Pot Hole Panic (Donkey Kong Land): Difference between revisions

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'''Pot Hole Panic'''<ref>''Donkey Kong Land'' instruction booklet, page 18.</ref>, or '''Pothole Panic'''<ref>''Nintendo Power'' Volume 74, page 20.</ref>, is the seventeenth [[level]] in ''[[Donkey Kong Land]]'' and the first level of [[Monkey Mountains & Chimpanzee Clouds|Monkey Mountains]].
'''Pot Hole Panic'''<ref>''Donkey Kong Land'' instruction booklet, page 18.</ref>, or '''Pothole Panic'''<ref>''Nintendo Power'' Volume 74, page 20.</ref>, is the seventeenth [[level]] in ''[[Donkey Kong Land]]'' and the first level of [[Monkey Mountains & Chimpanzee Clouds|Monkey Mountains]]. Pot Hole Panic takes place in a cave with many [[tire (object)|tire]]s, necessary for reaching higher ledges and crossing [[pit]]s.
 
==Summary==
Pot Hole Panic is a cave level which features [[tire (object)|tire]]s, and they allow [[Donkey Kong]] and [[Diddy Kong]] to reach higher ledges, cross abysses, and even for accessing both [[Bonus Area]]s. At the start of the level, the [[Kong]]s encounter an [[Army]] and some [[Zinger]]s. If the [[Kong]]s move the tire between the Zingers, they can reach the first DK Barrel and the letter K. Beyond that, the Kongs must avoid [[Klaptrap]]s and go through some crawlspaces. Towards the end, the Kongs encounter a perched [[Necky]] and a tire allowing them to reach the second DK Barrel and the letter N. [[Rambi the Rhino]] appears in the first Bonus Area.


==Layout==
==Layout==
From the start of the level, the Kongs must travel to the right and bounce off of a tire to reach a high up [[DK Barrel]]. After this, they have to walk a little farther into the dark cave. There are several ledges that they must climb up, and once up them all, the Kongs should see a big wall in the way. They can crawl into the small space under it and get to the other side of it. This must be done again, as there is another wall in the Kongs' path. After they get under all the walls, the heroes must ride across a small platform to get across a wide gap. Once they are over this pit, they should make their way down a large ledge and crawl under a wall, followed by a second one. Getting this obstacle done takes the Kongs to an area with a dangerous Krusha. They need to jump over the foe and continue on. Another pit must be crossed after this. [[Donkey Kong|Donkey]] and [[Diddy Kong]] should use a nearby platform to cross it, and then jump over a lone Zinger to get to the other end safely. After this, they need to use a tire to reach a high ledge, and then walk down several ledges. These ledges are occupied by Kritters and other foes, so the Kongs should be careful. Soon, the heroes make it to the end of a ledge, which they should jump off to find the [[Continue Point]].
At the start of the level, the [[Kong]]s encounter an [[Army]] and some [[Zinger]]s. If the [[Kong]]s move the tire between the Zingers, they can reach the first DK Barrel and the letter K. After this, they have to walk a little farther into the dark cave. There are several ledges that they must climb up, and once up them all, the Kongs should see a big wall in the way. They can crawl into the small space under it and get to the other side of it. This must be done again, as there is another wall in the Kongs' path. After they get under all the walls, the heroes must ride across a small platform to get across a wide gap. Once they are over this pit, they should make their way down a large ledge and crawl under a wall, followed by a second one. Getting this obstacle done takes the Kongs to an area with a dangerous Krusha. They need to jump over the foe and continue on. Another pit must be crossed after this. [[Donkey Kong|Donkey]] and [[Diddy Kong]] should use a nearby platform to cross it, and then jump over a lone Zinger to get to the other end safely. After this, they need to use a tire to reach a high ledge, and then walk down several ledges. These ledges are occupied by Kritters and other foes, so the Kongs should be careful. Soon, the heroes make it to the end of a ledge, which they should jump off to find the [[Continue Point]].


From this point, the group should find a tire laying around. They should push it under some Zingers and down a ledge, then stop. With the tire, they should bounce to a high ledge. Here, there is a DK Barrel to break, and the Kongs must carry on from here. After cross a small pit, they must keep going east and defeat a Kritter. Walking a little farther takes them to a Necky, who has to be avoided at all costs. The heroes need to dodge a few more enemies after that and soon cross another wide abyss with the aid of a moving platform. As the platform swings over the pit, the Kongs must jump over a Zinger and land on another platform. This one takes them to the other side of the pit, where they can see a portal. It takes them out of the level.
From this point, the group should find a tire laying around. They should push it under some Zingers and down a ledge, then stop. With the tire, they should bounce to a high ledge. Here, there is a DK Barrel to break, and the Kongs must carry on from here. After cross a small pit, they must keep going east and defeat a Kritter. Walking a little farther takes them to a Necky, who has to be avoided at all costs. The heroes need to dodge a few more enemies after that and soon cross another wide abyss with the aid of a moving platform. As the platform swings over the pit, the Kongs must jump over a Zinger and land on another platform. This one takes them to the other side of the pit, where they can see a portal. It takes them out of the level.
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==Bonus Areas==
==Bonus Areas==
{|class=wikitable
{{multiframe|[[File:Pot Hole Panic DKL Bonus Area 1.png]] [[File:Pot Hole Panic DKL Bonus Area 2.png]]|size=340|The first and second Bonus Areas respectively}}
!Image
Pot Hole Panic has two [[Bonus room|Bonus Areas]]:
!Description
 
|-
*Donkey Kong or Diddy must push the second [[tire]] of the level past the letter O and down a crawlspace. Once they are between the walls, the active Kong must bounce to a [[Blast Barrel]] at the left to access the first Bonus Area. An [[animal crate]] of [[Rambi]] is at the start, giving the Kongs the option to ride him. Rambi can charge into a few Kritters along the way, then cross a small gap to reach some bananas, and then jump into a Blast Barrel to leave the Bonus Area. When the Kongs return into the main level, they no longer have Rambi with them.
|[[File:Pot Hole Panic DKL Bonus Area 1.png]]
*Just before the letter N, the Kongs must push the tire on the ledge slightly left onto the lower path, where they must push it to the right while avoiding a few Zingers. Shortly after this, the Kongs come across a tall line of bananas. From here, the Kongs must bounce on the tire and enter a Blast Barrel above to enter the second Bonus Area. The Bonus Area takes place on a ship deck with the letter G, with a [[Mincer]] horizontally moving underneath it. With a timed jump, the Kongs can reach the letter G and exit from a Blast Barrel to the right.
|Donkey Kong or Diddy must push the second [[tire]] of the level past the letter O and down a crawlspace. Once they are between the walls, the active Kong must bounce to a [[Blast Barrel]] at the left to access the first [[Bonus Area]]. [[Rambi the Rhino|Rambi]]'s [[Animal Crate]] is at the start, giving the Kongs the option to ride him in the Bonus Area. Rambi can charge into a few Kritters along the way, then cross a small gap to reach some bananas, and then jump into a Blast Barrel to leave the Bonus Area. When the Kongs return into the main level, they no longer have Rambi with them.
|-
|[[File:Pot Hole Panic DKL Bonus Area 2.png]]
|Just before the letter N, the Kongs must push the tire on the ledge slightly left onto the lower path, where they must push it to the right while avoiding a few Zingers. Shortly after this, the Kongs come across a tall line of bananas. From here, the Kongs must bounce on the tire and enter a Blast Barrel above to enter the second Bonus Area. The Bonus Area takes place on a ship deck with the letter G, with a [[Mincer]] horizontally moving underneath it. With a timed jump, the Kongs can reach the letter G and exit from a Blast Barrel to the right.
|}


==Gallery==
==Gallery==

Revision as of 13:16, December 15, 2023

Level
Pot Hole Panic
Pot Hole Panic (Donkey Kong Land)
Level code 3-1
Game Donkey Kong Land
<< Directory of levels >>

Pot Hole Panic[1], or Pothole Panic[2], is the seventeenth level in Donkey Kong Land and the first level of Monkey Mountains. Pot Hole Panic takes place in a cave with many tires, necessary for reaching higher ledges and crossing pits.

Layout

At the start of the level, the Kongs encounter an Army and some Zingers. If the Kongs move the tire between the Zingers, they can reach the first DK Barrel and the letter K. After this, they have to walk a little farther into the dark cave. There are several ledges that they must climb up, and once up them all, the Kongs should see a big wall in the way. They can crawl into the small space under it and get to the other side of it. This must be done again, as there is another wall in the Kongs' path. After they get under all the walls, the heroes must ride across a small platform to get across a wide gap. Once they are over this pit, they should make their way down a large ledge and crawl under a wall, followed by a second one. Getting this obstacle done takes the Kongs to an area with a dangerous Krusha. They need to jump over the foe and continue on. Another pit must be crossed after this. Donkey and Diddy Kong should use a nearby platform to cross it, and then jump over a lone Zinger to get to the other end safely. After this, they need to use a tire to reach a high ledge, and then walk down several ledges. These ledges are occupied by Kritters and other foes, so the Kongs should be careful. Soon, the heroes make it to the end of a ledge, which they should jump off to find the Continue Point.

From this point, the group should find a tire laying around. They should push it under some Zingers and down a ledge, then stop. With the tire, they should bounce to a high ledge. Here, there is a DK Barrel to break, and the Kongs must carry on from here. After cross a small pit, they must keep going east and defeat a Kritter. Walking a little farther takes them to a Necky, who has to be avoided at all costs. The heroes need to dodge a few more enemies after that and soon cross another wide abyss with the aid of a moving platform. As the platform swings over the pit, the Kongs must jump over a Zinger and land on another platform. This one takes them to the other side of the pit, where they can see a portal. It takes them out of the level.

Enemies

Items

K-O-N-G Letters

  • K: Found by moving the bouncy tire to the banana trail and bouncing up it
  • O: Also found by moving a tire to a banana trail, this one after some Klaptrap, and jumping up
  • N: Above the perched Necky
  • G: In the second bonus room

Bonus Areas

Donkey Kong riding Rambi the Rhino through the first Bonus Area of Pot Hole Panic in Donkey Kong Land Diddy Kong jumps to the letter G in the second Bonus Area of Pot Hole Panic in Donkey Kong Land
The first and second Bonus Areas respectively

Pot Hole Panic has two Bonus Areas:

  • Donkey Kong or Diddy must push the second tire of the level past the letter O and down a crawlspace. Once they are between the walls, the active Kong must bounce to a Blast Barrel at the left to access the first Bonus Area. An animal crate of Rambi is at the start, giving the Kongs the option to ride him. Rambi can charge into a few Kritters along the way, then cross a small gap to reach some bananas, and then jump into a Blast Barrel to leave the Bonus Area. When the Kongs return into the main level, they no longer have Rambi with them.
  • Just before the letter N, the Kongs must push the tire on the ledge slightly left onto the lower path, where they must push it to the right while avoiding a few Zingers. Shortly after this, the Kongs come across a tall line of bananas. From here, the Kongs must bounce on the tire and enter a Blast Barrel above to enter the second Bonus Area. The Bonus Area takes place on a ship deck with the letter G, with a Mincer horizontally moving underneath it. With a timed jump, the Kongs can reach the letter G and exit from a Blast Barrel to the right.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese ふもとの洞窟[?]
Fumoto no dōkutsu
Foothill Cave
Italian Il foro[3] The hole/forum
Spanish Pánico en la cueva[?] Panic in the cave

Trivia

References

  1. ^ Donkey Kong Land instruction booklet, page 18.
  2. ^ Nintendo Power Volume 74, page 20.
  3. ^ Donkey Kong Land Italian booklet, pag. 18