Big Top Bop: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
(dk wiki merge...)
Tag: Removed redirect
Line 1: Line 1:
#REDIRECT [[Pompy]]
{{Levelbox
|image=[[File:Big Top Bop DKCTF urchin.png|250px]]
|world=[[Lost Mangroves]]
|code=1 - BOSS
|game=''[[Donkey Kong Country: Tropical Freeze]]''
|boss=[[Pompy]]
|before=[[Busted Bayou|<<]]
|after=[[Windmill Hills|>>]]
}}
{{rewrite}}
'''Big Top Bop''' is the boss level of [[Lost Mangroves]] in ''[[Donkey Kong Country: Tropical Freeze]]''. It takes place in an arena where the [[Kong]]s fight [[Pompy]].
 
==Layout==
The [[Kong]]s start out in a small hallway with a [[DK Barrel]] that switches between any of the three [[Kong]]s. After [[Donkey Kong]] releases his partner, they can continue until a cutscene plays.
 
The cutscene shows the Kongs going to the edge of an arena shaped like a half-pipe. Without warning, the lights come on. Shielding their eyes, the simian heroes see a giant seal dressed in viking gear suddenly jump through a circus-hoop covered in cloth. The seal slides up and down the half-pipe for a little bit, and stops on the other side of the arena. The monkeys quickly realize that the seal works for the vikings who took over [[Donkey Kong Island|their home]], and get into a fighting stance. The seal begins to threateningly clap its flippers. Without warning, Donkey and either Diddy, Dixie, or Cranky are pushed into the arena by a group of penguin enemies, and begin to challenge the giant seal.
 
The fight begins with the massive seal sliding back and forth across the arena on its belly. When it gets close, the player gets a chance to jump on his back, knocking him off the arena. If he gets knocked off, the seal will begin bouncing fish enemies off his nose, (with an occasional larger fish, or sea urchin), and into the arena, which the Kongs will have to defeat. The cycle repeats multiple times, until he takes enough hits. Then, the seal will slide down the half-pipe, though this time he is rolled up on his side, and cannot be jumped on. However, after rolling through the arena, he will slide normally the next time. After a few more hits, he will begin sending up to three ninja-like penguins into the arena. He will either make them jump into the arena while he's in the water, or send them sliding loops around the stage, along with him. After that, he will try to jump on the player to crush him. After receiving enough of a beating, the seal will be defeated, and [[Donkey Kong]] can deal multiple rapid punches to him to end the fight.
 
==Names in other languages==
{{foreign names
|Jap=サーカスの団長 ポンピー
|JapR=Sākasu no danchō Ponpī
|JapM=Circus Ringleader Pompy
|Spa=Circo vikingo
|SpaM=Viking Circus
|Fra=Le jongleur tapageur
|FraM=The Boisterous Juggler
|Ger=Halfpipe der Halbstarken
|GerM=Halfpipe of the Beatniks
|Ita=Circo carlinga
|ItaM=Nacelle Circus
}}
 
{{DKCTF}}
[[Category:Donkey Kong Country: Tropical Freeze Levels]]
[[Category:Donkey Kong Country: Tropical Freeze Levels]]

Revision as of 15:43, October 16, 2019

Template:Levelbox

It has been requested that this article be rewritten.

Big Top Bop is the boss level of Lost Mangroves in Donkey Kong Country: Tropical Freeze. It takes place in an arena where the Kongs fight Pompy.

Layout

The Kongs start out in a small hallway with a DK Barrel that switches between any of the three Kongs. After Donkey Kong releases his partner, they can continue until a cutscene plays.

The cutscene shows the Kongs going to the edge of an arena shaped like a half-pipe. Without warning, the lights come on. Shielding their eyes, the simian heroes see a giant seal dressed in viking gear suddenly jump through a circus-hoop covered in cloth. The seal slides up and down the half-pipe for a little bit, and stops on the other side of the arena. The monkeys quickly realize that the seal works for the vikings who took over their home, and get into a fighting stance. The seal begins to threateningly clap its flippers. Without warning, Donkey and either Diddy, Dixie, or Cranky are pushed into the arena by a group of penguin enemies, and begin to challenge the giant seal.

The fight begins with the massive seal sliding back and forth across the arena on its belly. When it gets close, the player gets a chance to jump on his back, knocking him off the arena. If he gets knocked off, the seal will begin bouncing fish enemies off his nose, (with an occasional larger fish, or sea urchin), and into the arena, which the Kongs will have to defeat. The cycle repeats multiple times, until he takes enough hits. Then, the seal will slide down the half-pipe, though this time he is rolled up on his side, and cannot be jumped on. However, after rolling through the arena, he will slide normally the next time. After a few more hits, he will begin sending up to three ninja-like penguins into the arena. He will either make them jump into the arena while he's in the water, or send them sliding loops around the stage, along with him. After that, he will try to jump on the player to crush him. After receiving enough of a beating, the seal will be defeated, and Donkey Kong can deal multiple rapid punches to him to end the fight.

Names in other languages

Language Name Meaning Notes
Japanese サーカスの団長 ポンピー[?]
Sākasu no danchō Ponpī
Circus Ringleader Pompy
German Halfpipe der Halbstarken[?] Halfpipe of the Beatniks
Italian Circo carlinga[?] Nacelle Circus
Spanish Circo vikingo[?] Viking Circus