Bowser Time: Difference between revisions

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[[File:Bowser Time in Bowser's Enchanted Inferno!.png|thumb|250px|A shot of the Bowser Gauge when it is full]]
[[File:Bowser Time in Bowser's Enchanted Inferno!.png|thumb|250px|A shot of the Bowser Gauge when it is full]]
[[File:Bowser Time! Logo MP7.png|frame|left|The logo]]
{{quote|It's everybody's favorite time, BOWSER TIME!|Bowser|Mario Party 7}}
{{quote|It's everybody's favorite time, BOWSER TIME!|Bowser|Mario Party 7}}
'''Bowser Time''' is an event that appears only in ''[[Mario Party 7]]'', occurring every five turns. It happens only in the Party Cruise mode. The gauge always starts at 0% when the game begins, and each turn, after every [[minigame]], the gauge increases by 20%. The process repeats until the gauge is full, at which point [[Bowser]] shows up and does something that hinders a player or group of players, and the gauge resets itself at 0%. When the game winds down to its last four turns, the gauge does not appear or fill up. Depending on the number of turns in a match, Bowser Time may occur only once or up to nine times. The gauge on the screen is Bowser's [[emblem]].


[[File:Bowser Time! Logo MP7.png|frame|left|The logo]]
Bowser can perform any number of events on different [[board (Mario Party series)|board]]s. On all the boards except [[Bowser's Enchanted Inferno!]], one of the things Bowser can do is take a picture of the players and make them pay 10 or 20 [[coin]]s for it. Occasionally, Bowser "stumbles into" the photo, but this does not affect the cost at all. Either way, Bowser then leaves without giving the players their photograph, which [[Toadsworth]] points out to the dejected group.
'''Bowser Time''' is an event that only appears in ''[[Mario Party 7]]'', occurring every five turns. It only happens in the Party Cruise mode. The gauge always starts at 0% when the game begins and each turn, after every [[minigame]], the gauge will increase by 20%. The process repeats until the gauge is full, at which point Bowser will show up, do something that hinders a player or group of players, and the gauge resets itself at 0%. When the game winds down to its last four turns, the gauge does not appear or fill up. Depending on the number of turns in a match, Bowser Time may occur only once or up to nine times. The gauge on the screen is Bowser's symbol.
 
[[Bowser]] can perform any number of events on different boards. On all the boards except [[Bowser's Enchanted Inferno!]], one of the things Bowser can do is take a picture of the players, and make them pay 10 or 20 [[coin]]s for it. Occasionally, Bowser "stumbles into" the photo, but this does not affect the cost at all. Either way, Bowser then leaves without giving the players their photograph, which [[Toadsworth]] points out to the dejected group.


On [[Grand Canal]], [[Pagoda Peak]], and [[Pyramid Park]], he may take over one of the two [[Orb hut]]s on the boards until a player passes by, forcibly selling either a Golden Bowser Statue or a [[Koopa Kid Orb]] to them for an unfair price. However, any purchases made at a Bowser-owned Orb Shop still count towards the [[Bonus Star#Shopping Star|Shopping Star]]. Afterward, [[Koopa Kid]] then takes whatever the player was forced to purchase; if it was a Koopa Kid Orb, he will throw it onto a random space. If a player approaches Bowser's shop and does not have any coins, Bowser will give the player 10 coins. He will not leave until someone has purchased one of the two items he sells.
On [[Grand Canal]], [[Pagoda Peak]], and [[Pyramid Park]], Bowser may take over one of the two [[Orb hut]]s on the boards until a player passes by, forcibly selling either a [[Bowser Statue|Golden Bowser Statue]] or a [[Koopa Kid Orb]] to them for an unfair price. However, any purchases made at a Bowser-owned Orb shop still count towards the [[Bonus Star#Shopping Star|Shopping Star]]. Afterward, [[Koopa Kid]] takes whatever the player was forced to purchase; if it was a Koopa Kid Orb, he throws it onto a random [[space (Mario Party series)|space]]. If a player approaches Bowser's shop and does not have any coins, Bowser gives the player 10 coins. He does not leave until someone has purchased one of the two items he sells.


The other things Bowser does are specific to individual boards, as listed below:
The other things Bowser does are specific to individual boards, as listed below:
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*He may destroy a bridge for one turn so a player has to cut their turn short if they reach it.
*He may destroy a bridge for one turn so a player has to cut their turn short if they reach it.
;[[Pyramid Park]]
;[[Pyramid Park]]
*He may summon a tornado to destroy the bridges spanning the two sides of the board, making players stay on one side or the other for three turns. This also destroys the [[Orb hut]]s for three turns since they are located on the bridges. If any players are on the bridges, they are sent back to the start.
*He may summon a tornado to destroy the bridges spanning the two sides of the board, making players stay on one side or the other for three turns. This also destroys the Orb huts for three turns since they are located on the bridges. If any players are on the bridges, they are sent back to the start.
*He may take a [[Star (Mario Party series)|Star]] from the player in first place and give it to Koopa Kid, who is somewhere on the board. This Star can then be taken by any player using a [[Chain Chomp]], but Koopa Kid periodically moves his location (like how [[Bandit]] does in the Solo Cruise).
*He may take a [[Star (Mario Party series)|Star]] from the player in first place and give it to Koopa Kid, who is somewhere on the board. This Star can then be taken by any player using a [[Chain Chomp]], but Koopa Kid periodically moves his location (like how [[Bandit]] does in the Solo Cruise).
;[[Neon Heights]]
;[[Neon Heights]]
*He may steal coins from all the players and put them in the chest which contains twenty coins. The extra coins remain in the chest until either they are collected or the chest containing a regular Star is opened.
*He may steal coins from all the players and put them in the [[treasure chest|chest]] that contains 20 coins. The extra coins remain in the chest until either they are collected or the chest containing a regular Star is opened.
*He may steal a Star from the player in first and put it in the chest which is containing a Star. One chest will therefore contain two Stars until it is opened.
*He may steal a Star from the player in first and put it in the chest that contains a Star. One chest therefore contains two Stars until it is opened.
*He may put a [[Ztar|Dark Star]] in a chest, and the player opening the chest with the Dark Star loses one Star. This replaces the [[Bob-omb]] until either the Dark Star is obtained or the chest containing a regular Star is opened.
*He may put a [[Ztar|Dark Star]] in a chest, and the player opening the chest with the Dark Star loses one Star. This replaces the Bob-omb until either the Dark Star is obtained or the chest containing a regular Star is opened.
;[[Windmillville]]
;[[Windmillville]]
*He may destroy a windmill (thus erasing any coins the players had invested in it), leading a new "blank" one without any coins being built.
*He may destroy a windmill (thus erasing any coins the players had invested in it), leading a new "blank" one without any coins being built.
*He may send Koopa Kid to rob one of the windmills. Occasionally, Koopa Kid will fail to rob any coins, which results in Bowser grounding him.
*He may send Koopa Kid to rob one of the windmills. Occasionally, Koopa Kid fails to rob any coins, which results in Bowser grounding him.
;[[Bowser's Enchanted Inferno!]]
;[[Bowser's Enchanted Inferno!]]
*He always sinks the island with the Star and, with the exception of the first Bowser Time, raises the island that was sunk before it. Players on the sunken island are sent back to the start and lose half of their coins. In Solo Cruise, this happens when the player lands on a Green Space.
*He always sinks the island with the Star and, with the exception of the first Bowser Time, raises the island that was sunk before it. Players on the sunken island are sent back to the start and lose half of their coins. In Solo Cruise, this happens when the player lands on a Green Space.

Revision as of 23:21, June 11, 2023

A shot of the Bowser Gauge when it is full
Logo for Bowser Time in Mario Party 7
The logo
“It's everybody's favorite time, BOWSER TIME!”
Bowser, Mario Party 7

Bowser Time is an event that appears only in Mario Party 7, occurring every five turns. It happens only in the Party Cruise mode. The gauge always starts at 0% when the game begins, and each turn, after every minigame, the gauge increases by 20%. The process repeats until the gauge is full, at which point Bowser shows up and does something that hinders a player or group of players, and the gauge resets itself at 0%. When the game winds down to its last four turns, the gauge does not appear or fill up. Depending on the number of turns in a match, Bowser Time may occur only once or up to nine times. The gauge on the screen is Bowser's emblem.

Bowser can perform any number of events on different boards. On all the boards except Bowser's Enchanted Inferno!, one of the things Bowser can do is take a picture of the players and make them pay 10 or 20 coins for it. Occasionally, Bowser "stumbles into" the photo, but this does not affect the cost at all. Either way, Bowser then leaves without giving the players their photograph, which Toadsworth points out to the dejected group.

On Grand Canal, Pagoda Peak, and Pyramid Park, Bowser may take over one of the two Orb huts on the boards until a player passes by, forcibly selling either a Golden Bowser Statue or a Koopa Kid Orb to them for an unfair price. However, any purchases made at a Bowser-owned Orb shop still count towards the Shopping Star. Afterward, Koopa Kid takes whatever the player was forced to purchase; if it was a Koopa Kid Orb, he throws it onto a random space. If a player approaches Bowser's shop and does not have any coins, Bowser gives the player 10 coins. He does not leave until someone has purchased one of the two items he sells.

The other things Bowser does are specific to individual boards, as listed below:

Grand Canal
  • He can destroy the bridges on the board with Bob-ombs via his Koopa Clown Car and build his own bridges with three Bowser Spaces on them, which remain for three turns before becoming normal again.
Pagoda Peak
  • He may slam the mountain, making the players fall down a few spaces.
  • He may destroy a bridge for one turn so a player has to cut their turn short if they reach it.
Pyramid Park
  • He may summon a tornado to destroy the bridges spanning the two sides of the board, making players stay on one side or the other for three turns. This also destroys the Orb huts for three turns since they are located on the bridges. If any players are on the bridges, they are sent back to the start.
  • He may take a Star from the player in first place and give it to Koopa Kid, who is somewhere on the board. This Star can then be taken by any player using a Chain Chomp, but Koopa Kid periodically moves his location (like how Bandit does in the Solo Cruise).
Neon Heights
  • He may steal coins from all the players and put them in the chest that contains 20 coins. The extra coins remain in the chest until either they are collected or the chest containing a regular Star is opened.
  • He may steal a Star from the player in first and put it in the chest that contains a Star. One chest therefore contains two Stars until it is opened.
  • He may put a Dark Star in a chest, and the player opening the chest with the Dark Star loses one Star. This replaces the Bob-omb until either the Dark Star is obtained or the chest containing a regular Star is opened.
Windmillville
  • He may destroy a windmill (thus erasing any coins the players had invested in it), leading a new "blank" one without any coins being built.
  • He may send Koopa Kid to rob one of the windmills. Occasionally, Koopa Kid fails to rob any coins, which results in Bowser grounding him.
Bowser's Enchanted Inferno!
  • He always sinks the island with the Star and, with the exception of the first Bowser Time, raises the island that was sunk before it. Players on the sunken island are sent back to the start and lose half of their coins. In Solo Cruise, this happens when the player lands on a Green Space.

In later Mario Party games, such as Mario Party DS and Mario Party 9, landing on a Bowser Space triggers an event called "Bowser Time," but it is more similar to the usual effects of a Bowser Space than the special event from Mario Party 7.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese クッパタイム[?]
Kuppa taimu
Bowser Time
Italian Ira di Bowser![?] Bowser wrath!
Spanish (NOE) ¡La hora de Bowser![?] Bowser Time!

Trivia

  • When Bowser Time begins, Bowser appears at the beginning of the board, but in Pagoda Peak, he appears on top of the mountain.