Checkpoint: Difference between revisions
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{{about|checkpoints in general|the checkpoint from [[Yoshi's Woolly World]]|[[Checkpoint (Yoshi's Woolly World)]]|the checkpoint from [[Yoshi Topsy-Turvy]]|[[Checkpoint (Yoshi Topsy-Turvy)]]}} | {{about|checkpoints in general|the checkpoint from [[Yoshi's Woolly World]]|[[Checkpoint (Yoshi's Woolly World)]]|the checkpoint from [[Yoshi Topsy-Turvy]]|[[Checkpoint (Yoshi Topsy-Turvy)]]}} | ||
[[File:SMG2 Galaxy Generator Checkpoint.png|thumb|200px|A checkpoint in ''[[Super Mario Galaxy 2]]'']] | [[File:SMG2 Galaxy Generator Checkpoint.png|thumb|200px|A checkpoint in ''[[Super Mario Galaxy 2]]'']] | ||
'''Checkpoints''' are objects within a [[level]] | '''Checkpoints''' are objects within a [[level]] that mark the point where the player can continue from after losing a life. | ||
In ''[[Super Mario Bros.]]'', ''[[Super Mario Bros.: The Lost Levels]]'', ''[[Super Mario Land]]'', and ''[[Super Mario Galaxy]]'', checkpoints are unmarked, with the player simply resuming from a place in the level they had passed; | In ''[[Super Mario Bros.]]'', ''[[Super Mario Bros.: The Lost Levels]]'', ''[[Super Mario Land]]'', and ''[[Super Mario Galaxy]]'', checkpoints are unmarked, with the player simply resuming from a place in the level they had passed; in ''[[Super Mario Bros. 2]]'', every [[Warp Door]] serves as a checkpoint, as do the [[Mini Rocket|rocket]]s from [[World 4-1 (Super Mario Bros. 2)|Worlds 4-1]], [[World 4-2 (Super Mario Bros. 2)|4-2]], and [[World 7-1 (Super Mario Bros. 2)|7-1]]; ''[[Super Mario Bros. 3]]'' has no checkpoints due to having shorter levels, while ''[[Super Mario 64]]'' and ''[[Super Mario Sunshine]]'' typically lack them due to most levels having a sandbox structure; however, warping to a few exceptional areas in the former, the player will return directly to that point upon reentering the level, such as in the volcano of [[Lethal Lava Land]], and similarly for "secret" areas in the latter, an unmarked checkpoint is used instead of returning the player to [[Delfino Plaza]], as would normally happen upon death. | ||
The first ''[[Super Mario (series)|Super Mario]]'' game to feature an object that acted solely as a checkpoint is ''[[Super Mario World]]'' with its [[Midway Gate]]. Subsequently, other variations were used, including the [[Bell (Super Mario Land 2: 6 Golden Coins)|Bell]] of ''[[Super Mario Land 2: 6 Golden Coins]]'' and the [[Checkpoint Ring|Middle Ring]] of ''[[Super Mario World 2: Yoshi's Island]]''. Since the release of ''[[New Super Mario Bros.]]'' for the [[Nintendo DS]], however, ''Super Mario'' games have largely standardized on the usage of [[Checkpoint Flag]]s. | The first ''[[Super Mario (series)|Super Mario]]'' game to feature an object that acted solely as a checkpoint is ''[[Super Mario World]]'' with its [[Midway Gate]]. Subsequently, other variations were used, including the [[Bell (Super Mario Land 2: 6 Golden Coins)|Bell]] of ''[[Super Mario Land 2: 6 Golden Coins]]'' and the [[Checkpoint Ring|Middle Ring]] of ''[[Super Mario World 2: Yoshi's Island]]''. Since the release of ''[[New Super Mario Bros.]]'' for the [[Nintendo DS]], however, ''Super Mario'' games have largely standardized on the usage of [[Checkpoint Flag]]s. |
Revision as of 07:44, March 1, 2022
- This article is about checkpoints in general. For the checkpoint from Yoshi's Woolly World, see Checkpoint (Yoshi's Woolly World). For the checkpoint from Yoshi Topsy-Turvy, see Checkpoint (Yoshi Topsy-Turvy).
![A checkpoint in Bowser's Galaxy Generator](https://mario.wiki.gallery/images/thumb/b/b2/SMG2_Galaxy_Generator_Checkpoint.png/200px-SMG2_Galaxy_Generator_Checkpoint.png)
Checkpoints are objects within a level that mark the point where the player can continue from after losing a life.
In Super Mario Bros., Super Mario Bros.: The Lost Levels, Super Mario Land, and Super Mario Galaxy, checkpoints are unmarked, with the player simply resuming from a place in the level they had passed; in Super Mario Bros. 2, every Warp Door serves as a checkpoint, as do the rockets from Worlds 4-1, 4-2, and 7-1; Super Mario Bros. 3 has no checkpoints due to having shorter levels, while Super Mario 64 and Super Mario Sunshine typically lack them due to most levels having a sandbox structure; however, warping to a few exceptional areas in the former, the player will return directly to that point upon reentering the level, such as in the volcano of Lethal Lava Land, and similarly for "secret" areas in the latter, an unmarked checkpoint is used instead of returning the player to Delfino Plaza, as would normally happen upon death.
The first Super Mario game to feature an object that acted solely as a checkpoint is Super Mario World with its Midway Gate. Subsequently, other variations were used, including the Bell of Super Mario Land 2: 6 Golden Coins and the Middle Ring of Super Mario World 2: Yoshi's Island. Since the release of New Super Mario Bros. for the Nintendo DS, however, Super Mario games have largely standardized on the usage of Checkpoint Flags.
Gallery
Unactivated (left) and activated (right) Midway Gates from Super Mario World
Unactivated Checkpoint Flag from New Super Mario Bros. Wii
Activated Checkpoint Flag from Super Mario 3D Land
An unactivated Continue Point in Donkey Kong Land
Figurine of a Professor Chops checkpoint from Donkey Kong Country: Tropical Freeze
Unactivated (left) and activated (right) skulls from Wario Land: Super Mario Land 3
A checkpoint from Yoshi Topsy-Turvy
A Checkpoint Flag from the Metro Kingdom in Super Mario Odyssey