Donkey Kong Jr. (WarioWare: Move It!): Difference between revisions
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*'''Level 3:''' Same as Level 2, but there is a [[Nitpicker]] that the player should avoid. | *'''Level 3:''' Same as Level 2, but there is a [[Nitpicker]] that the player should avoid. | ||
==Names in other languages== | |||
{{foreign names | {{foreign names | ||
|Jap=ドンキーコングJR. | |Jap=ドンキーコングJR. |
Revision as of 17:59, December 16, 2023
Donkey Kong Jr. | |
---|---|
Appears in | WarioWare: Move It! |
Type | 9-Volt |
Command(s) | Climb! |
Info | "A bold new perspective on a vintage Nintendo game! Become Donkey Kong Jr. and climb the vines. green" |
Controls | |
Form(s) | "Scales" (Level 1) "Knight" (Levels 2 & 3) |
Donkey Kong Jr. is one of 9-Volt's microgames in WarioWare: Move It!. It is based on the 1986 Nintendo Entertainment System game of the same name.
Gameplay
The player controls a voxelated Donkey Kong Jr. with elastic arms, and must climb up the vines and reach the platform without getting caught by the Snapjaw. If Donkey Kong Jr. lands on the platform, he will extend his arms. If he touches an enemy in Levels 2 and 3, he will drop.
- Level 1: Donkey Kong Jr. grabs onto two vines and must climb up each vine twice.
- Level 2: Donkey Kong Jr. grabs onto one vine and must climb up four times.
- Level 3: Same as Level 2, but there is a Nitpicker that the player should avoid.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ドンキーコングJR.[?] Donkī Kongu JR. |
Donkey Kong Jr. |