Koopa Kurl: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
The players attempt to gain [[point]]s by using [[shell|Koopa Shell]]s, throwing them into a certain spot that awards points. Both players have different-colored Koopa Shells to make the game more color-coded as they attempt to gain points on their own. When it is the player's turn, they can adjust the aim as the power bar at the bottom right corner. The player throws the Koopa Shell slowly if the power bar line is on the bright yellow; they throw the Koopa Shell fast if the power bar line is on the red. | The players attempt to gain [[point]]s by using [[shell|Koopa Shell]]s, throwing them into a certain spot that awards points. Both players have different-colored Koopa Shells to make the game more color-coded as they attempt to gain points on their own. When it is the player's turn, they can adjust the aim as the power bar at the bottom right corner. The player throws the Koopa Shell slowly if the power bar line is on the bright yellow; they throw the Koopa Shell fast if the power bar line is on the red. At the far right side, there is a floor that looks like a target. The outermost ring of the target is worth 20 points, the second-outermost ring is worth 30 points, the ring near the center is worth 50 points, and the center is worth 100 points. At the middle side of the field, there is a row of colored circles. The large blue circle is worth 20 points, the small red circle is worth 15 points, and the small blue circle is worth 25 points. In addition, there are two narrow yellow rectangular bars that have ×2's on them between the rows of circles; if a player's Koopa Shell stops on one of the narrow yellow rectangular bars while having points, the player's points are doubled. When tossing a shell, players can knock around any shells that are already on the field, which can result in decreasing or increasing either player's point totals. | ||
At the far right side, there is a floor that looks like a target. The outermost ring of the target is worth 20 points, the second-outermost ring is worth 30 points, the ring near the center is worth 50 points, and the center is worth 100 points. | |||
At the middle side of the field, there is a row of colored circles. The large blue circle is worth 20 points, the small red circle is worth 15 points, and the small blue circle is worth 25 points. | |||
In addition, there are two narrow yellow rectangular bars that have ×2's on them between the rows of circles; if | |||
The minigame consists of two rounds; both players will save the points as the Koopa Shells disappear and a second round will start. Using a ×2 bar does not double the saved points as both players have to gain their own points and can use the ×2 bars. The player who has more points total at the end of both rounds wins. | The minigame consists of two rounds; both players will save the points as the Koopa Shells disappear and a second round will start. Using a ×2 bar does not double the saved points as both players have to gain their own points and can use the ×2 bars. The player who has more points total at the end of both rounds wins. |
Revision as of 13:24, April 3, 2023
Koopa Kurl | |||
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Appears in | Mario Party Advance | ||
Type | Duel mini-game | ||
Music track | Don't Hurry | ||
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Koopa Kurl is a Duel minigame found in Mario Party Advance. It is based on curling, which is referenced in the title, although "curl" was corrupted to "kurl" to form a piece of alliteration with "Koopa."
In the Shroom City mode, Koopa Kurl is played at the Bowser Lab. If the player selects to view the "scary" monster, Naval Piranha appears, and Bowser has the player face it in this minigame. By defeating it, the player earns the minigame and the Gaddget Magic Lamp.
Gameplay
The players attempt to gain points by using Koopa Shells, throwing them into a certain spot that awards points. Both players have different-colored Koopa Shells to make the game more color-coded as they attempt to gain points on their own. When it is the player's turn, they can adjust the aim as the power bar at the bottom right corner. The player throws the Koopa Shell slowly if the power bar line is on the bright yellow; they throw the Koopa Shell fast if the power bar line is on the red. At the far right side, there is a floor that looks like a target. The outermost ring of the target is worth 20 points, the second-outermost ring is worth 30 points, the ring near the center is worth 50 points, and the center is worth 100 points. At the middle side of the field, there is a row of colored circles. The large blue circle is worth 20 points, the small red circle is worth 15 points, and the small blue circle is worth 25 points. In addition, there are two narrow yellow rectangular bars that have ×2's on them between the rows of circles; if a player's Koopa Shell stops on one of the narrow yellow rectangular bars while having points, the player's points are doubled. When tossing a shell, players can knock around any shells that are already on the field, which can result in decreasing or increasing either player's point totals.
The minigame consists of two rounds; both players will save the points as the Koopa Shells disappear and a second round will start. Using a ×2 bar does not double the saved points as both players have to gain their own points and can use the ×2 bars. The player who has more points total at the end of both rounds wins.
Controls
- – Aim
- – Set power
- – Check court
In-game text
Throw 3 shells and score based on where they stop. Bump shells to move 'em!
Names in other languages
Language | Name | Meaning | Notes |
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Japanese | ねらえ!カーリング[?] Nerae! Kāringu |
Aim! Curling | |
German | Eispanzer[?] | Ice Shield | |
Italian | Bocce-guscio[?] | Shell-bowls | |
Spanish | Kurling[?] | - |
Minigames from Mario Party Advance | |
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Single-player minigames | Amplifried • Barrel Peril • Big Popper • Bill Bounce • Bob-OOOM! • Boo-Bye • Broom Zoom • Bunny Belt • Chomp Walker • Cloud Climb • Dreadmill • Flingshot • Flippin' Out • Floor It! • Forest Jump • Go-go Pogo • Grabbit • Koopa Krunch • Melon Folley • On the Spot • Outta My Way • Pest Aside • Reel Cheep • See Monkey? • Shell Stack • Sled Slide • Sort Stack • Spooky Spike • Stompbot XL • Switch Way? |
Duel minigames | Chain Saw • Chicken! • Hammergeddon • Koopa Kurl • Slammer • Stair Scare • Tank-Down • Volleybomb |
Bowser minigames | Crushed Ice • Koopa Kappa • Mush Rush • Peek-n-Sneak • Splatterball • Trap Floor |
Gambling minigames | Drop 'Em • Match 'Em • Pair 'Em • Stop 'Em • Watch 'Em • Scratch 'Em |