Pikmin (microgame): Difference between revisions

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The microgame is based on ''[[pikipedia:Pikmin (game)|Pikmin]]''. The player controls [[Captain Olimar]] holding a [[Pikmin|Red Pikmin]]. The point of the game is to throw the Pikmin onto the rock that contains [[pikipedia:Nectar|nectar]]. The player needs to tap the screen when the cursor is over the rock. If the Pikmin lands on the rock and drinks the nectar, the game is won. However, if time runs out or if the Pikmin is accidentally thrown into the water, the game ends in a loss.
The microgame is based on ''[[pikipedia:Pikmin (game)|Pikmin]]''. The player controls [[Captain Olimar]] holding a [[Pikmin|Red Pikmin]]. The point of the game is to throw the Pikmin onto the rock that contains [[pikipedia:Nectar|nectar]]. The player needs to tap the screen when the cursor is over the rock. If the Pikmin lands on the rock and drinks the nectar, the game is won. However, if time runs out or if the Pikmin is accidentally thrown into the water, the game ends in a loss.
{{9-Volt & 18-Volt's microgames}}
{{9-Volt & 18-Volt's microgames}}
{{WWDIY Microgames}}
{{WWDIY microgames}}
[[Category:WarioWare: D.I.Y. microgames]]
[[Category:WarioWare: D.I.Y. microgames]]
[[Category:Pikmin series]]
[[Category:Pikmin series]]

Revision as of 12:27, May 10, 2022

Pikmin
The microgame Pikmin from WarioWare: D.I.Y.
Appears in WarioWare: D.I.Y.
Type 9-Volt
Info "Get the pikmin to the nectar!" (American English)
"Get the Pikmin to the nectar!" (British English)
Controls Stylus – Throw Pikmin

Pikmin is one of 9-Volt's microgames in localized versions of WarioWare: D.I.Y. Since the microgame Murasame Jō from the Japanese version is based off a Japanese game, Nazo no Murasame Jō, all non-Japanese releases of the game replace Murasame Jō with the Pikmin microgame.

Gameplay

The microgame is based on Pikmin. The player controls Captain Olimar holding a Red Pikmin. The point of the game is to throw the Pikmin onto the rock that contains nectar. The player needs to tap the screen when the cursor is over the rock. If the Pikmin lands on the rock and drinks the nectar, the game is won. However, if time runs out or if the Pikmin is accidentally thrown into the water, the game ends in a loss.