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'''Fires'''<ref>Game Boy ''Donkey Kong'' English instruction booklet, page 21.</ref> (also '''fireballs'''<ref>Instruction manuals for Intellivision, ColecoVision, Atari 2600, Commodore 64, NES, Amstrad CPC, and Atari 7800 | '''Fires'''<ref>Game Boy ''Donkey Kong'' English instruction booklet, page 21.</ref> (also '''fireballs'''<ref>Instruction manuals for Intellivision, ColecoVision, Atari 2600, Commodore 64, NES, Amstrad CPC, and Atari 7800 ports.</ref>, '''foxfires'''<ref>Instruction manuals for MS-DOS and Apple II ports.</ref> and '''firefoxes'''<ref>Instruction manual for Atari 8-bit port.</ref>) are [[List of enemies|enemies]] that exclusively appear in the [[100m|100 m]] level of ''[[Donkey Kong (game)|Donkey Kong]]''. In most versions, they are depicted as a slightly larger variant of the [[Fireball (Donkey Kong)|Fireball]] enemy that appears in other levels. | ||
==History== | ==History== |
Revision as of 09:19, July 2, 2021
- "Firefox" redirects here. For the similar fireball enemy also referred to as firefox, see Fireball (Donkey Kong). For Fox's up special move in the Super Smash Bros. series, see Fox McCloud § Fire Fox.
Template:Species-infobox Fires[1] (also fireballs[2], foxfires[3] and firefoxes[4]) are enemies that exclusively appear in the 100 m level of Donkey Kong. In most versions, they are depicted as a slightly larger variant of the Fireball enemy that appears in other levels.
History
Donkey Kong franchise
Donkey Kong
Fires make their first appearance in the original Donkey Kong as enemies. They exclusively appear in 100 m, and as they are slightly larger than the Fireball enemies that appear in other levels, they are more difficult to jump over. Fires can climb ladders, but cannot reverse directions during the climb. If Mario jumps over a Fire, he receives points. If a bolt is removed while a Fire is on top of it, the enemy will become stuck over the gap. This will allow Mario to safely jump over the enemy repeatedly. Like Fireballs, the only way to destroy them is with a hammer. Picking up a hammer causes the Fires to turn blue. There can only be five or less Fires on the screen at the same time in the arcade version; that number was lowered to four in the Nintendo Entertainment System port of the game.
Donkey Kong (Game Boy)
In Donkey Kong for Game Boy, Fires appear in the Start, which is a recreation of the arcade original.
Donkey Kong 64
During the events of Donkey Kong 64, Fires retain their role of enemies in a built-in port of the classic Donkey Kong game, playable through an arcade machine found inside Frantic Factory.
Family BASIC
In the Family BASIC accessory to the Family Computer, Fires are programmable sprites. In Family BASIC V3, they are enemies in a space shooter mini-game.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ファイア[5] Faia おじゃま虫[6] ojama mushi ファイアボール[7] Faiabōru |
Fire trouble bug Fireball |
|
Dutch | Fire[8] | - | |
Italian | Fiammetto[citation needed] | Lava Bubble | |
Spanish | Fuego[citation needed] | Fire |
References
- ^ Game Boy Donkey Kong English instruction booklet, page 21.
- ^ Instruction manuals for Intellivision, ColecoVision, Atari 2600, Commodore 64, NES, Amstrad CPC, and Atari 7800 ports.
- ^ Instruction manuals for MS-DOS and Apple II ports.
- ^ Instruction manual for Atari 8-bit port.
- ^ Game Boy Donkey Kong Japanese instruction booklet, page 19.
- ^ Instruction manual for Famicom home version.
- ^ Family BASIC instruction manual character map.
- ^ Game Boy Donkey Kong Dutch Nintendo 3DS Virtual Console digital manual, tab 15: "Tips".
Donkey Kong | |
---|---|
Characters | Donkey Kong • Mario • Pauline |
Levels | 25m • 50m • 75m • 100m |
Items and objects | Bolt • Conveyor Belt • Hammer • Ladder • Lift • Parasol, Hat & Bag |
Enemies and obstacles | Barrel • Cement tub • Fire • Fireball • Jack • Oil drum |
Other | 25m Theme • Gallery • Media • Opening • Staff |