Underwater Automation: Difference between revisions
m (Text replacement - "Trampolines" to "Trampolines") |
No edit summary |
||
Line 26: | Line 26: | ||
|JapR=Suichū ōto Mario (Sousa no iranai kōsu) | |JapR=Suichū ōto Mario (Sousa no iranai kōsu) | ||
|JapM=Underwater Auto-Mario (A Course with No Control Required) | |JapM=Underwater Auto-Mario (A Course with No Control Required) | ||
|SpaE=Automatismos submarinos | |||
|SpaEM=Underwater Automatisms | |||
}} | }} | ||
{{SMM Levels}} | {{SMM Levels}} | ||
[[Category:Super Mario Maker Levels]] | [[Category:Super Mario Maker Levels]] |
Revision as of 10:03, April 7, 2021
- This article is about World 14-3 in Super Mario Maker. For World 14-3 in Super Mario Maker for Nintendo 3DS, see World 14-3 (Super Mario Maker for Nintendo 3DS). Template:Levelbox
Underwater Automation is the fifty-fifth sample course in Super Mario Maker, set in the Underwater theme and the Super Mario Bros. style. The level is automatic.
Layout
Mario starts the level on a platform. He is then bounced onto a Lift by two Trampolines. The Lift carries him onto a Lava Lift, which takes him past some Fish Bones and onto a Conveyor Belt. Mario then jumps onto a Koopa Troopa and land on a blue Lava Lift. While on the Lava Lift, Mario hits some Note Blocks, causing a Super Star to appear. The Super Star allows him to ride the Lava Lift safely through Fish Bones, Cheep Cheeps and Grinders. He then jumps on a Koopa Troopa, which causes him to ride across two Conveyor Belts. He lands on a second blue Lava Lift, along with kicking a Spiny Shell into several stacks of Koopa Troopas. The Lift then takes Mario to the Goal Pole.
Enemies
- Fish Bones
- Koopa Troopas
- Grinders
- Big Winged Fish Bones
- Cheep Cheeps
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Spanish (NOE) | Automatismos submarinos[?] | Underwater Automatisms |