Break!: Difference between revisions

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*'''2nd level difficulty:''' The player must break a rock. A dinosaur skeleton, an old man, or a flower will come out of it.
*'''2nd level difficulty:''' The player must break a rock. A dinosaur skeleton, an old man, or a flower will come out of it.
*'''3rd level difficulty:''' The player must break Saturn. A rocket ship, a banana with a smiley face, or [[Wario]]'s facial features will come out of it.
*'''3rd level difficulty:''' The player must break Saturn. A rocket ship, a banana with a smiley face, or [[Wario]]'s facial features will come out of it.
There is a chance for a cactus to pop up. Poking the cactus causes a loss, while doing nothing causes a victory. This is telegraphed by the command "Don't poke!" appearing.
[[Fake Out|There is a chance for a cactus to pop up.]] Poking the cactus causes a loss, while doing nothing causes a victory. This is telegraphed by the command "Don't poke!" appearing.
{{9-Volt & 18-Volt's microgames}}
{{9-Volt & 18-Volt's microgames}}
{{Game & Wario}}
{{Game & Wario}}
[[Category:Game & Wario microgames]]
[[Category:Game & Wario microgames]]

Revision as of 21:13, August 8, 2023

Break!
A microgame in Game & Wario
Appears in Game & Wario
Command(s) Break!
Info "Prepare to meet the world's most powerful finger!"
Controls A Button – Break

Break! is a microgame in 9-Volt & 18-Volt's mode in Game & Wario, Gamer. A standalone version of it appears as a Cluck-A-Pop souvenir, titled BALLOON FIGHTER: Break!

Gameplay

The object is to mash the A Button button to poke the object with a finger until it breaks.

  • 1st level difficulty: The player must break an eggshell. An egg-like head, a hard-boiled egg, a chick, or a fried egg with a chick face will come out of it.
  • 2nd level difficulty: The player must break a rock. A dinosaur skeleton, an old man, or a flower will come out of it.
  • 3rd level difficulty: The player must break Saturn. A rocket ship, a banana with a smiley face, or Wario's facial features will come out of it.

There is a chance for a cactus to pop up. Poking the cactus causes a loss, while doing nothing causes a victory. This is telegraphed by the command "Don't poke!" appearing.