the final one), Barbos will launch a trio of Lurchins in a spread pattern, with one traveling straight to the left and the other two moving diagonally. These Lurchins do not open their shells and cannot be used as ammo against Barbos. Barbos takes three hits to go down and drops a Bonus Coin when defeated.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | みさきのばんにん バーボス[?] Misaki no bannin Bābosu |
Cape Guardian Barbos |