Slippy Spikes: Difference between revisions

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During this level, the [[Kong]]s are challenged to advance from platform to platform without touching down the floor or ceiling, as they are covered in spikes. Many platforms are coated with ice, creating difficulties in traction, and are either presented as pendulums swinging from one side to another, or as massive structures bobbing up and down on rails. The Kongs could slip off and fall onto the spikes on the floor, or be pushed by bobbing platforms against the spikes on the ceiling. Additionally, rails conducting spiky, electrical orbs are sometimes encountered along the way, especially at the beginning of the stage.
During this level, the [[Kong]]s are challenged to advance from platform to platform without touching down the floor or ceiling, as they are covered in spikes. Many platforms are coated with ice, creating difficulties in traction, and are either presented as pendulums swinging from one side to another, or as massive structures bobbing up and down on rails. The Kongs could slip off and fall onto the spikes on the floor, or be pushed by bobbing platforms against the spikes on the ceiling. Additionally, rails conducting spiky, electrical orbs are sometimes encountered along the way, especially at the beginning of the stage.
==Overview==
==Overview==
The level begins with a few icy pendulums, along with some spike orbs and a few [[Soary|Soaries]]. The next segment consists of an area with entire sections moving up and down, along with a few [[Speedy Tucks]]. After a few more icy pendulums, the Kongs will encounter two giant pendulums with a few [[Hootz]]es and some climbing walls. After an area with [[Tuffton]]s, the Kongs will encounter more vertically-moving sections with some [[Hot Hootz]]es and [[Blue Hootz]]es, as well as a few [[Papa Painguin]]s. A few climbing walls follow, along with a few spinning spike orbs and a [[Big Sphen]]. More spinning spike orbs follow, as well as a few [[Tucks]]. After a while, a long downwards slope follows, and by riding it, the Kongs must jump over any obstacles that appear. The slope leads directly to the [[mysterious relic]].
The level begins with a few icy pendulums, along with some spike orbs and a few [[Soary|Soaries]]. The next segment consists of an area with entire sections moving up and down, along with a few [[Speedy Tucks]]. After a few more icy pendulums, the Kongs will encounter two giant pendulums with a few [[Hootz]]es and some climbing walls. After an area with [[Tuffton]]s, the Kongs will encounter more vertically-moving sections with some [[Hot Hootz]]es and [[Blue Hootz]]es, as well as a few [[Papa Painguin]]s. A few climbing walls follow, along with a few spinning spike orbs and a [[Big Sphen]]. More spinning spike orbs follow, as well as a few [[Tucks]]. After a while, a long downwards slope follows, and by riding it, the Kongs must jump over any obstacles that appear. The slope leads directly to the [[mysterious relic]].
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</gallery>
</gallery>


==Names in other languages==
==Additional names==
===Internal names===
{{internal names
|game1=''[[Donkey Kong Country: Tropical Freeze]]''
|file1=<tt>content/Worlds/w0x_trophy/l07_trophy_bopopolis.pak</tt>
|name1=l07_trophy_bopopolis.pak
|meaning1=Trophy Level 7: Bopopolis; note that a number was skipped, and the name "Bopopolis" was used for [[Bopopolis|another level]]
}}
 
===Names in other languages===
{{foreign names
{{foreign names
|Jap=スリップスパイクラビリンス
|Jap=スリップスパイクラビリンス
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|ItaM=Deadly Mechanisms
|ItaM=Deadly Mechanisms
}}
}}
{{DKCTF}}
{{DKCTF}}
[[Category:Temples]]
[[Category:Temples]]

Revision as of 15:18, January 3, 2023

Level
Slippy Spikes
Slippy Spikes
Level code 6-K
World Donkey Kong Island
Game Donkey Kong Country: Tropical Freeze
Music track Swinger Flinger
<< Directory of levels >>

Slippy Spikes is the temple level of Donkey Kong Island in Donkey Kong Country: Tropical Freeze and its Nintendo Switch port, as well as the sixth and final temple level in the game overall. On the island map, the level is located on a small bluff, where the Golden Temple once stood in Donkey Kong Country Returns.

During this level, the Kongs are challenged to advance from platform to platform without touching down the floor or ceiling, as they are covered in spikes. Many platforms are coated with ice, creating difficulties in traction, and are either presented as pendulums swinging from one side to another, or as massive structures bobbing up and down on rails. The Kongs could slip off and fall onto the spikes on the floor, or be pushed by bobbing platforms against the spikes on the ceiling. Additionally, rails conducting spiky, electrical orbs are sometimes encountered along the way, especially at the beginning of the stage.

Overview

The level begins with a few icy pendulums, along with some spike orbs and a few Soaries. The next segment consists of an area with entire sections moving up and down, along with a few Speedy Tucks. After a few more icy pendulums, the Kongs will encounter two giant pendulums with a few Hootzes and some climbing walls. After an area with Tufftons, the Kongs will encounter more vertically-moving sections with some Hot Hootzes and Blue Hootzes, as well as a few Papa Painguins. A few climbing walls follow, along with a few spinning spike orbs and a Big Sphen. More spinning spike orbs follow, as well as a few Tucks. After a while, a long downwards slope follows, and by riding it, the Kongs must jump over any obstacles that appear. The slope leads directly to the mysterious relic.

Puzzle Pieces

  1. During the first set of icy pendulums, the Kongs must roll and jump in midair to collect the Puzzle Piece.
  2. The Kongs must pull the second Item Handle to reveal the Puzzle Piece.
  3. At the top of the left of the two giant pendulums, the Kongs must pound the purple vase and collect all bananas to unveil the Puzzle Piece.
  4. Just after the first few Papa Painguins, the Kongs must collect all bananas that appear on the subsequent climbing walls to unveil the Puzzle Piece.
  5. During the long slope, the Kongs must jump with precise timing to collect the Puzzle Piece.

Enemies

Gallery

Additional names

Internal names

Game File Name Meaning

Donkey Kong Country: Tropical Freeze content/Worlds/w0x_trophy/l07_trophy_bopopolis.pak l07_trophy_bopopolis.pak Trophy Level 7: Bopopolis; note that a number was skipped, and the name "Bopopolis" was used for another level

Names in other languages

Language Name Meaning Notes
Japanese スリップスパイクラビリンス[?]
Surippu Supaiku Rabirinsu
Slip Spike Labyrinth
German Stachelspelunke[?] Spike Dump
Italian Meccanismi Micidiali[?] Deadly Mechanisms
Spanish (NOA) Corre que te pico[?] Run or I'll Spike You, pun on "corre que te pillo" (phrase said when playing catch)
Spanish (NOE) Corre que te pincho[?] Run or I'll Spike You, pun on "corre que te pillo" (phrase said when playing catch)