Giant Donkey Kong: Difference between revisions
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{{form infobox | {{form infobox | ||
|applies_to=[[Donkey Kong]] | |applies_to=[[Donkey Kong]] | ||
|powers=Increased size | |powers=Increased size | ||
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}} | }} | ||
'''Giant Donkey Kong''' is a form of [[Donkey Kong]]. Similarly to a [[Super Mario (form)|Super form]], it is an increase in size often triggered by [[Super Mushroom]]s. It has made several appearances as a boss fight in games where no other character can become gigantic. | '''Giant Donkey Kong''' is a form of [[Donkey Kong]]. Similarly to a [[Super Mario (form)|Super form]], it is an increase in size often triggered by [[Super Mushroom]]s. It has made several appearances as a boss fight in games where no other character can become gigantic. | ||
==History== | ==History== | ||
===''Donkey Kong'' (Game Boy)=== | ===''Donkey Kong'' (Game Boy)=== | ||
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In ''[[Super Smash Bros. Ultimate]]'', Giant Donkey Kong makes an appearance as the boss of [[Jigglypuff]]'s Classic Mode route in a reference to the original ''Super Smash Bros.'', which the route is themed around. | In ''[[Super Smash Bros. Ultimate]]'', Giant Donkey Kong makes an appearance as the boss of [[Jigglypuff]]'s Classic Mode route in a reference to the original ''Super Smash Bros.'', which the route is themed around. | ||
==Names in other languages== | |||
{{foreign names | |||
|Jap=ジャイアントドンキーコング | |||
|JapR=Jaianto Donkī Kongu | |||
|JapM=Giant Donkey Kong | |||
}} | |||
{{DK}} | {{DK}} | ||
{{SSB}} | {{SSB}} |
Revision as of 13:37, January 30, 2023
Giant Donkey Kong | |
---|---|
Applies to | Donkey Kong |
Power(s) given | Increased size |
First appearance | Donkey Kong (1994) |
Latest appearance | Super Smash Bros. (1999) |
Giant Donkey Kong is a form of Donkey Kong. Similarly to a Super form, it is an increase in size often triggered by Super Mushrooms. It has made several appearances as a boss fight in games where no other character can become gigantic.
History
Donkey Kong (Game Boy)
Giant Donkey Kong first appears in Donkey Kong for the Game Boy as the final boss, fought in Stage 9-9 after DK assumes the form using a large quantity of Super Mushrooms. While his full body cannot be seen, he appears to be slightly taller than the Tower.
Giant Donkey Kong's primary attack is slamming the tower, causing barrels and barbells to fall from overhead. He can only be damaged by Mario intercepting the barrels by kicking them from a handstand, and then throwing them at him. However, the same attack that drops the barrels also destroys any that Mario hasn't thrown yet. As the fight continues, he also begins to slam his fists together to try to crush Mario, and to perform a one-handed slam that only causes barbells to fall. He is defeated after three barrels.
Super Smash Bros. series
Super Smash Bros.
Template:Main-external In Super Smash Bros., Giant DK also appears as a minor boss in Stage 6 of the 1P Game. He fights identically to DK aside from his increased size, increased resistance to knockback, and increased launch power of his attacks. He is fought on Congo Jungle, and the player has two CPU teammates to help them fight him.
Super Smash Bros. Melee
Starting from Super Smash Bros. Melee, Super Mushrooms can appear in a match and can make any character, including DK, giant. Throughout the series, permanently-giant forms of other characters appear in various single-player modes, with the effects being the same as a Super Mushroom.
Giant Donkey Kong appears in the second half of stage 2 of the Adventure Mode, fought on Jungle Japes. He is also the player character of Event 2: Lord of the Jungle. A particularly large Donkey Kong, about twice as large as even the Super Mushroom can make him, appears in Event 25: Gargantuans.
Super Smash Bros. Brawl
Super Smash Bros. Brawl's only appearances of Giant Donkey Kong outside the Super Mushroom item are four events: The Monster Beneath the Earth, Monkeys Unite, Three-Beast Carnage, and The Dark Guardians.
Super Smash Bros. Ultimate
In Super Smash Bros. Ultimate, Giant Donkey Kong makes an appearance as the boss of Jigglypuff's Classic Mode route in a reference to the original Super Smash Bros., which the route is themed around.
Names in other languages
Language | Name | Meaning | Notes |
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Donkey Kong | |
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Characters | Donkey Kong • Mario • Pauline |
Levels | 25m • 50m • 75m • 100m |
Items and objects | Bolt • Conveyor Belt • Hammer • Ladder • Lift • Parasol, Hat & Bag |
Enemies and obstacles | Barrel • Cement tub • Fire • Fireball • Jack • Oil drum |
Music | Opening • 25m Theme • Hammer |
Other | Gallery • Media • Staff |
Super Smash Bros. | ||||
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Playable characters | Donkey Kong • Fox • Kirby • Link • Luigi • Mario • Samus • Yoshi • Others | |||
Non-playable characters | Bob-omb • Whispy Woods | |||
Bosses | Giant Donkey Kong • Metal Mario | |||
Stages | Peach's Castle • Yoshi's Island • Congo Jungle • Hyrule Castle • Meta Crystal • Mushroom Kingdom • Others | |||
Items | Barrel • Bob-omb • Crate • Egg • Fire Flower • Green Shell • Hammer • Red Shell • Star • Star Rod • Target | |||
Moves | Miscellaneous | Jump • Taunt | ||
Special | Standard | Up | Down | |
Mario | Fireball | Super Jump Punch | Mario Tornado | |
Luigi | Green Fireball | Luigi Cyclone | ||
Donkey Kong | Giant Punch | Spinning Kong | Hand Slap | |
Yoshi | Egg Lay | Egg Throw | Yoshi Bomb | |
Other | Ask Dan • Ask Uncle Tusk • Gallery • Glitches • Pre-release and unused content • Quotes • Smash Card • Super Smash Bros. Poll • Super Smash Bros. (Shockwave game) • Staff |