Kumotori Yama: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
Line 2: Line 2:
{{another language}}
{{another language}}
[[File:M&WLevel3.png|frame]]
[[File:M&WLevel3.png|frame]]
'''Kumotori Yama'''<ref>''Mario & Wario'' instruction booklet, page 12.</ref> is the third stage found in ''[[Mario & Wario]]''. It is an area with the eponymous smiling green mountain close in the background and a [[Super Koopa (enemy)|Super Koopa]] sitting on a cloud. [[Wario]] throws a [[barrel]] onto the character's head during the stage intro.
'''Kumotori Yama''' is the third stage found in ''[[Mario & Wario]]''. It is an area with the eponymous smiling green mountain close in the background and a [[Super Koopa (enemy)|Super Koopa]] sitting on a cloud. [[Wario]] throws a [[barrel]] onto the character's head during the stage intro.


==LEVEL3-1==
==LEVEL3-1==
Line 47: Line 47:
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=くもとり<span class="explain" title="やま">山</span>
|Jap=くもとり<span class="explain" title="やま">山</span><ref>''Mario & Wario'' instruction booklet, page 12.</ref>
|JapR=Kumotori Yama
|JapR=Kumotori Yama
|JapM=Cloud-Catching Mountain; shared with an [[wikipedia:Mount Kumotori|actual mountain]] in Japan.}}
|JapM=Cloud-Catching Mountain; shared with an [[wikipedia:Mount Kumotori|actual mountain]] in Japan.}}

Revision as of 12:20, December 22, 2017

It has been requested that this article be rewritten and expanded to include more information. Reason: 21:56, 5 August 2017 (EDT)

The title of this article is official, but it comes from a non-English source. If an acceptable English source is found, then the article should be moved to its appropriate title.

Kumotori Yama button.

Kumotori Yama is the third stage found in Mario & Wario. It is an area with the eponymous smiling green mountain close in the background and a Super Koopa sitting on a cloud. Wario throws a barrel onto the character's head during the stage intro.

LEVEL3-1

Level 3-1 map in the game Mario & Wario.
First course.

The beginning of this course introduces the player to Timer Blocks, which differ from Flip-Flop Blocks in that they flop by themselves after a short time once activated. Once the player gets the timing right, Wanda's character is allowed to proceed to the part of the course with spikes as a consequence. Luigi is in the bottom right.

LEVEL3-2

Level 3-2 map in the game Mario & Wario.
Second course.

Wanda must guide her character to the elevator on the left by activating Timer Blocks over the pit of spikes at the right time. There is more of this at the top, along with some Rock Blocks. A Star rests atop one of the Rock Blocks, and it falls through the deactivated Timer Blocks if the player isn't careful, showing that the object in this game have weight.

LEVEL3-3

Level 3-3 map in the game Mario & Wario.
Third course.

This course has more Rock Blocks and reintroduces the Dodorigesu Jr. enemies. At the top lies a stairway of Timer Blocks over spikes, which requires timing as the character begins to fall.

LEVEL3-4

Level 3-4 map in the game Mario & Wario.
Fourth course.

This course reacquaints the player with Jump Blocks, with Timer Blocks above them. The path is otherwise mostly linear.

LEVEL3-5

Level 3-5 map in the game Mario & Wario.
Fifth course.

There are elevators, spikes, and Timer Blocks in the first half of this course. The character must reach the top flooring and make their way to the right section, which is lined with Rock Blocks, spikes, and Coin Blocks.

LEVEL3-6

Level 3-6 map in the game Mario & Wario.
Sixth course.

The character starts at the top left and must make their way over to the bottom right. There is a suggested path of Timer Blocks, but the player can make a shortcut by falling and activating a lower one at the right moment.

LEVEL3-7

Level 3-7 map in the game Mario & Wario.
Seventh course.

There are several rows of blocks the character must traverse while avoiding the spiked pit. The bottom row is a row of large Timer Blocks, the next row is an alternating row of large and tiny Timer Blocks, the next is an optional row of tiny Rock Blocks which hold some Stars, and the last is an obstacle course of elevators and tiny Timer Blocks.

LEVEL3-8

Level 3-8 map in the game Mario & Wario.
Eighth course.

This next course has very little danger, with small Jump Blocks, tiny Timer Blocks and Flip-Flop Blocks. The player must approach Luigi from below, as he is surrounded by Jump Blocks. Gathering the Stars is out of the way.

LEVEL3-9

Level 3-9 map in the game Mario & Wario.
Ninth course.

This course contains more Jump and Timer Blocks. Luigi is in the top left and must be reached from a Jump Block to a Coin Block, then to a Timer Block.

LEVEL3-10

Level 3-10 map in the game Mario & Wario.
Tenth course.

This course looks intimidating with its many Timer Blocks, but way becomes simple once the Jump Blocks starting from the bottom left are reached.

Names in other languages

Language Name Meaning Notes
Japanese くもとり[1]
Kumotori Yama
Cloud-Catching Mountain; shared with an actual mountain in Japan.

References

  1. ^ Mario & Wario instruction booklet, page 12.