World 1-1 (Super Mario Land): Difference between revisions
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==Level statistics== | ==Level statistics== | ||
*[[List of power-ups|Power-ups]]: 3 ( | *[[List of power-ups|Power-ups]]: 3 (2 [[Super Mushroom]]s/[[Superball Flower]]s and 1 [[Super Star|Star]]) | ||
*[[1 UP Heart|1UP heart]]s: 1 | *[[1 UP Heart|1UP heart]]s: 1 | ||
*Secret areas: 2 | *Secret areas: 2 |
Revision as of 10:59, July 1, 2019
World 1-1 is the first level of Super Mario Land, part of the Birabuto Kingdom of Sarasaland. Pyramids and palm trees are seen in the background throughout the Egypt-styled stage, while Goombos, Bombshell Koopas and Flies are the main enemies. There are many pipes, of which two pipes lead to bonus areas.
Layout
Mario begins near a Pipe and a Mystery Block with a coin. A Goombo walks below a second Mystery Block that contains a Super Mushroom and another pipe. Furthermore, Mario finds a six Hard Block structure, with a Coin Block above it. The next pipe is a Warp Pipe beside a Coin Block, which sends Mario to an area with eighteen coins. If he takes the pipe, he exits back to the same pipe he entered. There is then a three-block high jump to an elevated area, with a Goombo, three Coin Blocks and two Brick Blocks.
Continuing leads to a pipe in front of a line of Brick Blocks, with two Goombos walking left off the bricks onto the pipe and down to where Mario is standing. He must jump over the pipe and either go over the bricks or slip in the one-block high space between the pipe and block. The fourth of the bricks contains a 1UP heart, which can be accessed by standing on a Coin Block below. Mario can also collect a vertical line of seven coins to the right of the Brick Blocks by jumping down from them.
Slightly to the right of this is a pit which Mario must jump over, and then a line of three Brick Blocks under a Mystery Block with a Mushroom or, if Mario is already Super Mario, his first chance to obtain a Superball Flower.
Ahead, Mario finds a pipe, a Coin Block and a Bombshell Koopa walking near a pyramid of Empty Blocks and Coin Blocks. Passing over another pit, Mario reaches the second functional Warp Pipe of the level, which if taken drops him into an S-shaped room with 21 coins. If he does not take it, he must pass a Goombo (which otherwise vanishes while Mario is in the bonus room) before encountering his first Fly under another Coin Block. Jumping over the pipe, there is a Goombo on another pile of six Hard Blocks, underneath a Mystery Block with a Star.
Mario must pass through Goombos, Flies and Pipes until he finds a block with a Gao-like statue in the background. After this, there is a gap leading to the Goal area, which contains a block half-pyramid with a metal floor right after it. There are two platforms that can help Mario reach the higher door in the end.
Checkpoints
Super Mario Land contains unmarked checkpoints. The places Mario resumes from after a death in World 1-1 are:
- The start of the level.
- Under the last Brick Block of the group of six before the first pit.
- One block behind the last pipe before the Mystery Block containing the Star.
- One block behind the pit before the Gao-like background graphic.
Changes in Hard Mode
- A Gao is added on the multi-coin Brick Block shortly after the final checkpoint.
Map
Level statistics
- Power-ups: 3 (2 Super Mushrooms/Superball Flowers and 1 Star)
- 1UP hearts: 1
- Secret areas: 2
Enemies
- Goombos: 10
- Bombshell Koopa: 1
- Flies: 3
- Gao: 1 (Hard Mode only)
Gallery
- MarioSML.PNG
- SML 1-1.png
- SML-Goal 1-1.png
1-1 Goal, as depicted in the Kodansha Super Mario Land Vol. 1 manga