The Pool of Rain: Difference between revisions
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[[File:WL3_S_ThePoolOfRain6.png|thumb|W3 The Pool of Rain]] | [[File:WL3_S_ThePoolOfRain6.png|thumb|W3 The Pool of Rain]] | ||
'''The Pool of Rain''' is the third level on the west side of the [[music box (world)|music box world]] in ''[[Wario Land 3]]''. [[Wario]] unlocks both this level and [[A Town in Chaos]] after finding the Jar in [[Out of the Woods]], which causes a rain cloud to pop out and fill the empty pool. | '''The Pool of Rain''' is the third level on the west side of the [[music box (world)|music box world]] in ''[[Wario Land 3]]''. [[Wario]] unlocks both this level and [[A Town in Chaos]] after finding the Jar in [[Out of the Woods]]'s Red Chest, which causes a rain cloud to pop out and fill the empty pool. | ||
==Treasures== | ==Treasures== | ||
===Gray Chest: First Gear for Machine=== | ===Gray Chest: First Gear for Machine=== | ||
The First Gear for Machine<ref>Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. ''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide. Page 90.</ref> can be found in the [[treasure chest|Gray Chest]] | The First Gear for Machine<ref>Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. ''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide. Page 90.</ref> can be found in the [[treasure chest|Gray Chest]]. | ||
The Gray Chest | The way to the right contains posts, where [[Ground Pound|Smash Attack]]ing one will cause another to rise. The Gray Key is located above the second set of posts, and can be reached by causing the second-from-right one to rise up high enough to reach on the platform to its left. | ||
The chest is located to the right of the third and last set of posts, where the last of the posts must rise high enough to reach the platform, where a ladder will lead to the room withthe Gray Chest. | |||
After both the First Gear from this chest and the Second Gear in A Town in Chaos's Gray Chest are collected, the elevator machine in the east side becomes operational, opening the path to [[The Grasslands]]. | |||
{{br|left}} | |||
===Red Chest: Skull Ring (blue)=== | ===Red Chest: Skull Ring (blue)=== | ||
[[File:WL3 S VastPlain6.PNG|thumb|left|The Skull Rings.]] | [[File:WL3 S VastPlain6.PNG|thumb|left|The Skull Rings.]] | ||
The Skull Ring<ref>Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. ''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide. Page 91.</ref> in the Red Chest requires the Magic Seeds from [[The Big Bridge]], | The Skull Ring<ref>Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. ''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide. Page 91.</ref> in the Red Chest requires the Magic Seeds from [[The Big Bridge]]'s Gray Chest. This causes the vine grew to the top of the area, where it pushes a rock underneath where it grew upwards. | ||
To the left of Wario from the beginning, a vine grew to the top of the area, where it pushes a rock underneath where it grew upwards, which allows him to not only climb up there, but also reveals a door. To get to the Red Key, Wario must climb the vine to the top of the area, and then travel to the right through the treetops with [[Spearhead (enemy)|Spearhead]]s on the branches to reach it. | |||
The Red Chest is behind the door to the left of Wario from the beginning. To reach it from where the Red Key is, Wario can either drop from the treetops to the bottom and then make his way to the left, or traverse through the branches to the left and go down from where the vine grew from. | |||
After collecting this Skull Ring and the red one in [[The Vast Plain]]'s Green Chest, the [[Tower of Revival]] becomes accessible after it emerges from the ground in the south side. | |||
{{br|left}} | {{br|left}} | ||
===Green Chest: Ornamental Fan=== | ===Green Chest: Ornamental Fan=== | ||
The Ornamental Fan<ref>Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. ''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide. Page 92.</ref> in the Green Chest requires the Swimming Flippers from the Tower of Revival | The Ornamental Fan<ref>Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. ''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide. Page 92.</ref> in the Green Chest requires the Swimming Flippers from the Tower of Revival's Gray Chest. | ||
To get to the entrance, Wario must go underwater from the beginning downwards and then to the right, where a [[Haridama]] is swimming to the left and right, and [[Spike (Wario Land series)|spike]] are up and right of the path leading to the door. The door leads to a large room with many currents. To get to the Green Key, Wario must go east at the first loop to reach a second loop, and then southeast at the second loop, leading to a path that leads to the Green Key. | |||
From where the Green Key is, Wario must goto the left to another loop. To return to the first loop, Wario must go west from this one and then north-east in the loop after that. To reach the boss room, Wario must go east in the first loop and then east in the second loop. The door leads to a room, where going up the platforms from it will commence a boss battle with [[Wolfenboss]]. | |||
Wolfenboss attacks by shooting energy balls at Wario, which causes him to rise up to the ceiling if hit by them, similar in behavior as Bubble Wario. The boss can also throw spiked balls that if hit, triggers [[Puffy Wario]]. After a while, the spiked balls on the ground will produce a [[Kuri]], which requires a Dash Attack to knock it upwards diagonally where they can bounce on walls, to cause it to hit the boss. If Wario is hit by the boss's energy balls or spiked balls, the boss will disappear as Wario floats out of the arena. To get back to the door to redo the boss battle, Wario must exit the door above, and then go south from the current loop to the left, then go right in the loop below it to reach the door. The boss is defeated after being hit three times, causing the manhole to flip open, thus leading to the Green Chest. | |||
The Ornamental Fan blows away the mist at the south side, thus making [[The Stagnant Swamp]] accessible. | |||
{{br|right}} | |||
===Blue Chest: Crayon (yellow)=== | ===Blue Chest: Crayon (yellow)=== | ||
[[File:Wl3_game_sign.png|thumb|The sign that reads "GAME" has been colored yellow, along with the pink wall, the cyan sky and the blue bushes.]] | [[File:Wl3_game_sign.png|thumb|The sign that reads "GAME" has been colored yellow, along with the pink wall, the cyan sky and the blue bushes.]] | ||
The Crayon<ref>Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. ''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide. Page 95.</ref> in the Blue Chest requires the Air-Pump from [[The Colossal Hole]], | The Crayon<ref>Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. ''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide. Page 95.</ref> in the Blue Chest requires the Air-Pump from [[The Colossal Hole]]'s Gray Chest, causing the glass container to float, thus making the door within it accessible. | ||
The door, which is underwater in between the second and third set of posts, leads to a cave with [[Jellybob (Wario Land 3)|Pneumo]]s and Spearheads. The Blue Key is all the way to the right, underneath the thin platform. Thus, it has to be reached while avoiding the Pneumo that would trigger Puffy Wario. | |||
The Blue Chest is instead to the left from the entrance. Rather than avoiding the leftmost Pneumo, Wario must instead lure it to the left so that it is below the Blue Chest, where Puffy Wario must be triggered to reach it. | |||
Once collected, the crayon flies to a hill on the north side of the world, where a tower with a sign reading "GAME" resigns; the yellow crayon colors in the sign. Once Wario finds all seven crayons hidden throughout the game and gains access the tower, the player can then play the | Once collected, the crayon flies to a hill on the north side of the world, where a tower with a sign reading "GAME" resigns; the yellow crayon colors in the sign. Once Wario finds all seven crayons hidden throughout the game and gains access the tower, the player can then play the Golf Minigame found there. | ||
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|[[File:WL3 S ThePoolOfRain MC1.png]] | |[[File:WL3 S ThePoolOfRain MC1.png]] | ||
|align="center"| | |align="center"|To the left, there is a Musical Coin on the vine. | ||
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|[[File:WL3 S ThePoolOfRain MC2.png]] | |[[File:WL3 S ThePoolOfRain MC2.png]] | ||
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==Reaction abilities in this level== | ==Reaction abilities in this level== | ||
*[[Puffy Wario]] (via Pneumo or Wolfenboss's spike) | *[[Puffy Wario]] (via Pneumo or Wolfenboss's spike) | ||
*[[Bubble Wario]] (unique variant via Wolfenboss' energy balls) | |||
==Gallery== | ==Gallery== |
Revision as of 12:26, March 18, 2023
The Pool of Rain is the third level on the west side of the music box world in Wario Land 3. Wario unlocks both this level and A Town in Chaos after finding the Jar in Out of the Woods's Red Chest, which causes a rain cloud to pop out and fill the empty pool.
Treasures
Gray Chest: First Gear for Machine
The First Gear for Machine[1] can be found in the Gray Chest.
The way to the right contains posts, where Smash Attacking one will cause another to rise. The Gray Key is located above the second set of posts, and can be reached by causing the second-from-right one to rise up high enough to reach on the platform to its left.
The chest is located to the right of the third and last set of posts, where the last of the posts must rise high enough to reach the platform, where a ladder will lead to the room withthe Gray Chest.
After both the First Gear from this chest and the Second Gear in A Town in Chaos's Gray Chest are collected, the elevator machine in the east side becomes operational, opening the path to The Grasslands.
Red Chest: Skull Ring (blue)
The Skull Ring[2] in the Red Chest requires the Magic Seeds from The Big Bridge's Gray Chest. This causes the vine grew to the top of the area, where it pushes a rock underneath where it grew upwards.
To the left of Wario from the beginning, a vine grew to the top of the area, where it pushes a rock underneath where it grew upwards, which allows him to not only climb up there, but also reveals a door. To get to the Red Key, Wario must climb the vine to the top of the area, and then travel to the right through the treetops with Spearheads on the branches to reach it.
The Red Chest is behind the door to the left of Wario from the beginning. To reach it from where the Red Key is, Wario can either drop from the treetops to the bottom and then make his way to the left, or traverse through the branches to the left and go down from where the vine grew from.
After collecting this Skull Ring and the red one in The Vast Plain's Green Chest, the Tower of Revival becomes accessible after it emerges from the ground in the south side.
Green Chest: Ornamental Fan
The Ornamental Fan[3] in the Green Chest requires the Swimming Flippers from the Tower of Revival's Gray Chest.
To get to the entrance, Wario must go underwater from the beginning downwards and then to the right, where a Haridama is swimming to the left and right, and spike are up and right of the path leading to the door. The door leads to a large room with many currents. To get to the Green Key, Wario must go east at the first loop to reach a second loop, and then southeast at the second loop, leading to a path that leads to the Green Key.
From where the Green Key is, Wario must goto the left to another loop. To return to the first loop, Wario must go west from this one and then north-east in the loop after that. To reach the boss room, Wario must go east in the first loop and then east in the second loop. The door leads to a room, where going up the platforms from it will commence a boss battle with Wolfenboss.
Wolfenboss attacks by shooting energy balls at Wario, which causes him to rise up to the ceiling if hit by them, similar in behavior as Bubble Wario. The boss can also throw spiked balls that if hit, triggers Puffy Wario. After a while, the spiked balls on the ground will produce a Kuri, which requires a Dash Attack to knock it upwards diagonally where they can bounce on walls, to cause it to hit the boss. If Wario is hit by the boss's energy balls or spiked balls, the boss will disappear as Wario floats out of the arena. To get back to the door to redo the boss battle, Wario must exit the door above, and then go south from the current loop to the left, then go right in the loop below it to reach the door. The boss is defeated after being hit three times, causing the manhole to flip open, thus leading to the Green Chest.
The Ornamental Fan blows away the mist at the south side, thus making The Stagnant Swamp accessible.
Blue Chest: Crayon (yellow)
The Crayon[4] in the Blue Chest requires the Air-Pump from The Colossal Hole's Gray Chest, causing the glass container to float, thus making the door within it accessible.
The door, which is underwater in between the second and third set of posts, leads to a cave with Pneumos and Spearheads. The Blue Key is all the way to the right, underneath the thin platform. Thus, it has to be reached while avoiding the Pneumo that would trigger Puffy Wario.
The Blue Chest is instead to the left from the entrance. Rather than avoiding the leftmost Pneumo, Wario must instead lure it to the left so that it is below the Blue Chest, where Puffy Wario must be triggered to reach it.
Once collected, the crayon flies to a hill on the north side of the world, where a tower with a sign reading "GAME" resigns; the yellow crayon colors in the sign. Once Wario finds all seven crayons hidden throughout the game and gains access the tower, the player can then play the Golf Minigame found there.
Musical Coins
Enemies
Reaction abilities in this level
- Puffy Wario (via Pneumo or Wolfenboss's spike)
- Bubble Wario (unique variant via Wolfenboss' energy balls)
Gallery
The main underwater area with the spikes.
Names in other languages
Language | Name | Meaning | Notes |
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References
- ^ Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. Game Boy Game Secrets, 2001 Edition Prima's Official Strategy Guide. Page 90.
- ^ Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. Game Boy Game Secrets, 2001 Edition Prima's Official Strategy Guide. Page 91.
- ^ Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. Game Boy Game Secrets, 2001 Edition Prima's Official Strategy Guide. Page 92.
- ^ Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. Game Boy Game Secrets, 2001 Edition Prima's Official Strategy Guide. Page 95.