3 GAMES IN 1: Difference between revisions
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{{ | {{level infobox | ||
|image=[[File:3GAMESIN1_SMM.png|270px]] | |image=[[File:3GAMESIN1_SMM.png|270px]] | ||
|id=B807-0000-000D-F63C | |id=B807-0000-000D-F63C | ||
|game=''[[Super Mario Maker]]'' | |game=''[[Super Mario Maker]]'' | ||
|style={{ | |style={{SMM style|smb}} | ||
|theme=Underground | |theme=Underground | ||
|limit=500 seconds | |limit=500 seconds | ||
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==Layout== | ==Layout== | ||
The level begins with a segment based upon ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', except the [[Snapjaw]]s and [[Nitpicker]]s are replaced with other enemies. The next segment is based upon ''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]''. Once Mario hits a [[Koopa Troopa]] into a [[Brick Block]] below a [[P Switch]], it will be pressed, allowing Mario to move to the right and for | The level begins with a segment based upon ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', except the [[Snapjaw]]s and [[Nitpicker]]s are replaced with other enemies. The next segment is based upon ''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]''. Once Mario hits a [[Koopa Troopa]] into a [[Brick Block]] below a [[P Switch]], it will be pressed, allowing Mario to move to the right and for ''The Legend of Zelda'' opening chime to play. Afterwards, a [[Beanstalk]] will appear, followed by a segment based upon the [[Mario Kart (series)|''Mario Kart'' series]]. Afterwards, the [[Goal Pole]] appears. | ||
==Enemies== | ==Enemies== | ||
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*[[Lakitu]]s | *[[Lakitu]]s | ||
{{SMM | {{SMM levels}} | ||
[[Category:Super Mario Maker | [[Category:Super Mario Maker levels]] |
Latest revision as of 08:32, May 10, 2022
Level | |
---|---|
3 GAMES IN 1 | |
Course ID | B807-0000-000D-F63C |
Game | Super Mario Maker |
Game style | |
Theme(s) | Underground |
Time limit | 500 seconds |
<< Directory of levels >> |
3 GAMES IN 1 is Undodog's second official course in Super Mario Maker, released on December 18, 2015. It is set in the underground theme and in the Super Mario Bros. game style.
Layout[edit]
The level begins with a segment based upon Donkey Kong Jr., except the Snapjaws and Nitpickers are replaced with other enemies. The next segment is based upon The Legend of Zelda. Once Mario hits a Koopa Troopa into a Brick Block below a P Switch, it will be pressed, allowing Mario to move to the right and for The Legend of Zelda opening chime to play. Afterwards, a Beanstalk will appear, followed by a segment based upon the Mario Kart series. Afterwards, the Goal Pole appears.
Enemies[edit]
- Goombas
- Buzzy Beetles
- Koopa Troopas
- Boos
- Bullet Bills
- Big Koopa Troopas
- Big Winged Chain Chomps
- Grinders
- Lakitus