Underwater Automation: Difference between revisions
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[[Category:Super Mario Maker levels]] | [[Category:Super Mario Maker levels]] |
Revision as of 08:29, May 10, 2022
- This article is about World 14-3 in Super Mario Maker. For World 14-3 in Super Mario Maker for Nintendo 3DS, see World 14-3 (Super Mario Maker for Nintendo 3DS).
Level | |
---|---|
Underwater Automation | |
Level code | 14-3 |
Game | Super Mario Maker |
Game style | |
Theme(s) | Underwater |
Time limit | 300 seconds |
<< Directory of levels >> |
Underwater Automation is the fifty-fifth sample course in Super Mario Maker, set in the Underwater theme and the Super Mario Bros. style. The level is automatic.
Layout
Mario starts the level on a platform. He is then bounced onto a Lift by two Trampolines. The Lift carries him onto a Lava Lift, which takes him past some Fish Bones and onto a Conveyor Belt. Mario then jumps onto a Koopa Troopa and land on a blue Lava Lift. While on the Lava Lift, Mario hits some Note Blocks, causing a Super Star to appear. The Super Star allows him to ride the Lava Lift safely through Fish Bones, Cheep Cheeps and Grinders. He then jumps on a Koopa Troopa, which causes him to ride across two Conveyor Belts. He lands on a second blue Lava Lift, along with kicking a Spiny Shell into several stacks of Koopa Troopas. The Lift then takes Mario to the Goal Pole.
Enemies
- Fish Bones
- Koopa Troopas
- Grinders
- Big Winged Fish Bones
- Cheep Cheeps
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Italian | Auto-Mario subacqueo[?] | Underwater auto-Mario | |
Russian | Подводная автоматика[?] Podvodnaya avtomatika |
Underwater Automation | |
Spanish | Automatismos submarinos[?] | Underwater Automatisms |