Super Mario World 2: Yoshi's Island (microgame): Difference between revisions

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'''Super Mario World 2: Yoshi's Island''' is one of [[9-Volt]]'s 's [[microgame]]s in ''[[WarioWare: Move It!]]'', based on the [[Super Nintendo Entertainment System]] [[Super Mario World 2: Yoshi's Island|game of the same name]], specifically the beginning of the course [[Marching Milde's Fort]].
'''Super Mario World 2: Yoshi's Island''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: Move It!]]'', based on the [[Super Nintendo Entertainment System]] [[Super Mario World 2: Yoshi's Island|game of the same name]], specifically the beginning of the course [[Marching Milde's Fort]].


==Gameplay==
==Gameplay==

Revision as of 16:17, November 7, 2023

Super Mario World 2: Yoshi's Island
The two-player version of the Super Mario World 2: Yoshi's Island microgame in WarioWare: Move It!
Appears in WarioWare: Move It!
Type 9-Volt
Command(s) Escape!
Info "Swing your arms to make Yoshi dash. Escape from the Chomp Shark, but don't build up so much speed that you fall into a pit. 1995: Super Nintendo Entertainment System"
Controls Joy-Con
Form(s) "Choo Choo"

Super Mario World 2: Yoshi's Island is one of 9-Volt's microgames in WarioWare: Move It!, based on the Super Nintendo Entertainment System game of the same name, specifically the beginning of the course Marching Milde's Fort.

Gameplay

The player controls Yoshi, who carries Baby Mario and needs to run away from a Chomp Shark in Marching Milde's Fort. In multiplayer, the first player controls a Light-blue Yoshi carrying Baby Mario, while the second player controls a Yellow Yoshi carrying Baby Luigi. If Yoshi falls off or gets hit, the microgame is considered a loss.

  • Level 1: Yoshi must run away a Big Chain Chomp.
  • Level 2: Yoshi must ride a Flatbed Ferry to run away from the Chomp Shark. Yoshi must not fall off.
  • Level 3: Yoshi must ride a Flatbed Ferry without falling off and continue running to escape from the Chomp Shark.