Toy Dream: Difference between revisions
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{{quote2|Someone spilled a toy box! There's a train, some toy soldiers, and all kinds of other fun tricks on this board.|''[[Mario Party 5]]'' instruction booklet, page 27}} | {{quote2|Someone spilled a toy box! There's a train, some toy soldiers, and all kinds of other fun tricks on this board.|''[[Mario Party 5]]'' instruction booklet, page 27}} | ||
[[File:ToyDreamStory.jpg|thumb|160px|The Story Mode version of the board|left]] | |||
'''Toy Dream''' in ''[[Mario Party 5]]'' is a [[board]] map from the [[Dream Depot]], played in the Party Mode of the game. Toy Dream is also one of boards players must defeat the [[Koopa Kid]] trio in, in Story Mode, although the board there is smaller and simpler. It is created from dreams of toys. Built on a light-blue, checkered platform amongst the clouds, Toy Dream is surrounded by a wall of building blocks. It is built out of toys, including a toy train, toy ship, presents, a robot, toy soldiers and other such objects. One of the toys is based on [[Mecha-Bowser]]. It shoots any player that stops on the [[Green Space|Happening Space]] in its mouth from a cannon. If players land on a Happening Space on top of a wall of blocks, toy soldiers blast down the blocks, knocking them to a lower section of the board. Landing on the Happening Space on top of a present in the middle of the board causes a [[Jack-in-the-Box (object)|Jack-in-the-Box]] to catapult whoever landed on it to another part of the board. Landing on the Happening Space in front of either train station gave players the opportunity to ride the train one full circuit, collecting [[coin]]s released from the engine along the way. | '''Toy Dream''' in ''[[Mario Party 5]]'' is a [[board]] map from the [[Dream Depot]], played in the Party Mode of the game. Toy Dream is also one of boards players must defeat the [[Koopa Kid]] trio in, in Story Mode, although the board there is smaller and simpler. It is created from dreams of toys. Built on a light-blue, checkered platform amongst the clouds, Toy Dream is surrounded by a wall of building blocks. It is built out of toys, including a toy train, toy ship, presents, a robot, toy soldiers and other such objects. One of the toys is based on [[Mecha-Bowser]]. It shoots any player that stops on the [[Green Space|Happening Space]] in its mouth from a cannon. If players land on a Happening Space on top of a wall of blocks, toy soldiers blast down the blocks, knocking them to a lower section of the board. Landing on the Happening Space on top of a present in the middle of the board causes a [[Jack-in-the-Box (object)|Jack-in-the-Box]] to catapult whoever landed on it to another part of the board. Landing on the Happening Space in front of either train station gave players the opportunity to ride the train one full circuit, collecting [[coin]]s released from the engine along the way. | ||
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==Spaces== | ==Spaces== | ||
===Party Mode=== | ===Party Mode=== |
Revision as of 22:23, May 22, 2018
Template:Board-infobox Template:Quote2
Toy Dream in Mario Party 5 is a board map from the Dream Depot, played in the Party Mode of the game. Toy Dream is also one of boards players must defeat the Koopa Kid trio in, in Story Mode, although the board there is smaller and simpler. It is created from dreams of toys. Built on a light-blue, checkered platform amongst the clouds, Toy Dream is surrounded by a wall of building blocks. It is built out of toys, including a toy train, toy ship, presents, a robot, toy soldiers and other such objects. One of the toys is based on Mecha-Bowser. It shoots any player that stops on the Happening Space in its mouth from a cannon. If players land on a Happening Space on top of a wall of blocks, toy soldiers blast down the blocks, knocking them to a lower section of the board. Landing on the Happening Space on top of a present in the middle of the board causes a Jack-in-the-Box to catapult whoever landed on it to another part of the board. Landing on the Happening Space in front of either train station gave players the opportunity to ride the train one full circuit, collecting coins released from the engine along the way.
Spaces
Party Mode
Type of Space | Number of Spaces |
---|---|
![]() Blue Spaces |
51 |
![]() Red Spaces |
6 (0 during the last five turns if the Red Spaces turn into Bowser Spaces) |
![]() Happening Spaces |
7 |
![]() DK Spaces |
1 |
File:Bowser Square.PNG Bowser Spaces |
1 (7 during the last five turns if all Red Spaces turn into Bowser Spaces) |
Total of Spaces | 66 |
Story Mode
Type of Space | Number of Spaces |
---|---|
![]() Blue Spaces |
14 |
![]() Red Spaces |
3 |
![]() Happening Spaces |
1 |
![]() DK Spaces |
1 |
File:Bowser Square.PNG Bowser Spaces |
0 |
VS Spaces |
2 |
Total of Spaces | 21 |
Trivia
- The "Cabin Fever" song in Dance Dance Revolution: Mario Mix is a cover version of the background music, called "Lots of Toys".
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
German | Spielzeug-Traum[?] | Literal translation | |
Italian | Sogno Balocco[?] | Literal translation | |
Spanish | Zona de juguetes[?] | Toy zone |