Daybreak: Difference between revisions
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{{item-infobox | {{item-infobox | ||
|image= | |image=[[File:SSBWiiU Daybreak.jpg|250px]]<br>The three part that make up the '''Daybreak''' in ''[[Super Smash Bros. for Wii U]]''. | ||
|first_appearance=''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'' (2012, ''Kid Icarus'' series)<br>''[[Super Smash Bros. for Nintendo 3DS]]'' ([[List of Mario games by date#2014|2014]], ''Mario''-related media) | |first_appearance=''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'' (2012, ''Kid Icarus'' series)<br>''[[Super Smash Bros. for Nintendo 3DS]]'' ([[List of Mario games by date#2014|2014]], ''Mario''-related media) | ||
|latest_appearance=''[[Super Smash Bros. for Wii U]]'' ([[List of games by date#2014|2014]]) | |latest_appearance=''[[Super Smash Bros. for Wii U]]'' ([[List of games by date#2014|2014]]) | ||
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|''A weapon of great and terrible power. The name Daybreak might sound pretty cheerful, but in truth this weapon is destructive enough to doom the world. Unable to be used until all three parts are assembled, it's best to keep this out of your opponent's hands...'' | |''A weapon of great and terrible power. The name Daybreak might sound pretty cheerful, but in truth this weapon is destructive enough to doom the world. Unable to be used until all three parts are assembled, it's best to keep this out of your opponent's hands...'' | ||
|} | |} | ||
==Gallery== | |||
<gallery> | |||
SSBWiiU Daybreak full.jpg|The completed Daybreak. | |||
</gallery> | |||
{{BoxTop}} | {{BoxTop}} | ||
{{NIWA|SmashWiki=1|Icaruspedia=1}} | {{NIWA|SmashWiki=1|Icaruspedia=1}} |
Revision as of 19:45, March 20, 2015
Template:Item-infobox The Daybreak is a powerful weapon first appearing in Together mode Kid Icarus: Uprising, and later appearing as an item in Super Smash Bros. for Nintendo 3DS / Wii U. Like the Dragoon, the Daybreak is split into three parts that must be collected before the player can use the completed item. When completed, the player can fire a continuous laser across the stage that ignores shields and deals high damage and knockback. The player can walk around and jump before firing, and can drop it by either grabbing a ledge or getting hit enough, allowing another player to pick it up and immediately use it.