Spined Puffer: Difference between revisions

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|latest_appearance=''[[New Play Control! Donkey Kong Jungle Beat]]'' ([[List of games by date#2008|2008]])
|latest_appearance=''[[New Play Control! Donkey Kong Jungle Beat]]'' ([[List of games by date#2008|2008]])
}}
}}
'''Needle Poppos'''<ref>''Donkey Kong Jungle Beat'' internal filename (<tt>ObjectData/NeedlePoppo.arc</tt>)</ref> are enemies resembling pufferfish who appear in the underwater [[level]]s of ''[[Donkey Kong Jungle Beat]]''. They do not attack, instead defending themselves by using their retractable spikes. It is only when the spikes are down that [[Donkey Kong]] can use his [[Sound Wave Attack]] to immobilize them. He can then punch the enemy until it is defeated, causing it to explode and leave five [[banana|beats]] in its place.
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'''Spined Puffers'''<ref>''[[Nintendo Power]]'' Volume 190, page 71.</ref> are enemies resembling pufferfish who appear in the underwater [[level]]s of ''[[Donkey Kong Jungle Beat]]''. They do not attack, instead defending themselves by using their retractable spikes. It is only when the spikes are down that [[Donkey Kong]] can use his [[Sound Wave Attack]] to immobilize them. He can then punch the enemy until it is defeated, causing it to explode and leave five [[banana|beats]] in its place.
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==Names in other languages==
==Additional names==
===Internal names===
{{internal names
|game1=''[[Donkey Kong Jungle Beat]]''
|file1=<tt>ObjectData/NeedlePoppo.arc
|name1=Needle Poppo
}}
===Names in other languages===
{{foreign names
{{foreign names
|Jap=ハリボンボン<ref>''Donkey Kong Jungle Beat'' Shogakukan book, [[Media:DKJB Shogakukan pages 170-171.jpg|page 171]]</ref>
|Jap=ハリボンボン<ref>''Donkey Kong Jungle Beat'' Shogakukan book, [[Media:DKJB Shogakukan pages 170-171.jpg|page 171]]</ref>

Revision as of 21:58, July 21, 2022

Spined Puffer
Spined Puffer
First appearance Donkey Kong Jungle Beat (2004)
Latest appearance New Play Control! Donkey Kong Jungle Beat (2008)

Spined Puffers[1] are enemies resembling pufferfish who appear in the underwater levels of Donkey Kong Jungle Beat. They do not attack, instead defending themselves by using their retractable spikes. It is only when the spikes are down that Donkey Kong can use his Sound Wave Attack to immobilize them. He can then punch the enemy until it is defeated, causing it to explode and leave five beats in its place.

Additional names

Internal names

Game File Name Meaning

Donkey Kong Jungle Beat ObjectData/NeedlePoppo.arc Needle Poppo -

Names in other languages

Language Name Meaning
Japanese ハリボンボン[2]
Haribonbon
Derived from「ハリセンボン」(harisenbon, porcupinefish) and「ボン」(bon, an onomatopoeia of explosion); same as Loch Nestor

Trivia

Unused Rush Air Fish from Super Mario Galaxy.
"RushAirFish" from Super Mario Galaxy.
  • Needle Poppo exists as an unused model under the name RushAirFish in Super Mario Galaxy, missing all but its idle and puffing animations from Donkey Kong Jungle Beat.[3]

References

  1. ^ Nintendo Power Volume 190, page 71.
  2. ^ Donkey Kong Jungle Beat Shogakukan book, page 171
  3. ^ TCRF article on Donkey Kong Jungle Beat