User talk:Mister Wu: Difference between revisions
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::::::::I've looked at it and it's fine in this current resolution, buuut I haven't checked lower ones. {{User:Baby Luigi/sig}} 17:30, 29 March 2016 (EDT) | ::::::::I've looked at it and it's fine in this current resolution, buuut I haven't checked lower ones. {{User:Baby Luigi/sig}} 17:30, 29 March 2016 (EDT) | ||
:::::::::Thank you for checking! If you have reports of troubles at lower resolutions, please tell me, and in this case I will split also by vehicle class (karts and bikes). Should I also transpose the characters' bonuses table?--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 17:43, 29 March 2016 (EDT) | :::::::::Thank you for checking! If you have reports of troubles at lower resolutions, please tell me, and in this case I will split also by vehicle class (karts and bikes). Should I also transpose the characters' bonuses table?--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 17:43, 29 March 2016 (EDT) | ||
::::::::::I suggest you should in order to keep consistency. {{User:Baby Luigi/sig}} 17:28, 30 March 2016 (EDT) |
Revision as of 16:28, March 30, 2016
Welcome, Mister Wu!
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Trick
You should crop out your pics.
BTW, I'm very conflicted if I should upload animated gifs. On one hand, it illustrates the tricks better, but on the other hand, it would REALLY destroy the loading time of this page. Ray Trace(T|C) 16:59, 20 September 2015 (EDT)
- I will crop the pics, except in the examples of the talk pages in order to show where they were taken. Regarding the gifs, those work well with MK8 as MKTV allows slow motion and in Time Trials Replays the "rear" point of view can be chosen. You might try a dedicated orphan page and see what happens. At the moment I don't have the software to create gifs from clips, so I would need suggestions about this aspect.--Mister Wu (talk) 17:06, 20 September 2015 (EDT)
- No, I mean, I'm able to create animations directly from the source in Mario Kart Wii. Ray Trace(T|C) 17:08, 20 September 2015 (EDT)
Minor Question
In this revision of the Mario & Luigi: Paper Jam Bros. article, you state that
"PAL" is a standard that is not followed by European 3DS games!
If European 3DS games do not use the PAL format, which format do they use, then? What is your source on this? RandomYoshi( • PMs • ) 06:40, 7 January 2016 (EST)
- There is a technical matter here, but PAL, which means "Phase Alternating Line", is a color encoding system used for analog television signals. In Europe and other parts of the world, the NES, SNES, N64, GameCube, Wii and, in part (when you use the analog output), the Wii U have to follow this standard, and the games for those consoles are said "PAL versions" (although in the case of the Wii U digital output is supported and therefore "PAL version" is not really precise). All Nintendo portable consoles actually never followed this standard because their screens are directly controlled by the console and the PAL encoding for the transmission of video is not needed (in particular, the articles here and here show the ribbon cables used to transmit the video signal in the case of the 3DS and new 3DS XL). This is why "PAL" version makes sense only in the context of home console games and less so in the case of the Wii U.--Mister Wu (talk) 08:44, 7 January 2016 (EST)
- Just so you know, currently, this wiki uses "PAL" as shorthand for the European and Australian region releases/localizations, hence it was being used for a handheld game in the first place. A recent proposal to scrap the term was met with a lot of opposition even though we're using the term (and NTSC), more broadly than its technical definition, since there's no other way to really succinctly talk about the different groups of countries: we just have to make do with what we got. - Walkazo 09:47, 7 January 2016 (EST)
Nintendo Badge Arcade Image Uploads
I think you duplicated images. Check Gallery:Nintendo Badge Arcade. --Wildgoosespeeder (talk) (Stats - Contribs) 21:40, 6 February 2016 (EST)
- That's a deliberate decision. The new images have a higher resolution and some of them were actually already uploaded and are appearing as duplicate. If you want, we can decide before changing the gallery which ones to use. For consistency and resolution, I prefer the new set.--Mister Wu (talk) 21:43, 6 February 2016 (EST)
- OK. I thought you were unaware somehow. --Wildgoosespeeder (talk) (Stats - Contribs) 21:57, 6 February 2016 (EST)
Quiz show
I'll do the talking around here. I think I'll just ask you a couple of questions. Questions only the Super Mario Wiki contributors could answer. Wanna answer some random questions? File:Toco Bell.png Toco Bell File:Pinhead Larry.jpg 16:46, 6 March 2016 (EST)
- The way you put it doesn't seem that enticing... if you go personal I won't answer for sure on a public page ;-)!--Mister Wu (talk) 17:06, 6 March 2016 (EST)
Your table in the Mario Kart Wii article
An actual stats table for Mario Kart Wii is a very great thing to have in MarioWiki, but unfortunately how it's formatted also needs to be taken into account. The words are tiny in an attempt to accommodate the size of it, but even so, it side-scrolls in even 1680x1080 resolution, the resolution I use and a pretty wide one at that. It's pretty much unreadable and for any web-design, you want to avoid side-scrolling at all costs. Walkazo's suggestion or even what my twin said should maybe be taken into account, as I think we need to reformat the table asap. By the way, I don't mean to offend in that post, it's just that counter-productive design bugs me. Ray Trace(T|C) 13:08, 28 March 2016 (EDT)
- Don't worry at all! I 100% agree with you, side scrolling must be avoided, and I was hoping that someone with knowledge on MediaWiki gave me some help (by the way, I am using a 1920 x 1080 resolution monitor, so if at lower resolutions, such as the very common 1366 x 768, some layouts are broken in pages edited by me, tell me!)! Are there specific code strings we might use? Or should we split the table in sub-tables (eg.: one table for each of the menu stats)?--Mister Wu (talk) 19:06, 28 March 2016 (EDT)
- I'm not too knowledgeable about creating tables. Maybe you can variations of it in your sandbox page and fool around with what you got. I do like the sub-table idea, maybe that could work. Ray Trace(T|C) 19:27, 28 March 2016 (EDT)
- I thought about it, maybe I could transpose the table and split it by weight class and, if needed, even vehicle class (karts and bikes). I might try a spreadsheet and this tool, do you know if it is reliable?--Mister Wu (talk) 19:51, 28 March 2016 (EDT)
- Maybe you could split it by weight class, but I don't see how that will decrease horizontal size (those values after all are vertically oriented), unless you want to overhaul it and make the karts column-oriented instead of stats instead, and then split the weight classes and maybe even split the types of vehicles too, considering that they handle differently and have different mechanics. I don't know if the spreadsheet is reliable, never used it myself before. Ray Trace(T|C) 19:57, 28 March 2016 (EDT)
- Yes, transposing means that each vehicle becomes a column. This way, having many rows won't be an issue, and we can safely decide how many columns we want (having them split by vehicle type and weight type means we will never have that many columns). I might try it if you want.--Mister Wu (talk) 20:02, 28 March 2016 (EDT)
- Yeah sorry for my lack of vocab skills lol. I'd like to see you work with it. :) Ray Trace(T|C) 20:07, 28 March 2016 (EDT)
- Ok, I created in the page a transposed table split by size. Is it fine?--Mister Wu (talk) 22:17, 28 March 2016 (EDT)
- I've looked at it and it's fine in this current resolution, buuut I haven't checked lower ones. Ray Trace(T|C) 17:30, 29 March 2016 (EDT)
- Ok, I created in the page a transposed table split by size. Is it fine?--Mister Wu (talk) 22:17, 28 March 2016 (EDT)
- Yeah sorry for my lack of vocab skills lol. I'd like to see you work with it. :) Ray Trace(T|C) 20:07, 28 March 2016 (EDT)
- Yes, transposing means that each vehicle becomes a column. This way, having many rows won't be an issue, and we can safely decide how many columns we want (having them split by vehicle type and weight type means we will never have that many columns). I might try it if you want.--Mister Wu (talk) 20:02, 28 March 2016 (EDT)
- Maybe you could split it by weight class, but I don't see how that will decrease horizontal size (those values after all are vertically oriented), unless you want to overhaul it and make the karts column-oriented instead of stats instead, and then split the weight classes and maybe even split the types of vehicles too, considering that they handle differently and have different mechanics. I don't know if the spreadsheet is reliable, never used it myself before. Ray Trace(T|C) 19:57, 28 March 2016 (EDT)
- I thought about it, maybe I could transpose the table and split it by weight class and, if needed, even vehicle class (karts and bikes). I might try a spreadsheet and this tool, do you know if it is reliable?--Mister Wu (talk) 19:51, 28 March 2016 (EDT)
- I'm not too knowledgeable about creating tables. Maybe you can variations of it in your sandbox page and fool around with what you got. I do like the sub-table idea, maybe that could work. Ray Trace(T|C) 19:27, 28 March 2016 (EDT)