Floor 1+ Donkey Kong: Difference between revisions

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{{about|the level called "Floor 1+ Donkey Kong" in the American English version|the level called "Floor 1+ Donkey Kong" in the British English version|[[Floor 2+ Donkey Kong]]}}
{{about|the level titled "Floor 1+ Donkey Kong" in the North American version|the level titled "Floor 1+ Donkey Kong" in the PAL version|[[Floor 2+ Donkey Kong]]}}
{{level infobox
{{Levelbox
|title=Floor 1+ Donkey Kong
|title=Floor 1+ Donkey Kong
|image=
|image=[[File:Floor1-DK+ MvsDK MMA.png|256px]]
|code=DONKEY KONG
|code=DONKEY KONG
|world=[[Mini Mayhem]] (Plus Mode)
|world=[[Mini Mayhem]] (Plus Mode)
Line 11: Line 10:
|after=[[Room 1-SP+|>>]]
|after=[[Room 1-SP+|>>]]
}}
}}
'''Floor 1+ Donkey Kong''' (titled '''Floor G+ Donkey Kong''' in the PAL version) is the [[Donkey Kong]] level in the Plus Mode version of [[Mini Mayhem]] in ''[[Mario vs. Donkey Kong: Minis March Again!]]''. It is a more difficult version of [[Floor 1 Donkey Kong]], the level's Normal Mode counterpart.
'''Floor 1+ Donkey Kong''' (titled '''Floor G+ Donkey Kong''' in the British English version) is the [[Donkey Kong]] level in the Plus Mode version of [[Mini Mayhem]] in ''[[Mario vs. Donkey Kong: Minis March Again!]]''. It is a more difficult version of [[Floor 1 Donkey Kong]], the level's Normal Mode counterpart.


==Overview==
==Overview==
As in the previous fight, the player must shoot [[Mini Mario (toy)|Mini Marios]] into Donkey Kong while avoiding his obstacles. Donkey Kong also has the same tactic of changing position between three windows to evade the player's hits. However, more obstacles fall from above when Donkey Kong slams his fists after each hit. Long red girders, which previously only appeared later in the fight, now count among the smaller, normal obstacles. Often, gray [[+ Clock|clocks]] will accompany other obstacles, reducing 30 seconds from the timer upon collecting them.
As in the previous fight, the player must shoot [[Mini Mario (toy)|Mini Marios]] into Donkey Kong while avoiding his obstacles. Donkey Kong also has the same tactic of changing position between three windows to evade the player's hits. However, more obstacles fall from above when Donkey Kong slams his fists after each hit. Long red girders, which previously only appeared later in the fight, now appear early on alongside the smaller obstacles. Often, gray [[+ Clock|clocks]] will accompany obstacles, deducting 30 seconds from the timer upon being collected.


To defeat Donkey Kong, the player must land him six hits.
To defeat Donkey Kong, the player must hit him six times.


===Mini Mario Card===
===Mini Mario Card===
The [[Mini Mario Card]] will appear after Donkey Kong is hit a second time, teleporting periodically from one window to another. Compared to the Normal Mode version, the card takes a longer time to appear in a window. A Mini Mario must be shot into the card to collect it.
The [[Mini Mario Card]] will appear after Donkey Kong is hit a second time, teleporting periodically from one window to another. Compared to the Normal Mode version, the card takes a longer time to appear in a window. A Mini Mario must be shot into the card to collect it.
{{MVDKMMA Levels}}
{{MVDKMMA levels}}
[[Category:Mario vs. Donkey Kong: Minis March Again! Levels]]
[[Category:Mario vs. Donkey Kong: Minis March Again! levels]]

Latest revision as of 16:56, July 17, 2022

This article is about the level called "Floor 1+ Donkey Kong" in the American English version. For the level called "Floor 1+ Donkey Kong" in the British English version, see Floor 2+ Donkey Kong.
Level
Floor 1+ Donkey Kong
Floor1-DK+ MvsDK MMA.png
Level code DONKEY KONG
World Mini Mayhem (Plus Mode)
Game Mario vs. Donkey Kong: Minis March Again!
Time limit 180 seconds
<< Directory of levels >>

Floor 1+ Donkey Kong (titled Floor G+ Donkey Kong in the British English version) is the Donkey Kong level in the Plus Mode version of Mini Mayhem in Mario vs. Donkey Kong: Minis March Again!. It is a more difficult version of Floor 1 Donkey Kong, the level's Normal Mode counterpart.

Overview[edit]

As in the previous fight, the player must shoot Mini Marios into Donkey Kong while avoiding his obstacles. Donkey Kong also has the same tactic of changing position between three windows to evade the player's hits. However, more obstacles fall from above when Donkey Kong slams his fists after each hit. Long red girders, which previously only appeared later in the fight, now appear early on alongside the smaller obstacles. Often, gray clocks will accompany obstacles, deducting 30 seconds from the timer upon being collected.

To defeat Donkey Kong, the player must hit him six times.

Mini Mario Card[edit]

The Mini Mario Card will appear after Donkey Kong is hit a second time, teleporting periodically from one window to another. Compared to the Normal Mode version, the card takes a longer time to appear in a window. A Mini Mario must be shot into the card to collect it.