Mad Mole Holes: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
Line 20: Line 20:
After every hit, Hard Hat speed increases and the window where he is vulnerable before retreating shortens. Hard Hat is defeated after taking eight hits, and three [[Banana Bunch]]es fall from the ceiling as a victory prize (just like when other boss fights are won), and the Kongs move on to [[Big Ape City]].
After every hit, Hard Hat speed increases and the window where he is vulnerable before retreating shortens. Hard Hat is defeated after taking eight hits, and three [[Banana Bunch]]es fall from the ceiling as a victory prize (just like when other boss fights are won), and the Kongs move on to [[Big Ape City]].


==Names in other languages==
{{foreign names
|Ita=Mad Mole Holes<ref>''[[Donkey Kong Land]]'' Italian booklet, pag. 18</ref>
}}
==References==
==References==
<references/>
<references/>

Revision as of 04:50, June 22, 2023

Level
Mad Mole Holes
Donkey Kong fighting Hard Hat in Mad Mole Holes.
Level code 3-8
World Monkey Mountains & Chimpanzee Clouds
Game Donkey Kong Land
Boss Hard Hat
Music track Boss
<< Directory of levels >>

Mad Mole Holes[1] (or Madmole Holes[2]) is the boss level of the Monkey Mountains & Chimpanzee Clouds, the third world of the game Donkey Kong Land. It is where Hard Hat is fought.

Level layout

The fight is similar to Whac-A-Mole, and it takes place in a single-screen cave, with three holes on the ground through which Hard Hat periodically pops up. While no Buddy Barrel is broken on-screen, both Donkey Kong and Diddy Kong are available from the start, regardless of their previous status.

Hard Hat is invulnerable while wearing his miner helmet, although touching him does not injure the Kongs (despite the fact that they flash briefly as if they had taken a hit). He does not turn around after emerging from the hole, even if the Kong in play jumps over him.

After a moment, Hard Hat throws his helmet in the direction he is facing, which injures the Kongs if they touch it. This is similar to how King K. Rool attacks by throwing his crown. This provides the Kongs an opportunity to jump on or even walk over Hard Hat. There is a "hit" sound if a Kong actually jump on him, but if they walk over him there is no additional sound, although it still counts as a hit. If the Kongs do not hit Hard Hat on time, he dives back down into his current hole, and re-emerges with a helmet back on his head.

After every hit, Hard Hat speed increases and the window where he is vulnerable before retreating shortens. Hard Hat is defeated after taking eight hits, and three Banana Bunches fall from the ceiling as a victory prize (just like when other boss fights are won), and the Kongs move on to Big Ape City.

Names in other languages

Language Name Meaning Notes
Italian Mad Mole Holes[3] -

References

  1. ^ Donkey Kong Land instruction booklet, page 18.
  2. ^ Nintendo Power Volume 74, page 21.
  3. ^ Donkey Kong Land Italian booklet, pag. 18