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===Lighthouse=== | ===Lighthouse=== | ||
[[File:SMO Seaside Moon 2.png|thumb]] | |||
{{main|Lighthouse (Super Mario Odyssey)}} | {{main|Lighthouse (Super Mario Odyssey)}} | ||
This [[Checkpoint Flag]] is on the roof of the lighthouse, where one of the four switches needed to restore the Sparkle Water is located. It can be reached by either going through the [[Underwater Tunnel to the Lighthouse]] or using a [[Gushen]] to hover there from where [[List of Power Moons in the Seaside Kingdom#The Stone Pillar Seal|The Stone Pillar Seal]] Power Moon is. | This [[Checkpoint Flag]] is on the roof of the lighthouse, where one of the four switches needed to restore the Sparkle Water is located. It can be reached by either going through the [[Underwater Tunnel to the Lighthouse]] or using a [[Gushen]] to hover there from where [[List of Power Moons in the Seaside Kingdom#The Stone Pillar Seal|The Stone Pillar Seal]] Power Moon is. | ||
===Glass Palace=== | |||
[[File:SMO Seaside Moon 33.png|thumb|left]] | |||
{{main|Glass Palace}} | |||
This Checkpoint Flag is near the base of the Glass Tower. [[Rocket Flower]]s and a [[treasure chest]] containing a [[Life-Up Heart]] are found nearby. After activating the [[Moon Rock]], a [[rabbit]] can be found hopping around the Glass Tower. | |||
===Hot Spring Island=== | |||
[[File:SMO Seaside Moon 58.png|thumb]] | |||
{{main|Hot Spring Island}} | |||
===Rolling Canyon=== | |||
[[File:Spiked Shell SMO.jpg|thumb|left]] | |||
{{main|Rolling Canyon}} | |||
There is a Checkpoint Flag near the entrance to Rolling Canyon. [[Goomba]]s wearing pirate hats can be found here. | |||
==Location list== | ==Location list== |
Revision as of 13:49, April 23, 2022
Checkpoint Flag locations
Odyssey
- Main article: Odyssey
The Odyssey lands in the south central area of the kingdom. Hint Toad and Uncle amiibo are directly west of the landing site. After completion of the main story, a Nintendog can be found near the Odyssey and will help Mario find a hidden Power Moon.
Lighthouse
- Main article: Lighthouse (Super Mario Odyssey)
This Checkpoint Flag is on the roof of the lighthouse, where one of the four switches needed to restore the Sparkle Water is located. It can be reached by either going through the Underwater Tunnel to the Lighthouse or using a Gushen to hover there from where The Stone Pillar Seal Power Moon is.
Glass Palace
- Main article: Glass Palace
This Checkpoint Flag is near the base of the Glass Tower. Rocket Flowers and a treasure chest containing a Life-Up Heart are found nearby. After activating the Moon Rock, a rabbit can be found hopping around the Glass Tower.
Hot Spring Island
- Main article: Hot Spring Island
Rolling Canyon
- Main article: Rolling Canyon
There is a Checkpoint Flag near the entrance to Rolling Canyon. Goombas wearing pirate hats can be found here.
Location list
- Central Plaza: Borderline, kind of noteworthy, but generically named and not that distinct from the rest of the kingdom since there are hat houses in other parts and it's generically named.
- Glasses Bridge: Keep, minor landmark mentioned in the brochure.
- Sometimes Bridge: Borderline, context of the name is that the brochure calls it 'The "Sometimes" Bridge', meaning it's not really a name and should probably be merged later, but whatever, it's not high on my priority list.
- Top-Hat Tower: Keep, it's a major landmark with a sub-area in it.
- Waterfall Basin: Merge, insignificant checkpoint location, and the checkpoint goes away once the Odyssey takes it's place.
- Stone Bridge: Merge, it's just a strip of land with nothing notable about other than it has a bunch of Burrbos on it.
- Fossil Falls Heights: Merge. It's basically just refers to the upper portion of the kingdom, which includes Madame Broode's battle arena. It doesn't really stand out geography-wise.
- Top of the Big Stump: Merge, it's just a tree stump.
- Island in the Sky (Cascade Kingdom): Merge, painting exit location.
- Tostarena Town: Keep, it's a town.
- Tostarena Ruins Entrance, Tostarena Ruins Sand Pillar, Tostarena Ruins Round Tower: Parts of a greater structure, merge together as Tostarena Ruins.
- Moe-Eye Habitat: Borderline, arguable minor landmark.
- Jaxi Ruins: Keep, notable structure with a sub-area in it.
- Tostarena Northwest Reaches: Merge, nondescript checkpoint location.
- Desert Oasis: Keep, landmark that stands out from the rest of the area.
- Southwestern Floating Island: Merge, painting exit location.
- Inverted Pyramid: Keep, major landmark and major sub-area.
- Underground Temple: Keep, major sub-area.
- Deepest Underground: Keep, technically qualifies as a major sub-area. I think it should be merged with Underground Temple, but I'll decide that with a different proposal.
- Courtyard (Lake Kingdom): Borderline. Generically named, but it's semi-notable I guess?
- Water Plaza Entrance, Water Plaza Display Window, Water Plaza Terrace: Parts of a greater structure, merge together as Water Plaza.
- Viewing Balcony: Merge, painting exit location.
- Iron Road: Entrance, Iron Road: Halfway Point, Iron Mountain Path, Station 8: Parts of a greater structure, merge together as Iron Road.
- Sky Garden Tower: Keep, major landmark and sub-area.
- Forest Charging Station: Merge, it's just a place where Steam Gardeners get charged. Not exactly hugely notable and the existing article has very little content.
- Summit Path: Merge, nondescript checkpoint location.
- Secret Flower Field Entrance: Part of a greater structure, merge with Secret Flower Field.
- Observation Deck: Merge, generically named and not too distinct, existing article has little content.
- Iron Cage: Merge, painting exit location.
- Deep Woods: Keep, major sub-area.
- Swamp Hill, Mountainside Platform, Rocky Mountain Summit: Merge, insignificant checkpoint locations.
- Main Street Entrance: Merge, insignificant checkpoint location.
- Rooftop Garden: Merge, it's just the top of some building that happens to have grass and a few bushes on it.
- Construction Site (Super Mario Odyssey): Borderline, arguable minor landmark.
- New Donk City Hall Plaza: Borderline. It's actually kind of nondescript outside of the New Donk City logo in the ground in front of the hall, and could maybe be merged with the hall, but BL just to be safe.
- New Donk City Hall Rooftop: Part of a greater structure, merge with New Donk City Hall.
- Mayor Pauline Commemorative Park: Keep, major landmark.
- Outdoor Café: Borderline. Generically named, but at least it kind of stands out.
- Heliport: Merge. It's just a heliport.
- Isolated Rooftop: Merge, painting exit location.
- Underground Power Plant: Keep, major sub-area.
- Shiveria Town: Keep, it's a town.
- Icicle Cavern, Hollow Crevasse, Wind-Chill Cavern, Snowy Mountain: Keep, they're all major sub-areas.
- Snowline Circuit: Keep, race track and major sub-area.
- Iceburn Circuit: Keep, race track, currently not on template but should get an article.
- Snow Kingdom Clifftop: Merge, painting exit location.
- Lighthouse: Keep, generically named, but it's still a notable landmark.
- Underwater Tunnel to the Lighthouse: Keep, major sub-area.
- Glass Palace: Keep, major landmark.
- Rolling Canyon: Keep, unique area that stands out from the rest of the kingdom.
- Hot Spring Island: Keep, minor landmark.
- Beach House: Keep, minor landmark with a minigame inside.
- Ocean Trench West, Ocean Trench East: Merge, insignificant checkpoint locations.
- Above Rolling Canyon: Merge, there's a Power Moon near here, but it's not a landmark or anything.
- Diving Platform: Merge, painting exit location.
- Peronza Plaza: Keep, despite having "plaza" in its name, it's more of a town having unique music and everything.
- Path to the Meat Plateau: Merge, nondescript checkpoint location.
- Meat Plateau: Merge, it's just the spot where you capture a piece of meat and Cookatiel takes you to the top of the volcano.
- Start of the Peak Climb: Merge, nondescript checkpoint location.
- Top of the Peak Climb: Merge, nondescript checkpoint location.
- Salt Pile Isle: Merge, just a tiny platform in the lava that isn't noteworthy in any way.
- Floating Sky Island: Merge, painting exit location.
- Remote Island in the Lava: Merge. It has a painting to the Mushroom Kingdom and a couple of Power Moons, but it's generically named and not geographically distinct.
- Souvenir Shop: Merge. It's basically just a floating island with a Crazy Cap on it, but there's a back door with a secret room inside. And there are seats and stuff... Anyway, it's generically named, and we already have a Crazy Cap article.
- Island in the Sky (Bowser's Kingdom): Merge, painting exit location.
- Third Courtyard (Front), Third Courtyard (Rear), Second Courtyard, Main Courtyard Entrance, Main Courtyard, Outer Wall, Inner Wall, Beneath the Keep: Merge. They're basically different islands and parts of the castle. The Main Courtyard Entrance is where Hariet and Topper and are fought. They're generically named, and they're not really landmarks, just different parts of the level. They're exactly the sort of thing I would compare to SMG planets.
- Showdown Arena: Merge: The RoboBrood battle arena. Some New Donkers show up and decorate it a bit later. Otherwise, same as above.
- Ringing-Bells Plateau: Merge. Nondescript checkpoint location, despite the fancy name.
- Quiet Wall: Merge, it's just the entrance to the fake link|Underground Moon Caverns.
- Ever-After Hill: Merge, totally featureless path to the Wedding Hall aside from a red carpet.
- Wedding Hall: Keep. Major landmark, important story location.
- Underground Moon Caverns: Keep, major sub-area.
- Yoshi's House: Keep, already a notable subject before SMO.
- Peach's Castle Main Entrance: Merge, it's just the entrance to Peach's Castle.
- Mushroom Pond: Borderline, it's kinda small and the article has little content, but it's not generically named and it's distinct from the rest of the area.
- Goomba Woods: Keep, geographically distinct location.
- Rabbit Ridge Tower: Keep, major landmark and sub-area.