Donkey Kong Jr. + Jr. Sansū Lesson: Difference between revisions

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[[Category:Nintendo Entertainment System games]]
[[Category:Nintendo Entertainment System games]]
[[Category:Games]]
[[Category:Games]]
[[Category:Donkey Kong games]]
[[Category:Donkey Kong series]]
[[Category:1983 games]]
[[Category:1983 games]]
[[Category:Japan-only games]]
[[Category:Japan-only games]]

Revision as of 15:13, January 12, 2022

The title of this article is official, but it comes from a non-English source. If an acceptable English source is found, then the article should be moved to its appropriate title.

Donkey Kong Jr. + Jr. Sansū Lesson title screen
The game's title screen.

Donkey Kong Jr. + Jr. Sansū Lesson is the pack-in game for the Sharp C1 Famicom TV, a combined television and Family Computer unit released only a few months after the original Famicom.[1] It is a compilation of the games Donkey Kong Jr. and a prototype of Donkey Kong Jr. Math; the latter game would not be released until December 1983. Despite being a compilation of the two games, it only contains half of the 1- and 2-Player game modes from Donkey Kong Jr. and the +-×÷ Exercise mode from Donkey Kong Jr. Math.[2]

Differences between versions

Donkey Kong Jr.

  • The Jump Board and Hideout Scenes have been removed.
  • The cutscene for completing the Chain Scene has been removed.
  • There is only one difficulty setting, equivalent to B mode (expert) from the earlier release.

Donkey Kong Jr. Math

Screenshot from Donkey Kong Jr. + Jr. Sansū Lesson
  • The title in Japanese is different. In this version, the game is called Math Lesson which was the working title during development. When the full game was released in December, the title became Math Play.[3]
  • The format of a screen that asks a math question is different.
  • Donkey Kong is caged for unknown reasons. Even if the game has been completed, Donkey Kong remains caged.
  • A Nitpicker does not appear on screen whenever a math answer is answered correctly. Instead, Apples are dropped from the screen.
  • When clearing a math problem, the remaining time is used as the score.

Media

Template:More media

Name in other languages

Language Name Meaning Notes
Japanese ドンキーコングJR.+JR.算数レッスン[?]
Donkī Kongu Junia + Junia Sansū Ressun
Donkey Kong Jr. + Jr. Math Lesson

References

Template:DKGames