User:Toad is Free!/Sandbox: Difference between revisions
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|''Yoshi's Safari'' has Mario and Yoshi on a quest to save [[King Fret]] and his son, [[Prince Pine]], of [[Jewelry Land]] from King Bowser and his Koopalings. Unlike most ''Mario''/''Yoshi'' games, it is a Rail Shooter. This game also utilized the [[Super Scope]] for the first time. The game itself is from Mario's point of view, while he is mounted on Yoshi. | |''Yoshi's Safari'' has Mario and Yoshi on a quest to save [[King Fret]] and his son, [[Prince Pine]], of [[Jewelry Land]] from King Bowser and his Koopalings. Unlike most ''Mario''/''Yoshi'' games, it is a Rail Shooter. This game also utilized the [[Super Scope]] for the first time. The game itself is from Mario's point of view, while he is mounted on Yoshi. | ||
|{{release|Japan|July 14, 1993|USA|September 1993<ref>''Super Smash Bros. Brawl'' [[smashwiki:Chronicle|Chronicle]]</ref>|Europe|1993|Australia|1993{{ref needed}}}} | |{{release|Japan|July 14, 1993|USA|September 1993<ref>''Super Smash Bros. Brawl'' [[smashwiki:Chronicle|Chronicle]]</ref>|Europe|1993|Australia|1993{{ref needed}}}} | ||
|- | |||
!colspan="3" style="font-size:125%;text-align:left"|''[[Mario & Wario]]'' | |||
|- | |||
|align="center"|[[File:MnW cover art.jpg|150px]] | |||
|''Mario & Wario'' is a side-scrolling puzzle-platformer game designed by {{wp|Satoshi Tajiri}} and developed by [[Game Freak]] for the [[Super Nintendo Entertainment System#Super Famicom|Super Famicom]] console. Released in August 1993, it is one of the few [[Mario (franchise)|''Mario'']] games to utilize the [[Super Nintendo Entertainment System#Super NES Mouse|Super Famicom Mouse]] accessory. The gameplay focuses on guiding Mario, who has various objects on his head placed by Wario, through a series of levels consisting of various obstacles and traps. Because Mario has been rendered sightless and is constantly in danger of walking into hazards, the player controls the fairy [[Wanda]], who can protect Mario by changing the environment around him as he moves towards the levels' end. | |||
The game was initially planned to be localized for the North American market (as shown by it being previewed in the September 1993 issue of ''[[Nintendo Power]]'' and a Canadian ad for a {{wp|Kellogg's}} contest,<ref>[http://www.snescentral.com/article.php?id=0921 SNES Central: Mario & Wario]</ref> which [[:File:Mario&Wario Western Boxart.jpg|featured a tentative box art]]), but this localization ended up being canceled. | |||
|{{release|Japan|August 27, 1993}} | |||
|- | |||
!colspan="3" style="font-size:125%;text-align:left;background-color: #00FF00;"|''[[Mario's Time Machine]]'' | |||
|- | |||
|align="center"|[[File:Mario's Time Machine Box Art.jpg|150px]] | |||
|''Mario's Time Machine'' is a game that centers on Mario as he tries to return various artifacts that were stolen by Bowser by interacting with people and answering various history-related questions. | |||
|{{release|USA|December 1993}} | |||
|- | |||
!colspan="3" style="font-size:125%;text-align:left"|''[[Nintendo PowerFest '94]]'' | |||
|- | |||
|align="center"| | |||
| | |||
|{{release|USA|1994}} | |||
|- | |||
!colspan="3" style="font-size:125%;text-align:left"|''[[Yoshi no Cookie: Kuruppon Oven de Cookie]]'' | |||
|- | |||
|align="center"|[[File:Yoshi no Cookie JP Box.png|150px]] | |||
|''Yoshi no Cookie: Kuruppon Oven de Cookie'' was a Japan-only edition of ''Yoshi's Cookie''. It was developed by Human Electronics to promote their new Kuruppon oven. Only 500 copies were made of the game, and are now very expensive collector's items. It included the [[SNES]] version of Yoshi's Cookie and an additional mode which has Yoshi exploring an island and teaching the player some recipes the player can actually cook. | |||
|{{release|Japan|1994}} | |||
|- | |||
!colspan="3" style="font-size:125%;text-align:left;background-color: #00FF00;"|''[[Mario's Early Years! Fun with Numbers]]'' | |||
|- | |||
|align="center"|[[File:Mariopre2.jpg|150px]] | |||
|A game in the ''Mario's Early Years!'' collection about numbers. | |||
|{{release|USA|September 1994}} | |||
|- | |||
!colspan="3" style="font-size:125%;text-align:left;background-color: #00FF00;"|''[[Mario's Early Years! Fun with Letters]]'' | |||
|- | |||
|align="center"|[[File:Mariopre3.jpg|150px]] | |||
|A game in the ''Mario's Early Years!'' collection about letters. | |||
|{{release|USA|October 1994}} | |||
|- | |||
!colspan="3" style="font-size:125%;text-align:left;background-color: #00FF00;"|''[[Mario's Early Years! Preschool Fun]]'' | |||
|- | |||
|align="center"|[[File:Mariopre1.jpg|150px]] | |||
|A game in the ''Mario's Early Years!'' collection about basic learning. | |||
|{{release|USA|November 1994}} | |||
|- | |||
!colspan="3" style="font-size:125%;text-align:left"|''[[Donkey Kong Country]]'' | |||
|- | |||
|align="center"|[[File:Boxart dkc front.png|150px]] | |||
|The series' first game is ''Donkey Kong Country''. It was released for the [[Super Nintendo Entertainment System]] in 1994 and is known for being the first game to use pre-rendered sprites, creating a 3D-CG effect throughout the game. Here, Donkey Kong is different from his appearances in [[Donkey Kong (series)|previous]], due to the new Donkey Kong being the grandson of the original, who is older and is now named [[Cranky Kong]]. In this game, the [[Kremlings]] steal his [[banana hoard]]. Donkey Kong takes his sidekick [[Diddy Kong]] to stop [[King K. Rool]] and get his bananas back. | |||
|{{release|UK|November 18, 1994<ref>Rare. [https://web.archive.org/web/19980529161639/http://www.rare.co.uk/recent/games/dkc/ ''Donkey Kong Country'']. ''Rarewhere'' (Internet Archive: Wayback Machine). Retrieved August 2, 2020.</ref>|USA|November 21, 1994<ref>http://www.youtube.com/watch?v=SbHL8-XkXMA</ref>|Japan|November 26, 1994<ref>http://www.nintendo.co.jp/n02/shvc/8x/</ref>|Europe|1994}} | |||
|- | |||
!colspan="3" style="font-size:125%;text-align:left"|''[[Donkey Kong Country Competition Cartridge]]'' | |||
|- | |||
|align="center"|[[File:DKC Competition Cartridge.jpg|150px|Game cratridge, cover image not available]] | |||
|Certain stages of ''Donkey Kong Country''. | |||
|{{release|USA|November 21, 1994<ref>http://www.youtube.com/watch?v=SbHL8-XkXMA</ref>}} | |||
|- | |||
!colspan="3" style="font-size:125%;text-align:left"|''[[Super Mario All-Stars + Super Mario World]]'' | |||
|- | |||
|align="center"|[[File:SMAS Plus SMW Cartridge.jpg|150px|Game cratridge, cover image not available]] | |||
|''Super Mario All-Stars + Super Mario World'' is an America/Europe-only reissue of ''[[Super Mario All-Stars]]'' that also includes ''[[Super Mario World]]'' for the [[Super Nintendo Entertainment System]]. | |||
|{{release|USA|December 1994|Europe|1995}} | |||
|- | |||
!colspan="3" style="font-size:125%;text-align:left"|''[[Tetris & Dr. Mario]]'' | |||
|- | |||
|align="center"|[[File:TetrisDrMario.jpg|150px]] | |||
| | |||
|{{release|USA|December 30, 1994|Europe|July 25, 1995<ref>[http://www.themushroomkingdom.net/games/tdrm Date info from TMK], retrieved 4/2/2008</ref>}} | |||
|- | |||
!colspan="3" style="font-size:125%;text-align:left;background-color: #00FF00;"|''[[Wario's Woods]]'' | |||
|- | |||
|align="center"|[[File:WariosWoodsCover(USA).png|150px]] | |||
|''Wario's Woods'' is a puzzle game released for both the [[Nintendo Entertainment System|NES]] and [[Super Nintendo Entertainment System|SNES]] in 1994. The NES version was the last officially licensed game released for its console in North America and was the only game in its library to have an official rating by the {{wp|Entertainment Software Rating Board|ESRB}}. ''Wario's Woods'' is a falling block game where the objective is to clear the playing field of monsters by using bombs, arranging them into rows of matching colors. Unlike other puzzle games such as ''{{wp|Tetris}}'', where the player directly manipulates the game pieces, the player controls [[Toad]], who moves around the playing field and arranges them after they have fallen. | |||
|{{release|USA|December 10, 1994|Europe|1995}} | |||
|- | |||
!colspan="3" style="font-size:125%;text-align:left"|''[[Undake30 Same Game]]'' | |||
|- | |||
|align="center"|[[File:Samegamecart.jpg|150px|Game cratridge, cover image not available]] | |||
| | |||
|{{release|Japan|January 16, 1995}} | |||
|- | |- | ||
|} | |} |
Revision as of 14:55, August 16, 2022
This is a list of games within the Mario franchise and all related series, organized by system with pictures. The games are arranged by original release date. Upcoming games are highlighted in gold. Port games are highlighted in green.
Nintendo Consoles
Nintendo Entertainment System
Title | ||
---|---|---|
Cover | Synopsis | Release Date |
Donkey Kong | ||
In 1981, Nintendo had their first blockbuster release with Shigeru Miyamoto's creation - Donkey Kong. Originally released in the arcades, Donkey Kong became a very popular game amongst gamers, eventually spawning many remakes and ports. In this game, Donkey Kong was the antagonist who kidnapped Mario's girlfriend Lady (later renamed Pauline). It was later ported to the many home systems including the Atari 2600, the ColecoVision and the Nintendo Entertainment System. This is a simple platformer, where the player must control Mario while jumping and avoiding obstacles and making it to Donkey Kong. | Template:Release | |
Donkey Kong Jr. | ||
The following year, another arcade game was created, Donkey Kong Jr. This time, the roles were reversed. Mario was the villain, and DK was a damsel in distress. Here, Donkey Kong Jr., Donkey Kong's son, had to save his kidnapped father from Mario. The gameplay is the same as the original Donkey Kong; Donkey Kong Jr. must avoid traps set off by Mario to save Donkey Kong by jumping and simply avoiding them. | Template:Release | |
Mario Bros. | ||
Mario Bros. is the second arcade game starring Mario as a protagonist, coming after Donkey Kong. The game's main attraction was featuring cooperative two-player functionality with Mario's recently introduced brother, Luigi. The two are in a sewer, battling various enemies leaking from the plumbing, bashing the floors underneath them to stun them before kicking them away. Many aspects from this game recur in later Mario franchise games, notably coins, pipes, POW Blocks, and enemy turtles. The game has been ported innumerable times to various systems. | Template:Release | |
Donkey Kong Jr. + Jr. Sansū Lesson | ||
Donkey Kong Jr. + Jr. Sansū Lesson was released exclusively as the pack-in game for the Sharp C1 Famicom TV, a combined Family Computer and television unit in Japan. It is a compilation of the games Donkey Kong Jr. and Donkey Kong Jr. Math. The game is not exactly a combination, but rather a "platter" of the two Donkey Kong-related games. It combines half of the 1- and 2-Player game modes from Donkey Kong Jr. and the +-×÷ Exercise mode from Donkey Kong Jr. Math. The latter is from the prototype version as Donkey Kong Jr. Math was still in development upon this game's release. | Template:Release | |
Donkey Kong Jr. Math | ||
Donkey Kong Jr. Math was Donkey Kong Jr.'s second game, an edutainment title released in 1983 for the NES. Donkey Kong will hold up a sign, and Donkey Kong Jr. must find the numbers and math sign to get to that number to get a point. | Template:Release | |
Pinball | ||
Template:Release | ||
Golf | ||
This game is much older and less common than the next golf title for the NES, NES Open Tournament Golf, but it has been ported to more systems including the America-only Nintendo PlayChoice-10 and the Game Boy. Mario is the only playable character in the game, appearing in blue pants and a white shirt. Player 2 controls a palette-swap that wears black pants and a red shirt. A version known as VS. Golf was later released for the VS. System. | Template:Release | |
Donkey Kong 3 | ||
File:DK3 NES Box Art.jpg | Donkey Kong 3 was the third installment of the Donkey Kong series, where Stanley fought Donkey Kong. This game differed from its predecessors in that it is a shooter/platformer hybrid and did not include Mario as a character. | Template:Release |
Family BASIC V3 | ||
Template:Release | ||
Wrecking Crew | ||
Wrecking Crew is a home variation of VS. Wrecking Crew, being more puzzle-oriented and based around single-player gameplay. Unlike in the previous game, the hammer-wielding CPU-controlled opponent is the brothers' cantankerous boss, Foreman Spike. This is the first Mario game to feature scrolling, albeit vertical scrolling. | Template:Release | |
Super Mario Bros. | ||
On September 13, 1985, Mario starred in his very first game on a home console, Super Mario Bros.. Mario, and his brother Luigi, had to set out on a massive adventure across the Mushroom Kingdom to rescue Princess Toadstool and the Mushroom Retainers from the evil King Bowser. After traversing through eight massive worlds, filled with enemies, the brothers eventually reached Bowser's Castle, finally rescuing Princess Toadstool. Super Mario Bros. was the best-selling video game for the NES in 1999,[1] and, until being surpassed by Wii Sports in 2009, the best-selling video game of all time. Super Mario Bros. also had a major part in both the takeoff of the NES and the revival of the American video game industry after the crash in 1983. The game earned Mario a permanent position as Nintendo's mascot, and triggered a massive boom in the video game industry that still continues today. | Template:Release | |
Donkey Kong Classics | ||
Donkey Kong Classics is a video game collection of the Donkey Kong series, consisting of the games Donkey Kong and Donkey Kong Jr.. This compilation is for the Nintendo Entertainment System, which was developed by Nintendo EAD. | Template:Release | |
Super Mario Bros. 2 | ||
Owing to the Western branches of Nintendo feeling that the Japanese Super Mario Bros. 2 was too similar to the first game and too difficult for American players, they instead chose to port the Japanese game Yume Kōjō: Doki Doki Panic and release it as Super Mario Bros. 2 in their markets for the NES. New species first appear in this game, including Albatoss and Shy Guys, and it introduces Wart and Birdo. Super Mario Bros. 2 is also the first game to feature four distinctly playable characters, as Mario, Luigi, Princess Toadstool, and Toad had to save the dream world of Subcon from Wart. After fighting their way through seven strange worlds, they eventually saved Subcon, and Mario woke up from his dream.
Despite being a port of a pre-existing Japanese game, the Western Super Mario Bros. 2 would eventually see release in its own right in Japan as Super Mario USA. |
Template:Release | |
Super Mario Bros. 3 | ||
Another two years had passed by the time the next mainstream, non-port Mario game had been released: Super Mario Bros. 3. This was by far the most expansive Mario game on the NES, as it featured many levels, items, and enemies, and became a huge critical and commercial success. Many of the new species would become staples of the series, including Boos, Fire Piranha Plants and Dry Bones. In the story, Bowser and his seven Koopalings wreaked havoc across the Mushroom World after turning all of the Mushroom Kings into various animals. Mario and Luigi had to traverse through many worlds, castles, seas, forests, and deserts to fix the wrongs the Koopalings had caused. Eventually, the brothers reached Bowser and defeated him, rescuing Princess Toadstool once again. | Template:Release | |
Tetris | ||
Template:Release | ||
Dr. Mario | ||
The first game in the Dr. Mario series; it was released for the NES and for the Game Boy in 1990. The game brought the basic concept of the series to the players' attention immediately, as they would start the game off having to reorganize falling vitamin capsules in order to eradicate viruses from the screen. Once all viruses has been eliminated, the player would move on to the next level. As the game progressed, each level rose in difficulty, providing more viruses for the player to eliminate and less space to maneuver the vitamin capsules in. Dr. Mario was ported and remade many times after its original release. | Template:Release | |
Nintendo World Championships 1990 | ||
The NES cartridge serves as the primary competition in the 1990 Nintendo World Championship. The cartridge has a combination of Super Mario Bros., Rad Racer, and Tetris. The timer is set for 6 minutes and 21 seconds. Each game is modified for the contest, for example, Super Mario Bros. has been modified to make the game start with 99 lives instead of just 3. | Template:Release | |
Nintendo Campus Challenge | ||
Template:Release | ||
NES Open Tournament Golf | ||
This NES game was made in both America and Japan, featuring Mario, Luigi, Princess Toadstool, and Princess Daisy. Also, various other humans made their appearance, including Steve (beginner), Mark (amateur), Tony (semi-professional), and Billy (professional). In the American version, the graphics differ slightly, and the soundtrack has been changed. | Template:Release | |
Yoshi | ||
The first Yoshi game, simply called Yoshi, is a two-dimensional puzzle game, with elements similar to those of Tetris. The rules are fairly basic: the player must stack the same enemies on top of each other to make them disappear; the more the player does this, the more points they earn. | Template:Release | |
Yoshi's Cookie | ||
Just as Yoshi did, Yoshi's Cookie used many of the same elements found in Tetris. In order for the player to earn points and clear a stage, they have to have an entire row or column of the same type of cookie lined up. Six type of cookies could be found in the game: Heart Cookies, Sunflower Cookies, Green Cookies, Checkered Cookies, Donut Cookies, and Yoshi Cookies. A remake later appeared in Nintendo Puzzle Collection on the Nintendo GameCube, along with Dr. Mario and Panel De Pon. | Template:Release | |
Mario is Missing! | ||
Mario is Missing! is a game that centers on Luigi as he tries to rescue Mario from Bowser by interacting with people and returning artifacts to their proper locations. | Template:Release | |
Wario's Woods | ||
Wario's Woods is a puzzle game released for both the NES and SNES in 1994. The NES version was the last officially licensed game released for its console in North America and was the only game in its library to have an official rating by the ESRB. Wario's Woods is a falling block game where the objective is to clear the playing field of monsters by using bombs, arranging them into rows of matching colors. Unlike other puzzle games such as Tetris, where the player directly manipulates the game pieces, the player controls Toad, who moves around the playing field and arranges them after they have fallen. | Template:Release | |
Mario's Time Machine | ||
Mario's Time Machine is a game that centers on Mario as he tries to return various artifacts that were stolen by Bowser by interacting with people and answering various history-related questions. | Template:Release |
Family Computer Disk System
Title | ||
---|---|---|
Cover | Synopsis | Release Date |
Golf | ||
Template:Release | ||
Super Mario Bros. | ||
On September 13, 1985, Mario starred in his very first game on a home console, Super Mario Bros.. Mario, and his brother Luigi, had to set out on a massive adventure across the Mushroom Kingdom to rescue Princess Toadstool and the Mushroom Retainers from the evil King Bowser. After traversing through eight massive worlds, filled with enemies, the brothers eventually reached Bowser's Castle, finally rescuing Princess Toadstool. Super Mario Bros. was the best-selling video game for the NES in 1999,[2] and, until being surpassed by Wii Sports in 2009, the best-selling video game of all time. Super Mario Bros. also had a major part in both the takeoff of the NES and the revival of the American video game industry after the crash in 1983. The game earned Mario a permanent position as Nintendo's mascot, and triggered a massive boom in the video game industry that still continues today. | Template:Release | |
Super Mario Bros.: The Lost Levels | ||
After the success of Super Mario Bros., a sequel was released just one year later in Japan for the Family Computer Disk System. It uses a slightly altered version of Super Mario Bros.'s engine, with different levels and new features including altered graphics and new enemy behavior, such as Bloopers flying in midair, wind to help the player jump across pits, and other minor changes.
While it was called Super Mario Bros. 2 in Japanese, Nintendo of America originally deemed this game too challenging and too much like the original to sell well in Western countries[3]. Instead, another game was ported as Super Mario Bros. 2, and the Japanese Super Mario Bros. 2 became known as Super Mario Bros.: The Lost Levels when included in the Super Mario All-Stars remake years later. It saw release in its original form in the West only when released on the Virtual Console in 2007. |
Template:Release | |
All Night Nippon Super Mario Bros. | ||
All Night Nippon Super Mario Bros. is an officially licensed hack of Super Mario Bros.: The Lost Levels. Gameplay is the same, but many characters such as the Mushroom Retainers are replaced with Japanese celebrities from the radio show All Night Nippon. Other changes are also made for this game, such as World 1 being set during nighttime and Princess Peach's outfit was changed. The game was only released in Japan. | Template:Release | |
Family Computer Golf: Japan Course | ||
This Japan-only game is a simple update to the 1984 original, although Mario is in his normal outfit. Luigi is available for the second player. There is also a palette-swapped computer opponent that wears black and brown.
Japan Course was involved in a major contest. After finishing all the holes, players had an option of saving their score. If the score was good, the score could be recorded into a special blue disk that came with the game and sent via Disk Fax to Nintendo in Kyoto. The top 100 scorers received a plaque with their names on it, as well as a golden Disk Card with their name and rank programmed onto the title screen and it contains a harder golf course called the Champions' Course. 5000 other contestants received the Professional Course golden Disk Card which is not as difficult as the Champions' Course but still much harder than the original. |
Template:Release | |
Family Computer Golf: Japan Course (Champions' Course) | ||
Template:Release | ||
Family Computer Golf: Japan Course (Professional Course) | ||
Template:Release | ||
Family Computer Golf: U.S. Course | ||
U.S. Course was released months later and is also a Japan-exclusive game. It is more open, and a bird's-eye-view of the holes is not available during gameplay, making it a bit more challenging. In this game, Mario wears a blue shirt and red-and-white striped overalls. Luigi is not mentioned in the game or the instruction manual but the second player is a green palette-swap while player 3 is blue and player 4 is orange. There is also a hidden female playable character that can be unlocked.
It also had a contest similar to Japan Course in which the main prize was a trophy and a golden Punch-Out!! Famicom cartridge. An unannounced prize was the golden disk Family Computer Golf: Prize Card which contained the harder Special Course. It was given out during the same contest but likely as part of a lottery to a thousand players whose submissions included a hole-in-one. |
Template:Release | |
Yume Kōjō: Doki Doki Panic | ||
Yume Kōjō: Doki Doki Panic started development as a vertically scrolling Super Mario Bros.-style game, eventually gaining horizontal scrolling as well to be more similar. Due to a licensing agreement with Fuji Television, it starred a family of Arabian characters owned by the network. This game would go on to become the western Super Mario Bros. 2, with the Arabian characters replaced with Mario and friends, though other characters (namely enemies and bosses) remaining; many would become recurring to the series. | Template:Release | |
Family Computer Golf: Prize Card | ||
Template:Release | ||
Famicom Grand Prix: F1 Race | ||
Template:Release | ||
Donkey Kong | ||
In 1981, Nintendo had their first blockbuster release with Shigeru Miyamoto's creation - Donkey Kong. Originally released in the arcades, Donkey Kong became a very popular game amongst gamers, eventually spawning many remakes and ports. In this game, Donkey Kong was the antagonist who kidnapped Mario's girlfriend Lady (later renamed Pauline). It was later ported to the many home systems including the Atari 2600, the ColecoVision and the Nintendo Entertainment System. This is a simple platformer, where the player must control Mario while jumping and avoiding obstacles and making it to Donkey Kong. | Template:Release | |
Famicom Grand Prix II: 3D Hot Rally | ||
Template:Release | ||
Donkey Kong Jr. | ||
In 1982, another arcade game was created, Donkey Kong Jr. This time, the roles were reversed. Mario was the villain, and DK was a damsel in distress. Here, Donkey Kong Jr., Donkey Kong's son, had to save his kidnapped father from Mario. The gameplay is the same as the original Donkey Kong; Donkey Kong Jr. must avoid traps set off by Mario to save Donkey Kong by jumping and simply avoiding them. | Template:Release | |
Kaettekita Mario Bros. | ||
File:Kaettekita Mario Bros. possible boxart.jpg | Kaettekita Mario Bros. is a Japan-only game for the Family Computer Disk System, being mostly a more graphically accurate port of the original arcade game than the 1983 Family Computer and Nintendo Entertainment System port. However, it also has new features, such as the ability to change direction mid-jump and a slot machine minigame. Many of its graphical enhancements were used in a 1993 European NES port of Mario Bros. | Template:Release |
Wrecking Crew | ||
Wrecking Crew is a home variation of VS. Wrecking Crew, being more puzzle-oriented and based around single-player gameplay. Unlike in the previous game, the hammer-wielding CPU-controlled opponent is the brothers' cantankerous boss, Foreman Spike. This is the first Mario game to feature scrolling, albeit vertical scrolling. | Template:Release | |
Pinball | ||
Template:Release |
Super Nintendo Entertainment System
Title | ||
---|---|---|
Cover | Synopsis | Release Date |
Super Mario World | ||
Although a direct sequel to Super Mario Bros. 3, Super Mario World had been released on a whole new home console — the Super Nintendo Entertainment System. It was with this game that the Mario series had been upgraded from 8-bit to 16-bit graphics. Though the games' graphics would later be revolutionized once again, this was indeed a huge step at the time. During the story of Super Mario World, while Mario, Luigi, and Princess Toadstool were vacationing in Dinosaur Land, Bowser and his seven Koopalings once again kidnapped the Princess. With the help of the Yoshis and Dolphins, the brothers traversed across the vast area of Dinosaur Land. As they made their way to Princess Toadstool, they thwarted each Koopaling who stood in their way until they reached Bowser. Once again, Bowser had been defeated and Princess Toadstool had been rescued. | Template:Release | |
Mario Paint | ||
Template:Release | ||
Super Mario Kart | ||
Super Mario Kart was the first entry in the series, released for the SNES in 1992. The game has a total of eight playable characters who, when computer-controlled, use special power-up items specific to each character (such as eggs for Yoshi). The twenty tracks in this game, based on locations in Super Mario World (such as Donut Plains), are all short in length compared to other tracks in the series; thus, they are raced in five laps instead of the usual three. All player-characters featured here have reappeared in all later entries in the series, except for Koopa Troopa who has only returned intermittently, and Donkey Kong Jr. who would never again be used in the series except for the much later Mario Kart Tour's "Super Mario Kart Tour", which features his and Mario's respective 16-bit sprite work. Unlike other games in the series, Super Mario Kart allows players only a limited number of lives, which are lost whenever a racer loses and is "ranked out". A notable aspect of the game's presentation is its use of the SNES's Mode 7 graphics technology, which allows for free rotation and scaling of planes to give a three-dimensional appearance. | Template:Release | |
Nintendo Campus Challenge | ||
Template:Release | ||
Mario is Missing! | ||
Mario is Missing! is a game that centers on Luigi as he tries to rescue Mario from Bowser by interacting with people and returning artifacts to their proper locations. | Template:Release | |
Yoshi's Cookie | ||
Just as Yoshi did, Yoshi's Cookie used many of the same elements found in Tetris. In order for the player to earn points and clear a stage, they have to have an entire row or column of the same type of cookie lined up. Six type of cookies could be found in the game: Heart Cookies, Sunflower Cookies, Green Cookies, Checkered Cookies, Donut Cookies, and Yoshi Cookies. A remake later appeared in Nintendo Puzzle Collection on the Nintendo GameCube, along with Dr. Mario 64 and Panel De Pon. | Template:Release | |
Super Mario All-Stars | ||
'[Super Mario All-Stars, known as Super Mario Collection in Japan, was released in 1993 also for the Super Nintendo Entertainment System. It is a compilation featuring 16-bit versions of the first four main Super Mario series games: Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3 and, in its first release outside of Japan, Super Mario Bros.: The Lost Levels. This game updated the four games' graphics and sound to enhance them, with certain changes to the mechanics. A Wii rerelease, called Super Mario All-Stars Limited Edition, occurred in 2010. | Template:Release | |
Yoshi's Safari | ||
Yoshi's Safari has Mario and Yoshi on a quest to save King Fret and his son, Prince Pine, of Jewelry Land from King Bowser and his Koopalings. Unlike most Mario/Yoshi games, it is a Rail Shooter. This game also utilized the Super Scope for the first time. The game itself is from Mario's point of view, while he is mounted on Yoshi. | Template:Release | |
Mario & Wario | ||
Mario & Wario is a side-scrolling puzzle-platformer game designed by Satoshi Tajiri and developed by Game Freak for the Super Famicom console. Released in August 1993, it is one of the few Mario games to utilize the Super Famicom Mouse accessory. The gameplay focuses on guiding Mario, who has various objects on his head placed by Wario, through a series of levels consisting of various obstacles and traps. Because Mario has been rendered sightless and is constantly in danger of walking into hazards, the player controls the fairy Wanda, who can protect Mario by changing the environment around him as he moves towards the levels' end.
The game was initially planned to be localized for the North American market (as shown by it being previewed in the September 1993 issue of Nintendo Power and a Canadian ad for a Kellogg's contest,[4] which featured a tentative box art), but this localization ended up being canceled. |
Template:Release | |
Mario's Time Machine | ||
Mario's Time Machine is a game that centers on Mario as he tries to return various artifacts that were stolen by Bowser by interacting with people and answering various history-related questions. | Template:Release | |
Nintendo PowerFest '94 | ||
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Yoshi no Cookie: Kuruppon Oven de Cookie | ||
Yoshi no Cookie: Kuruppon Oven de Cookie was a Japan-only edition of Yoshi's Cookie. It was developed by Human Electronics to promote their new Kuruppon oven. Only 500 copies were made of the game, and are now very expensive collector's items. It included the SNES version of Yoshi's Cookie and an additional mode which has Yoshi exploring an island and teaching the player some recipes the player can actually cook. | Template:Release | |
Mario's Early Years! Fun with Numbers | ||
A game in the Mario's Early Years! collection about numbers. | Template:Release | |
Mario's Early Years! Fun with Letters | ||
A game in the Mario's Early Years! collection about letters. | Template:Release | |
Mario's Early Years! Preschool Fun | ||
A game in the Mario's Early Years! collection about basic learning. | Template:Release | |
Donkey Kong Country | ||
The series' first game is Donkey Kong Country. It was released for the Super Nintendo Entertainment System in 1994 and is known for being the first game to use pre-rendered sprites, creating a 3D-CG effect throughout the game. Here, Donkey Kong is different from his appearances in previous, due to the new Donkey Kong being the grandson of the original, who is older and is now named Cranky Kong. In this game, the Kremlings steal his banana hoard. Donkey Kong takes his sidekick Diddy Kong to stop King K. Rool and get his bananas back. | Template:Release | |
Donkey Kong Country Competition Cartridge | ||
Certain stages of Donkey Kong Country. | Template:Release | |
Super Mario All-Stars + Super Mario World | ||
Super Mario All-Stars + Super Mario World is an America/Europe-only reissue of Super Mario All-Stars that also includes Super Mario World for the Super Nintendo Entertainment System. | Template:Release | |
Tetris & Dr. Mario | ||
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Wario's Woods | ||
Wario's Woods is a puzzle game released for both the NES and SNES in 1994. The NES version was the last officially licensed game released for its console in North America and was the only game in its library to have an official rating by the ESRB. Wario's Woods is a falling block game where the objective is to clear the playing field of monsters by using bombs, arranging them into rows of matching colors. Unlike other puzzle games such as Tetris, where the player directly manipulates the game pieces, the player controls Toad, who moves around the playing field and arranges them after they have fallen. | Template:Release | |
Undake30 Same Game | ||
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