Riverbank Riot: Difference between revisions
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|image=[[File:Riverbank Riot DKL3c.png]] | |image=[[File:Riverbank Riot DKL3c.png]] | ||
|code=2-5 | |code=2-5 | ||
|world=[[Primate Plains]]] | |||
|game=''[[Donkey Kong Land III]]'' | |game=''[[Donkey Kong Land III]]'' | ||
|before=[[Black Ice Blitz|<<]] | |before=[[Black Ice Blitz|<<]] | ||
|after=[[Miller Instinct|>>]] | |after=[[Miller Instinct|>>]] | ||
}} | }} | ||
'''Riverbank Riot''' is the eleventh level | '''Riverbank Riot''' is the eleventh level of ''[[Donkey Kong Land III]]''. It is the fifth level of [[Primate Plains]], and is located in the southwest of the world, on the banks of the river. | ||
==Summary== | |||
In the riverbank level, [[Dixie Kong]] and [[Kiddy Kong]] can either move along the banks or swim in the river. Since the banks are much higher than in [[Koco Channel]], the [[Kong]]s must often use [[Barrel Cannon]]s to reach the hilltops. In the waters, [[Koco]]s, [[Bounty Bass]]es, and [[Lurchin]]s try to hinder Dixie and Kiddy from swimming through the narrow tunnels. [[Sneek]]s, [[Kobble]]s, and [[Buzz (enemy)|Buzz]]es are enemies encountered on land. The Kongs can jump on some [[Knik-Knak]]s to reach shortcuts, making the level easier. In one part of the level, the Kongs can use a Steel Keg to defeat some Buzzes. | |||
In the [[Donkey Kong Land III#Time Attack Mode|Time Attack]] mode, unlocked after beating [[Baron K. Roolenstein]] in the [[Lost World (Donkey Kong Land III)|Lost World]], Riverbank Riot appears again to represent "River" levels. It must be completed in less than 55 seconds; so as not to lose time, the Kongs had better stay on the banks unless it is necessary to swim. Jumping on flying [[Knik-Knak]]s may allow them to reach secret shortcuts involving Barrel Cannons. | In the [[Donkey Kong Land III#Time Attack Mode|Time Attack]] mode, unlocked after beating [[Baron K. Roolenstein]] in the [[Lost World (Donkey Kong Land III)|Lost World]], Riverbank Riot appears again to represent "River" levels. It must be completed in less than 55 seconds; so as not to lose time, the Kongs had better stay on the banks unless it is necessary to swim. Jumping on flying [[Knik-Knak]]s may allow them to reach secret shortcuts involving Barrel Cannons. | ||
== | ==Layout== | ||
When the level begins, the Kongs travel into a nearby Barrel Cannon. It blasts them to a higher area, where they need to fall down from some ledges and make it down the mound of land. Crossing a small gap of water, they walk down a mostly flat surface while passing some enemies. | When the level begins, the Kongs travel into a nearby Barrel Cannon. It blasts them to a higher area, where they need to fall down from some ledges and make it down the mound of land. Crossing a small gap of water, they walk down a mostly flat surface while passing some enemies. A trail near the letter K indicates that they must jump down into a shallow body of water and through a narrow trench. After dodging all the fish foes there, they can find the surface of the water and soon make it to land. Once they jump over two Buzzes, they can find the [[Star Barrel]]. | ||
About halfway through the level, the apes make their way down the path and use the help of a Knik-Knak to cross a small gap. Farther on, they enter a small area of water and swim across, finding the letter N and land. Walking across the area, the apes find themselves jumping up some ledges and later crossing small, Buzz infested abysses. After the third gap, they can find the letter G and head up some slanted pathways while avoiding common enemies to enter another body of water. Once they get to the other side of the water, they should see a flagpole on land. If they get on land and touch the pole, the level ends. | About halfway through the level, the apes make their way down the path and use the help of a Knik-Knak to cross a small gap. Farther on, they enter a small area of water and swim across, finding the letter N and land. Walking across the area, the apes find themselves jumping up some ledges and later crossing small, Buzz infested abysses. After the third gap, they can find the letter G and head up some slanted pathways while avoiding common enemies to enter another body of water. Once they get to the other side of the water, they should see a flagpole on land. If they get on land and touch the pole, the level ends. | ||
==Enemies== | |||
*[[Bristles]] | |||
*[[Knik-Knak]] | |||
*[[Kobble]] | |||
*[[Koco]] | |||
*[[Lurchin]] | |||
*[[Sneek]] | |||
==Items and objects== | |||
*[[Bear Coin]]s: 2 | |||
===K-O-N-G Letters=== | |||
*K: Found above a lake full of Kocos. | |||
*O: Hovering above a lake with a Bounty Bass. | |||
*N: After the Star Barrel, the "N" is to the right of the lake. | |||
*G: Found after a Bristles near a Buzz. | |||
==Secrets== | ==Secrets== | ||
===Bonus Levels=== | ===Bonus Levels=== | ||
{|class="dktable-brown" | |||
!Image | |||
!Type and description | |||
|- | |||
|[[File:Riverbank Riot DKL3 Bonus Level 1.png]] | |||
|'''Find the Token!'''<br>When the Kongs enter the first body of water, they must swim to the bottom-left, passing some enemies along the way, and enter a [[Bonus Barrel]]. In the [[Bonus Level]], the Kongs have 20 seconds to run through a riverbank and avoid six Buzzes along the wau. The [[Bonus Coin]] appears at the end of the area. | |||
|- | |||
| | |||
|'''Bash the Baddies!'''<br>Shortly after the letter N, the Kongs notice a [[Steel Barrel]] on the path. They must use it to defeat two nearby Buzzes in a gap. Once the Buzzes are gone, they must to jump into a hidden Barrel Cannon to blast up into a Bonus Barrel. In the Bonus Level, the Kongs have 20 seconds to defeat four Knik-Knaks, each in groups of two, by jumping on them. After defeating the Knik-Knaks, the Bonus Coin appears for the Kongs to collect. | |||
|} | |||
===DK Coin=== | ===DK Coin=== | ||
{|class="dktable-brown" | |||
!Image | |||
!Location | |||
|- | |||
|[[File:Riverbank Riot Koin.png]] | |||
|When the level begins, the Kongs encounter the [[Koin]] next to the first ledge. They Kongs can use a [[Steel Barrel]] found behind the start and throw it against the wall behind Koin. The Steel Barrel bounces back into Koin, defeating it and rewarding the [[DK Coin]] to the Kongs. | |||
|} | |||
==Gallery== | |||
<gallery> | |||
Riverbank Riot DKL3 start.png|Dixie at the start of the level | |||
Riverbank Riot DKL3 Bear Coin.png|Kiddy swimming to a Bear Coin | |||
Riverbank Riot DKL3 letter K.png|The letter K | |||
Riverbank Riot DKL3 Lurchins.png|Dixie swims between two Lurchins | |||
Riverbank Riot DKL3 letter N.png|The letter N | |||
Riverbank Riot DKL3 end.png|Kiddy at the Level Flag | |||
</gallery> | |||
==Names in other languages== | ==Names in other languages== |
Revision as of 20:37, November 2, 2019
Template:Levelbox Riverbank Riot is the eleventh level of Donkey Kong Land III. It is the fifth level of Primate Plains, and is located in the southwest of the world, on the banks of the river.
Summary
In the riverbank level, Dixie Kong and Kiddy Kong can either move along the banks or swim in the river. Since the banks are much higher than in Koco Channel, the Kongs must often use Barrel Cannons to reach the hilltops. In the waters, Kocos, Bounty Basses, and Lurchins try to hinder Dixie and Kiddy from swimming through the narrow tunnels. Sneeks, Kobbles, and Buzzes are enemies encountered on land. The Kongs can jump on some Knik-Knaks to reach shortcuts, making the level easier. In one part of the level, the Kongs can use a Steel Keg to defeat some Buzzes.
In the Time Attack mode, unlocked after beating Baron K. Roolenstein in the Lost World, Riverbank Riot appears again to represent "River" levels. It must be completed in less than 55 seconds; so as not to lose time, the Kongs had better stay on the banks unless it is necessary to swim. Jumping on flying Knik-Knaks may allow them to reach secret shortcuts involving Barrel Cannons.
Layout
When the level begins, the Kongs travel into a nearby Barrel Cannon. It blasts them to a higher area, where they need to fall down from some ledges and make it down the mound of land. Crossing a small gap of water, they walk down a mostly flat surface while passing some enemies. A trail near the letter K indicates that they must jump down into a shallow body of water and through a narrow trench. After dodging all the fish foes there, they can find the surface of the water and soon make it to land. Once they jump over two Buzzes, they can find the Star Barrel.
About halfway through the level, the apes make their way down the path and use the help of a Knik-Knak to cross a small gap. Farther on, they enter a small area of water and swim across, finding the letter N and land. Walking across the area, the apes find themselves jumping up some ledges and later crossing small, Buzz infested abysses. After the third gap, they can find the letter G and head up some slanted pathways while avoiding common enemies to enter another body of water. Once they get to the other side of the water, they should see a flagpole on land. If they get on land and touch the pole, the level ends.
Enemies
Items and objects
- Bear Coins: 2
K-O-N-G Letters
- K: Found above a lake full of Kocos.
- O: Hovering above a lake with a Bounty Bass.
- N: After the Star Barrel, the "N" is to the right of the lake.
- G: Found after a Bristles near a Buzz.
Secrets
Bonus Levels
Image | Type and description |
---|---|
Find the Token! When the Kongs enter the first body of water, they must swim to the bottom-left, passing some enemies along the way, and enter a Bonus Barrel. In the Bonus Level, the Kongs have 20 seconds to run through a riverbank and avoid six Buzzes along the wau. The Bonus Coin appears at the end of the area. | |
Bash the Baddies! Shortly after the letter N, the Kongs notice a Steel Barrel on the path. They must use it to defeat two nearby Buzzes in a gap. Once the Buzzes are gone, they must to jump into a hidden Barrel Cannon to blast up into a Bonus Barrel. In the Bonus Level, the Kongs have 20 seconds to defeat four Knik-Knaks, each in groups of two, by jumping on them. After defeating the Knik-Knaks, the Bonus Coin appears for the Kongs to collect. |
DK Coin
Image | Location |
---|---|
When the level begins, the Kongs encounter the Koin next to the first ledge. They Kongs can use a Steel Barrel found behind the start and throw it against the wall behind Koin. The Steel Barrel bounces back into Koin, defeating it and rewarding the DK Coin to the Kongs. |
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 川辺の大あばれ[?] Kawabe no Dai-abare |
Riverside Rampage |