Chaos in the Grand Labyrinth: Difference between revisions
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The level takes place through thirty parts of a labyrinth, each one proceduraly generated from preset patterns. The aesthetic changes time of day every ten parts, and the enemies appearing change every five parts. For each part, the player must pluck a friendly [[Mole (Captain Toad: Treasure Tracker)|Mole]], which will reward them with a [[Warp Box]]. At some points, other Moles may appear that reward different things such as [[Super Pickax]]es or [[Super Mushroom]]s. For the entire level, a [[Mummy-Me]] will appear shortly after the player enters every part to chase them. However, unlike [[Mummy-Me Maze Forever]], only one Mummy-Me will appear at a time, and at a set interval throughout the whole level. | The level takes place through thirty parts of a labyrinth, each one proceduraly generated from preset patterns. The aesthetic changes time of day every ten parts, and the enemies appearing change every five parts. For each part, the player must pluck a friendly [[Mole (Captain Toad: Treasure Tracker)|Mole]], which will reward them with a [[Warp Box]]. At some points, other Moles may appear that reward different things such as [[Super Pickax]]es or [[Super Mushroom]]s. For the entire level, a [[Mummy-Me]] will appear shortly after the player enters every part to chase them. However, unlike [[Mummy-Me Maze Forever]], only one Mummy-Me will appear at a time, and at a set interval throughout the whole level. | ||
At parts 5, 10, 15 and 20 the player is given a short rest area with a statue of the enemies in the next few levels and a Super Pickax to use on forty-eight [[Pluck Patch]]es, two of which are guaranteed to either have a Super Mushroom or a [[ | At parts 5, 10, 15 and 20 the player is given a short rest area with a statue of the enemies in the next few levels and a Super Pickax to use on forty-eight [[Pluck Patch]]es, two of which are guaranteed to either have a Super Mushroom or a [[Gold Mushroom]]. | ||
At parts 10, 15 and 20, the player can approach other members of the [[Toad Brigade]], being [[Banktoad|Green Toad]], [[Yellow Toad]] and [[Hint Toad|Blue Toad]] respectively. For every Toad trailing the player as they progress through the level, they will reward a coin every quarter of a second as long as the player is moving. The Toads will stop giving out coins after twenty-five seconds in one part, requiring the player to advance. If any of these Toads get hit by an enemy or hazard, they will be defeated and the player can't recruit them again for the rest of the level unless it is restarted. | At parts 10, 15 and 20, the player can approach other members of the [[Toad Brigade]], being [[Banktoad|Green Toad]], [[Yellow Toad]] and [[Hint Toad|Blue Toad]] respectively. For every Toad trailing the player as they progress through the level, they will reward a coin every quarter of a second as long as the player is moving. The Toads will stop giving out coins after twenty-five seconds in one part, requiring the player to advance. If any of these Toads get hit by an enemy or hazard, they will be defeated and the player can't recruit them again for the rest of the level unless it is restarted. |
Revision as of 02:26, August 15, 2021
Template:Levelbox Chaos in the Grand Labyrinth is the last level of Special Episode in the Nintendo Switch version of Captain Toad: Treasure Tracker. It was released on March 14, 2019 for players who have purchased the Special Episode DLC. It is the final challenge of the Special Episode and is required to beat once to begin earning completion stamps on the Episode's book cover on the title screen, but is not required for the Super Gem and Target Time stamps. It is the second level in the chapter to not include Super Gems after Wingo's Double Trouble.
Layout
The level takes place through thirty parts of a labyrinth, each one proceduraly generated from preset patterns. The aesthetic changes time of day every ten parts, and the enemies appearing change every five parts. For each part, the player must pluck a friendly Mole, which will reward them with a Warp Box. At some points, other Moles may appear that reward different things such as Super Pickaxes or Super Mushrooms. For the entire level, a Mummy-Me will appear shortly after the player enters every part to chase them. However, unlike Mummy-Me Maze Forever, only one Mummy-Me will appear at a time, and at a set interval throughout the whole level.
At parts 5, 10, 15 and 20 the player is given a short rest area with a statue of the enemies in the next few levels and a Super Pickax to use on forty-eight Pluck Patches, two of which are guaranteed to either have a Super Mushroom or a Gold Mushroom.
At parts 10, 15 and 20, the player can approach other members of the Toad Brigade, being Green Toad, Yellow Toad and Blue Toad respectively. For every Toad trailing the player as they progress through the level, they will reward a coin every quarter of a second as long as the player is moving. The Toads will stop giving out coins after twenty-five seconds in one part, requiring the player to advance. If any of these Toads get hit by an enemy or hazard, they will be defeated and the player can't recruit them again for the rest of the level unless it is restarted.
At the end of the level, in part 30, Captain Toad and Toadette find the Super Crown.
Bonus objective
- Cleared with all of the Brigade! (American English)
- Cleared with all Brigade members (British English)
Enemies
- Piranha Plants (Parts 1 - 4)
- Shy Guys (Parts 6 - 9)
- Magikoopas (Parts 11 - 14)
- Flaptors (Parts 16 - 19)
- Peepas (Parts 21 - 24)
- Bullet Bills (Parts 25 - 28)
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 大迷宮のひみつ[?] Daimeikyū no Himitsu |
Secret of the Great Labyrinth | |
Dutch | Het mysterie der Mummy-Me's[?] | The Mystery of the Mummy-Me | |
German | Das große Maulwurfslabyrinth[?] | The Grand Mole-Labyrinth | |
Italian | Il segreto del grande labirinto[?] | The Secret of the Grand Labyrinth | |
Spanish | El laberinto atolondrado[?] | The Reckless Labyrinth |