Pull, Turn, Burn: Difference between revisions

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The  main obstacles present are the {{Conjectural|Fire Wheels}} for which the level is named. Pulling on [[Handle (Super Mario Bros. Wonder)|Handles]] moves the {{Conjectural|Fire Wheels}} along tracks and out of the player's way, but they will return to their original positions soon after. The player soon encounters [[Buzzy Beetles]] that drop from the ceiling and can walk through lava, as well as [[Lava Geysers]] that carry bone-shaped lifts. Above the first two geysers there is a secret passage for [[Drill Mario]] to tunnel through. The paths re-converge on a Lava Geyser and bone lift that they must ride downward. At the end of the first room is a row of [[Fire Piranha Plant|Fire Piranha Plants]] on the ceiling, the player can use the nearby handle to raise platforms that block their spread of fire. A pipe then leads to the second room.
The  main obstacles present are the {{Conjectural|Fire Wheels}} for which the level is named. Pulling on [[Handle (Super Mario Bros. Wonder)|Handles]] moves the {{Conjectural|Fire Wheels}} along tracks and out of the player's way, but they will return to their original positions soon after. The player soon encounters [[Buzzy Beetles]] that drop from the ceiling and can walk through lava, as well as [[Lava Geysers]] that carry bone-shaped lifts. Above the first two geysers there is a secret passage for [[Drill Mario]] to tunnel through. The paths re-converge on a Lava Geyser and bone lift that they must ride downward. At the end of the first room is a row of [[Fire Piranha Plant|Fire Piranha Plants]] on the ceiling, the player can use the nearby handle to raise platforms that block their spread of fire. A pipe then leads to the second room.


Past the [[Checkpoint Flag]], lava is present on both the floor and ceiling with [[Lava Bubbles]] jumping from both pools. Then follows a {{Conjectural|Fire Wheel}} surrounding a circular platform that must be moved to progress. Next, the player finds a large [[Goomba]] statue with a handle on the front, pulling it turns the Goomba's smile into a frown and releases the [[Wonder Flower]]. To the right are three more Lava Geysers, the player must use a {{Conjectural|Wonder Bud}} that will create a bone lift on top of the third to raise it. At the end of the room is a large {{Conjectural|Dragon Fossil Wheel}} with two openings and two Fire Piranha Plants inside. The wheel blocks off a [[Warp Pipe]], but the player can pull on a handle to turn it so they may exit. This leads to the [[Goal Pole]].
Past the [[Checkpoint Flag]], lava is present on both the floor and ceiling with [[Lava Bubbles]] jumping from both pools. Then follows a {{Conjectural|Fire Wheel}} surrounding a circular platform that must be moved to progress. Next, the player finds a large [[Goomba]] statue with a handle on the front, pulling it turns the Goomba's smile into a frown and releases the [[Wonder Flower]]. To the right are three more Lava Geysers, the player must use a {{Conjectural|Wonder Bud}} that will create a bone lift on top of the third to raise it. At the end of the room is a large [[Ancient Dragon]] fossil with two openings and two Fire Piranha Plants inside. The wheel blocks off a [[Warp Pipe]], but the player can pull on a handle to turn it so they may exit. This leads to the [[Goal Pole]].


==Wonder Flower==
==Wonder Flower==

Revision as of 07:34, December 6, 2023

Level
Pull, Turn, Burn
Pull, Turn, Burn
World Deep Magma Bog
Game Super Mario Bros. Wonder
Difficulty ★★★★
Wonder Effect Renders Mario immune to fire and lava
<< Directory of levels >>

Pull, Turn, Burn is a course in Deep Magma Bog of Super Mario Bros. Wonder. It is unlocked after completing Raarghs in the Ruins and its own completion unlocks the level Badge Challenge Grappling Vine II. This course houses two Wonder Seeds.

Layout

The main obstacles present are the Fire Wheels for which the level is named. Pulling on Handles moves the Fire Wheels along tracks and out of the player's way, but they will return to their original positions soon after. The player soon encounters Buzzy Beetles that drop from the ceiling and can walk through lava, as well as Lava Geysers that carry bone-shaped lifts. Above the first two geysers there is a secret passage for Drill Mario to tunnel through. The paths re-converge on a Lava Geyser and bone lift that they must ride downward. At the end of the first room is a row of Fire Piranha Plants on the ceiling, the player can use the nearby handle to raise platforms that block their spread of fire. A pipe then leads to the second room.

Past the Checkpoint Flag, lava is present on both the floor and ceiling with Lava Bubbles jumping from both pools. Then follows a Fire Wheel surrounding a circular platform that must be moved to progress. Next, the player finds a large Goomba statue with a handle on the front, pulling it turns the Goomba's smile into a frown and releases the Wonder Flower. To the right are three more Lava Geysers, the player must use a Wonder Bud that will create a bone lift on top of the third to raise it. At the end of the room is a large Ancient Dragon fossil with two openings and two Fire Piranha Plants inside. The wheel blocks off a Warp Pipe, but the player can pull on a handle to turn it so they may exit. This leads to the Goal Pole.

Wonder Flower

The Wonder Flower surrounds Mario with a glowing shield that grants him complete invincibility, including to normally-lethal lava. The player drops through the pool below the Goomba statue into a dark room that they can light with their shield. The player must scout out five Wonder Tokens scattered around the chamber.

  • Wonder Token 1: In the upper-left corner, guarded by Fire Piranha Plants.
  • Wonder Token 2: In the bottom-left corner, guarded by Lava Bubbles.
  • Wonder Token 3: In the pool of lava the player initially falls into.
  • Wonder Token 4: In the top-right corner, on a platform guarded by two Fire Wheels.
  • Wonder Token 5: In the bottom-right corner, above the rightmost Lava Geyser.

Each token turns on a light, and when all are collected the entire area lights up. The player must then collect the Wonder Seed from the centre of the room, which will warp them back to the Goomba Statue.

10-flower coins

  • 10-flower coin 1: After the first Talking Flower, between a pit of lava and a semi-solid platform. The player should stomp on the Buzzy Beetle walking through the pool to collect the coin.
  • 10-flower coin 2: Immediately thereafter is a staircase of semi-solid platforms, each separated by vertical tracks with two Fire Wheels each. Pull the wheels out of the way with the handle, then quickly climb the platforms to reach the coin.
  • 10-flower coin 3: In the second room, where the two Fire Wheels surrounding circular platforms are located. Pull the handle, then quickly ascend and slip into the pocket guarded by the second Fire Wheel to retrieve the coin.

Enemies and obstacles

Talking Flower quotes

  • "Hey…"
    • "Whatcha doing in a place like this?"
  • "Phew!"
    • "Careful you don’t burn out."
  • "OK."
    • "Just keep a cool head!"
  • "Heeeey!"
    • "Heeeeeeeeeey!"
    • "This way!"
    • "Way to go!" (After reaching the Talking Flower)

Gallery

Names in other languages

Language Name Meaning Notes
Japanese まわせ!ほのお大車輪だいしゃりん[?]
Mawase! Honō no daijarin
Turn! Big wheels of fire
Portuguese Puxe para evitar as chamas![?] Push to avoid the flames!