One Noisy Morning: Difference between revisions
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'''One Noisy Morning''' is the first of several chapters in ''[[Wario Land II]]''. During this chapter, [[Captain Syrup]]'s [[Black Sugar Pirates]] infiltrate [[Wario]]'s castle and cause havoc inside the building. They manage to steal Wario's treasures, flooding several of the rooms and install a giant alarm clock to serve Wario an unpleasant awakening. Wario's main occupation in this chapter is to drive the Black Sugar Pirates out and undo all the chaos they caused. In the end he discovers that his treasures are gone and he chases the escaping culprits to their [[SS Tea Cup|ship]]. The main boss of this chapter is the [[Giant Snake]]. | '''One Noisy Morning''' is the first of several chapters in ''[[Wario Land II]]''. During this chapter, [[Captain Syrup]]'s [[Black Sugar Pirates]] infiltrate [[Wario]]'s castle and cause havoc inside the building. They manage to steal Wario's treasures, flooding several of the rooms and install a giant alarm clock to serve Wario an unpleasant awakening. Wario's main occupation in this chapter is to drive the Black Sugar Pirates out and undo all the chaos they caused. In the end he discovers that his treasures are gone and he chases the escaping culprits to their [[SS Tea Cup|ship]]. The main boss of this chapter is the [[Giant Snake]]. | ||
Two secret exits are hidden in this chapter, however, only one of them leads to a different ending, while the other serves as an alternative Chapter 2, leading to Chapter 3. One of these hidden exits is | Two secret exits are hidden in this chapter, however, only one of them leads to a different ending, while the other serves as an alternative Chapter 2, leading to Chapter 3. One of these hidden exits is located in Story 1-1 while the other one can be found in Story 1-5. | ||
==List of Stories== | ==List of Stories== |
Revision as of 14:13, April 22, 2012
Template:Worldbox One Noisy Morning is the first of several chapters in Wario Land II. During this chapter, Captain Syrup's Black Sugar Pirates infiltrate Wario's castle and cause havoc inside the building. They manage to steal Wario's treasures, flooding several of the rooms and install a giant alarm clock to serve Wario an unpleasant awakening. Wario's main occupation in this chapter is to drive the Black Sugar Pirates out and undo all the chaos they caused. In the end he discovers that his treasures are gone and he chases the escaping culprits to their ship. The main boss of this chapter is the Giant Snake.
Two secret exits are hidden in this chapter, however, only one of them leads to a different ending, while the other serves as an alternative Chapter 2, leading to Chapter 3. One of these hidden exits is located in Story 1-1 while the other one can be found in Story 1-5.
List of Stories
- Turn Off the Alarm Clock!
- Turn Off the Giant Faucet!
- Let the Water Out!
- Go Down to the Cellar
- Defeat the Giant Snake
Encountered Enemies
Sub-Bosses and Bosses
Featured Abilities
Wario Land II | |
---|---|
Main characters | Wario • Captain Syrup |
Supporters | Gull • Hen • Owl • Turtle |
Bosses | Awabō • Big Kamukamu • Bobo • Cave master • Dunk • Ghost • Giant bee • Giant snake • Giant spear man • Mecha Kuri |
Chapters | Chapter 1 • Chapter 2 • Chapter 2* • Chapter 2** • Chapter 3 • Chapter 3* • Chapter 4 • Final Chapter • Final Chapter* • Final Chapter** • The Really Final Chapter |
Conditions | Ball • Bouncy Wario • Bubble Wario • Crazy Wario • Fat Wario • Flat Wario • Frozen Wario • Hot Wario • Puffy Wario • Tiny Wario • Zombie Wario |
Enemies | Bee • Bird • Chūta • Cook • D-Bat • D.D. • Drill • Flame • Gaugau • Ghost • Grunt • Gugi • Inamazu • Kamukamu • Pecan • Penguin • Pirate Goom • Pogo Guy • Punch • Rooster • Tobī • Togemen • Tsuriuo • Utsutsubo • Weight • White puff • Wizard • Yukimaru • Zombie |
Objects | 10 Gold Coin • 100 Coin • Alarm clock • Big Block • Bonfire Block • Brick • Coin • Doughnut block • Enemy Block • Ice block • Kotsuheri • Lance • Spike • Stove • Switch |