Big Top Bop: Difference between revisions

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'''Big Top Bop''' is the boss level of [[Lost Mangroves]] in ''[[Donkey Kong Country: Tropical Freeze]]''. It takes place in an arena where the [[Kong]]s fight [[Pompy]].
'''Big Top Bop''' is the boss level of [[Lost Mangroves]] in ''[[Donkey Kong Country: Tropical Freeze]]''. It takes place in an arena where the [[Kong]]s fight [[Pompy]].



Revision as of 08:25, April 15, 2020

It has been requested that this article be rewritten.

Template:Levelbox Big Top Bop is the boss level of Lost Mangroves in Donkey Kong Country: Tropical Freeze. It takes place in an arena where the Kongs fight Pompy.

Layout

The Kongs start out in a small hallway with a DK Barrel that switches between any of the three Kongs. After Donkey Kong releases his partner, they can continue until a cutscene plays.

The cutscene shows the Kongs going to the edge of an arena shaped like a half-pipe. Without warning, the lights come on. Shielding their eyes, the simian heroes see Pompy suddenly jump through a circus-hoop covered in cloth. Pompy slides up and down the half-pipe for a little bit, and stops on the other side of the arena. The Kongs quickly get into a fighting stance, and Pompy begins to threateningly clap his flippers. Suddenly, the Kongs are pushed into the arena by a group of Tucks, and they begin to challenge Pompy.

The fight begins with Pompy sliding back and forth across the arena on its belly. When he gets close, the player gets a chance to jump on his back, knocking him off the arena. If he gets knocked off, Pompy will begin bouncing Green Finleys (with an occasional Gordo or Sea Urchin) off his nose and into the arena, which the Kongs will have to defeat. The cycle repeats multiple times, until Pompy takes enough hits. Then, Pompy will slide down the half-pipe, though this time he is rolled up on his side and cannot be jumped on. However, after rolling through the arena, he will slide normally the next time. After a few more hits, Pompy will begin sending up to three Big Sphens into the arena. He will either make them jump into the arena while he's in the water, or send them sliding loops around the stage along with him. After that, he will try to jump on the player to crush him. After receiving enough of a beating, Pompy will be defeated, and Donkey Kong can deal multiple rapid punches to him to end the fight.

Names in other languages

Language Name Meaning Notes
Japanese サーカスの団長 ポンピー[?]
Sākasu no danchō Ponpī
Circus Ringleader Pompy
German Halfpipe der Halbstarken[?] Halfpipe of the Beatniks
Italian Circo carlinga[?] Nacelle Circus
Spanish Circo vikingo[?] Viking Circus

Trivia