Donkey Kong Jr. (WarioWare: Move It!): Difference between revisions

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*'''Level 2:''' Donkey Kong Jr. grabs onto one vine and must climb up four times.
*'''Level 2:''' Donkey Kong Jr. grabs onto one vine and must climb up four times.
*'''Level 3:''' Same as Level 2, but there is a [[Nitpicker]] that the player should avoid.
*'''Level 3:''' Same as Level 2, but there is a [[Nitpicker]] that the player should avoid.
{{foreign names
|Jap=ドンキーコングJR.
|JapR=Donkī Kongu JR.
|JapM=Donkey Kong Jr.
}}


{{9-Volt & 18-Volt's microgames}}
{{9-Volt & 18-Volt's microgames}}

Revision as of 13:50, December 7, 2023

Donkey Kong Jr.
Donkey Kong Jr.
Appears in WarioWare: Move It!
Type 9-Volt
Command(s) Climb!
Info "A bold new perspective on a vintage Nintendo game! Become Donkey Kong Jr. and climb the vines. green"
Controls Joy-Con
Form(s) "Scales" (Level 1)
"Knight" (Levels 2 & 3)

Donkey Kong Jr. is one of 9-Volt's microgames in WarioWare: Move It!. It is based on the 1986 Nintendo Entertainment System game of the same name.

Gameplay

The player controls a voxelated Donkey Kong Jr. with elastic arms, and must climb up the vines and reach the platform without getting caught by the Snapjaw. If Donkey Kong Jr. lands on the platform, he will extend his arms. If he touches an enemy in Levels 2 and 3, he will drop.

  • Level 1: Donkey Kong Jr. grabs onto two vines and must climb up each vine twice.
  • Level 2: Donkey Kong Jr. grabs onto one vine and must climb up four times.
  • Level 3: Same as Level 2, but there is a Nitpicker that the player should avoid.
Language Name Meaning Notes
Japanese ドンキーコングJR.[?]
Donkī Kongu JR.
Donkey Kong Jr.