Underwater Automation: Difference between revisions

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|JapR=Suichū ōto Mario (Sousa no iranai kōsu)
|JapR=Suichū ōto Mario (Sousa no iranai kōsu)
|JapM=Underwater Auto-Mario (A Course with No Control Required)
|JapM=Underwater Auto-Mario (A Course with No Control Required)
|SpaE=Automatismos submarinos
|SpaEM=Underwater Automatisms
}}
}}


{{SMM Levels}}
{{SMM Levels}}
[[Category:Super Mario Maker Levels]]
[[Category:Super Mario Maker Levels]]

Revision as of 10:03, April 7, 2021

This article is about World 14-3 in Super Mario Maker. For World 14-3 in Super Mario Maker for Nintendo 3DS, see World 14-3 (Super Mario Maker for Nintendo 3DS). Template:Levelbox

Underwater Automation is the fifty-fifth sample course in Super Mario Maker, set in the Underwater theme and the Super Mario Bros. style. The level is automatic.

Layout

Mario starts the level on a platform. He is then bounced onto a Lift by two Trampolines. The Lift carries him onto a Lava Lift, which takes him past some Fish Bones and onto a Conveyor Belt. Mario then jumps onto a Koopa Troopa and land on a blue Lava Lift. While on the Lava Lift, Mario hits some Note Blocks, causing a Super Star to appear. The Super Star allows him to ride the Lava Lift safely through Fish Bones, Cheep Cheeps and Grinders. He then jumps on a Koopa Troopa, which causes him to ride across two Conveyor Belts. He lands on a second blue Lava Lift, along with kicking a Spiny Shell into several stacks of Koopa Troopas. The Lift then takes Mario to the Goal Pole.

Enemies

Names in other languages

Language Name Meaning Notes
Spanish (NOE) Automatismos submarinos[?] Underwater Automatisms

Template:SMM Levels