Crash Kong: Difference between revisions

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{{species infobox
{{species infobox
|title=Crash Kong
|title=Crash Kong
|image=[[File:CrashKong MvsDK2.png|200px]]<br>A Crash Kong
|image=[[File:CrashKong MvsDK2.png|200px]]
|first_appearance=''[[Mario vs. Donkey Kong 2: March of the Minis]]'' ([[List of games by date#2006|2006]])
|first_appearance=''[[Mario vs. Donkey Kong 2: March of the Minis]]'' ([[List of games by date#2006|2006]])
|variant_of=[[Monkey robot]]
|variant_of=[[Monkey robot]]
}}
}}
'''Crash Kongs'''<ref>"''Look out for hordes of mini-minions, like Capture Kongs, Crash Kongs, and Mummy Guys!''" - ''Mario vs. Donkey Kong 2: March of the Minis'' box back</ref> are tiny [[monkey robot]]s in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' that carry cymbals. When the Crash Kong sees a [[Mini Mario (toy)|Mini Mario]], it will try to ram the Mini Mario into a wall to crush them.
'''Crash Kongs'''<ref>"''Look out for hordes of mini-minions, like Capture Kongs, Crash Kongs, and Mummy Guys!''" - ''Mario vs. Donkey Kong 2: March of the Minis'' box back</ref> are [[monkey robot]]s that appear in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', being introduced in [[Room 3-6 (Mario vs. Donkey Kong 2: March of the Minis)|Room 3-6]] of [[Pipe Works]]. Crash Kongs appear as small {{wp|cymbal-banging monkey toy}}s with a wind-up key. They walk back and forth, stopping briefly upon reaching an edge. If a Crash Kong sees a [[Mini]], it attempts to ram the Mini into a wall to crush it. A Mini can jump on a Crash Kong to stand on it, preventing the Mini from being crushed and allowing the Crash Kong to carry the Mini across hazards such as [[Spike Trap|Spikes]]. While on a Crash Kong, a Mini can jump again to reach a [[Warp Pipe]] from below. Crash Kongs can be temporarily stunned using [[hammers]] or a [[Fire Flower]].


Crash Kongs walk around, back and forth, on a surface, at a same pace, stopping at an edge each time. If it sees a Mini Mario, it will run faster after an exclamation point flashes over their heads. Mini Marios can actually jump upon a Crash Kong - this becomes a stepping stone that helps get into pipes and sometimes provides them with a way across a section of spikes.
In the [[Construction Zone]], Crash Kongs can be used in the Pipe Works construction kit, [[Special Kit 1]], [[Special Kit 2]], and [[Special Kit 3]].


==See also==  
==See also==  

Revision as of 19:36, July 25, 2022

Crash Kong
Crash Kong artwork for Mario vs. Donkey Kong 2: March of the Minis
First appearance Mario vs. Donkey Kong 2: March of the Minis (2006)
Variant of Monkey robot

Crash Kongs[1] are monkey robots that appear in Mario vs. Donkey Kong 2: March of the Minis, being introduced in Room 3-6 of Pipe Works. Crash Kongs appear as small cymbal-banging monkey toys with a wind-up key. They walk back and forth, stopping briefly upon reaching an edge. If a Crash Kong sees a Mini, it attempts to ram the Mini into a wall to crush it. A Mini can jump on a Crash Kong to stand on it, preventing the Mini from being crushed and allowing the Crash Kong to carry the Mini across hazards such as Spikes. While on a Crash Kong, a Mini can jump again to reach a Warp Pipe from below. Crash Kongs can be temporarily stunned using hammers or a Fire Flower.

In the Construction Zone, Crash Kongs can be used in the Pipe Works construction kit, Special Kit 1, Special Kit 2, and Special Kit 3.

See also

Names in other languages

Language Name Meaning Notes

References

  1. ^ "Look out for hordes of mini-minions, like Capture Kongs, Crash Kongs, and Mummy Guys!" - Mario vs. Donkey Kong 2: March of the Minis box back

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