Soundfrog: Difference between revisions

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===''Super Mario Maker 2''===
===''Super Mario Maker 2''===
{{new subject|section=y}}
{{new subject|section=y}}
Soundfrog and sound effects return in ''[[Super Mario Maker 2]]'' with new additions.<ref name=SMM2Direct>Nintendo (May 15, 2019). [https://youtu.be/jPi-u0D8sQ4 Super Mario Maker 2 Direct 5.15.2019]. ''YouTube''. Retrieved on May 15, 2019.</ref> All of them are now categorized in at least five groups.<ref name=GXDetails>GameXplain (May 16, 2019). [https://youtu.be/lTQBgb5IHBc NEW Super Mario Maker 2 Details! Angry NSMBU Sun, Koopa Car AI, & More Revealed in Gameplay Demo!]. ''YouTube''. Retrieved on May 16, 2019.</ref>
Soundfrog and sound effects return in ''[[Super Mario Maker 2]]'' with new additions.<ref name=SMM2Direct>Nintendo (May 15, 2019). [https://youtu.be/jPi-u0D8sQ4 Super Mario Maker 2 Direct 5.15.2019]. ''YouTube''. Retrieved on May 15, 2019.</ref> All of them are now categorized in five different groups similar to the course elements: feelings, stingers, reactions, animations, and music.<ref name=GXDetails>GameXplain (May 16, 2019). [https://youtu.be/lTQBgb5IHBc NEW Super Mario Maker 2 Details! Angry NSMBU Sun, Koopa Car AI, & More Revealed in Gameplay Demo!]. ''YouTube''. Retrieved on May 16, 2019.</ref><ref name=Abdallah>AbdallahSmash026 (May 28, 2019). [https://youtu.be/RLrwEH7IqHM First Look at Super Mario Maker 2 COURSE MAKER!]. ''YouTube''. Retrieved May 28, 2019.</ref> Sound effects marked with an asterisk (*) return from ''Super Mario Maker''.


====Returning====
====Feelings====
*[[File:SMM SFX 2.png|24px]] ('''<span style="color:salmon">red</span>''' group)<ref name=GXDetails/>
The feelings category is represented by a smiling face and colored yellow.
*[[File:SMM SFX 4.png|24px]] ('''<span style="color:gold">yellow</span>''' group)<ref name=GXDetails/>
*[[File:SMM SFX 4 Alt.png|24px]] ('''<span style="color:gold">yellow</span>''' group)<ref name=GXDetails/>
*[[File:SMM SFX 5.png|24px]] ('''<span style="color:yellowgreen">green</span>''' group)<ref name=GXDetails/>
*[[File:SMM SFX 6 Alt.png|24px]] ('''<span style="color:orchid">purple</span>''' group)<ref name=GXDetails/>
*[[File:SMM SFX 9 Alt.png|24px]] ('''<span style="color:salmon">red</span>''' group)<ref name=GXDetails/>


====New====
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" width=100%
*A sinister flash, after which the screen becomes dull while a terror tune replaces the level music; represented by a skull ('''<span style="color:slateblue">blue</span>''' group)<ref name=SMM2Direct/><ref name=GXSMM2JPsite>GameXplain (May 16, 2019). [https://youtu.be/NwnU44tHXhM Super Mario Maker 2 Japanese Website Tour! In-Depth Look at New Elements, Screenshots Galore & Nina?]. ''YouTube''. Retrieved on May 18, 2019.</ref>
|-style="background: #ABC;"
*A manga-style visual composed of white flares linked by electric discharges (group unknown)<ref name=SMM2Direct/>
!width=15%|Name
*An effect based on ''[[Wikipedia:The Mysterious Murasame Castle|The Mysterious Murasame Castle]]'' in which Takamaru's and enemy ninjas' sprites from said game move through the screen while music from the game replaces the level music, represented by a ninja star ('''<span style="color:salmon">red</span>''' group)<ref name=SMM2Direct/>
!width=10%|Image
*A rock "boom" visual, represented by an electric guitar ('''<span style="color:orchid">purple</span>''' group)<ref name=SMM2Direct/><ref name=GXSMM2JPsite/>
!Description
*A confetti effect that plays while lanterns bounce on the upper part of the screen (group unknown)<ref name=SMM2Direct/>
|-
*An oinking sound effect that also causes the pig stamp from ''Mario Paint'' to pop up from wherever it was triggered (group unknown)<ref name=SMM2Direct/>
|Shock
*An effect involving the [[Super Famicom]] logo appearing where it was triggered ('''<span style="color:slateblue">blue</span>''' group)<ref name=SMM2Direct/>
|
*Celebratory sparkles and bright screen accompanied by bursts of confetti from the sides of the screen, represented by a party popper ('''<span style="color:gold">yellow</span>''' group)<ref name=GXDetails/>
|
*An effect represented by a quaver ('''<span style="color:yellowgreen">green</span>''' group)<ref name=GXDetails/>
|-
*An effect represented by stars popping from a spot ('''<span style="color:orchid">purple</span>''' group)<ref name=GXDetails/>
|Scream*
|
|A man moaning in pain. Its icon is a yelling cartoon face.<ref name=Abdallah/>
|-
|Laughter*
|
|Sounds of mischievous laughter. Its icon is a mouth laughing.<ref name=Abdallah/>
|-
|Guffaw
|
|
|-
|Booo!
|
|
|-
|Cheer
|
|
|-
|Baby*
|
|The baby sound effect from ''[[Mario Paint]]''. Its icon is a baby face.<ref name=Abdallah/>
|-
|Party Popper
|
|Celebratory sparkles and bright screen accompanied by bursts of confetti from the sides of the screen. Its icon is a party popper.<ref name=GXDetails/><ref name=Abdallah/>
|-
|Applause
|
|An audience clapping. Its icon is a pair of hands clapping (although reused from ''Super Mario Maker'', the sound effect itself is different).<ref name=Abdallah/>
|-
|Near Miss
|
|
|}
 
====Stingers====
The stingers category is represented by a "!?" and colored red.
 
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" width=100%
|-style="background: #ABC;"
!width=15%|Name
!width=10%|Image
!Description
|-
|Clatter*
|
|A crashing sound. Its icon is a warning sign with rocks falling.<ref name=Abdallah/>
|-
|Drama!
|
|A dramatic sound. Its icon is flaming rocks falling (although reused from ''Super Mario Maker'', the sound effect itself is different).<ref name=Abdallah/>
|-
|Kick*
|
|A man shouting "Ow!" in a high-pitched voice. Its icon is a shoe.<ref name=Abdallah/>
|-
|Jump*
|
|A man shouting "Whoo!" in a high-pitched voice. Its icon is a shoe lifted up by a spring.<ref name=Abdallah/>
|-
|Honk Honk*
|
|The clown horn noise from ''Mario Paint''.<ref name=Abdallah/>
|-
|Punch*
|
|A punching noise. Its icon is a boxing glove.<ref name=Abdallah/>
|-
|Oink
|
|An oinking sound effect that also causes the pig stamp from ''Mario Paint'' to pop up from wherever it was triggered.<ref name=SMM2Direct/><ref name=Abdallah/>
|-
|Kuh-thunk!
|
|A {{wp|taiko}} drum sound.<ref name=Abdallah/>
|-
|Beep!
|
|
|-
|Ninja Attack!
|
|An effect based on ''[[Wikipedia:The Mysterious Murasame Castle|The Mysterious Murasame Castle]]'' in which Takamaru's and enemy ninjas' sprites from said game move through the screen while music from the game replaces the level music. Its icon is a shuriken.<ref name=SMM2Direct/><ref name=Abdallah/>
|-
|Zap!
|
|A manga-style visual composed of white flares linked by electric discharges, accompanied by a piano tune.<ref name=SMM2Direct/><ref name=Abdallah/>
|}
 
====Reactions====
The reactions category is represented by split arrows and colored green.
 
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" width=100%
|-style="background: #ABC;"
!width=15%|Name
!width=10%|Image
!Description
|-
|Ding Dong*
|
|A doorbell noise. Its icon is a lightbulb.<ref name=Abdallah/>
|-
|Bzzzt!*
|
|An error buzzer sound effect. Its icon is a vertical spiral.<ref name=Abdallah/>
|-
|Glory*
|
|A heavenly musical effect with church bells. Its icon is an otafuku mask.<ref name=Abdallah/>
|-
|Doom*
|
|An eerie piano musical effect. Its icon is a hannya mask.<ref name=Abdallah/>
|-
|Yeah!
|
|A sound effect of children shouting "Yeah!" Its icon is an eighth note.<ref name=Abdallah/>
|-
|Aww...
|
|A sound effect of a group of people groaning. Its icon is a spiral.<ref name=Abdallah/>
|}
 
====Animations====
The animations category is represented by sparkles and colored purple.
 
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" width=100%
|-style="background: #ABC;"
!width=15%|Name
!width=10%|Image
!Description
|-
|Fireworks*
|
|
|-
|Audience
|
|
|-
|Scatting
|
|
|-
|Spark
|
|An effect represented by stars popping from a spot.<ref name=Abdallah/>
|-
|Traditional
|
|A confetti effect that plays while lanterns bounce on the upper part of the screen.<ref name=SMM2Direct/><ref name=Abdallah/>
|-
|Electric Guitar
|
|A rock "boom" visual. Its icon is an electric guitar.<ref name=SMM2Direct/><ref name=GXSMM2JPsite/><ref name=Abdallah/>
|-
|Twisty Turny
|
|
|-
|Woozy
|
|
|-
|Flash
|
|
|}
 
====Music====
The music category is represented by a vinyl record and colored blue.
 
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" width=100%
|-style="background: #ABC;"
!width=15%|Name
!width=10%|Image
!Description
|-
|Peaceful
|
|
|-
|Horror
|
|A sinister flash, after which the screen becomes dull while a terror tune replaces the level music. Its icon is a skull.<ref name=SMM2Direct/><ref name=GXSMM2JPsite>GameXplain (May 16, 2019). [https://youtu.be/NwnU44tHXhM Super Mario Maker 2 Japanese Website Tour! In-Depth Look at New Elements, Screenshots Galore & Nina?]. ''YouTube''. Retrieved on May 18, 2019.</ref><ref name=Abdallah/>
|-
|Bonus Music*
|
|Plays bonus area music, which changes depending on the course's style. In the ''[[Super Mario 3D World]]'' style, "Slot Machine," the [[Lucky House]] theme (which in turn is an arrangement of the character select theme from ''[[Yume Kōjō: Doki Doki Panic]]'' and ''[[Super Mario Bros. 2]]'') plays. Its icon is a [[Mushroom]].<ref name=Abdallah/>
|-
|Heartbeat*
|
|Heartbeat noises. Its icon is a blue heart.<ref name=Abdallah/>
|-
|Silence*
|
|
|-
|Boss Music*
|
|
|-
|Final Boss
|
|
|-
|''[[Super Mario Kart]]''
|
|Plays the [[Mario Circuit]] theme from ''Super Mario Kart''. Its icon is the [[Super Nintendo Entertainment System|Super Famicom]] logo, which appears briefly when the effect is triggered.<ref>Perfectly Nintend (May 15, 2019). [https://www.youtube.com/watch?v=M8_aN37YiK8 Super Mario Maker 2 (Switch) - Make (Footage)]. ''YouTube''. Retrieved May 28, 2019.</ref><ref name=Abdallah/>
|-
|''[[Super Mario 64]]''
|
|Plays "Slider" from ''Super Mario 64''. Its icon is the [[Nintendo 64]] logo.<ref name=Abdallah/>
|-
|''[[Super Mario Sunshine]]''
|
|Plays [[Delfino Plaza]]'s theme from ''Super Mario Sunshine''. Its icon is the [[Nintendo GameCube|GameCube]] logo, which appears briefly when the effect is triggered.<ref>Nintendo Life (May 28, 2019). [https://youtu.be/LbaTTj35Y4w Super Mario Maker 2 Course Maker Gameplay on Nintendo Switch (Direct Feed)]. ''YouTube''. Retrieved May 28, 2019.</ref><ref name=Abdallah/>
|-
|''[[Super Mario Galaxy]]''
|
|Plays [[Gusty Garden Galaxy]]'s theme from ''Super Mario Galaxy''. Its icon is the [[Wii]] logo, which appears briefly when the effect is triggered.<ref name=Abdallah/>
|}


==List of sound effect applications==
==List of sound effect applications==

Revision as of 00:47, May 29, 2019

File:WiiU screenshot TV Super Leaf on rail.jpg
A course in Super Mario Maker, with the Soundfrog icon on the left side

The Soundfrog is a character featured in Super Mario Maker. Its appearance is a green, cartoonish frog, similar to the one found in the Mario Paint composer. By tapping the Soundfrog icon on the left-hand side of the editing screen, the player can access a variety of sound effects to use in their course. Soundfrog is eventually unlocked in the game alongside the sixth shipment of editing tools.

The sound effects can be placed onto the backdrop and will play if Mario touches them, but they can also be placed onto objects and enemies and will play the noise if the object does a specific thing (for example, hitting a ? Block from below). Most sound effects create visuals and will appear as the sound itself plays. Additionally, there is a sample course in the game called "Sound Effects" that shows the player how sound effects work and what they can do.

The Soundfrog itself is also one of the creators of the "Official" courses in the game. Its first course, Muncher Mayhem, was released a day after the game's version 1.20 update.

List of sound effects

Super Mario Maker

Image Description
A sound effect from Super Mario Maker. A man shouting in pain. The screen blurs for a split second. Its icon is of a screaming cartoon face.
The first sound effect's alternate version from Super Mario Maker. A man moaning in pain. The screen blurs for a split second. Its icon is of a yelling cartoon face.
The second sound effect main version from Super Mario Maker. A crashing sound. Rocks and occasionally the landslide warning sign in the sound effect's icon can be seen falling from the top of the screen. Its icon is a warning sign with rocks falling.
The second sound effect's alt version from Super Mario Maker. A dramatic violin stab. The screen darkens for a second with white streaks appearing around the border. Its icon has flaming rocks falling.
The 3rd sound effect, from Super Mario Maker. A man shouting "Ow!" in a high-pitched voice. Two stars appear where the sound effect was played. Its icon is a shoe.
The 3rd sound effect's alt version from Super Mario Maker. A man shouting "Whoo!" in a high-pitched voice. Three stars and a rainbow appear where the sound effect was played. Its icon is a shoe lifted up by a spring.
The 4th sound effect, from Super Mario Maker. Children cheering. Confetti appears where the sound effect was played. Its icon is two clapping hands.
The 4th sound effect's alt version, from Super Mario Maker. A crowd cheering and applauding. Confetti and sparkles appear where the sound effect was played. Its icon is a blowhorn.
The fifth sound effect, from Super Mario Maker. A heavenly musical effect with church bells and a harp. A beam of light shines down from above where the sound effect was played. Its icon is an otafuku mask.
The 5th sound effect's alt version, from Super Mario Maker. An eerie piano musical effect followed by a sinister laugh. The screen darkens for a few seconds with ominous purple fog. Its icon is a hannya mask.
The 6th sound effect, from Super Mario Maker. A punching noise, occasionally accompanied by a cat's meow. A cat's paw can be seen "punching" the location the sound effect was played. Its icon is a boxing glove.
The 6th sound effect's alt version, from Super Mario Maker. Fireworks sound effects and visuals. Its icon is a firework.
The 7th sound effect, from Super Mario Maker. Festive music, with several small dancers dancing around Mario, while the Wii U GamePad plays vocals. If placed on an item or object, interacting with it does not make the dancers appear, but musical notes will appear around the screen instead. Its icon are two maracas.
The 7th sound effect's alt version, from Super Mario Maker. Rave music, with a crowd cheering and flashing lights, ending with a spotlight on Mario. Its icon is a fan.
The 4th sound effect, from Super Mario Maker. Sounds of mischievous laughter. Red, blue, and yellow mouths appear where the sound effect was played, possibly referencing the Viruses from Dr. Mario. Its icon is a mouth laughing.
The 8th sound effect's alt version, from Super Mario Maker. Calm silence, followed by a bird's chirping. A hanafuda-styled foreground appears, resembling the background of the Nintendo 3DS hanafuda theme. Its icon is a bird on a branch.
The 9th sound effect, from Super Mario Maker. The baby sound effect from Mario Paint. The same face from the icon appears where the sound effect was played. Its icon is a baby face.
The 9th sound effect's alt version, from Super Mario Maker. The clown horn noise from Mario Paint. A circle of flowers appear where the sound effect was played. Its icon is a car.
The 10th sound effect, from Super Mario Maker. A doorbell noise. A light bulb icon appears where the sound effect was played. Its icon is a lightbulb.
The 10th sound effect's alt version An error buzzer sound effect. A scribble icon appears where the sound effect was played. Its icon is a "wrong" icon.
The 11th sound effect, from Super Mario Maker. A telephone buzzing. Jagged lines representing a telephone's ringing appear at random locations around the screen. Its icon is a telephone.
The 11th sound effect's alt version, from Super Mario Maker. Distorts the game's music and screen for a short period of time. "Dizzy" stars appear around Mario's head, and if the course's theme is New Super Mario Bros. U, Mario's eyes will be half-open for the duration of this sound effect. Its icon is "dizzy" stars.
The 12th sound effect, from Super Mario Maker. Plays boss music, which changes depending on the course's theme. Bowser's emblem also briefly appears on-screen. Super Mario Bros. courses play the Enemy Course music from Super Mario Bros. 3, Super Mario Bros. 3 and Super Mario World courses play the standard boss battle music from their respective games, and New Super Mario Bros. U courses play the Castle battle music from New Super Mario Bros. Wii. Its icon is a silhouette of Bowser's face.
The 12th sound effect's alt version, from Super Mario Maker. Plays bonus area music, which changes depending on the course's theme. Three colored Mushrooms also can be seen rolling across the screen. Super Mario Bros. courses play the high score music from VS. Super Mario Bros., Super Mario Bros. 3 courses play the second World 5 Map/Coin Heaven theme, and Super Mario World and New Super Mario Bros. U play the bonus area music from their respective games. Its icon is of a Mushroom.
The 13th sound effect, from Super Mario Maker. Slow heartbeat noises. The screen pulses slightly and the edges darken for every heartbeat. Its icon is of a blue heart.
The 13th sound effect's alt version, from Super Mario Maker. Mutes the game's music. A static effect appears for a split second. Its icon is the Undodog with a surgical mask.
The special custom 14th sound effect, from Super Mario Maker. A bird's tweeting noise, or a short sound recording if the player chooses to record using the GamePad's microphone. A bird is seen flying in where the sound effect was played. Any sound recordings in courses that are uploaded to the server will be replaced by the default sound effect. Its icon is a bird.
The special custom 14th sound effect's alt version, from Super Mario Maker. A chicken's clucking noise, or a sped up or slowed down version of a sound recording. A rectangular bird is seen flying in where the sound effect was played. Any sound recordings in courses that are uploaded to the server will be replaced by the default sound effect. Its icon is of a chicken.

Super Mario Maker 2

This section is referring to a subject in an upcoming or recently released game. When the game is released, or more information about this subject is found, this section may need major rewriting.
This notice should be removed after a month has passed since the game was first released.

Soundfrog and sound effects return in Super Mario Maker 2 with new additions.[1] All of them are now categorized in five different groups similar to the course elements: feelings, stingers, reactions, animations, and music.[2][3] Sound effects marked with an asterisk (*) return from Super Mario Maker.

Feelings

The feelings category is represented by a smiling face and colored yellow.

Name Image Description
Shock
Scream* A man moaning in pain. Its icon is a yelling cartoon face.[3]
Laughter* Sounds of mischievous laughter. Its icon is a mouth laughing.[3]
Guffaw
Booo!
Cheer
Baby* The baby sound effect from Mario Paint. Its icon is a baby face.[3]
Party Popper Celebratory sparkles and bright screen accompanied by bursts of confetti from the sides of the screen. Its icon is a party popper.[2][3]
Applause An audience clapping. Its icon is a pair of hands clapping (although reused from Super Mario Maker, the sound effect itself is different).[3]
Near Miss

Stingers

The stingers category is represented by a "!?" and colored red.

Name Image Description
Clatter* A crashing sound. Its icon is a warning sign with rocks falling.[3]
Drama! A dramatic sound. Its icon is flaming rocks falling (although reused from Super Mario Maker, the sound effect itself is different).[3]
Kick* A man shouting "Ow!" in a high-pitched voice. Its icon is a shoe.[3]
Jump* A man shouting "Whoo!" in a high-pitched voice. Its icon is a shoe lifted up by a spring.[3]
Honk Honk* The clown horn noise from Mario Paint.[3]
Punch* A punching noise. Its icon is a boxing glove.[3]
Oink An oinking sound effect that also causes the pig stamp from Mario Paint to pop up from wherever it was triggered.[1][3]
Kuh-thunk! A taiko drum sound.[3]
Beep!
Ninja Attack! An effect based on The Mysterious Murasame Castle in which Takamaru's and enemy ninjas' sprites from said game move through the screen while music from the game replaces the level music. Its icon is a shuriken.[1][3]
Zap! A manga-style visual composed of white flares linked by electric discharges, accompanied by a piano tune.[1][3]

Reactions

The reactions category is represented by split arrows and colored green.

Name Image Description
Ding Dong* A doorbell noise. Its icon is a lightbulb.[3]
Bzzzt!* An error buzzer sound effect. Its icon is a vertical spiral.[3]
Glory* A heavenly musical effect with church bells. Its icon is an otafuku mask.[3]
Doom* An eerie piano musical effect. Its icon is a hannya mask.[3]
Yeah! A sound effect of children shouting "Yeah!" Its icon is an eighth note.[3]
Aww... A sound effect of a group of people groaning. Its icon is a spiral.[3]

Animations

The animations category is represented by sparkles and colored purple.

Name Image Description
Fireworks*
Audience
Scatting
Spark An effect represented by stars popping from a spot.[3]
Traditional A confetti effect that plays while lanterns bounce on the upper part of the screen.[1][3]
Electric Guitar A rock "boom" visual. Its icon is an electric guitar.[1][4][3]
Twisty Turny
Woozy
Flash

Music

The music category is represented by a vinyl record and colored blue.

Name Image Description
Peaceful
Horror A sinister flash, after which the screen becomes dull while a terror tune replaces the level music. Its icon is a skull.[1][4][3]
Bonus Music* Plays bonus area music, which changes depending on the course's style. In the Super Mario 3D World style, "Slot Machine," the Lucky House theme (which in turn is an arrangement of the character select theme from Yume Kōjō: Doki Doki Panic and Super Mario Bros. 2) plays. Its icon is a Mushroom.[3]
Heartbeat* Heartbeat noises. Its icon is a blue heart.[3]
Silence*
Boss Music*
Final Boss
Super Mario Kart Plays the Mario Circuit theme from Super Mario Kart. Its icon is the Super Famicom logo, which appears briefly when the effect is triggered.[5][3]
Super Mario 64 Plays "Slider" from Super Mario 64. Its icon is the Nintendo 64 logo.[3]
Super Mario Sunshine Plays Delfino Plaza's theme from Super Mario Sunshine. Its icon is the GameCube logo, which appears briefly when the effect is triggered.[6][3]
Super Mario Galaxy Plays Gusty Garden Galaxy's theme from Super Mario Galaxy. Its icon is the Wii logo, which appears briefly when the effect is triggered.[3]

List of sound effect applications

It has been requested that this section be rewritten and expanded to include more information.

Image Description
Small Mario What effect the sound effects have on Mario depends on which one was used:
  • A sound effect from Super Mario Maker., The first sound effect's alternate version from Super Mario Maker., The 4th sound effect, from Super Mario Maker., The 8th sound effect's alt version, from Super Mario Maker.: Play whenever Mario gets damaged or loses a life.
  • The second sound effect main version from Super Mario Maker., The second sound effect's alt version from Super Mario Maker.: Play whenever Mario falls down a pit.
  • The 3rd sound effect, from Super Mario Maker., The 3rd sound effect's alt version from Super Mario Maker., The 6th sound effect, from Super Mario Maker., The 6th sound effect's alt version, from Super Mario Maker.: Play whenever Mario makes consecutive jumps, or jumps high from stomping an enemy.
  • The 4th sound effect, from Super Mario Maker., The 4th sound effect's alt version, from Super Mario Maker.: Play whenever Mario powers up or dons a Buzzy Beetle Shell or Spiny Shell.
  • The fifth sound effect, from Super Mario Maker., The 5th sound effect's alt version, from Super Mario Maker., The 9th sound effect, from Super Mario Maker., The 9th sound effect's alt version, from Super Mario Maker.: Play whenever Mario ducks.
  • The 7th sound effect, from Super Mario Maker., The 7th sound effect's alt version, from Super Mario Maker.: Play whenever Mario rides Lakitu's Cloud, a Koopa Clown Car, or Goomba's Shoe (it does not work on Yoshi).
  • The 10th sound effect, from Super Mario Maker., The 10th sound effect's alt version: Play every three seconds whenever Mario is not moving.
  • The 11th sound effect, from Super Mario Maker., The 11th sound effect's alt version, from Super Mario Maker.: Play whenever Mario gets damaged.
  • The 12th sound effect, from Super Mario Maker., The 12th sound effect's alt version, from Super Mario Maker., The 13th sound effect, from Super Mario Maker., The 13th sound effect's alt version, from Super Mario Maker.: Replace the music for the entire course. In the case of castle courses, the regular music returns when the Axe is touched.
  • The special custom 14th sound effect, from Super Mario Maker., The special custom 14th sound effect's alt version, from Super Mario Maker.: Play whenever Mario turns around during a sprint.
Brick Block Plays sound effect when hit or destroyed.
? Block Plays sound effect when hit in ? Block form, or destroyed in any form.
Hard Block Plays sound effect when destroyed.
Top of Warp Pipe Plays sound effect when something emerges from it.
Warp Door Plays sound effect when Mario comes out.
Super Mushroom
File:SMM-SMB-LuigiMushroom.png
Plays sound effect when collected.
Coin Plays sound effect when collected.
Trampoline Plays sound effect when used.
Goomba
Galoomba
Plays sound effect when defeated. In the case of The 12th sound effect, from Super Mario Maker., The 12th sound effect's alt version, from Super Mario Maker., The 13th sound effect, from Super Mario Maker., and The 13th sound effect's alt version, from Super Mario Maker., it plays while the enemy is on screen.
Green Koopa Troopa
Red Koopa Troopa
Plays sound effect when defeated. In the case of The 12th sound effect, from Super Mario Maker., The 12th sound effect's alt version, from Super Mario Maker., The 13th sound effect, from Super Mario Maker., and The 13th sound effect's alt version, from Super Mario Maker., it plays while the enemy is on screen.
Piranha Plant
Piranha Plant
Fire Piranha Plant
Plays sound effect when defeated. In the case of The 12th sound effect, from Super Mario Maker., The 12th sound effect's alt version, from Super Mario Maker., The 13th sound effect, from Super Mario Maker., and The 13th sound effect's alt version, from Super Mario Maker., it plays while the enemy is on screen.

Names in other languages

Language Name Meaning Notes
German Soundfrosch[?] Soundfrog

References

  1. ^ a b c d e f g Nintendo (May 15, 2019). Super Mario Maker 2 Direct 5.15.2019. YouTube. Retrieved on May 15, 2019.
  2. ^ a b GameXplain (May 16, 2019). NEW Super Mario Maker 2 Details! Angry NSMBU Sun, Koopa Car AI, & More Revealed in Gameplay Demo!. YouTube. Retrieved on May 16, 2019.
  3. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af AbdallahSmash026 (May 28, 2019). First Look at Super Mario Maker 2 COURSE MAKER!. YouTube. Retrieved May 28, 2019.
  4. ^ a b GameXplain (May 16, 2019). Super Mario Maker 2 Japanese Website Tour! In-Depth Look at New Elements, Screenshots Galore & Nina?. YouTube. Retrieved on May 18, 2019.
  5. ^ Perfectly Nintend (May 15, 2019). Super Mario Maker 2 (Switch) - Make (Footage). YouTube. Retrieved May 28, 2019.
  6. ^ Nintendo Life (May 28, 2019). Super Mario Maker 2 Course Maker Gameplay on Nintendo Switch (Direct Feed). YouTube. Retrieved May 28, 2019.